Difference between revisions of "Climate"
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− | Climate | + | {{About|Climate|the biome(b) value on the debug screen|Biome}} |
− | + | ||
− | Currently there is no way to determine exactly which climate | + | Climate is a combination of [[Ambient Temperature]], Rainfall, Evapotranspiration (EVT), and [[Biome]] which determines the spawning of [[Mobs|Animals]] upon chunk creation. The determination of the climate is based off of the average temperature and rainfall value for the area, and not the current values. This means that it does not matter what time of year the chunk is generated, it will always be the same climate. |
+ | |||
+ | Currently there is no way to determine exactly which climate the player is in other than referencing the average biome temperature and rainfall values on the [[Debug Screen]] (Default: {{key|F3}}). The climate names listed in this chart are simply general words used to describe areas with that kind of climate. Most of these names do not show up anywhere in the game, or on the debug screen. ''(i.e. A player knows they are in a boreal forest when the average temperature reads -15, and the rainfall is 300. The debug screen will '''not''' say "Boreal Forest.")'' | ||
+ | |||
+ | ''Note: Some of the climate parameters overlap, meaning that an area can be considered more than one climate. For example, an area with a biome of rolling hills, a temperature of 15, and a rainfall value of 300 satisfies both the plains and the temperate forest requirements. This means that cows, horses, pigs, wolves, bears, deer and pheasants can all spawn in that area.'' | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
− | ! Climate | + | ! width=105px| Climate |
− | ! Temperature | + | ! width=170px| Biome |
− | ! Rainfall | + | ! width=90px| Temperature |
+ | ! width=110px| Rainfall | ||
+ | ! width=90px| EVT | ||
! Mobs | ! Mobs | ||
− | |||
|- | |- | ||
− | | Mountains | + | | Mountains |
+ | | Mountains, High Hills | ||
| -10 to 25 | | -10 to 25 | ||
| Greater than 250 | | Greater than 250 | ||
− | | [[ | + | | Less than 0.75 |
− | + | | {{GridImage|Bear}} [[Bear]] {{GridImage|Sheep}} [[Sheep]] {{GridImage|Wolf}} [[Wolf]] | |
|- | |- | ||
| Plains | | Plains | ||
− | | | + | | '''Not''' Mountains, nor High Hills |
+ | | 0 to 30 | ||
+ | | 100 to 500 | ||
+ | | Any | ||
+ | | {{GridImage|Cow}} [[Cow]] {{GridImage|Horse}} [[Horse]] | ||
+ | |- | ||
+ | | Warm Plains | ||
+ | | '''Not''' Mountains, nor High Hills | ||
+ | | 20 to 30 | ||
| 100 to 500 | | 100 to 500 | ||
− | | [[ | + | | Any |
− | | | + | | {{GridImage|Cow}} [[Cow]] {{GridImage|Horse}} [[Horse]] {{GridImage|Pig}} [[Pig]] |
|- | |- | ||
| Temperate Forest | | Temperate Forest | ||
− | | | + | | Any |
+ | | 0 to 21 | ||
| Greater than 250 | | Greater than 250 | ||
− | | [[ | + | | Any |
− | + | | {{GridImage|Bear}} [[Bear]] {{GridImage|Deer}} [[Deer]] {{GridImage|Pheasant}} [[Pheasant]] {{GridImage|Pig}} [[Pig]] {{GridImage|Wolf}} [[Wolf]] | |
|- | |- | ||
| Boreal Forest | | Boreal Forest | ||
− | | - | + | | Any |
+ | | -20 to 0 | ||
| Greater than 250 | | Greater than 250 | ||
− | | [[ | + | | Any |
− | | | + | | {{GridImage|Bear}} [[Bear]] {{GridImage|Deer}} [[Deer]] {{GridImage|Pheasant}} [[Pheasant]] {{GridImage|Pig}} [[Pig]] {{GridImage|Sheep}} [[Sheep]] {{GridImage|Wolf}} [[Wolf]] |
|- | |- | ||
| Taiga | | Taiga | ||
− | | - | + | | Any |
− | | | + | | -20 to 0 |
− | | [[ | + | | 100 to 250 |
− | + | | Any | |
+ | | {{GridImage|Deer}} [[Deer]] {{GridImage|Wolf}} [[Wolf]] | ||
|- | |- | ||
| Jungle | | Jungle | ||
− | | | + | | Any |
+ | | 23 to 44 | ||
| Greater than 1500 | | Greater than 1500 | ||
− | | [[ | + | | Any |
− | + | | {{GridImage|Chicken}} [[Chicken]] {{GridImage|Pig}} [[Pig]] | |
|- | |- | ||
− | | Swamp | + | | Swamp |
+ | | Swamp | ||
| 3 to 33 | | 3 to 33 | ||
| Greater than 1000 | | Greater than 1000 | ||
− | | [[ | + | | Any |
− | | | + | | {{GridImage|Pheasant}} [[Pheasant]] {{GridImage|Pig}} [[Pig]] |
|} | |} | ||
{{Blocks}} | {{Blocks}} |
Revision as of 05:41, 15 June 2014

Climate is a combination of Ambient Temperature, Rainfall, Evapotranspiration (EVT), and Biome which determines the spawning of Animals upon chunk creation. The determination of the climate is based off of the average temperature and rainfall value for the area, and not the current values. This means that it does not matter what time of year the chunk is generated, it will always be the same climate.
Currently there is no way to determine exactly which climate the player is in other than referencing the average biome temperature and rainfall values on the Debug Screen (Default: F3). The climate names listed in this chart are simply general words used to describe areas with that kind of climate. Most of these names do not show up anywhere in the game, or on the debug screen. (i.e. A player knows they are in a boreal forest when the average temperature reads -15, and the rainfall is 300. The debug screen will not say "Boreal Forest.")
Note: Some of the climate parameters overlap, meaning that an area can be considered more than one climate. For example, an area with a biome of rolling hills, a temperature of 15, and a rainfall value of 300 satisfies both the plains and the temperate forest requirements. This means that cows, horses, pigs, wolves, bears, deer and pheasants can all spawn in that area.
Climate | Biome | Temperature | Rainfall | EVT | Mobs |
---|---|---|---|---|---|
Mountains | Mountains, High Hills | -10 to 25 | Greater than 250 | Less than 0.75 | ![]() ![]() ![]() |
Plains | Not Mountains, nor High Hills | 0 to 30 | 100 to 500 | Any | ![]() ![]() |
Warm Plains | Not Mountains, nor High Hills | 20 to 30 | 100 to 500 | Any | ![]() ![]() ![]() |
Temperate Forest | Any | 0 to 21 | Greater than 250 | Any | ![]() ![]() ![]() ![]() ![]() |
Boreal Forest | Any | -20 to 0 | Greater than 250 | Any | ![]() ![]() ![]() ![]() ![]() ![]() |
Taiga | Any | -20 to 0 | 100 to 250 | Any | ![]() ![]() |
Jungle | Any | 23 to 44 | Greater than 1500 | Any | ![]() ![]() |
Swamp | Swamp | 3 to 33 | Greater than 1000 | Any | ![]() ![]() |
Navigation | |
---|---|
Construction | Barrels • Blueprints • Bricks • Firepit • Plank Blocks • Protection Meter • Quern • Smooth Stone • Straw & Hide Bed • Support Beams • Thatch |
Environment | Altitude • The Player • Calendar • Cobblestone • Logs • Mobs • Saplings • Seasons • Stone • Temperature • Trees |
Food | Agriculture • Animal Husbandry • Berries • Fruit Trees |
Materials | Charcoal • Coal • Double Ingots • Double Sheets • Flux • Gems • Gunpowder • Hides • Ingots • Leather • Lumber • Minerals • Pottery • Redstone/Powders • Sheets • Sticks • Straw • Unshaped Metal • Wool |
Metalworking | Alloys • Anvils • Armor • Bellows • Blast Furnace • Bloomery • Tool Molds • Crucible • Forge • Gold Pan • Metals • Ores • Sluice |
Tools & Weapons | Arrows • Axe • Buckets • Chisel • Firestarter • Flint & Steel • Hammer • Hoe • Javelin • Knife • Mace • Pickaxe • Prospector's Pick • Saw • Shovel • Sword • Scythe • Shears • Spindle |
Other | Crafting Differences • Item Index |