Name
|
Source
|
Unshaped
|
Ingot
|
Double Ingot¹
|
Sheet¹
|
Double Sheet¹
|
Tuyere
|
Anvil
|
Tool Casting
|
Tool Forging
|
Armor
|
Tier
|
Type
|
Bismuth
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
0
|
Metal
|
Tin
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
0
|
Metal
|
Zinc
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
0
|
Metal
|
Copper
|
|
|
|
|
|
|
|
|
|
|
|
1
|
Metal
|
Bronze
|
Alloy
|
|
|
|
|
|
|
|
|
|
|
2
|
Alloy
|
Bismuth Bronze
|
Alloy
|
|
|
|
|
|
|
|
|
|
|
2
|
Alloy
|
Black Bronze
|
Alloy
|
|
|
|
|
|
|
|
|
|
|
2
|
Alloy
|
Brass
|
Alloy
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
2
|
Alloy
|
Lead
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
2
|
Metal
|
Gold
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
2
|
Metal
|
Rose Gold
|
Alloy
|
|
|
|
-
|
-
|
-
|
|
-
|
-
|
-
|
2
|
Alloy
|
Silver
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
2
|
Metal
|
Sterling Silver
|
Alloy
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
2
|
Alloy
|
Platinum
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
3
|
Metal
|
Wrought Iron
|
|
|
|
|
|
|
|
|
-
|
|
|
3
|
Metal
|
Nickel
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
4
|
Metal
|
Pig Iron
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
4
|
Metal
|
Steel
|
Pig Iron
|
|
|
|
|
|
|
|
-
|
|
|
4
|
Metal
|
Black Steel
|
Alloy
|
|
|
|
|
|
|
|
-
|
|
|
5
|
Alloy
|
Blue Steel
|
Alloy
|
|
|
|
|
|
|
|
-
|
|
|
6
|
Alloy
|
Red Steel
|
Alloy
|
|
|
|
|
|
|
|
-
|
|
|
6
|
Alloy
|
Unknown Metal²
|
Alloy
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Alloy
|
- ¹For compatibility reasons, double ingots, sheets and double sheets can be made from any metal. However, not every item has a valid use. This chart shows items which have a valid use in vanilla TFC. If you make a useless item, it can be recycled back into molten metal in a Crucible, or in a Forge that has ceramic molds in the side slots.
- ²Unknown Metal is created by mixing an incorrect ratio of metals in a Crucible.
Obtaining
With the exception of wrought iron, pig iron and steel, non-alloy metals are obtained via smelting the source ore in a Vessel or a Crucible. Ores cannot be smelted in a forge.
Wrought Iron
Wrought Iron is obtained by working an Iron Bloom that has been created in a Bloomery.
Input
|
Work Type
|
Output
|
Notes
|
Raw Iron Bloom >= 100%
|
Refine
|
Refined Iron Bloom
|
Work on at least a Tier 2 anvil.
- Raw iron blooms that are less than 100% cannot be refined, and must be thrown back into the bloomery with more ore to create a larger bloom.
|
Refined Iron Bloom 200%
|
Split
|
Refined Iron Bloom 100% x2
|
Only needed for blooms over 100%. If starting bloom isn't a multiple of 100%, it will split into as many 100% blooms as possible as well as a single bloom with the remaining %. For example: A 360% bloom will split into 3 100% blooms and a single 60% bloom.
|
Refined Iron Bloom 100%
|
Hammer
|
Wrought Iron Ingot
|
|
Refined Iron Bloom < 100%
|
Melt
|
Unshaped Wrought Iron
|
Melt refined iron bloom into wrought iron in the forge with a ceramic mold in the side slot, or in a crucible.
- Melting refined iron blooms under 100% in the forge will give partial unshaped ingots, which can be combined if both are at liquid temperature by using the casting interface, or by using a crucible.
- WARNING: Melting a refined iron bloom over 100% in the forge will result in only 1 unshaped ingot. Any excess metal will be lost.
|
Pig Iron
Pig Iron is obtained by smelting the source ore in a Blast Furnace.
Steel
Input
|
Work Type
|
Output
|
Pig Iron Ingot
|
Hammer
|
High Carbon Steel Ingot
|
High Carbon Steel Ingot
|
Hammer
|
Steel Ingot
|
Black Steel starts from the alloy recipe melted in a crucible. It will show as Weak Steel in the crucible.
|
Weak Steel Ingot Pig Iron Ingot
|
Weld
|
High Carbon Black Steel Ingot
|
High Carbon Black Steel Ingot
|
Hammer
|
Black Steel Ingot
|
Blue/Red Steel start from the alloy recipe melted in a crucible. It will show as Weak Blue/Red Steel in the crucible.
|
Weak Red Steel Ingot Black Steel Ingot
|
Weld
|
High Carbon Red Steel Ingot
|
High Carbon Blue Steel Ingot
|
Hammer
|
Blue Steel Ingot
|
Alloys
Alloys are created by mixing base metals in a Crucible. Early-game Bronzes can also be obtained by smelting a combination of source ores in a Vessel. See Pottery for more info.
Note: Only the listed ingredients can be mixed to create the valid alloy. Adding a completed alloy to a mixture of the alloy will result in useless Unknown Metal. (Example: Adding Unshaped Bronze to a correct mixture of Tin and Copper)
Ingredients
|
Bismuth Bronze
|
Black Bronze
|
Brass
|
Bronze
|
Rose Gold
|
Sterling Silver
|
Weak Black Steel
|
Weak Blue Steel
|
Weak Red Steel
|
Bismuth
|
10 - 20% |
|
|
|
|
|
|
|
|
Tin
|
|
|
|
8 - 12% |
|
|
|
|
|
Zinc
|
20 - 30%
|
|
8 - 12% |
|
|
|
|
|
|
Copper
|
50 - 65%
|
50 - 70%
|
88 - 92%
|
88 - 92%
|
15 - 30%
|
20 - 40% |
|
|
|
Bismuth Bronze
|
|
|
|
|
|
|
|
10 - 15% |
|
Black Bronze
|
|
|
|
|
|
|
15 - 25% |
|
|
Brass
|
|
|
|
|
|
|
|
|
10 - 15%
|
Gold
|
|
10 - 25%
|
|
|
70 - 85% |
|
|
|
|
Nickel
|
|
|
|
|
|
|
15 - 25% |
|
|
Rose Gold
|
|
|
|
|
|
|
|
|
10 - 15%
|
Silver
|
|
10 - 25%
|
|
|
|
60 - 80% |
|
|
|
Sterling Silver
|
|
|
|
|
|
|
|
10 - 15% |
|
Steel
|
|
|
|
|
|
|
50 - 70%
|
20 - 25%
|
20 - 25%
|
Black Steel
|
|
|
|
|
|
|
|
50 - 55%
|
50 - 55%
|
Temperatures
Legend:
|
Unworkable
|
Workable
|
Weldable
|
Liquid
|
Note: Metals are still Workable at Weldable temp.
*** Tier 0 ***
|
Metals
|
Hot
|
Very Hot
|
Faint Red
|
Dark Red
|
Bright Red
|
Orange
|
Yellow
|
Yellow White
|
White
|
Brilliant White
|
|
.
|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
Bismuth
|
|
|
|
|
Tin
|
|
|
|
|
Zinc
|
|
|
|
|
*** Tier 1 ***
|
Metals
|
Hot
|
Very Hot
|
Faint Red
|
Dark Red
|
Bright Red
|
Orange
|
Yellow
|
Yellow White
|
White
|
Brilliant White
|
|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
|
Copper
|
|
|
|
|
*** Tier 2 ***
|
Metals
|
Hot
|
Very Hot
|
Faint Red
|
Dark Red
|
Bright Red
|
Orange
|
Yellow
|
Yellow White
|
White
|
Brilliant White
|
|
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|
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|
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|
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|
|
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|
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|
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|
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|
|
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|
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|
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|
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|
|
Bismuth Bronze
|
|
|
|
|
Black Bronze
|
|
|
|
|
Brass
|
|
|
|
|
Bronze
|
|
|
|
|
Lead
|
|
|
|
|
Gold
|
|
|
|
|
Rose Gold
|
|
|
|
|
Silver
|
|
|
|
|
Sterling Silver
|
|
|
|
|
*** Tier 3 ***
|
Metals
|
Hot
|
Very Hot
|
Faint Red
|
Dark Red
|
Bright Red
|
Orange
|
Yellow
|
Yellow White
|
White
|
Brilliant White
|
|
.
|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
|
Pig Iron
|
|
|
|
|
Platinum
|
|
|
|
|
Wrought Iron
|
|
|
|
|
*** Tier 4 ***
|
Metals
|
Hot
|
Very Hot
|
Faint Red
|
Dark Red
|
Bright Red
|
Orange
|
Yellow
|
Yellow White
|
White
|
Brilliant White
|
|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
|
Nickel
|
|
|
|
|
Steel
|
|
|
|
|
*** Tier 5 ***
|
Metals
|
Hot
|
Very Hot
|
Faint Red
|
Dark Red
|
Bright Red
|
Orange
|
Yellow
|
Yellow White
|
White
|
Brilliant White
|
|
.
|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
|
Black Steel
|
|
|
|
|
*** Tier 6 ***
|
Metals
|
Hot
|
Very Hot
|
Faint Red
|
Dark Red
|
Bright Red
|
Orange
|
Yellow
|
Yellow White
|
White
|
Brilliant White
|
|
.
|
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|
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|
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|
|
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|
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|
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|
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|
|
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|
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|
|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
|
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|
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|
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|
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|
|
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|
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|
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|
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|
|
Blue Steel
|
|
|
|
|
Red Steel
|
|
|
|
|
Casting
Item tool head can be casted from a Vessel with more than 100 units of a valid metal in it's liquid state or from a full liquid Unshaped ingot. Right click to open the casting UI and place the mold in the valid slot.
Place the ingot in the leftmost slot and your Ceramic Tool/Weapon Mold in the center slot. The arrow will progress and you will end up with your filled tool/weapon mold on the right, and if it didn't break, the empty ceramic mold on the left.
The Unshaped ingot interface can be use for combining partially filled ingot molds (both molds must be at liquid temperature).
Place the filled mold in a crafting grid to remove the head. The empty mold will be lost in the process.
Smithing
See Anvil page for information on smithing metal.
Input
|
Work Type
|
Output
|
Ingot
|
Plan selector
|
|
2 Ingots + Flux
|
Weld
|
Double Ingot
|
Double Ingot
|
Plan selector
|
Mace Head
|
Sword Blade
|
Sheet
|
|
Sheet
|
Armor Process¹
|
|
2 Sheets + Flux
|
Weld
|
Double Sheet
|
Double Sheet
|
Armor Process¹
|
|
Double sheet
|
Plan selector
|
Tuyere
|
- ¹The armor making process need 3 steps. 1- hammer the sheet with the righ plan, 2- weld with a new sheet (same type), 3- hammer. See Armor for detail.
Crafting
Ingot
To unmold any kind of unshaped ingots, they must be at any non-liquid temperature.
The ingot can be crafted back together with the Ceramic Mold if you wish to reheat it in a Forge to liquid temperature.
Anvil
Double Ingots can be used to make an Anvil.
Bloomery
The Bloomery is made from 8 bronze, bismuth bronze or black bronze double sheets, but all the double sheets must be of the same type.
Blast furnace
The Blast Furnace is made from 8 Wrought Iron Double Sheets and a Crucible.
Minecart
Using 5 wrought iron sheets, a minecart can be crafted in TFCraft.
Note: This is a temporary recipe and may be changed or removed in future versions.
Minecart Rail
Using 4 wrought iron ingots and 2 sticks, minecart rails can be crafted in TFCraft.
Note: This is a temporary recipe and may be changed or removed in future versions.
Powered Rails
64 Powered Rails are made from 4 gold ingots, Redstone Dust, and sticks.
Shears
Shears can be created using wrought iron ingots in TFCraft.
Flint & Steel
Flint & Steel can be created using wrought iron, or steel ingots in TFCraft.
Note: TFC Flint & Steel behaves the same as a firestarter, with more durability. It cannot create nether portals like its vanilla counterpart.
History
Beta |
78 | Single metal sheets can now be placed on any side of a block. |
78.9 | Ingots now have tooltips for workable, weldable, and in danger of melting states. |
78.11 | 30% slower heating/cooling applied to all metals. |
78.12 | Casting interface can now be opened with any liquid metal instead of just copper/bronzes. Interface can be used to cast tools using a full unshaped liquid ingot as well as for combining partially filled ingot molds. |
78.14 | Fixed shift clicking ingots out of molds not keeping temp data.
Fixed splitting 100% refined bloom. Plans now auto-select based on input if there is only one possible plan and select no plan if there is none available.
Added missing workable/weldable/danger message to metal sheets and bloom items. |
|