Skill

Contents
Skills Tab
The skills tab is accessed by clicking the appropriate tab in the player's inventory. The screen displays the name of each skill that can be increased, the current level of that skill in blue text, and a progress bar indicating the skill level within that current level.
Every skill has four levels: Novice, Adept, Expert and Master.
There are currently eight skills: General Smithing, Tool Smithing, Armor Smithing, Weapon Smithing, Agriculture, Cooking, Prospecting and Butchering.
Smithing
Smithing skills are increased each time the player smiths almost anything using an Anvil. As the player's smithing skill increases, the items they create on the anvil will have more durability, as well as deal more damage for weapons. After selecting a plan on the anvil interface, the the skills section on the right of the interface will display a percentage. This percentage is the amount of extra durability/damage dealt that will be applied to the completed item.
For Example: If a player's smithing skill is at the point where the anvil interface shows 25%, and the tool they are creating has 200 durability points by default, the completed tool will have a total durability of 200 + 200 * 0.25 = 250 durability.
There are no additional bonuses for reaching the individual levels of smithing skills. There are only the benefits gotten from generally increasing the skill.
General Smithing
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General smithing skill is increased when smithing almost any item on the anvil. The player's general smithing skill is used in combination with the other smithing skills in an average to determine the amount of buff is given on the completed item.
Tool Smithing
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Tool smithing skill is increased when creating a tool head on the anvil. The player's tool smithing skill is averaged with their general smithing skill to determine the durability of the final product.
Armor Smithing
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Armor smithing skill is increased when creating a piece of armor on the anvil. The player's armor smithing skill is averaged with their general smithing skill to determine the durability of the final product.
Weapon Smithing
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Weapon smithing skill is increased when creating a weapon head on the anvil. The player's weapon smithing skill is averaged with their general smithing skill to determine the durability of the final product, as well as the amount of damage that it deals.
Agriculture
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Agriculture skill is increased each time the player harvests a mature¹ crop. As the player's agriculture skill increases, the more likely two seeds will be dropped when breaking a mature¹ crop. In addition, a minimum agriculture skill level of Expert is required to utilize nutrient mode on metal hoes, as well as to display the nutrient type on the tooltip of seeds.
¹A crop is considered mature when it has reached the second to last stage of growth. For the majority of crops, this means the stage right before it is ready to harvest. For bell peppers, it is the stage when the peppers are green.
Cooking
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Cooking skill is increased each time the player makes a sandwich or salad. As the player's cooking skill increases, the advanced tooltip (Default: L-Ctrl) on a piece of food will be more descriptive of how close the taste of that food is to the player's desired taste profile. Note: For prepared food such as sandwiches and salads, the tooltip is dependent on the skill level of the player that created the meal.
Note: In the below explanations the word "Taste" will be used to represent all of the different taste profiles (e.g. Sweet, Sour, Savory, etc).
Novice
At the novice cooking skill level, the advanced tooltip will show one of two possibilities:
- Taste - The flavor is greater than or equal to the desired flavor profile.
- Not Taste - The flavor is less than the desired flavor profile.
Adept
At the adept cooking skill level, the advanced tooltip will show one of eight possibilities:
- Not Taste - The flavor is extremely less than the desired flavor profile.
- Not Very Taste - The flavor is a lot less than the desired flavor profile.
- Somewhat Taste - The flavor is less than the desired flavor profile.
- Moderately Taste - The flavor is a little less than the desired flavor profile.
- Perfectly Taste - The flavor is essentially identical to the desired flavor profile.
- Overly Taste - The flavor is a little more than the desired flavor profile.
- Very Taste - The flavor is more than the desired flavor profile.
- Extremely Taste - The flavor is a lot more than the desired flavor profile.
- Ridiculously Taste - The flavor is extremely more than the desired flavor profile.
Expert
At the expert cooking skill level, the advanced tooltip will show the same tooltips as adept, in addition to a vague number difference.
- Not Taste - The flavor is at least 20 less than the desired flavor profile.
- Not Very Taste (+-20) - The flavor is between 15 and 20 less than the desired flavor profile.
- Somewhat Taste (+-15) - The flavor is between 10 and 15 less than the desired flavor profile.
- Moderately Taste (+-10) - The flavor is between 5 and 10 less than the desired flavor profile.
- Perfectly Taste (+-5) - The flavor is between 0 and 5 away from the desired flavor profile.
- Overly Taste (+-10) - The flavor is between 5 and 10 more than the desired flavor profile.
- Very Taste(+-15) - The flavor is between 10 and 15 more than the desired flavor profile.
- Extremely Taste (+-20) - The flavor is between 15 and 20 more than the desired flavor profile.
- Ridiculously Taste - The flavor is at least 20 more than the desired flavor profile.
Master
At the master cooking skill level, the advanced tooltip will show the same tooltips as expert, but the number difference will display the exact number.
Prospecting
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Prospecting skill is increased by using a Prospector's Pick or getting a piece of ore from a Gold Pan. As the player's prospecting skill increases, the chance of a gold pan giving ore increases. In addition, when the player reaches the Master skill level, the prospector's pick will no longer give false negatives. A minimum prospecting skill level of Adept is required in order for the gold pan to give Native Silver, and a minimum level of Expert is required in order for the gold pan to give Native Gold.
Note: Due to the fact that the prospecting skill can be increased by simply spam-using a prospector's pick, it is the slowest of all skills to increase the levels.
Butchering
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Butchering skill is increased by killing mobs that drop food. As the player's butchering skill increases, the mobs that they kill will drop larger amounts of food. Note: When using a fishing rod, a bass mob is spawned in the world, and then killed to drop raw fish. Therefore fishing is a valid method of increasing butchering skill.
There are no additional bonuses for reaching the individual levels of butchering skill. There are only the benefits gotten from generally increasing the skill.
History
Beta | ||
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78.0 | Added Skills Tab to the player's inventory | |
Added Skills System for different smithing, cooking and agriculture. | ||
78.7 | The extra seed bonus from agriculture skill only applies to mature crops. | |
79.0 | Skills properly sync to the player upon respawning, instead of looking like they were lost on death. | |
Agriculture skill level affects the ability to view nutrient levels of crops. You must be an Expert to get this information. | ||
Updated Skills tab to show progress bars rather than numbers. | ||
Smithing kill affects the damage done by forged weapons. | ||
Added Prospecting and Butchering Skills. With no skill in butchery, only 1% of current amounts will drop as usable meat to simulate the players lack of knowledge about general animal anatomy. | ||
79.8 | Animals drop a minimum of 0.1oz of meat when butchering skill is low. | |
79.14 | Added nutrient tool tip to seeds. Only visible with at least expert agriculture skill. |
Trivia
- Refining and Splitting Blooms, refining ingots, as well as welding are some anvil actions which do not increase smithing skill.
Navigation | |
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Construction | Barrels • Blueprints • Bricks • Firepit • Plank Blocks • Protection Meter • Quern • Smooth Stone • Straw & Hide Bed • Support Beams • Thatch |
Environment | Altitude • The Player • Calendar • Cobblestone • Logs • Mobs • Saplings • Seasons • Stone • Temperature • Trees |
Food | Agriculture • Animal Husbandry • Berries • Fruit Trees |
Materials | Charcoal • Coal • Double Ingots • Double Sheets • Flux • Gems • Gunpowder • Hides • Ingots • Leather • Lumber • Minerals • Pottery • Redstone/Powders • Sheets • Sticks • Straw • Unshaped Metal • Wool |
Metalworking | Alloys • Anvils • Armor • Bellows • Blast Furnace • Bloomery • Tool Molds • Crucible • Forge • Gold Pan • Metals • Ores • Sluice |
Tools & Weapons | Arrows • Axe • Buckets • Chisel • Firestarter • Flint & Steel • Hammer • Hoe • Javelin • Knife • Mace • Pickaxe • Prospector's Pick • Saw • Shovel • Sword • Scythe • Shears • Spindle |
Other | Crafting Differences • Item Index |