Difference between revisions of "User:Kreicus/Temp"
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− | = | + | == Obtaining == |
− | + | {| class="wikitable" style="text-align:center;" | |
− | + | !width=100| Ore | |
− | + | !width=64| Small | |
− | + | !width=64| Poor | |
− | + | !width=64| Normal | |
− | + | !width=64| Rich | |
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− | | | + | | Native Copper |
− | | | + | |{{GridImage|Native Copper (Small)}} |
+ | |{{GridImage|Native Copper (Poor)}} | ||
+ | |{{GridImage|Native Copper}} | ||
+ | |{{GridImage|Native Copper (Rich)}} | ||
|- | |- | ||
− | | | + | | Tetrahedrite |
+ | |{{GridImage|Tetrahedrite (Small)}} | ||
+ | |{{GridImage|Tetrahedrite (Poor)}} | ||
+ | |{{GridImage|Tetrahedrite}} | ||
+ | |{{GridImage|Tetrahedrite (Rich)}} | ||
|- | |- | ||
− | | | + | | Malachite |
− | | | + | |{{GridImage|Malachite (Small)}} |
− | + | |{{GridImage|Malachite (Poor)}} | |
− | | | + | |{{GridImage|Malachite}} |
− | + | |{{GridImage|Malachite (Rich)}} | |
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|} | |} | ||
− | | | + | Copper is a [[Anvil#Tiers|Tier 1]] metal obtained by smelting [[Native Copper]], [[Tetrahedrite]], or [[Malachite]] in a [[Pottery#Ceramic Vessel|Ceramic Vessel]] or a [[Crucible]]. |
− | | | + | |
− | + | == Usage == | |
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− | + | === Casting === | |
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− | {| | + | {{main|Metalworking Industry#Casting|Casting}} |
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− | |} | + | |
− | + | ==== Vessel ==== | |
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− | + | Place an empty or partially filled [[Clay Tool Molds|ceramic tool or weapon mold]] into the slot to fill it with copper from the vessel. It takes 100 units of copper to completely fill an empty Ceramic Mold. The text in the vessel's GUI will update to show the amount of copper remaining in the vessel. | |
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− | == | + | {{Grid/Vessel |
− | + | |Metal=Copper | |
− | + | |Units=100 | |
+ | |A1= Ceramic Mold Axe; Ceramic Mold Axe (Copper) | ||
+ | }} | ||
− | + | ==== Unshaped Ingot ==== | |
− | + | To fill a tool or weapon mold from a ceramic ingot mold, right click with the ''liquid'' unshaped copper ingot while it is selected on the hotbar to open the casting interface: | |
− | + | ||
− | + | {{Grid/Ceramic Mold | |
− | + | |A1= Unshaped Copper |A2= Ceramic Mold Axe; Ceramic Mold | |
− | + | |Output= ; Ceramic Mold Axe (Copper) | |
+ | }} | ||
− | + | Place a ''single'' empty tool or weapon mold into the first slot on the right to begin the transfer. | |
− | + | {| cellspacing="10" | |
− | {| | + | !Removing the Head from the Mold |
− | ! | + | !Finishing the Tool |
|- | |- | ||
− | | | + | |{{Grid/Inventory Table |
− | + | |A2= |B2= Ceramic Mold Axe (Copper) | |
− | + | |Output= Axe Head (Copper) | |
− | + | }} | |
− | + | |{{Grid/Inventory Table | |
− | + | |A1= |B1= Axe Head (Copper) | |
− | + | |A2= |B2= Stick | |
− | + | |Output= Copper Axe | |
− | + | }} | |
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|} | |} | ||
− | == | + | === Smithing === |
− | + | ||
− | + | Liquid copper can be poured into a [[Pottery#Ceramic Mold|Ceramic Mold]] to make unshaped copper. Once the unshaped copper is no longer liquid temperature, it can be placed in the crafting grid to create a copper ingot. The empty mold will be returned to the inventory; although there is a chance of it breaking and being lost. | |
− | + | ||
− | + | Creating an ingot will only work if the metal is in a solid state. The temperature will be carried over from the unshaped ingot temperature. | |
− | | | + | |
− | + | {{Grid/Inventory Table | |
− | + | |B2= Unshaped Copper | |
− | + | |Output= Copper Ingot | |
− | + | }} | |
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− | + | ==== Smithing Materials ==== | |
− | + | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | | | + | !align="left"|Input |
+ | !align="left"|Work Type | ||
+ | !align="left"|Output | ||
|- | |- | ||
− | |''' | + | |{{GridImage|Copper Ingot}} Two [[Ingot]]s |
− | | | + | |align="center"| '''Weld''' |
+ | |{{GridImage|Copper Ingot 2x}} [[Double Ingot]] | ||
|- | |- | ||
− | | | + | |{{GridImage|Copper Ingot 2x}} Double Ingot |
+ | |align="center"| '''Hammer''' | ||
+ | |{{GridImage|Copper Sheet}} Sheet | ||
|- | |- | ||
− | | | + | |{{GridImage|Copper Sheet}} Two [[Metal Sheet|Sheets]] |
− | | | + | |align="center"| '''Weld''' |
− | + | |{{GridImage|Copper Sheet 2x}} [[Metal Double Sheet|Double Sheet]] | |
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|} | |} | ||
− | + | ==== Tools ==== | |
− | + | ||
− | {| class="wikitable | + | Copper Ingots are worked on an [[Anvil]] to make the heads for: |
− | | | + | |
− | | | + | {| class="wikitable" |
− | | | + | |{{GridImage|Copper Axe}} [[Axe]] |
− | | | + | |{{GridImage|Copper Chisel}} [[Chisel]] |
− | | | + | |{{GridImage|Copper Hammer}} [[Hammer]] |
− | | | + | |{{GridImage|Copper Hoe}} [[Hoe]] |
− | | | + | |{{GridImage|Copper Carving Knife}} [[Knife]] |
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|- | |- | ||
− | | | + | |{{GridImage|Copper Pickaxe}} [[Pickaxe]] |
+ | |{{GridImage|Copper Prospector's Pick|link=Prospector's Pick}} [[Prospector's Pick]] | ||
+ | |{{GridImage|Copper Saw}} [[Saw]] | ||
+ | |{{GridImage|Copper Shovel}} [[Shovel]] | ||
+ | |{{GridImage|Copper Sickle}} [[Scythe]] | ||
|} | |} | ||
− | + | Copper Double Sheets are worked on an anvil to make: | |
− | + | ||
− | {| class="wikitable | + | {| class="wikitable" |
− | | | + | |{{GridImage|Copper Tuyere}} [[Tuyere]] |
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− | |} | + | |
|} | |} | ||
− | === | + | ==== Weapons ==== |
− | + | ||
− | + | ||
− | + | Copper Ingots are worked on an anvil to make the heads for: | |
− | + | ||
− | + | ||
− | + | {| class="wikitable" | |
+ | |{{GridImage|Copper Javelin}} [[Javelin]] | ||
+ | |} | ||
− | + | Copper Double Ingots are worked on an anvil to make the heads for: | |
− | + | ||
− | + | {| class="wikitable" | |
− | + | |{{GridImage|Copper Mace}} [[Mace]] | |
− | + | |{{GridImage|Copper Sword}} [[Sword]] | |
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− | {| class="wikitable | + | |
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|} | |} | ||
− | + | ==== Armor ==== | |
− | + | ||
− | {| class="wikitable | + | Copper Sheets and Copper Double Sheets are worked on an anvil to make: |
− | | | + | |
− | | | + | {|class="wikitable" |
− | | | + | |{{GridImage|Copper Helmet}} [[Armor|Helmet]] |
− | | | + | |{{GridImage|Copper Chestplate}} [[Armor|Chestplate]] |
− | | | + | |{{GridImage|Copper Greaves}} [[Armor|Greaves]] |
− | | | + | |{{GridImage|Copper Boots}} [[Armor|Boots]] |
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|} | |} | ||
− | === | + | === Anvil === |
− | + | ||
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− | + | Copper Double Ingots can be used to make an [[Anvil]]: | |
− | + | ||
− | + | {{Grid/Crafting Table | |
+ | |A1= Copper Ingot 2x | ||
+ | |B1= Copper Ingot 2x | ||
+ | |C1= Copper Ingot 2x | ||
+ | |A2= | ||
+ | |B2= Copper Ingot 2x | ||
+ | |C2= | ||
+ | |A3= Copper Ingot 2x | ||
+ | |B3= Copper Ingot 2x | ||
+ | |C3= Copper Ingot 2x | ||
+ | |Output= Anvil (Copper) | ||
+ | }} | ||
− | + | === Alloys === | |
− | + | Copper is used in the mixing of: | |
+ | {| class="wikitable" | ||
+ | |{{GridImage|Brass Ingot}} [[Brass]] | ||
+ | |{{GridImage|Sterling Silver Ingot}} [[Sterling Silver]] | ||
+ | |{{GridImage|Rose Gold Ingot}} [[Rose Gold]] | ||
+ | |- | ||
+ | |{{GridImage|Black Bronze Ingot}} [[Black Bronze]] | ||
+ | |{{GridImage|Bismuth Bronze Ingot}} [[Bismuth Bronze]] | ||
+ | |{{GridImage|Bronze Ingot}} [[Bronze]] | ||
+ | |} | ||
− | + | == Temperatures == | |
− | + | {|class="wikitable" | |
+ | !width="100"|Legend: | ||
+ | |width="100" align="center"|Unworkable | ||
+ | |width="100" align="center" style="background: #00ffff;"|Workable | ||
+ | |width="100" align="center" style="background: #00ff00;"|Weldable | ||
+ | |width="100" align="center" style="background: #bbbbbb;"|Liquid | ||
+ | |} | ||
+ | ''Note: Metals are still Workable at Weldable temp.'' | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | !rowspan="2"|Metal | ||
+ | !colspan="5" style="background: #eeeeee;"|Hot | ||
+ | !colspan="5" style="background: #dddddd;"|Very Hot | ||
+ | !colspan="5" style="background: #ff8080;"|Faint Red | ||
+ | !colspan="5" style="background: #990000;"|Dark Red | ||
+ | !colspan="5" style="background: #ff0000;"|Bright Red | ||
+ | !colspan="5" style="background: #ffa500;"|Orange | ||
+ | !colspan="5" style="background: #ffff00;"|Yellow | ||
+ | !colspan="5" style="background: #ffff99;"|Yellow White | ||
+ | !colspan="5" style="background: #ffffe6;"|White | ||
+ | !colspan="5" style="background: #ffffff;"|Brilliant White | ||
+ | |- | ||
+ | |width="13" align="center"| | ||
+ | |width="13" align="center"|<span style="font-size:20px;">'''.''' | ||
+ | |width="13" align="center"|<span style="font-size:20px;">''':''' | ||
+ | |width="13" align="center"|<span style="font-size:20px;">''':.''' | ||
+ | |width="13" align="center"|<span style="font-size:20px;">'''::''' | ||
+ | |width="13" align="center"| | ||
+ | |width="13" align="center"|<span style="font-size:20px;">'''.''' | ||
+ | |width="13" align="center"|<span style="font-size:20px;">''':''' | ||
+ | |width="13" align="center"|<span style="font-size:20px;">''':.''' | ||
+ | |width="13" align="center"|<span style="font-size:20px;">'''::''' | ||
+ | |width="13" align="center"| | ||
+ | |width="13" align="center"|<span style="font-size:20px;">'''.''' | ||
+ | |width="13" align="center"|<span style="font-size:20px;">''':''' | ||
+ | |width="13" align="center"|<span style="font-size:20px;">''':.''' | ||
+ | |width="13" align="center"|<span style="font-size:20px;">'''::''' | ||
+ | |width="13" align="center"| | ||
+ | |width="13" align="center"|<span style="font-size:20px;">'''.''' | ||
+ | |width="13" align="center"|<span style="font-size:20px;">''':''' | ||
+ | |width="13" align="center"|<span style="font-size:20px;">''':.''' | ||
+ | |width="13" align="center"|<span style="font-size:20px;">'''::''' | ||
+ | |width="13" align="center"| | ||
+ | |width="13" align="center"|<span style="font-size:20px;">'''.''' | ||
+ | |width="13" align="center"|<span style="font-size:20px;">''':''' | ||
+ | |width="13" align="center"|<span style="font-size:20px;">''':.''' | ||
+ | |width="13" align="center"|<span style="font-size:20px;">'''::''' | ||
+ | |width="13" align="center"| | ||
+ | |width="13" align="center"|<span style="font-size:20px;">'''.''' | ||
+ | |width="13" align="center"|<span style="font-size:20px;">''':''' | ||
+ | |width="13" align="center"|<span style="font-size:20px;">''':.''' | ||
+ | |width="13" align="center"|<span style="font-size:20px;">'''::''' | ||
+ | |width="13" align="center"| | ||
+ | |width="13" align="center"|<span style="font-size:20px;">'''.''' | ||
+ | |width="13" align="center"|<span style="font-size:20px;">''':''' | ||
+ | |width="13" align="center"|<span style="font-size:20px;">''':.''' | ||
+ | |width="13" align="center"|<span style="font-size:20px;">'''::''' | ||
+ | |width="13" align="center"| | ||
+ | |width="13" align="center"|<span style="font-size:20px;">'''.''' | ||
+ | |width="13" align="center"|<span style="font-size:20px;">''':''' | ||
+ | |width="13" align="center"|<span style="font-size:20px;">''':.''' | ||
+ | |width="13" align="center"|<span style="font-size:20px;">'''::''' | ||
+ | |width="13" align="center"| | ||
+ | |width="13" align="center"|<span style="font-size:20px;">'''.''' | ||
+ | |width="13" align="center"|<span style="font-size:20px;">''':''' | ||
+ | |width="13" align="center"|<span style="font-size:20px;">''':.''' | ||
+ | |width="13" align="center"|<span style="font-size:20px;">'''::''' | ||
+ | |width="15" colspan="5" align="center"| | ||
+ | |- | ||
+ | |[[File:Grid Copper Ingot.png|link=]] Copper | ||
+ | |colspan="17"| | ||
+ | |colspan="6" align="center" style="background: #00ffff;"| | ||
+ | |colspan="6" align="center" style="background: #00ff00;"| | ||
+ | |colspan="21" align="center" style="background: #bbbbbb;"| | ||
+ | |} | ||
− | + | == Achievements == | |
− | + | {{main|Achievements}} | |
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Icon | ||
+ | ! Achievement | ||
+ | ! In-game description | ||
+ | ! Prerequisites | ||
+ | ! Actual requirements (if different) | ||
+ | |- | ||
+ | | {{Achievement|Axe Head (Copper)}} | ||
+ | ! Chalcolithic! | ||
+ | | Cast something in metal to enter the Copper Age | ||
+ | | No stone unturned | ||
+ | | Fill a tool mold in a ceramic vessel filled with liquid metal. | ||
+ | |} | ||
− | == | + | == History == |
− | + | ||
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− | + | ||
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− | + | {{History|b}} | |
− | + | {{History||77.0|Added Tool casting and tool molds - Ceramic tool molds can be created and filled with metal for Copper or Bronze tier weapons and tools.}} | |
− | + | {{History|foot}} | |
− | [[Category: | + | {{Blocks}} |
+ | [[Category:Metals]] |
Revision as of 00:53, 24 September 2014
Contents
Obtaining
Ore | Small | Poor | Normal | Rich |
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Native Copper | ![]() |
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Tetrahedrite | ![]() |
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Malachite | ![]() |
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Copper is a Tier 1 metal obtained by smelting Native Copper, Tetrahedrite, or Malachite in a Ceramic Vessel or a Crucible.
Usage
Casting
- Main article: Casting
Vessel
Place an empty or partially filled ceramic tool or weapon mold into the slot to fill it with copper from the vessel. It takes 100 units of copper to completely fill an empty Ceramic Mold. The text in the vessel's GUI will update to show the amount of copper remaining in the vessel.
Copper |
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100 Units |
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Unshaped Ingot
To fill a tool or weapon mold from a ceramic ingot mold, right click with the liquid unshaped copper ingot while it is selected on the hotbar to open the casting interface:
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Place a single empty tool or weapon mold into the first slot on the right to begin the transfer.
Removing the Head from the Mold | Finishing the Tool | ||||||||||||||||||||||||
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Smithing
Liquid copper can be poured into a Ceramic Mold to make unshaped copper. Once the unshaped copper is no longer liquid temperature, it can be placed in the crafting grid to create a copper ingot. The empty mold will be returned to the inventory; although there is a chance of it breaking and being lost.
Creating an ingot will only work if the metal is in a solid state. The temperature will be carried over from the unshaped ingot temperature.
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Smithing Materials
Input | Work Type | Output |
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Weld | File:Grid Copper Ingot 2x.png Double Ingot |
File:Grid Copper Ingot 2x.png Double Ingot | Hammer | ![]() |
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Weld | File:Grid Copper Sheet 2x.png Double Sheet |
Tools
Copper Ingots are worked on an Anvil to make the heads for:
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Copper Double Sheets are worked on an anvil to make:
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Weapons
Copper Ingots are worked on an anvil to make the heads for:
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Copper Double Ingots are worked on an anvil to make the heads for:
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Armor
Copper Sheets and Copper Double Sheets are worked on an anvil to make:
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Anvil
Copper Double Ingots can be used to make an Anvil:
Alloys
Copper is used in the mixing of:
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Temperatures
Legend: | Unworkable | Workable | Weldable | Liquid |
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Note: Metals are still Workable at Weldable temp.
Metal | Hot | Very Hot | Faint Red | Dark Red | Bright Red | Orange | Yellow | Yellow White | White | Brilliant White | ||||||||||||||||||||||||||||||||||||||||
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. | : | :. | :: | . | : | :. | :: | . | : | :. | :: | . | : | :. | :: | . | : | :. | :: | . | : | :. | :: | . | : | :. | :: | . | : | :. | :: | . | : | :. | :: | |||||||||||||||
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Achievements
- Main article: Achievements
Icon | Achievement | In-game description | Prerequisites | Actual requirements (if different) |
---|---|---|---|---|
Chalcolithic! | Cast something in metal to enter the Copper Age | No stone unturned | Fill a tool mold in a ceramic vessel filled with liquid metal. |
History
Beta | ||
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77.0 | Added Tool casting and tool molds - Ceramic tool molds can be created and filled with metal for Copper or Bronze tier weapons and tools. |
Navigation | |
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Construction | Barrels • Blueprints • Bricks • Firepit • Plank Blocks • Protection Meter • Quern • Smooth Stone • Straw & Hide Bed • Support Beams • Thatch |
Environment | Altitude • The Player • Calendar • Cobblestone • Logs • Mobs • Saplings • Seasons • Stone • Temperature • Trees |
Food | Agriculture • Animal Husbandry • Berries • Fruit Trees |
Materials | Charcoal • Coal • Double Ingots • Double Sheets • Flux • Gems • Gunpowder • Hides • Ingots • Leather • Lumber • Minerals • Pottery • Redstone/Powders • Sheets • Sticks • Straw • Unshaped Metal • Wool |
Metalworking | Alloys • Anvils • Armor • Bellows • Blast Furnace • Bloomery • Tool Molds • Crucible • Forge • Gold Pan • Metals • Ores • Sluice |
Tools & Weapons | Arrows • Axe • Buckets • Chisel • Firestarter • Flint & Steel • Hammer • Hoe • Javelin • Knife • Mace • Pickaxe • Prospector's Pick • Saw • Shovel • Sword • Scythe • Shears • Spindle |
Other | Crafting Differences • Item Index |