Armor

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Obtaining

Leather Armor

Main article: Leather

To begin crafting Leather Armor, right click with a piece of Leather in hand, and a knife in your hotbar. This will open up an interface similar to that of the knapping interface.

Just as in Vanilla, Leather Armor can be dyed different colors by placing it in a crafting grid with some dye.

Leather Block Leather Block Leather Block Leather Block Leather Block title= Leather Helmet
Leather Block title= title= title= Leather Block
Leather Block title= title= title= Leather Block
title= title= title= title= title=
title= title= title= title= title=
Leather Block title= title= title= Leather Block title= Leather Chest
Leather Block Leather Block Leather Block Leather Block Leather Block
Leather Block Leather Block Leather Block Leather Block Leather Block
Leather Block Leather Block Leather Block Leather Block Leather Block
Leather Block Leather Block Leather Block Leather Block Leather Block
Leather Block Leather Block Leather Block Leather Block Leather Block title= Leather Leggings
Leather Block Leather Block Leather Block Leather Block Leather Block
Leather Block Leather Block title= Leather Block Leather Block
Leather Block Leather Block title= Leather Block Leather Block
Leather Block Leather Block title= Leather Block Leather Block
Leather Block Leather Block title= title= title= title= Leather Boots
Leather Block Leather Block title= title= title=
Leather Block Leather Block title= title= title=
Leather Block Leather Block Leather Block Leather Block title=
Leather Block Leather Block Leather Block Leather Block Leather Block

Metal Armor

Metal Sheets and Metal Double Sheets are the base components of metal armor.

Work Double Ingot = Metal Sheet Weld 2 Metal Sheets = Double Sheet
Grid Anvil Rules Blank.png
Steel Ingot 2x
AnvilButton.png
Steel Sheet
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png
Grid Anvil Rules Blank.png
Steel Sheet Steel Sheet
AnvilButton.png
Blueprint
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png Flux

Smithing

Making metal armor is done in three steps on an anvil.

  • First is to work out the basic shape selecting the plan for that specific armor piece.
  • Second is to weld more metal to the basic shape of the armor.
  • Finally you work the piece to seal all the seams and make it into a usable armor section.

Unfinished metal armor can be recycled back into molten metal in a Crucible, or in a Forge that has ceramic molds in the side slots.

Helmet
Chestplate
Work Sheet = "Unf. Helmet Stage 1" Work Double Sheet = "Unf. Chest. Stage 1"
Grid Anvil Rules Blank.png
Steel Sheet
AnvilButton.png
Steel Helmet
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png
Grid Anvil Rules Blank.png
Steel Sheet 2x
AnvilButton.png
Steel Chestplate
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png
Weld "Unf. Helmet Stage 1" + Sheet = "Unf. Helmet Stage 2" Weld "Unf. Chest. Stage 1" + Double Sheet = "Unf. Chest. Stage 2"
Grid Anvil Rules Blank.png
Steel Helmet Steel Sheet
AnvilButton.png
Blueprint
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png Flux
Grid Anvil Rules Blank.png
Steel Chestplate Steel Sheet 2x
AnvilButton.png
Blueprint
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png Flux
Work "Unf. Helmet Stage 2" = Helmet Work "Unf. Chest. Stage 2" = Chestplate
Grid Anvil Rules Blank.png
Steel Helmet
AnvilButton.png
Steel Helmet
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png
Grid Anvil Rules Blank.png
Steel Chestplate
AnvilButton.png
Steel Chestplate
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png
Greaves
Boots
Work Double Sheet = "Unf. Greaves Stage 1" Work Sheet = "Unf. Boots Stage 1"
Grid Anvil Rules Blank.png
Steel Sheet 2x
AnvilButton.png
Steel Greaves
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png
Grid Anvil Rules Blank.png
Steel Sheet
AnvilButton.png
Steel Boots
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png
Weld "Unf. Greaves Stage 1" + Sheet = "Unf. Greaves Stage 2" Weld "Unf. Boots Stage 1" + Sheet = "Unf. Boots Stage 2"
Grid Anvil Rules Blank.png
Steel Greaves Steel Sheet
AnvilButton.png
Blueprint
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png Flux
Grid Anvil Rules Blank.png
Steel Boots Steel Sheet
AnvilButton.png
Blueprint
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png Flux
Work "Unf. Greaves Stage 2" = Greaves Work "Unf. Boots Stage 2" = Boots
Grid Anvil Rules Blank.png
Steel Greaves
AnvilButton.png
Steel Greaves
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png
Grid Anvil Rules Blank.png
Steel Boots
AnvilButton.png
Steel Boots
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png

Usage

The armor system in TerraFirmaCraft is completely different from vanilla Minecraft. When an entity takes damage, a slot is chosen at random for the damage to be dealt to. The feet and head are least likely to be hit, followed by the legs, and finally the chest which is most likely to be hit. If the entity is wearing armor in that slot, the damage dealt will depend on the tier of the armor, and how well it protects against that specific Damage Type. If the entity is not wearing any armor in that slot, they will take the full amount of damage. For example: If a player is wearing only a helmet, and takes a hit to the chest, they will take the same amount of damage as if they weren't wearing a helmet. The feet and head are also especially vulnerable, in that an unprotected hit to the head will do critical damage (75% extra), and an unprotected hit to the feet will result in a slowness debuff. The amount of durability damage that a piece of armor takes when being hit is dependent on the amount of damage dealt to the player after the protection is applied.

Tiers

Tier 0 Tier 1 Tier 2
Leather Copper Bismuth Bronze Black Bronze Bronze
Armor (Leather).png Armor (Copper).png Armor (Bismuth Bronze).png Armor (Black Bronze).png Armor (Bronze).png
Tier 3 Tier 4 Tier 5 Tier 6
Wrought Iron Steel Black Steel Blue Steel Red Steel
Armor (Wrought Iron).png Armor (Steel).png Armor (Black Steel).png Armor (Blue Steel).png Armor (Red Steel).png

Damage Type Protection

Main article: Damage Type

The damage type protection on a piece of armor can be viewed by pressing ⇧ Shift and hovering over the item to read the tool-tip. These numbers are used in the calculation for decreasing the amount of damage taken (1,000/(1,000 + Armor Rating)). For example: Copper armor has a piercing rating of 400. 1,000/1,400 is about 70%, so a piercing attack which would normally do 100 damage would only do 70 damage if the area is protected with copper armor.

Tier Armor Piercing Slashing Crushing
0 Grid Leather Chest.png Leather 200 250 300
1 Grid Copper Chestplate.png Copper 400 400 250
2 Grid Bismuth Bronze Chestplate.png Bismuth Bronze 600 400 330
Grid Black Bronze Chestplate.png Black Bronze 400 600 330
Grid Bronze Chestplate.png Bronze 500 500 330
3 Grid Wrought Iron Chestplate.png Wrought Iron 800 800 528
4 Grid Steel Chestplate.png Steel 1000 1200 660
5 Grid Black Steel Chestplate.png Black Steel 2000 1800 1320
6 Grid Blue Steel Chestplate.png Blue Steel 2500 2000 2000
Grid Red Steel Chestplate.png Red Steel 2000 2500 2000

Note that all armor offers zero resistance to General Damage.

History

Beta
v2 Build 13Added Armor.
Build 67All armor durability increased.
77.0Removed the decorative features from the armors.
Added armor/damage types.
Armor takes damage at a reduced amount, based upon the damage received.
79.4Unfinished metal armor is smeltable back into liquid metal.


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