Difference between revisions of "Barrel"
Kittychanley (Talk | contribs) (→Alcohol: Mechanic is bugged, remove first sentence and comment markers when fixed.) |
Kittychanley (Talk | contribs) (Updated to 79.12) |
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Once sealed, a barrel can be broken down and moved. It will retain its contents, allowing the player to fill it in one location before moving it to another. If the barrel is not sealed when it is broken, it will dump its items onto the ground, and the liquid inside will be deleted. Sealed barrels must be carried one at a time in the characters back slot (located to the right of the chest armor slot). If the player has a sealed barrel in their inventory that is not located in the back slot, the player will see a message stating, "'''''Overburdened'''''" and will not be able to move. | Once sealed, a barrel can be broken down and moved. It will retain its contents, allowing the player to fill it in one location before moving it to another. If the barrel is not sealed when it is broken, it will dump its items onto the ground, and the liquid inside will be deleted. Sealed barrels must be carried one at a time in the characters back slot (located to the right of the chest armor slot). If the player has a sealed barrel in their inventory that is not located in the back slot, the player will see a message stating, "'''''Overburdened'''''" and will not be able to move. | ||
− | '''''Note: All of the below recipes | + | '''''Note: All of the below recipes are the suggested minimum ratios. Any multiple of these ratios that will fit in the barrel will work. Liquid is the limiting factor for the majority sealed barrel recipes, meaning that a barrel can process the recipe if it has too much liquid, but it cannot process if it has too much of an item.''''' |
=== Interface === | === Interface === | ||
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=== Alcohol === | === Alcohol === | ||
− | + | Alcohol is created by adding a large enough piece of food to a fresh water barrel, and then sealing the barrel for 72 hours. The food weight is the limiting factor in this recipe, meaning that for every 1,000 mB of fresh water in the barrel, there must be at least 4 ounces of food in the input slot. | |
− | + | ||
Adding an excess of food will simply consume the entire food in making the alcohol, although it is planned that in a future version this excess will increase the potency of the alcohol. | Adding an excess of food will simply consume the entire food in making the alcohol, although it is planned that in a future version this excess will increase the potency of the alcohol. | ||
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|{{Grid/Barrel | |{{Grid/Barrel | ||
|L1= Fresh Water | |L1= Fresh Water | ||
− | |Ratio= | + | |Ratio= 1,000 mB |
− | |Input= Barley (Flour), | + | |Input= Barley (Flour), 4 |
|Output= | |Output= | ||
|Time= 72 hours | |Time= 72 hours | ||
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|{{Grid/Barrel | |{{Grid/Barrel | ||
|L1= Fresh Water | |L1= Fresh Water | ||
− | |Ratio= | + | |Ratio= 1,000 mB |
− | |Input= Red Apple, | + | |Input= Red Apple, 4; Green Apple, 4 |
|Output= | |Output= | ||
|Time= 72 hours | |Time= 72 hours | ||
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|{{Grid/Barrel | |{{Grid/Barrel | ||
|L1= Fresh Water | |L1= Fresh Water | ||
− | |Ratio= | + | |Ratio= 1,000 mB |
− | |Input= Sugar, | + | |Input= Sugar, 4 |
|Output= | |Output= | ||
|Time= 72 hours | |Time= 72 hours | ||
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|{{Grid/Barrel | |{{Grid/Barrel | ||
|L1= Fresh Water | |L1= Fresh Water | ||
− | |Ratio= | + | |Ratio= 1,000 mB |
− | |Input= Rice (Flour), | + | |Input= Rice (Flour), 4 |
|Output= | |Output= | ||
|Time= 72 hours | |Time= 72 hours | ||
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|{{Grid/Barrel | |{{Grid/Barrel | ||
|L1= Fresh Water | |L1= Fresh Water | ||
− | |Ratio= | + | |Ratio= 1,000 mB |
− | |Input= Potato (Harvest), | + | |Input= Potato (Harvest), 4 |
|Output= | |Output= | ||
|Time= 72 hours | |Time= 72 hours | ||
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|{{Grid/Barrel | |{{Grid/Barrel | ||
|L1= Fresh Water | |L1= Fresh Water | ||
− | |Ratio= | + | |Ratio= 1,000 mB |
− | |Input= Wheat (Flour), | + | |Input= Wheat (Flour), 4 |
|Output= | |Output= | ||
|Time= 72 hours | |Time= 72 hours | ||
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|{{Grid/Barrel | |{{Grid/Barrel | ||
|L1= Fresh Water | |L1= Fresh Water | ||
− | |Ratio= | + | |Ratio= 1,000 mB |
− | |Input= Cornmeal, | + | |Input= Cornmeal, 4 |
|Output= | |Output= | ||
|Time= 72 hours | |Time= 72 hours | ||
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|{{Grid/Barrel | |{{Grid/Barrel | ||
|L1= Fresh Water | |L1= Fresh Water | ||
− | |Ratio= | + | |Ratio= 1,000 mB |
− | |Input= Rye (Flour), | + | |Input= Rye (Flour), 4 |
|Output= | |Output= | ||
|Time= 72 hours | |Time= 72 hours | ||
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==== Brine ==== | ==== Brine ==== | ||
− | Brine is created by adding a single bucket of vinegar to a barrel containing | + | Brine is created by adding a single bucket of vinegar to a barrel containing at least 1,000 mB of salt water. The recipe is instant, and does not require the barrel to be sealed. |
{| cellspacing="10" | {| cellspacing="10" | ||
|{{Grid/Barrel | |{{Grid/Barrel | ||
|L1= Salt Water | |L1= Salt Water | ||
− | |Ratio= | + | |Ratio= 1,000 mB |
|Input= Wooden Bucket (Vinegar) | |Input= Wooden Bucket (Vinegar) | ||
|Output= | |Output= | ||
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===== Usage ===== | ===== Usage ===== | ||
− | Brine can be used with any type of food except for those in the grain category. To brine a piece of food, first make sure that there is enough liquid in the barrel to brine the weight of the food. If there is not, either add more brine to the barrel, or cut the food into smaller pieces | + | Brine can be used with any type of food except for those in the grain category. To brine a piece of food, first make sure that there is enough liquid in the barrel to brine the weight of the food. If there is not, either add more brine to the barrel, or cut the food into smaller pieces. |
{| cellspacing="10" | {| cellspacing="10" | ||
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Vinegar can be used to pickle any piece of brined food. To pickle a piece of food, first make sure that there is enough liquid in the barrel to pickle the weight of the food. If there is not, either add more vinegar to the barrel, or cut the food into smaller pieces. While it requires 1,000 mB of vinegar for every 16 ounces of brined food in order to start the process, only 1 mB of the vinegar will be consumed for each ounce of the item sealed in the barrel. | Vinegar can be used to pickle any piece of brined food. To pickle a piece of food, first make sure that there is enough liquid in the barrel to pickle the weight of the food. If there is not, either add more vinegar to the barrel, or cut the food into smaller pieces. While it requires 1,000 mB of vinegar for every 16 ounces of brined food in order to start the process, only 1 mB of the vinegar will be consumed for each ounce of the item sealed in the barrel. | ||
− | Once a piece of food has been pickled, it can be stored in a sealed vinegar barrel indefinitely to drastically reduce the rate at which it decays. | + | Once a piece of food has been pickled, it can be stored in a sealed vinegar barrel indefinitely to drastically reduce the rate at which it decays. Preserving pickled food in vinegar requires a minimum of 1,000 mB of vinegar for every 32 ounces of pickled food. |
{| cellspacing="10" | {| cellspacing="10" | ||
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=== Tannin === | === Tannin === | ||
− | Tannin is created by placing a single Oak, Birch, Chestnut, Douglas Fir, Hickory, Maple, or Sequoia [[log]] | + | Tannin is created by placing a single Oak, Birch, Chestnut, Douglas Fir, Hickory, Maple, or Sequoia [[log]] in a fresh water barrel and sealing it for 8 hours. A single log is enough to turn any barrel with at least 1 bucket (1,000 mB) of fresh water into tannin. Adding additional logs will result in either the recipe being unable to process (shown by no message at the bottom when sealed), or the excess logs will simply be consumed. Tannin is used to tan prepared [[hides]] into [[leather]]. A full barrel of tannin can process 33 small prepared hides, 25 medium prepared hides, or 20 large prepared hides, producing 33 leather for small, 50 leather for medium, and 60 leather for large. |
{| cellspacing="10" | {| cellspacing="10" | ||
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{{History||79.5|Barrels can be filled from other barrels and large vessels. They can also be emptied into other barrels and large vessels via right clicking on the block.|Barrel solid storage can hold large items instead of medium.}} | {{History||79.5|Barrels can be filled from other barrels and large vessels. They can also be emptied into other barrels and large vessels via right clicking on the block.|Barrel solid storage can hold large items instead of medium.}} | ||
{{History||79.10|Rewrote powder kegs. Explosions hitting raw stone have a chance to create cobblestone instead of dropping loose rocks.}} | {{History||79.10|Rewrote powder kegs. Explosions hitting raw stone have a chance to create cobblestone instead of dropping loose rocks.}} | ||
+ | {{History||79.11|Added "Preserving" message to pickled food that is being stored in Vinegar.|Fixed brining not consuming the correct amount of brine.}} | ||
+ | {{History||79.12|Unfired large vessels can no longer pick up water.}} | ||
{{History|foot}} | {{History|foot}} | ||
Revision as of 21:31, 14 November 2014
Gravity |
No |
Tool | |
Stackable |
Empty: Yes, 4 |
Flammable |
No |
Weight ⚖ |
Heavy |
Size ↕ |
Large |
BlockID |
terrafirmacraft:456:0 - 456:16 |
Sealed barrels will overburden players if not worn on the back. |
Contents
Obtaining
Barrels are crafted with 7 lumber of the same wood type. Barrels can be crafted from every different type of wood, but this has no effect on the barrel other than aesthetically.
Usage
Barrels are filled with liquids by either placing a full bucket inside the barrel, by right-clicking on the barrel with full bucket in hand, or by right-clicking on another filled barrel/large ceramic vessel or liquid source block with the empty barrel in hand.
Once sealed, a barrel can be broken down and moved. It will retain its contents, allowing the player to fill it in one location before moving it to another. If the barrel is not sealed when it is broken, it will dump its items onto the ground, and the liquid inside will be deleted. Sealed barrels must be carried one at a time in the characters back slot (located to the right of the chest armor slot). If the player has a sealed barrel in their inventory that is not located in the back slot, the player will see a message stating, "Overburdened" and will not be able to move.
Note: All of the below recipes are the suggested minimum ratios. Any multiple of these ratios that will fit in the barrel will work. Liquid is the limiting factor for the majority sealed barrel recipes, meaning that a barrel can process the recipe if it has too much liquid, but it cannot process if it has too much of an item.
Interface
Liquid Storage
Item Storage
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Fresh Water
Fresh Water barrels are used as a starting point for tannin and alcohols, as storage for drinking water, to quickly cool down heated items, to create jute fibers, to process sugar cane, and to turn scraped hides into prepared hides. An unsealed barrel can be placed outside with direct access to the sky, and will accumulate fresh water when it is raining. A full fresh water barrel will fill 10 Ceramic Jugs; or can process 50 jute, 166.66 oz of sugar cane, 33 small scraped hides, 25 medium scraped hides, or 20 large scraped hides.
Jute | Sugar | ||||||||||||||||||||||||||||||||||
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Small Scraped Hide | Medium Scraped Hide | Large Scraped Hide | |||||||||||||||||||||||||||||||||
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Alcohol
Alcohol is created by adding a large enough piece of food to a fresh water barrel, and then sealing the barrel for 72 hours. The food weight is the limiting factor in this recipe, meaning that for every 1,000 mB of fresh water in the barrel, there must be at least 4 ounces of food in the input slot. Adding an excess of food will simply consume the entire food in making the alcohol, although it is planned that in a future version this excess will increase the potency of the alcohol.
Beer | Cider | Rum | Sake | ||||||||||||||||||||||||||||||||||||||||||||
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Vodka | Whiskey | Corn Whiskey | Rye Whiskey | ||||||||||||||||||||||||||||||||||||||||||||
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Vinegar
Vinegar is created by adding a large enough piece of fruit to an alcohol barrel, and then sealing the barrel for 8 hours. Fruit is the limiting factor in this recipe, meaning that for every 1,000 mB of alcohol in the barrel, there must be at least 10 ounces of fruit in the input slot. Adding an excess of fruit will simply consume the entire fruit in making the vinegar.
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Brine
Brine is created by adding a single bucket of vinegar to a barrel containing at least 1,000 mB of salt water. The recipe is instant, and does not require the barrel to be sealed.
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Usage
Brine can be used with any type of food except for those in the grain category. To brine a piece of food, first make sure that there is enough liquid in the barrel to brine the weight of the food. If there is not, either add more brine to the barrel, or cut the food into smaller pieces.
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Pickling
Vinegar can be used to pickle any piece of brined food. To pickle a piece of food, first make sure that there is enough liquid in the barrel to pickle the weight of the food. If there is not, either add more vinegar to the barrel, or cut the food into smaller pieces. While it requires 1,000 mB of vinegar for every 16 ounces of brined food in order to start the process, only 1 mB of the vinegar will be consumed for each ounce of the item sealed in the barrel.
Once a piece of food has been pickled, it can be stored in a sealed vinegar barrel indefinitely to drastically reduce the rate at which it decays. Preserving pickled food in vinegar requires a minimum of 1,000 mB of vinegar for every 32 ounces of pickled food.
Pickling | Storage | ||||||||||||||||||||||
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Lime Water
Lime water is created by placing flux in a fresh water barrel, using a ratio of 2 flux for each bucket (1,000 mB). Lime water creation is instant, and will consume the flux the moment the ratio is valid. Lime water barrels are used to create mortar and turn raw hides into soaked hides. A full lime water barrel can process 1,600 mortar, 33 small raw hides, 25 medium raw hides, or 20 large raw hides.
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Mortar | Small Raw Hide | Medium Raw Hide | Large Raw Hide | ||||||||||||||||||||||||||||||||||||||||||||
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Tannin
Tannin is created by placing a single Oak, Birch, Chestnut, Douglas Fir, Hickory, Maple, or Sequoia log in a fresh water barrel and sealing it for 8 hours. A single log is enough to turn any barrel with at least 1 bucket (1,000 mB) of fresh water into tannin. Adding additional logs will result in either the recipe being unable to process (shown by no message at the bottom when sealed), or the excess logs will simply be consumed. Tannin is used to tan prepared hides into leather. A full barrel of tannin can process 33 small prepared hides, 25 medium prepared hides, or 20 large prepared hides, producing 33 leather for small, 50 leather for medium, and 60 leather for large.
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Small Prepared Hide | Medium Prepared Hide | Large Prepared Hide | |||||||||||||||||||||||||||||||||
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Curdled Milk/Cheese
Curdled milk is created by adding a single bucket of vinegar to a barrel containing at least 1,000 mB of milk, and sealing it for 8 hours. This will result in an amount of curdled milk equal to the original volume + 111 * (original volume / 1000).
For example: Adding vinegar to 1,000 mB of milk will result in 1,111 mB of curdled milk. Adding vinegar to 5,000 mB of milk will result in 5,555 mB of curdled milk. The exception to this calculation is adding vinegar to 9,000 mB of milk, which will result in a full barrel, instead of 9,999 mB.
After the milk has curdled, remove the empty bucket and seal the barrel for an additional 8 hours. The weight of the resulting cheese is dependent on the amount of curdled milk in the barrel, calculated with the formula (Volume mB) * 1 oz / 62.5 mB = Weight oz.
For example: Using the three above examples of curdled milk, would result in 17.77 oz, 88.88 oz, and 160 oz of cheese respectively.
Curdled Milk | Cheese | ||||||||||||||||||||||
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Powder Keg
Powder kegs are created by placing four stacks of 64 gunpowder in the solid storage of a single barrel. Powder kegs are lit with a redstone signal and create an explosion with a blast radius of 64 blocks. However, due to the high resistance of TFC blocks, the majority of the damage will be dealt within an approx. 10 block radius.
History
Beta | ||
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Build 76 | Added barrels. | |
Build 76 Hotfix 8 | Added placing a hot ingot in a barrel full of water to cool it down. | |
77.0 | Added ability to shift click the contents of a bucket directly into a barrel. | |
Added the ability to blow up barrels of gunpowder. | ||
77.12 | Added filling water bottles from barrels. | |
Added Vinegar and Cheese. | ||
78.0 | Barrels retain inventory when broken. | |
Added a toggle button for filling and emptying barrels. | ||
Added Jute. | ||
78.4 | All alcohols except rum are disabled pending a barrel rewrite. | |
79.0 | Barrel processing completely rewritten. | |
Barrels contain two tabs, one for liquid storage and one for solid storage. | ||
Barrels render their liquids inside, and containers can be filled and emptied into barrels by right clicking on the barrel with item in hand. | ||
Unsealed barrels collect rainwater. | ||
Barrels can be carried on the players back. | ||
79.5 | Barrels can be filled from other barrels and large vessels. They can also be emptied into other barrels and large vessels via right clicking on the block. | |
Barrel solid storage can hold large items instead of medium. | ||
79.10 | Rewrote powder kegs. Explosions hitting raw stone have a chance to create cobblestone instead of dropping loose rocks. | |
79.11 | Added "Preserving" message to pickled food that is being stored in Vinegar. | |
Fixed brining not consuming the correct amount of brine. | ||
79.12 | Unfired large vessels can no longer pick up water. |
Trivia
- Dunk originally wished for powder kegs to be lit with a gunpowder trail rather than a redstone signal. However, due to their common use in SMP traps, this feature would have been impractical.
- When consuming alcohol, the player will eventually experience side-effects including slurred speech in chat, and random potion effects. If the player drinks too much alcohol in a short period of time, they will die.
Gallery
- KegCrater.png
A crater created from a single powder keg exploding on the top of a flat layer of stone.
Navigation | |
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Construction | Barrels • Blueprints • Bricks • Firepit • Plank Blocks • Protection Meter • Quern • Smooth Stone • Straw & Hide Bed • Support Beams • Thatch |
Environment | Altitude • The Player • Calendar • Cobblestone • Logs • Mobs • Saplings • Seasons • Stone • Temperature • Trees |
Food | Agriculture • Animal Husbandry • Berries • Fruit Trees |
Materials | Charcoal • Coal • Double Ingots • Double Sheets • Flux • Gems • Gunpowder • Hides • Ingots • Leather • Lumber • Minerals • Pottery • Redstone/Powders • Sheets • Sticks • Straw • Unshaped Metal • Wool |
Metalworking | Alloys • Anvils • Armor • Bellows • Blast Furnace • Bloomery • Tool Molds • Crucible • Forge • Gold Pan • Metals • Ores • Sluice |
Tools & Weapons | Arrows • Axe • Buckets • Chisel • Firestarter • Flint & Steel • Hammer • Hoe • Javelin • Knife • Mace • Pickaxe • Prospector's Pick • Saw • Shovel • Sword • Scythe • Shears • Spindle |
Other | Crafting Differences • Item Index |