From TerraFirmaCraft Wiki
Jump to: navigation, search
Carrots (1).png
Carrot (Harvest).png
Carrot (Harvest)Carrot (Seed)

Seed: Yes, 64
Carrot: No




Seed: Light
Carrot: Heavy


terrafirmacraft:item.18279, 19166

« Back to Agriculture


Carrots can be found growing in the wild between the seasons of Spring and Late Summer, and have a chance to regenerate during those seasons every year. Harvest the plant to obtain carrot seeds as well as an average of 30 oz of carrots if the crop is mature. Carrots require a minimum temperature of 8℃ to grow, and a minimum temperature of 0℃ to stay alive if they are older than the first stage of growth. Carrots are a Nutrient C crop.

Carrots are also a rare drop from zombies. However, the carrots dropped by zombies will already be 50% decayed.


Carrots are a hardy crop, meaning that as long as they are still in the first stage of growth, they will survive below-freezing temperatures.


Main article: Food

Carrots can be eaten directly. Consuming carrots replenishes the vegetable nutrient category.


Main article: Configuration
Option Default
enableCropsDie false
Should ripe crops eventually die if they aren't harvested?


Main article: Achievements
Icon Achievement In-game description Prerequisites Actual requirements (if different)
Grid Onion (Harvest).png
Gatherer Find a wild vegetable None Harvest a wild crop


v2 Build 48Added Carrots.
Build 53Scythes can be used to harvest carrots.
Build 61Carrots can be found growing wildly in patches in newly generated chunks.
Build 76Carrots no longer die from old age by default.
Added a config option 'enableCropsDie'.
78.0Wild carrots respawn every year between the seasons of Spring and Late Summer.
Carrot seeds can only be obtained through harvesting crops.


Construction Barrels • Blueprints • Bricks • Firepit • Plank Blocks • Protection Meter • Quern • Smooth Stone • Straw & Hide Bed • Support Beams • Thatch
Environment Altitude • The Player • Calendar • Cobblestone • Logs • Mobs • Saplings • Seasons • Stone • Temperature • Trees
Food Agriculture • Animal Husbandry • Berries • Fruit Trees
Materials Charcoal • Coal • Double Ingots • Double Sheets • Flux • Gems • Gunpowder • Hides • Ingots • Leather • Lumber • Minerals • Pottery • Redstone/Powders • Sheets • Sticks • Straw • Unshaped Metal • Wool
Metalworking Alloys • Anvils • Armor • Bellows • Blast Furnace • Bloomery • Tool Molds • Crucible • Forge • Gold Pan • Metals • Ores • Sluice
Tools & Weapons Arrows • Axe • Buckets • Chisel • Firestarter • Flint & Steel • Hammer • Hoe • Javelin • Knife • Mace • Pickaxe • Prospector's Pick • Saw • Shovel • Sword • Scythe • Shears • Spindle
Other Crafting Differences • Item Index