- 1 Obtaining
- 2 Usage
- 3 Achievements
- 4 History
- 5 Trivia
- 6 See Also
- Main article: Rock
Unlike most stone tools, stone knives have the same durability regardless of the type of stone used to make them. Stone Knives can only be crafted with a stick as the handle.
|Knapping out the Knife Blade.||Finishing the Knife.|
Metal Knives can only be made from tool metals. They can be cast in ceramic molds, or worked on a metal anvil.
- Main article: Casting
|Making the Clay Tool Mold||Firing the Mold|
Place an empty or partially filled Knife mold into the slot to fill it with metal from the vessel. It takes 100 units of metal to completely fill an empty Ceramic Mold. The text in the vessel's GUI will be updated to show the amount of metal remaining in the vessel.
To fill the Knife mold from a ceramic ingot mold, right click the liquid unshaped ingot to open the casting interface:
Put the ceramic Knife mold in the second input slot and wait for the filled mold to finished.
|Removing the Blade from the Mold||Finishing the Knife|
- Main article: Working
Knife Blades can also be crafted by using ingots on an anvil with a hammer. This is the only option for higher tier metals that cannot be cast. The durability depends both on the metal used and the skill of the smith forging the tool.
Smithing the Knife Blade
|Hit, Last||Draw, Second From Last||Draw, Third From Last|
Finishing the Knife
Knives can be utilized as a weak melee weapon inflicing piercing damage, though their best use is in a crafting table to carve bowls, remove decay, process cereal crops, cut food into smaller pieces, and scrape sheepskin and soaked hide. Knives are also used to collect straw from tall grass, to create a food prep area, to shear sheep, and to open the leather working interface.
Decay Removal & Splitting
Wool from Sheepskin
Small sheepskin will give 1 wool, medium sheepskin will give 2 wool, and large sheepskin will give 3 wool.
Raw Hide will drop as well.
- Main article: Achievements
|Icon||Achievement||In-game description||Prerequisites||Actual requirements (if different)|
|Paleolithic!||Knap a stone tool to enter the Stone Age||Definitely a rock|
|Chalcolithic!||Cast something in metal to enter the Copper Age||No stone unturned||Fill a tool mold in a ceramic vessel filled with liquid metal.|
|v2 Build 40||Added Knives (No use as of yet. Added as a favor.)|
|v2 Build 46||Buffed Knife damage as a weapon. Weaker than an axe but better than fighting bare handed.|
|v2 Build 47b||Added bowl recipe.|
|v2 Build 48||Added grain processing.|
|Build 53||Added food prep area.|
|77.0||Added getting straw by breaking tall grass with a knife.|
|77.13||Reverse and double knife recipes added for knapping.|
|78.0||Nerfed stone knife damage. Use javelins instead!|
|78.8||Removed crafting of leather & knife to open leather working interface.|
- If the output slot is shift-clicked while splitting food, it will result in each piece having a weight of half the one before it. For example: Splitting a 160 oz piece of food with shift-click will result in an 80 oz piece, a 40 oz piece, a 20 oz piece, a 10 oz piece, a 5 oz piece, etc.
|Construction||Barrels • Blueprints • Bricks • Firepit • Plank Blocks • Protection Meter • Quern • Smooth Stone • Straw & Hide Bed • Support Beams • Thatch|
|Environment||Altitude • The Player • Calendar • Cobblestone • Logs • Mobs • Saplings • Seasons • Stone • Temperature • Trees|
|Food||Agriculture • Animal Husbandry • Berries • Fruit Trees|
|Materials||Charcoal • Coal • Double Ingots • Double Sheets • Flux • Gems • Gunpowder • Hides • Ingots • Leather • Lumber • Minerals • Pottery • Redstone/Powders • Sheets • Sticks • Straw • Unshaped Metal • Wool|
|Metalworking||Alloys • Anvils • Armor • Bellows • Blast Furnace • Bloomery • Tool Molds • Crucible • Forge • Gold Pan • Metals • Ores • Sluice|
|Tools & Weapons||Arrows • Axe • Buckets • Chisel • Firestarter • Flint & Steel • Hammer • Hoe • Javelin • Knife • Mace • Pickaxe • Prospector's Pick • Saw • Shovel • Sword • Scythe • Shears • Spindle|
|Other||Crafting Differences • Item Index|