Difference between revisions of "User:Kreicus/Temp"

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{{About|Large Ceramic Vessels|the wooden version|Barrel}}
 +
 
{{Block
 
{{Block
|image= Barrels.gif
+
|invimage=Large Vessel
|invimage= Barrel (Acacia)
+
|invimage2= Barrel (Ash)
+
|invimage3= Barrel (Aspen)
+
|invimage4= Barrel (Birch)
+
|invimage5= Barrel (Chestnut)
+
|invimage6= Barrel (Douglas Fir)
+
|invimage7= Barrel (Hickory)
+
|invimage8= Barrel (Kapok)
+
|invimage9= Barrel (Maple)
+
|invimage10= Barrel (Oak)
+
|invimage11= Barrel (Pine)
+
|invimage12= Barrel (Sequoia)
+
|invimage13= Barrel (Spruce)
+
|invimage14= Barrel (Sycamore)
+
|invimage15= Barrel (White Cedar)
+
|invimage16= Barrel (White Elm)
+
|invimage17= Barrel (Willow)
+
 
|gravity= No
 
|gravity= No
 
|transparent= Yes
 
|transparent= Yes
 
|tool= Axe
 
|tool= Axe
|stackable= Yes, 4
+
|stackable= Empty: Yes, 4<br>
 +
Sealed: No
 
|size= Large
 
|size= Large
 
|weight= Heavy
 
|weight= Heavy
|blockid= 2061:0 - 2061:15 <br>
+
|blockid= 492:1
2128
+
|notes= Sealed large ceramic vessels will overburden players if not worn on the back.
 
}}
 
}}
  
 
== Obtaining ==
 
== Obtaining ==
  
Barrels are crafted with 7 [[lumber]] of the same wood typeBarrels can be crafted from every different type of wood, but this has no effect on the barrel other than aesthetically.
+
Large Ceramic Vessels are crafted with [[clay]]. Clay objects are created using an interface similar to knappingTo open this interface, you must right-click with a stack of '''5''' or more clay.
  
{{Grid/Crafting Table
+
{{Grid/Knapping
|A1= Lumber (Oak)|B1= |C1= Lumber (Oak)
+
|A1= CFL|B1= CFD|C1= CFD|D1= CFD |E1= CFL
|A2= Lumber (Oak) |B2= |C2= Lumber (Oak)
+
|A2= CFL|B2= CFD; CFD|C2= CFD|D2= CFD; CFD |E2= CFL
|A3= Lumber (Oak) |B3= Lumber (Oak) |C3= Lumber (Oak)
+
|A3= CFL|B3= CFD; CFD|C3= CFD|D3= CFD; CFD |E3= CFL
|Output= Barrel (Oak)
+
|A4= CFL|B4= CFD; CFD|C4= CFD|D4= CFD; CFD |E4= CFL
 +
|A5= CFL|B5= CFL|C5= CFL|D5= CFL|E5= CFL
 +
|Output= Clay Large Vessel
 
}}
 
}}
  
 
== Usage ==
 
== Usage ==
 +
 +
Large vessels are filled with liquids by either placing a full bucket inside the large vessel, by right-clicking on the large vessel with full bucket in hand, or by right-clicking on another filled barrel/large vessel or liquid source block with the empty large vessel in hand.
 +
 +
Once sealed, a large vessel can be broken down and moved. It will retain its contents, allowing the player to fill it in one location before moving it to another. If the large vessel is not sealed when it is broken, it will dump its items onto the ground, and the liquid inside will be deleted. Sealed large vessels must be carried one at a time in the characters back slot (located to the right of the chest armor slot). If the player has a sealed large vessel in their inventory that is not located in the back slot, the player will see a message stating, "'''''Overburdened'''''" and will not be able to move.
 +
 +
'''''Note: All of the below recipes with the exception of those stating "Full Vessel" are the suggested minimum ratios. Any multiple of these ratios that will fit in the large vessel will work. Liquid is the limiting factor for the majority sealed large vessel recipes, meaning that a large vessel can process the recipe if it has too much liquid, but it cannot process if it has too much of an item.'''''
 +
 +
=== Interface ===
 +
 +
==== Liquid Storage ====
  
 
{| cellspacing=10
 
{| cellspacing=10
|[[File:BarrelGUI.png]]
+
|width=352|[[File:BarrelGUI-L.png]]
 
|valign="top"|
 
|valign="top"|
*Liquid Gauge - Displays how much liquid is currently contained within the barrel.
+
#Selector Tabs - Toggle between liquid and item storage.
*Type Label - Displays what is currently contained within the barrel.
+
#Type Label - Displays what is currently contained within the large vessel.
*In/Out Button - Determines if the barrel can have liquids put in it, or taken out of it.
+
#Time Label - Displays the date and time the large vessel was sealed.
*Processing Slot - Input slot for buckets and items to be processed, and the output slot for finished products.
+
#Liquid Gauge - Displays how much liquid is currently contained within the large vessel, max 5 buckets.
*Seal Button - Seals the barrel for processing. If the seal was successful, the player won't be able to open the interface again for at least 12 in-game hours when the processing is completed.
+
#In/Out Button - Determines if the large vessel can have liquids put in it, or taken out of it.
*Empty Button - Deletes all liquid from the barrel.
+
#Processing Slot - Input slot for buckets and items to be processed, and the output slot for finished products.
 +
#Seal Button - Seals the large vessel for processing and moving.
 +
#Empty Button - Deletes all liquid from the large vessel.
 +
#Output Label - Displays what will be created when unsealed. '''''Note: If this does not state the name of what is trying to be made, something is wrong and it will not work, no matter how long the large vessel is sealed for.'''''
 
|}
 
|}
  
Barrels are filled with buckets by either placing the full bucket inside the barrel, or by sneaking(Default:{{key|Shift}}) and right-clicking on the barrel with full bucket in hand. When a barrel is broken, it will retain its contents, allowing the player to fill it in one location before moving it to another. This is especially helpful for filling the barrels near a water source, as well as for quick deployment of powder kegs in a trap.
+
==== Item Storage ====
 +
 
 +
{| cellspacing=10
 +
|width=352|[[File:LCVesselGUI-S.png]]
 +
|valign="top"|
 +
#Selector Tabs - Toggle between liquid and item storage.
 +
#Seal Button - Seals the large vessel for moving.
 +
#Inventory Slots - Large vessels can hold up to 9 slots worth of items.
 +
|}
  
 
=== Fresh Water ===
 
=== Fresh Water ===
  
Fresh Water barrels are used as a starting point for tannin and alcohols, as storage for drinking water, to quickly cool down heated items, to create [[jute|jute fibers]], and to turn scraped [[hides]] into prepared hides.
+
Fresh Water large vessels are used as a starting point for tannins, as storage for drinking water, to quickly cool down heated items, to create [[jute|jute fibers]], to process sugar cane, and to turn scraped [[hides]] into prepared hides.
Eight buckets will fill a single barrel. A full fresh water barrel will fill 16 [[Pottery#Ceramic Jug|Ceramic Jugs]], or 28 [http://www.minecraftwiki.net/wiki/Glass_bottle Glass Bottles]; or can process 14 jute, 16 small scraped hides, 9 medium scraped hides, or 7 large scraped hides.
+
An unsealed large vessel can be placed outside with direct access to the sky, and will accumulate fresh water when it is raining. A full fresh water large vessel will fill 5 [[Pottery#Ceramic Jug|Ceramic Jugs]]; or can process 25 jute, 83.33 oz of sugar cane, 16 small scraped hides, 12 medium scraped hides, or 10 large scraped hides.
  
 
{| cellspacing="10"
 
{| cellspacing="10"
! Input
+
!Jute
! Output
+
!Sugar
 
|-
 
|-
 
|{{Grid/Barrel
 
|{{Grid/Barrel
|Output= Jute
+
|L1= Fresh Water
 +
|Ratio= 200 mB
 +
|Input= Jute
 +
|Output= Jute Fiber
 +
|Time= 8 hours
 +
|L2=
 
}}
 
}}
 
|{{Grid/Barrel
 
|{{Grid/Barrel
|Output= Jute Fiber
+
|L1= Fresh Water
 +
|Ratio= 3,000 mB
 +
|Input= Sugarcane, 50
 +
|Output= Sugar, 5
 +
|Time= 8 hours
 +
|L2=
 
}}
 
}}
 
|-
 
|-
! Input
+
!Small Scraped Hide
! Output
+
!Medium Scraped Hide
 +
!Large Scraped Hide
 
|-
 
|-
 
|{{Grid/Barrel
 
|{{Grid/Barrel
|Output= Hide (Scraped)
+
|L1= Fresh Water
 +
|Ratio= 300 mB
 +
|Input= Hide (Scraped)
 +
|Output= Hide (Prepared)
 +
|Time= 8 hours
 +
|L2=
 
}}
 
}}
 
|{{Grid/Barrel
 
|{{Grid/Barrel
 +
|L1= Fresh Water
 +
|Ratio= 400 mB
 +
|Input= Hide (Scraped)
 
|Output= Hide (Prepared)
 
|Output= Hide (Prepared)
 +
|Time= 8 hours
 +
|L2=
 +
}}
 +
|{{Grid/Barrel
 +
|L1= Fresh Water
 +
|Ratio= 500 mB
 +
|Input= Hide (Scraped)
 +
|Output= Hide (Prepared)
 +
|Time= 8 hours
 +
|L2=
 
}}
 
}}
 
|}
 
|}
  
=== Lime Water ===
+
=== Vinegar ===
  
Lime Water Barrels are used to turn raw [[hides]] into soaked hides. Eight buckets will fill a single barrel. A full lime water barrel can process 16 small raw hides, 9 medium raw hides, or 7 large raw hides.
+
Vinegar is created by adding a large enough piece of fruit to an alcohol large vessel, and then sealing the large vessel for 8 hours. Fruit is the limiting factor in this recipe, meaning that for every 1,000 mB of alcohol in the large vessel, there must be at least 10 ounces of fruit in the input slot. Adding an excess of fruit will simply consume the entire fruit in making the vinegar.
 +
''While alcohol cannot be made in large vessels, you can fill a large vessel with alcohol by right clicking an alcohol barrel with the large vessel.''
  
 
{| cellspacing="10"
 
{| cellspacing="10"
! Input
 
! Output
 
|-
 
|{{Grid/Barrel
 
|Output= Flux, 20
 
}}
 
 
|{{Grid/Barrel
 
|{{Grid/Barrel
 +
|L1=Alcohol
 +
|Ratio= 1,000 mB
 +
|Input= Green Apple, 10; Red Apple, 10; Banana, 10; Cherry, 10; Lemon, 10; Olive, 10; Orange, 10; Peach, 10; Plum, 10
 
|Output=  
 
|Output=  
}}
+
|Time= 8 hours
|-
+
|L2= Vinegar
! '''Barrel of Fresh Water'''
+
! '''Barrel of Limewater'''
+
|}
+
{| cellspacing=10
+
|-
+
! Input
+
! Output
+
|-
+
|{{Grid/Barrel
+
|Output= Hide (Raw)
+
}}
+
|{{Grid/Barrel
+
|Output= Hide (Soaked)
+
 
}}
 
}}
 
|}
 
|}
  
=== Tannin ===
+
==== Brine ====
  
Tannin is an organic chemical contained in certain woods. All trees can be used to produce tannin for balance reasons, although to be realistic, only oak and chestnut would be suitable woods. Tannin does not exist as an item, only as a type of liquid that can be contained and produced in a barrel. Tannin is used to tan prepared [[hides]] into [[leather]]. A full barrel of tannin can process 16 small prepared hides, 9 medium prepared hides, or 7 large prepared hides, producing 16 leather for small, 9-18 for medium, and 14-21 for large.
+
Brine is created by adding a single bucket of vinegar to a large vessel containing at least 1 bucket (4,000 mB) of salt water. The recipe is instant, and does not require the large ceramic vessel to be sealed.
 
+
To fill a barrel with tannin, place a single log into a barrel of water, then click seal and wait 12 in-game hours for it to finish processing. The amount of liquid in the barrel will remain the same. After all of the liquid in a tannin barrel has been used, you must click the "Empty" button before being able to refill the barrel with more water to make more tannin.
+
  
 
{| cellspacing="10"
 
{| cellspacing="10"
! '''Input'''
 
! '''Output'''
 
|-
 
 
|{{Grid/Barrel
 
|{{Grid/Barrel
|Output= Log (Oak)
+
|L1= Salt Water
}}
+
|Ratio= 1,000 mB to 4,000 mB
|{{Grid/Barrel
+
|Input= Wooden Bucket (Vinegar)
|Output=
+
|Output=  
}}
+
|Time= Instant (No Seal)
|-
+
|L2= Brine
! '''Barrel of Fresh Water'''
+
! '''Barrel of Tannin'''
+
|}
+
{| cellspacing=10
+
!Input
+
!Output
+
|-
+
|{{Grid/Barrel
+
|Output= Hide (Prepared)
+
}}
+
|{{Grid/Barrel
+
|Output= Leather (TFC)
+
 
}}
 
}}
 
|}
 
|}
  
=== Powder Keg ===
+
===== Usage =====
  
Powder Kegs create an explosion with a blast radius of 64 blocks. However, due to the high resistance of TFC blocks, the majority of the damage will be dealt within an approx. 10 block radius. The keg must be completely full, and is lit with a redstone signal. ''Note: Powder kegs do not have to be sealed.'' Right-click to diffuse a lit keg before it explodes. Four stacks of 64 Gunpowder will fill a single barrel.
+
Brine can be used with any type of food except for those in the grain category. To brine a piece of food, first make sure that there is enough liquid in the large vessel to brine the weight of the food. If there is not, either add more brine to the large vessel, or cut the food into smaller pieces. While it requires 600 mB of brine for every 10 ounces of food in order to start the process, only 60 mB of the brine will be consumed for each item sealed in the large vessel, regardless of its weight.
  
{| cellspacing=10
+
{| cellspacing="10"
|valign="top"|{{Grid/Inventory Table
+
|shapeless=1
+
|A1= Saltpeter Powder |B1= Sulfur Powder
+
|A2= Charcoal |B2=
+
|Output= Gunpowder, 2
+
}}
+
 
|{{Grid/Barrel
 
|{{Grid/Barrel
|Output= Gunpowder, 256
+
|L1= Brine
 +
|Ratio= 600 mB
 +
|Input= Raw Beef, 10
 +
|Output= Raw Beef, 10
 +
|Time= 4 hours
 +
|L2=
 
}}
 
}}
 
|}
 
|}
  
=== Alcohol ===
+
===== Pickling =====
  
Put one item of a specific crop in a fresh water barrel, and then click seal and wait 12 in-game hours for it to finish processing. There are currently 7 different alcohols that can be made. Try experimenting with different crops to make them all!
+
Vinegar can be used to pickle any piece of brined food. To pickle a piece of food, first make sure that there is enough liquid in the large vessel to pickle the weight of the food. If there is not, either add more vinegar to the large vessel, or cut the food into smaller pieces. While it requires 1,000 mB of vinegar for every 16 ounces of brined food in order to start the process, only 1 mB of the vinegar will be consumed for each ounce of the item sealed in the large vessel.
  
<span style="color: red;">'''Important: As of 0.78.4, all alcohol except rum is disabled pending a barrel rewrite. This is necessary as the barrel did not take into account the new food system.'''</span>
+
Once a piece of food has been pickled, it can be stored in a sealed vinegar large vessel indefinitely to drastically reduce the rate at which it decays. Storing pickled food in vinegar requires a minimum of 1,000 mB of vinegar for every 32 ounces of pickled food.
{| class="wikitable"
+
|[[File:Grid Beer.png|link=]] Beer
+
|[[File:Grid Cider.png|link=]] Cider
+
|[[File:Grid Rum.png|link=]] Rum
+
|[[File:Grid RyeWhiskey.png|link=]] Rye Whiskey
+
|[[File:Grid Sake.png|link=]] Sake
+
|[[File:Grid Vodka.png|link=]] Vodka
+
|[[File:Grid Whiskey.png|link=]] Whiskey
+
|}
+
  
 
+
{| cellspacing="10"
{|
+
!Pickling
! '''Input'''
+
!Storage
! '''Output'''
+
! '''Input'''
+
! '''Output'''
+
! '''Input'''
+
! '''Output'''
+
! '''Input'''
+
! '''Output'''
+
 
|-
 
|-
 
|{{Grid/Barrel
 
|{{Grid/Barrel
|Output= Potato (Harvest)
+
|L1= Vinegar
 +
|Ratio= 1,000 mB
 +
|Input= Cabbage (Harvest), 16
 +
|Output= Cabbage (Harvest), 16
 +
|Time= 4 hours
 +
|L2=
 
}}
 
}}
 
|{{Grid/Barrel
 
|{{Grid/Barrel
|Output=  
+
|L1= Vinegar
}}
+
|Ratio= 1,000 mB
|{{Grid/Barrel
+
|Input= Cabbage (Harvest), 32
|Output= Green Apple;Red Apple
+
|Output= Cabbage (Harvest), 32
 +
|Time= Forever
 +
|L2=
 
}}
 
}}
 +
|}
 +
 +
=== Limewater ===
 +
 +
Lime water is created by placing flux in a fresh water large vessel, using a ratio of 2 flux for each bucket (1,000 mB). Lime water creation is instant, and will consume the flux the moment the ratio is valid. Large vessels contianing lime water are used to create mortar and turn raw [[hides]] into soaked hides. A full lime water large vessel can process 800 mortar, 16 small raw hides, 12 medium raw hides, or 10 large raw hides.
 +
 +
{| cellspacing="10"
 
|{{Grid/Barrel
 
|{{Grid/Barrel
 +
|L1= Fresh Water
 +
|Ratio= 1,000 mB
 +
|Input= Flux, 2
 
|Output=  
 
|Output=  
 +
|Time= Instant (No Seal)
 +
|L2= Limewater
 
}}
 
}}
|{{Grid/Barrel
 
|Output= Wheat (Flour)
 
}}
 
|{{Grid/Barrel
 
|Output=
 
}}
 
|{{Grid/Barrel
 
|Output= Rye (Flour)
 
}}
 
|{{Grid/Barrel
 
|Output=
 
}}
 
|-
 
! '''Barrel of Fresh Water'''
 
! '''Barrel of Vodka'''
 
! '''Barrel of Fresh Water'''
 
! '''Barrel of Cider'''
 
! '''Barrel of Fresh Water'''
 
! '''Barrel of Whiskey'''
 
! '''Barrel of Fresh Water'''
 
! '''Barrel of Rye Whiskey'''
 
 
|}
 
|}
  
{|
+
{| cellspacing="10"
! '''Input'''
+
!Mortar
! '''Output'''
+
!Small Raw Hide
! '''Input'''
+
!Medium Raw Hide
! '''Output'''
+
!Large Raw Hide
! '''Input'''
+
! '''Output'''
+
! '''Input'''
+
! '''Output'''
+
 
|-
 
|-
 
|{{Grid/Barrel
 
|{{Grid/Barrel
|Output= Barley (Flour)
+
|L1= Limewater
 +
|Ratio= 100 mB
 +
|Input= Sand
 +
|Output= Mortar, 16
 +
|Time= 8 hours
 +
|L2=
 
}}
 
}}
 
|{{Grid/Barrel
 
|{{Grid/Barrel
|Output=  
+
|L1= Limewater
 +
|Ratio= 300 mB
 +
|Input= Hide (Raw)
 +
|Output= Hide (Soaked)
 +
|Time= 8 hours
 +
|L2=
 
}}
 
}}
 
|{{Grid/Barrel
 
|{{Grid/Barrel
|Output= Rice (Flour)
+
|L1= Limewater
 +
|Ratio= 400 mB
 +
|Input= Hide (Raw)
 +
|Output= Hide (Soaked)
 +
|Time= 8 hours
 +
|L2=
 
}}
 
}}
 
|{{Grid/Barrel
 
|{{Grid/Barrel
|Output=  
+
|L1= Limewater
}}
+
|Ratio= 500 mB
|{{Grid/Barrel
+
|Input= Hide (Raw)
|Output= Sugar
+
|Output= Hide (Soaked)
 +
|Time= 8 hours
 +
|L2=
 
}}
 
}}
 +
|}
 +
 +
=== Tannin ===
 +
 +
Tannin is created by placing a single Oak, Birch, Chestnut, Douglas Fir, Hickory, Maple, or Sequoia [[log]]s in a fresh water large vessel and sealing it for 8 hours. A single log is enough to turn any large vessel with at least 1 bucket (1,000 mB) of fresh water into tannin. Adding additional logs will result in either the recipe being unable to process (shown by no message at the bottom when sealed), or the excess logs will simply be consumed. Tannin is used to tan prepared [[hides]] into [[leather]]. A full large vessel of tannin can process 16 small prepared hides, 12 medium prepared hides, or 10 large prepared hides, producing 16 leather for small, 25 leather for medium, and 30 leather for large.
 +
 +
{| cellspacing="10"
 
|{{Grid/Barrel
 
|{{Grid/Barrel
 +
|L1= Fresh Water
 +
|Ratio= 1,000 mB to 10,000 mB
 +
|Input= Log (Oak); Log (Birch); Log (Chestnut); Log (Douglas Fir); Log (Hickory); Log (Maple); Log (Sequoia)
 
|Output=  
 
|Output=  
 +
|Time= 8 hours
 +
|L2= Tannin
 
}}
 
}}
|{{Grid/Barrel
 
|Output= Cornmeal
 
}}
 
|{{Grid/Barrel
 
|Output=
 
}}
 
|-
 
! '''Barrel of Fresh Water'''
 
! '''Barrel of Beer'''
 
! '''Barrel of Fresh Water'''
 
! '''Barrel of Sake'''
 
! '''Barrel of Fresh Water'''
 
! '''Barrel of Rum'''
 
! '''Barrel of Fresh Water'''
 
! '''Barrel of Corn Whiskey'''
 
 
|}
 
|}
 
=== Vinegar ===
 
 
Vinegar is made by resealing an alcohol barrel and waiting 12 in-game hours for it to finish processing. You can take the resulting vinegar out of the barrel by placing an empty Bucket inside.
 
  
 
{| cellspacing="10"
 
{| cellspacing="10"
! '''Input'''
+
!Small Prepared Hide
! '''Output'''
+
!Medium Prepared Hide
 +
!Large Prepared Hide
 
|-
 
|-
 
|{{Grid/Barrel
 
|{{Grid/Barrel
|Output=
+
|L1= Tannin
 +
|Ratio= 300 mB
 +
|Input= Hide (Prepared)
 +
|Output= Leather (TFC)
 +
|Time= 8 hours
 +
|L2=
 
}}
 
}}
 
|{{Grid/Barrel
 
|{{Grid/Barrel
|Output=
+
|L1= Tannin
 +
|Ratio= 400 mB
 +
|Input= Hide (Prepared)
 +
|Output= Leather (TFC), 2
 +
|Time= 8 hours
 +
|L2=
 +
}}
 +
|{{Grid/Barrel
 +
|L1= Tannin
 +
|Ratio= 500 mB
 +
|Input= Hide (Prepared)
 +
|Output= Leather (TFC), 3
 +
|Time= 8 hours
 +
|L2=
 
}}
 
}}
|-
 
! '''Barrel of Alcohol'''
 
! '''Barrel of Vinegar'''
 
 
|}
 
|}
  
=== Milk/Curdled Milk ===
+
=== Curdled Milk/Cheese ===
  
Leave at least one bucket's worth of space in a milk barrel to add vinegar to create curdled milk. A single bucket of milk and vinegar will result in a 40 oz block of cheese, with each additional bucket of milk adding another 20 oz. This means that a full barrel of curdled milk made from 7 milk buckets and a single vinegar bucket will produce a single, max size, 160 oz block of cheese. Remove the empty bucket when you are finished filling the barrel, then click seal and wait 12 in-game hours for it to finish processing.
+
Curdled milk is created by adding a single bucket of vinegar to a large vessel containing at least 1,000 mB of milk, and sealing it for 8 hours. This will result in an amount of curdled milk equal to the original volume + 111 * (original volume / 1000).
  
{|
+
''For example: Adding vinegar to 1,000 mB of milk will result in 1,111 mB of curdled milk. Adding vinegar to 2,000 mB of milk will result in 2,222 mB of curdled milk. The exception to this calculation is adding vinegar to 4,000 mB of milk will result in a 4,444 mB of curdled milk.''
! '''Input'''
+
 
! '''Before Sealing'''
+
After the milk has curdled, remove the empty bucket and seal the large vessel for an additional 8 hours. The weight of the resulting cheese is dependent on the amount of curdled milk in the large vessel, calculated with the formula (Volume mB) * 1 oz / 62.5 mB = Weight oz.
! '''Output'''
+
 
 +
''For example: Using the three above examples of curdled milk, would result in 17.77 oz, 35.55 oz, and 71.10 oz of cheese respectively.''
 +
 
 +
{| cellspacing="10"
 +
!Curdled Milk
 +
!Cheese
 
|-
 
|-
 
|{{Grid/Barrel
 
|{{Grid/Barrel
|Output= Wooden Bucket (Vinegar)
+
|L1= Milk
 +
|Ratio= 4,000 mB
 +
|Input= Wooden Bucket (Vinegar)
 +
|Output=
 +
|Time= 8 hours
 +
|L2= Curdled Milk
 
}}
 
}}
 
|{{Grid/Barrel
 
|{{Grid/Barrel
|Output=
+
|L1= Curdled Milk
 +
|Ratio= 1,000 mB
 +
|Input=
 +
|Output= Cheese , 16
 +
|Time= 8 hours
 +
|L2=  
 
}}
 
}}
|{{Grid/Barrel
 
|Output= Cheese
 
}}
 
|-
 
! '''Barrel of Milk'''
 
! '''Barrel of Curdled Milk'''
 
 
|}
 
|}
  
Line 311: Line 329:
  
 
{{History|b}}
 
{{History|b}}
{{History||Build 76|Added barrels.}}
+
{{History||79.0|Added Large ceramic vessels.}}
{{History||Build 76 Hotfix 8|Added placing a hot ingot in a barrel full of water to cool it down.}}
+
{{History||79.5|Large ceramic vessels can be filled from other barrels and large vessels. They can also be emptied into other barrels and large vessels via right clicking on the block.}}
{{History||77.0|Added ability to shift click the contents of a bucket directly into a barrel.|Added the ability to blow up barrels of gunpowder.}}
+
{{History||79.7|Can now make cheese in the large vessel.}}
{{History||77.12|Added filling water bottles from barrels.|Added Vinegar and Cheese.}}
+
{{History||78.0|Barrels retain inventory when broken.|Added a toggle button for filling and emptying barrels.|Added Jute.}}
+
{{History||78.4|Most alcohol is now disabled pending a barrel rewrite. This is necessary as the barrel did not take into account the new food system.}}
+
 
{{History|foot}}
 
{{History|foot}}
 
== Issues ==
 
 
*Shift clicking a bucket of vinegar into a milk barrel without opening the UI increases the liquid level, but doesn't properly turn the contents to curdled milk.
 
 
== Trivia ==
 
 
*Dunk originally wished for powder kegs to be lit with a gunpowder trail rather than a redstone signal. However, due to their common use in SMP traps, this feature would have been impractical.
 
*When consuming alcohol, the player will eventually experience side-effects including slurred speech in chat, and random potion effects. If the player drinks too much alcohol, they will die.
 
 
== Gallery ==
 
 
<gallery>
 
File:KegCrater.png|A crater created from a single powder keg exploding on the top of a flat layer of stone.
 
</gallery>
 
 
  
 
{{Blocks}}
 
{{Blocks}}
  
 
[[Category:Manufactured Items‏‎]]
 
[[Category:Manufactured Items‏‎]]

Latest revision as of 04:51, 9 June 2015

Kreicus
No block image.png
Large Vessel
Gravity

No

Tool

Grid Steel Axe.png

Stackable

Empty: Yes, 4
Sealed: No

Flammable

No

Weight

Heavy

Size

Large

BlockID

terrafirmacraft:492:1

Obtaining

Large Ceramic Vessels are crafted with clay. Clay objects are created using an interface similar to knapping. To open this interface, you must right-click with a stack of 5 or more clay.

CFL CFD CFD CFD CFL title= Clay Large Vessel
CFL CFD CFD CFD CFL
CFL CFD CFD CFD CFL
CFL CFD CFD CFD CFL
CFL CFL CFL CFL CFL

Usage

Large vessels are filled with liquids by either placing a full bucket inside the large vessel, by right-clicking on the large vessel with full bucket in hand, or by right-clicking on another filled barrel/large vessel or liquid source block with the empty large vessel in hand.

Once sealed, a large vessel can be broken down and moved. It will retain its contents, allowing the player to fill it in one location before moving it to another. If the large vessel is not sealed when it is broken, it will dump its items onto the ground, and the liquid inside will be deleted. Sealed large vessels must be carried one at a time in the characters back slot (located to the right of the chest armor slot). If the player has a sealed large vessel in their inventory that is not located in the back slot, the player will see a message stating, "Overburdened" and will not be able to move.

Note: All of the below recipes with the exception of those stating "Full Vessel" are the suggested minimum ratios. Any multiple of these ratios that will fit in the large vessel will work. Liquid is the limiting factor for the majority sealed large vessel recipes, meaning that a large vessel can process the recipe if it has too much liquid, but it cannot process if it has too much of an item.

Interface

Liquid Storage

BarrelGUI-L.png
  1. Selector Tabs - Toggle between liquid and item storage.
  2. Type Label - Displays what is currently contained within the large vessel.
  3. Time Label - Displays the date and time the large vessel was sealed.
  4. Liquid Gauge - Displays how much liquid is currently contained within the large vessel, max 5 buckets.
  5. In/Out Button - Determines if the large vessel can have liquids put in it, or taken out of it.
  6. Processing Slot - Input slot for buckets and items to be processed, and the output slot for finished products.
  7. Seal Button - Seals the large vessel for processing and moving.
  8. Empty Button - Deletes all liquid from the large vessel.
  9. Output Label - Displays what will be created when unsealed. Note: If this does not state the name of what is trying to be made, something is wrong and it will not work, no matter how long the large vessel is sealed for.

Item Storage

LCVesselGUI-S.png
  1. Selector Tabs - Toggle between liquid and item storage.
  2. Seal Button - Seals the large vessel for moving.
  3. Inventory Slots - Large vessels can hold up to 9 slots worth of items.

Fresh Water

Fresh Water large vessels are used as a starting point for tannins, as storage for drinking water, to quickly cool down heated items, to create jute fibers, to process sugar cane, and to turn scraped hides into prepared hides. An unsealed large vessel can be placed outside with direct access to the sky, and will accumulate fresh water when it is raining. A full fresh water large vessel will fill 5 Ceramic Jugs; or can process 25 jute, 83.33 oz of sugar cane, 16 small scraped hides, 12 medium scraped hides, or 10 large scraped hides.

Jute Sugar
Fresh WaterGauge.png 200 mB
Jute Grid layout Arrow (small).png Jute Fiber
8 hours
Fresh WaterGauge.png 3,000 mB
Sugarcane50 Grid layout Arrow (small).png Sugar5
8 hours
Small Scraped Hide Medium Scraped Hide Large Scraped Hide
Fresh WaterGauge.png 300 mB
Hide (Scraped) Grid layout Arrow (small).png Hide (Prepared)
8 hours
Fresh WaterGauge.png 400 mB
Hide (Scraped) Grid layout Arrow (small).png Hide (Prepared)
8 hours
Fresh WaterGauge.png 500 mB
Hide (Scraped) Grid layout Arrow (small).png Hide (Prepared)
8 hours

Vinegar

Vinegar is created by adding a large enough piece of fruit to an alcohol large vessel, and then sealing the large vessel for 8 hours. Fruit is the limiting factor in this recipe, meaning that for every 1,000 mB of alcohol in the large vessel, there must be at least 10 ounces of fruit in the input slot. Adding an excess of fruit will simply consume the entire fruit in making the vinegar. While alcohol cannot be made in large vessels, you can fill a large vessel with alcohol by right clicking an alcohol barrel with the large vessel.

AlcoholGauge.png 1,000 mB VinegarGauge.png
Green Apple10 Grid layout Arrow (small).png
8 hours

Brine

Brine is created by adding a single bucket of vinegar to a large vessel containing at least 1 bucket (4,000 mB) of salt water. The recipe is instant, and does not require the large ceramic vessel to be sealed.

Salt WaterGauge.png 1,000 mB to 4,000 mB BrineGauge.png
Wooden Bucket (Vinegar) Grid layout Arrow (small).png
Instant (No Seal)
Usage

Brine can be used with any type of food except for those in the grain category. To brine a piece of food, first make sure that there is enough liquid in the large vessel to brine the weight of the food. If there is not, either add more brine to the large vessel, or cut the food into smaller pieces. While it requires 600 mB of brine for every 10 ounces of food in order to start the process, only 60 mB of the brine will be consumed for each item sealed in the large vessel, regardless of its weight.

BrineGauge.png 600 mB
Raw Beef10 Grid layout Arrow (small).png Raw Beef10
4 hours
Pickling

Vinegar can be used to pickle any piece of brined food. To pickle a piece of food, first make sure that there is enough liquid in the large vessel to pickle the weight of the food. If there is not, either add more vinegar to the large vessel, or cut the food into smaller pieces. While it requires 1,000 mB of vinegar for every 16 ounces of brined food in order to start the process, only 1 mB of the vinegar will be consumed for each ounce of the item sealed in the large vessel.

Once a piece of food has been pickled, it can be stored in a sealed vinegar large vessel indefinitely to drastically reduce the rate at which it decays. Storing pickled food in vinegar requires a minimum of 1,000 mB of vinegar for every 32 ounces of pickled food.

Pickling Storage
VinegarGauge.png 1,000 mB
Cabbage (Harvest)16 Grid layout Arrow (small).png Cabbage (Harvest)16
4 hours
VinegarGauge.png 1,000 mB
Cabbage (Harvest)32 Grid layout Arrow (small).png Cabbage (Harvest)32
Forever

Limewater

Lime water is created by placing flux in a fresh water large vessel, using a ratio of 2 flux for each bucket (1,000 mB). Lime water creation is instant, and will consume the flux the moment the ratio is valid. Large vessels contianing lime water are used to create mortar and turn raw hides into soaked hides. A full lime water large vessel can process 800 mortar, 16 small raw hides, 12 medium raw hides, or 10 large raw hides.

Fresh WaterGauge.png 1,000 mB LimewaterGauge.png
Flux2 Grid layout Arrow (small).png
Instant (No Seal)
Mortar Small Raw Hide Medium Raw Hide Large Raw Hide
LimewaterGauge.png 100 mB
Sand Grid layout Arrow (small).png Mortar16
8 hours
LimewaterGauge.png 300 mB
Hide (Raw) Grid layout Arrow (small).png Hide (Soaked)
8 hours
LimewaterGauge.png 400 mB
Hide (Raw) Grid layout Arrow (small).png Hide (Soaked)
8 hours
LimewaterGauge.png 500 mB
Hide (Raw) Grid layout Arrow (small).png Hide (Soaked)
8 hours

Tannin

Tannin is created by placing a single Oak, Birch, Chestnut, Douglas Fir, Hickory, Maple, or Sequoia logs in a fresh water large vessel and sealing it for 8 hours. A single log is enough to turn any large vessel with at least 1 bucket (1,000 mB) of fresh water into tannin. Adding additional logs will result in either the recipe being unable to process (shown by no message at the bottom when sealed), or the excess logs will simply be consumed. Tannin is used to tan prepared hides into leather. A full large vessel of tannin can process 16 small prepared hides, 12 medium prepared hides, or 10 large prepared hides, producing 16 leather for small, 25 leather for medium, and 30 leather for large.

Fresh WaterGauge.png 1,000 mB to 10,000 mB TanninGauge.png
Log (Oak) Grid layout Arrow (small).png
8 hours
Small Prepared Hide Medium Prepared Hide Large Prepared Hide
TanninGauge.png 300 mB
Hide (Prepared) Grid layout Arrow (small).png Leather (TFC)
8 hours
TanninGauge.png 400 mB
Hide (Prepared) Grid layout Arrow (small).png Leather (TFC)2
8 hours
TanninGauge.png 500 mB
Hide (Prepared) Grid layout Arrow (small).png Leather (TFC)3
8 hours

Curdled Milk/Cheese

Curdled milk is created by adding a single bucket of vinegar to a large vessel containing at least 1,000 mB of milk, and sealing it for 8 hours. This will result in an amount of curdled milk equal to the original volume + 111 * (original volume / 1000).

For example: Adding vinegar to 1,000 mB of milk will result in 1,111 mB of curdled milk. Adding vinegar to 2,000 mB of milk will result in 2,222 mB of curdled milk. The exception to this calculation is adding vinegar to 4,000 mB of milk will result in a 4,444 mB of curdled milk.

After the milk has curdled, remove the empty bucket and seal the large vessel for an additional 8 hours. The weight of the resulting cheese is dependent on the amount of curdled milk in the large vessel, calculated with the formula (Volume mB) * 1 oz / 62.5 mB = Weight oz.

For example: Using the three above examples of curdled milk, would result in 17.77 oz, 35.55 oz, and 71.10 oz of cheese respectively.

Curdled Milk Cheese
MilkGauge.png 4,000 mB Curdled MilkGauge.png
Wooden Bucket (Vinegar) Grid layout Arrow (small).png
8 hours
Curdled MilkGauge.png 1,000 mB
Grid layout Arrow (small).png Cheese16
8 hours

History

Beta
79.0Added Large ceramic vessels.
79.5Large ceramic vessels can be filled from other barrels and large vessels. They can also be emptied into other barrels and large vessels via right clicking on the block.
79.7Can now make cheese in the large vessel.
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