Carrot
Stackable |
Seed: Yes, 64 |
Size ↕ |
Tiny |
Weight ⚖ |
Seed: Light |
ItemID |
terrafirmacraft:item.18279, 19166 |
Obtaining
Carrots can be found growing in the wild between the seasons of Spring and Late Summer, and have a chance to regenerate during those seasons every year. Harvest the plant to obtain carrot seeds as well as an average of 30 oz of carrots if the crop is mature. Carrots require a minimum temperature of 8℃ to grow, and a minimum temperature of 0℃ to stay alive if they are older than the first stage of growth. Carrots are a Nutrient C crop.
Carrots are also a rare drop from zombies. However, the carrots dropped by zombies will already be 50% decayed.
Usage
Carrots are a hardy crop, meaning that as long as they are still in the first stage of growth, they will survive below-freezing temperatures.
Food
- Main article: Food
Carrots can be eaten directly. Consuming carrots replenishes the vegetable nutrient category.
Configuration
- Main article: Configuration
Option | Default Value |
Description |
---|---|---|
enableCropsDie | false | Should ripe crops eventually die if they aren't harvested?
|
Achievements
- Main article: Achievements
Icon | Achievement | In-game description | Prerequisites | Actual requirements (if different) |
---|---|---|---|---|
Gatherer | Find a wild vegetable | None | Harvest a wild crop |
History
Beta | ||
---|---|---|
v2 Build 48 | Added Carrots. | |
Build 53 | Scythes can be used to harvest carrots. | |
Build 61 | Carrots can be found growing wildly in patches in newly generated chunks. | |
Build 76 | Carrots no longer die from old age by default. | |
Added a config option 'enableCropsDie'. | ||
78.0 | Wild carrots respawn every year between the seasons of Spring and Late Summer. | |
Carrot seeds can only be obtained through harvesting crops. |
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