Difference between revisions of "User:Kreicus/Temp"
(Created page with "== Obtaining == {| class="wikitable" |{{GridImage|Native Copper (Small)}} Small Native Copper |{{GridImage|Native Copper (Poor)}} Poor Native Copper |{{GridImage|Native Cop...") |
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== Obtaining == | == Obtaining == | ||
− | {| class="wikitable" | + | {| class="wikitable" style="text-align:center;" |
− | |{{GridImage|Native Copper (Small)}} | + | !width=100| Ore |
− | |{{GridImage|Native Copper (Poor)}} | + | !width=64| Small |
− | |{{GridImage|Native Copper}} | + | !width=64| Poor |
− | |{{GridImage|Native Copper (Rich)}} | + | !width=64| Normal |
− | | | + | !width=64| Rich |
− | + | |- | |
− | |{{GridImage|Tetrahedrite (Small)}} | + | | Native Copper |
− | |{{GridImage|Tetrahedrite (Poor)}} | + | |{{GridImage|Native Copper (Small)}} |
− | |{{GridImage|Tetrahedrite}} | + | |{{GridImage|Native Copper (Poor)}} |
− | |{{GridImage|Tetrahedrite (Rich)}} | + | |{{GridImage|Native Copper}} |
− | | | + | |{{GridImage|Native Copper (Rich)}} |
− | + | |- | |
− | |{{GridImage|Malachite (Small)}} | + | | Tetrahedrite |
− | |{{GridImage|Malachite (Poor)}} | + | |{{GridImage|Tetrahedrite (Small)}} |
− | |{{GridImage|Malachite}} | + | |{{GridImage|Tetrahedrite (Poor)}} |
− | |{{GridImage|Malachite (Rich)}} | + | |{{GridImage|Tetrahedrite}} |
+ | |{{GridImage|Tetrahedrite (Rich)}} | ||
+ | |- | ||
+ | | Malachite | ||
+ | |{{GridImage|Malachite (Small)}} | ||
+ | |{{GridImage|Malachite (Poor)}} | ||
+ | |{{GridImage|Malachite}} | ||
+ | |{{GridImage|Malachite (Rich)}} | ||
|} | |} | ||
Line 24: | Line 31: | ||
== Usage == | == Usage == | ||
− | + | === Casting === | |
− | + | {{main|Metalworking Industry#Casting|Casting}} | |
− | + | ==== Vessel ==== | |
− | + | ||
− | + | ||
− | + | ||
− | + | Place an empty or partially filled [[Clay Tool Molds|ceramic tool or weapon mold]] into the slot to fill it with copper from the vessel. It takes 100 units of copper to completely fill an empty Ceramic Mold. The text in the vessel's GUI will update to show the amount of copper remaining in the vessel. | |
− | + | [[File:VesselFill.gif|link=]] | |
− | + | ==== Unshaped Ingot ==== | |
− | + | ||
− | | | + | If the copper has already been turned into an ingot, simply heat it in a [[forge]] with an empty ingot mold in the appropriate slot to melt it. While the full, unshaped copper is at liquid temperature, right click while it is selected on the hotbar to open the casting GUI. Place a ''single'' empty tool or weapon mold into the first slot on the right to begin the transfer. Once the transfer is complete the tool mold will move into the output slot and will show itself filled with metal. |
− | |Output= | + | |
+ | [[File:MoldGUI.gif|link=]] | ||
+ | |||
+ | Once the mold is full, place it into the crafting area and retrieve the finished tool or weapon head from the output. The mold will be destroyed in the process. | ||
+ | |||
+ | {{Grid/Inventory Table | ||
+ | |B2= Ceramic Mold Axe (Copper) | ||
+ | |Output = Axe Head (Copper) | ||
}} | }} | ||
− | |||
− | + | === Smithing === | |
− | + | Liquid copper can be poured into a [[Pottery#Ceramic Mold|Ceramic Mold]] to make unshaped copper. Once the unshaped copper is no longer liquid temperature, it can be placed in the crafting grid to create a copper ingot. The empty mold will be returned to the inventory; although there is a chance of it breaking and being lost. | |
− | + | Creating an ingot will only work if the metal is in a solid state. The temperature will be carried over from the unshaped ingot temperature. | |
− | + | ||
− | + | {{Grid/Inventory Table | |
− | + | |B1= Unshaped Copper | |
− | |Output= | + | |Output= Copper Ingot |
}} | }} | ||
− | |||
==== Smithing Materials ==== | ==== Smithing Materials ==== | ||
Line 63: | Line 72: | ||
!align="left"|Output | !align="left"|Output | ||
|- | |- | ||
− | |{{GridImage|Copper Ingot}} | + | |{{GridImage|Copper Ingot}} Two [[Ingot]]s |
− | |align=" | + | |align="center"| '''Weld''' |
− | |{{GridImage|Copper Ingot 2x}} | + | |{{GridImage|Copper Ingot 2x}} [[Double Ingot]] |
|- | |- | ||
− | |{{GridImage|Copper Ingot 2x}} | + | |{{GridImage|Copper Ingot 2x}} Double Ingot |
− | |align=" | + | |align="center"| '''Hammer''' |
− | |{{GridImage|Copper Sheet}} | + | |{{GridImage|Copper Sheet}} Sheet |
|- | |- | ||
− | |{{GridImage|Copper Sheet}} | + | |{{GridImage|Copper Sheet}} Two [[Metal Sheet|Sheets]] |
− | |align=" | + | |align="center"| '''Weld''' |
− | |{{GridImage|Copper Sheet 2x}} | + | |{{GridImage|Copper Sheet 2x}} [[Metal Double Sheet|Double Sheet]] |
|} | |} | ||
− | + | ==== Tools ==== | |
+ | |||
Copper Ingots are worked on an [[Anvil]] to make the heads for: | Copper Ingots are worked on an [[Anvil]] to make the heads for: | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |{{GridImage|Copper | + | |{{GridImage|Copper Axe}} [[Axe]] |
− | |{{GridImage|Copper | + | |{{GridImage|Copper Chisel}} [[Chisel]] |
− | |{{GridImage|Copper | + | |{{GridImage|Copper Hammer}} [[Hammer]] |
− | |{{GridImage|Copper | + | |{{GridImage|Copper Hoe}} [[Hoe]] |
− | |{{GridImage|Copper Carving | + | |{{GridImage|Copper Carving Knife}} [[Knife]] |
|- | |- | ||
− | |{{GridImage|Copper | + | |{{GridImage|Copper Pickaxe}} [[Pickaxe]] |
− | |{{GridImage|Copper Prospector's Pick|link=Prospector's Pick}} [[ | + | |{{GridImage|Copper Prospector's Pick|link=Prospector's Pick}} [[Prospector's Pick]] |
− | |{{GridImage|Copper | + | |{{GridImage|Copper Saw}} [[Saw]] |
− | |{{GridImage|Copper | + | |{{GridImage|Copper Shovel}} [[Shovel]] |
− | |{{GridImage|Copper Sickle | + | |{{GridImage|Copper Sickle}} [[Scythe]] |
|} | |} | ||
− | + | Copper Double Sheets are worked on an anvil to make: | |
− | Copper | + | |
{| class="wikitable" | {| class="wikitable" | ||
− | |{{GridImage|Copper | + | |{{GridImage|Copper Tuyere}} [[Tuyere]] |
|} | |} | ||
− | Copper | + | ==== Weapons ==== |
+ | |||
+ | Copper Ingots are worked on an anvil to make the heads for: | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |{{GridImage|Copper | + | |{{GridImage|Copper Javelin}} [[Javelin]] |
− | + | ||
|} | |} | ||
− | ===== Armor ==== | + | Copper Double Ingots are worked on an anvil to make the heads for: |
− | Copper Sheets and Copper Double Sheets are worked on an | + | |
+ | {| class="wikitable" | ||
+ | |{{GridImage|Copper Mace}} [[Mace]] | ||
+ | |{{GridImage|Copper Sword}} [[Sword]] | ||
+ | |} | ||
+ | |||
+ | ==== Armor ==== | ||
+ | |||
+ | Copper Sheets and Copper Double Sheets are worked on an anvil to make: | ||
{|class="wikitable" | {|class="wikitable" | ||
− | |{{GridImage|Copper Helmet | + | |{{GridImage|Copper Helmet}} [[Armor|Helmet]] |
− | |{{GridImage|Copper Chestplate | + | |{{GridImage|Copper Chestplate}} [[Armor|Chestplate]] |
− | |{{GridImage|Copper Greaves | + | |{{GridImage|Copper Greaves}} [[Armor|Greaves]] |
− | |{{GridImage|Copper Boots | + | |{{GridImage|Copper Boots}} [[Armor|Boots]] |
|} | |} | ||
− | + | === Anvil === | |
+ | |||
Copper Double Ingots can be used to make an [[Anvil]]: | Copper Double Ingots can be used to make an [[Anvil]]: | ||
− | + | {{Grid/Crafting Table | |
− | + | ||
|A1= Copper Ingot 2x | |A1= Copper Ingot 2x | ||
|B1= Copper Ingot 2x | |B1= Copper Ingot 2x | ||
Line 133: | Line 151: | ||
|Output= Anvil (Copper) | |Output= Anvil (Copper) | ||
}} | }} | ||
− | |||
=== Alloys === | === Alloys === |
Revision as of 03:58, 27 August 2014
Contents
Obtaining
Ore | Small | Poor | Normal | Rich |
---|---|---|---|---|
Native Copper | ![]() |
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Tetrahedrite | ![]() |
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Malachite | ![]() |
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Copper is a Tier 1 metal obtained by smelting Native Copper, Tetrahedrite, or Malachite in a Ceramic Vessel or a Crucible.
Usage
Casting
- Main article: Casting
Vessel
Place an empty or partially filled ceramic tool or weapon mold into the slot to fill it with copper from the vessel. It takes 100 units of copper to completely fill an empty Ceramic Mold. The text in the vessel's GUI will update to show the amount of copper remaining in the vessel.
Unshaped Ingot
If the copper has already been turned into an ingot, simply heat it in a forge with an empty ingot mold in the appropriate slot to melt it. While the full, unshaped copper is at liquid temperature, right click while it is selected on the hotbar to open the casting GUI. Place a single empty tool or weapon mold into the first slot on the right to begin the transfer. Once the transfer is complete the tool mold will move into the output slot and will show itself filled with metal.
Once the mold is full, place it into the crafting area and retrieve the finished tool or weapon head from the output. The mold will be destroyed in the process.
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Smithing
Liquid copper can be poured into a Ceramic Mold to make unshaped copper. Once the unshaped copper is no longer liquid temperature, it can be placed in the crafting grid to create a copper ingot. The empty mold will be returned to the inventory; although there is a chance of it breaking and being lost.
Creating an ingot will only work if the metal is in a solid state. The temperature will be carried over from the unshaped ingot temperature.
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Smithing Materials
Input | Work Type | Output |
---|---|---|
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Weld | File:Grid Copper Ingot 2x.png Double Ingot |
File:Grid Copper Ingot 2x.png Double Ingot | Hammer | ![]() |
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Weld | File:Grid Copper Sheet 2x.png Double Sheet |
Tools
Copper Ingots are worked on an Anvil to make the heads for:
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Copper Double Sheets are worked on an anvil to make:
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Weapons
Copper Ingots are worked on an anvil to make the heads for:
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Copper Double Ingots are worked on an anvil to make the heads for:
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Armor
Copper Sheets and Copper Double Sheets are worked on an anvil to make:
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Anvil
Copper Double Ingots can be used to make an Anvil:
Alloys
Copper is used in the mixing of:
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Temperatures
Legend: | Unworkable | Workable | Weldable | Liquid |
---|
Note: Metals are still Workable at Weldable temp.
Metal | Hot | Very Hot | Faint Red | Dark Red | Bright Red | Orange | Yellow | Yellow White | White | Brilliant White | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
. | : | :. | :: | . | : | :. | :: | . | : | :. | :: | . | : | :. | :: | . | : | :. | :: | . | : | :. | :: | . | : | :. | :: | . | : | :. | :: | . | : | :. | :: | |||||||||||||||
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History
Navigation | |
---|---|
Construction | Barrels • Blueprints • Bricks • Firepit • Plank Blocks • Protection Meter • Quern • Smooth Stone • Straw & Hide Bed • Support Beams • Thatch |
Environment | Altitude • The Player • Calendar • Cobblestone • Logs • Mobs • Saplings • Seasons • Stone • Temperature • Trees |
Food | Agriculture • Animal Husbandry • Berries • Fruit Trees |
Materials | Charcoal • Coal • Double Ingots • Double Sheets • Flux • Gems • Gunpowder • Hides • Ingots • Leather • Lumber • Minerals • Pottery • Redstone/Powders • Sheets • Sticks • Straw • Unshaped Metal • Wool |
Metalworking | Alloys • Anvils • Armor • Bellows • Blast Furnace • Bloomery • Tool Molds • Crucible • Forge • Gold Pan • Metals • Ores • Sluice |
Tools & Weapons | Arrows • Axe • Buckets • Chisel • Firestarter • Flint & Steel • Hammer • Hoe • Javelin • Knife • Mace • Pickaxe • Prospector's Pick • Saw • Shovel • Sword • Scythe • Shears • Spindle |
Other | Crafting Differences • Item Index |