Carrot

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Carrot
Carrots (1).png
Carrot (Harvest).png
Carrot (Harvest)Carrot (Seed)
Stackable

Seed: Yes, 64
Carrot: No

Size

Tiny

Weight

Seed: Light
Carrot: Heavy

ItemID

terrafirmacraft:item.18279, 19166

« Back to Agriculture

Obtaining

Carrots can be found growing in the wild between the seasons of Spring and Late Summer, and have a chance to regenerate during those seasons every year. Harvest the plant to obtain carrot seeds as well as an average of 30 oz of carrots if the crop is mature. Carrots require a minimum temperature of 8℃ to grow, and a minimum temperature of 0℃ to stay alive if they are older than the first stage of growth. Carrots are a Nutrient C crop.

Carrots are also a rare drop from zombies. However, the carrots dropped by zombies will already be 50% decayed.

Usage

Carrots are a hardy crop, meaning that as long as they are still in the first stage of growth, they will survive below-freezing temperatures.

Food

Main article: Food

Carrots can be eaten directly. Consuming carrots replenishes the vegetable nutrient category.

Configuration

Main article: Configuration
Option Default
Value
Description
enableCropsDie false
Should ripe crops eventually die if they aren't harvested?

Achievements

Main article: Achievements
Icon Achievement In-game description Prerequisites Actual requirements (if different)
Achievement-plain.png
Grid Onion (Harvest).png
Gatherer Find a wild vegetable None Harvest a wild crop

History

Beta
v2 Build 48Added Carrots.
Build 53Scythes can be used to harvest carrots.
Build 61Carrots can be found growing wildly in patches in newly generated chunks.
Build 76Carrots no longer die from old age by default.
Added a config option 'enableCropsDie'.
78.0Wild carrots respawn every year between the seasons of Spring and Late Summer.
Carrot seeds can only be obtained through harvesting crops.

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