Difference between revisions of "Version history/Beta"

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{{:Version history/disclaimer}}
 
{{:Version history/disclaimer}}
 
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{{wip}}
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== Build 78 ==
 +
 +
{| class="collapsible wikitable" style="width:100%"
 +
!width="75"|Version
 +
!width="90"|Date
 +
!Change Log
 +
|-
 +
|| 0.78.17 || May 21, 2014 || <span id="0.78.17"></span>
 +
=== 78.17 ===
 +
 +
''Tweaks''
 +
 +
* Altered leaves color changing somewhat to better utilize temperature
 +
* Can no longer split plank blocks back into plank items by hand, must have a saw.
 +
* Can now convert thatch back into 4 straw.
 +
 +
''Bug Fixes''
 +
 +
* Log piles should now properly be destroyed when empty.
 +
* Disabled wood construct optimizations due to some derps that were causing incorrect rendering. ''I'll make another pass at this another time when I feel like messing with it more.''
 +
* Fixed errant display number for satisfaction. ''I forgot to multiply by 100. Everything was working properly but you were seeing display numbers such as 0.3% instead of 30%''
 +
* Fixed javelin ghost items from placing on tool rack.
 +
* Fixed short reach on firestarters
 +
* Fixed Ore sometimes having transparent background.
 +
* Fixed achievement triggers for bronze and iron age.
 +
* Added missing checks for ToolRack2.blockID. Fixes buggy acacia racks.
 +
* Plucking chickens deals 5 damage instead of 25.
 +
* Chickens should now properly eat, allowing them to regen health.
 +
* Removed ability to put milk buckets in food prep.
 +
* Cleaned up some horse breeding slightly and horses should now properly spawn with full health.
 +
* Female horses should no longer cling to their man after giving birth and will once again give him some space.
 +
* Fixed bloomery validation again.
 +
* Fixed forge validation
 +
* Fixed unsynced ceramic mold breaking. ''Had to fake returning the mold to the players inventory by dropping an item at the player's feet that is immediately picked up. This results in a pickup sound being played and is unavoidable for now.''
 +
|-
 +
|| 0.78.16 || May 16, 2014 || <span id="0.78.16></span>
 +
=== 78.16 ===
 +
 +
''Tweaks''
 +
 +
* Bloomery now requires at least 1 ore to be lit to prevent dopes from wasting charcoal :)
 +
* Sleeping should no longer autokill the player. When the players hunger plays catchup after sleeping, it now drains at half speed and the player will not take damage from this. However if the stomach is empty after playing catchup, the player will be subject to the normal damage rules regarding hunger.
 +
* Mortar Recipes are now shapeless
 +
* Ore blocks will no longer all sync to the client at worldgen/chunkload. Instead, only ore blocks that are exposed to air or a non-opaque block will attempt to sync. This should cut down on "Memory connection overburdened" console messages and speed up chunkloading.
 +
* Many blocks are now flammable if they make sense including thatch. You're welcome.
 +
* Added some "bad nbt" warnings to tooltips for items with bad nbt.
 +
 +
''Bug Fixes''
 +
 +
* Bloomery doors should no longer go flying away when broken.
 +
* Saddles on horses now sync for the client when closing the horse inventory.
 +
|-
 +
|| 0.78.15 || May 13, 2014 || <span id="0.78.15"></span>
 +
=== 78.15 ===
 +
 +
''Bug Fixes''
 +
 +
* Stone anvils no longer show plans for copper tools since they couldn't be used to make them anyways.
 +
* Fixed removing logs from a lit pit kiln.
 +
* Fixed certain blocks breaking rendering by forcing all blocks to render all sides at all times.
 +
* Fixed ingot pile dupe bug
 +
* Fixed chalcolithic achievement not always being attainable.
 +
* Removed most of the Z-Fighting(Two faces trying to render in the exact same space causing flickering between textures) that would occur with placed planks and corrected the UV maps that they used for rendering.
 +
* Flint and steel should no longer set blocks on fire if used on a block that can be activated.
 +
* Wood Constructs now do some operations to render less blocks when possible. If an entire face is formed with identical wood types (8 planks side by side), instead of rendering 8 separate blocks, a single block is rendered instead.
 +
|-
 +
|| 0.78.14 || May 11, 2014 || <span id="0.78.14"></span>
 +
=== 78.14 ===
 +
 +
''Tweaks''
 +
 +
* Bushes can now refruit multiple times in the same year if they are within the proper seasonally adjusted growth times.
 +
* Multiuse crops no longer give seeds when right click harvested. They only yield seeds when broken like other crops. ''No more runaway tomato farms.''
 +
* Firepits should no longer extinguish if they run out of fuel while having a log pile above them. Instead they will grab a log from the above logpile and use it as fuel instead. Should fix a few instances of charcoal pits not functioning. ''When the firepit decides that the requirements are met for charcoal production it will stop using fuel. This has not changed from before.''
 +
* Maximum panning per chunk reduced from 100 to 50, silver removed from panning to slow the progression straight to bronze and quick-panning (panning gravel beneath flowing water) has been disabled. ''You'll now need to shovel the gravel out from under the water as you can no longer fill gold pans from blocks beneath water.''
 +
* Finished spindles no longer stack.
 +
 +
''Bug Fixes''
 +
 +
* Added missing workable/weldable/danger message to metal sheets and bloom items
 +
* Added door sounds to bloomery opening/closing
 +
* Fixed splitting 100% refined bloom. Plans now auto-select based on input if there is only one possible plan and select no plan if there is none available.
 +
* Fixed the bow removing arrows from the quiver even if it does not fire.
 +
* Fixed shift clicking ingots out of molds not keeping temp data
 +
* Fixed horses spawned from eggs only having 15 health
 +
* Added ASM fix for vanilla leashes so that they properly recognize TFC fences and don't break.
 +
* Fixed Acacia Support Beams not supporting
 +
|-
 +
|| 0.78.13 || May 5, 2014 || <span id="0.78.13"></span>
 +
=== 78.13 ===
 +
 +
''Bug Fixes''
 +
 +
* Food without proper NBT can no longer be placed in a vessel or food prep slots.
 +
* Corrected some derps with chicken and pheasant egg laying.
 +
* Nest boxes will no longer attract pheasant.
 +
* Fixed upper half of player inventory drawing too big a rectangle.
 +
* Fixed a number of issues related to horse breeding.
 +
* Fix ClassCastException while checking armor
 +
* Added non-tool metal sheets to heat index so double sheets can be made
 +
* Changed stalactite breaking texture
 +
 +
''Tweaks''
 +
 +
* Tweaked the decay formula. ''This was actually an undocumented change from 78.12 that was released in a stealth update.''
 +
* Changed the good nutrition hunger death prevention from 50% to 85%. If your average nutrition is above 85% then being hungry will not kill you.
 +
* In order to prevent sheepicide, wolves no longer attempt to slaughter them on sight and sheep now run away when they detect a wolf or bear nearby.
 +
* Chicken AI can now deal with not being able to reach a nest box. They should also be able to see nest boxes that are slightly above them.
 +
* Bears no longer run away when hit.
 +
* Wolves and bears should now properly damage the player when attacking.
 +
* Gold pan once again inserts directly into inventory, plays item pickup sound on success
 +
* Modified water drip particles on stalactites so they don't hang in midair.
 +
|-
 +
|| 0.78.12 || n/a || <span id="0.78.12"></span>
 +
=== 78.12 ===
 +
 +
n/a
 +
|-
 +
|| 0.78.11 || n/a || <span id="0.78.11"></span>
 +
=== 78.11 ===
 +
 +
n/a
 +
|-
 +
|| 0.78.10 || n/a || <span id="0.78.10"></span>
 +
=== 78.10 ===
 +
 +
n/a
 +
|-
 +
|| 0.78.9 || n/a || <span id="0.78.9"></span>
 +
=== 78.9 ===
 +
 +
n/a
 +
|-
 +
|| 0.78.8 || n/a || <span id="0.78.8"></span>
 +
=== 78.8 ===
 +
 +
n/a
 +
|-
 +
|| 0.78.7 || n/a || <span id="0.78.7"></span>
 +
=== 78.7 ===
 +
 +
n/a
 +
|-
 +
|| 0.78.6 || n/a || <span id="0.78.6"></span>
 +
=== 78.6 ===
 +
 +
n/a
 +
|-
 +
|| 0.78.5 || n/a || <span id="0.78.5"></span>
 +
=== 78.5 ===
 +
 +
n/a
 +
|-
 +
|| 0.78.4 || n/a || <span id="0.78.4"></span>
 +
=== 78.4 ===
 +
 +
n/a
 +
|-
 +
|| 0.78.3 || n/a || <span id="0.78.3"></span>
 +
=== 78.3 ===
 +
 +
n/a
 +
|-
 +
|| 0.78.2 || n/a || <span id="0.78.2"></span>
 +
=== 78.2 ===
 +
 +
n/a
 +
|-
 +
|| 0.78.1 || n/a || <span id="0.78.1"></span>
 +
=== 78.1 ===
 +
 +
n/a
 +
|-
 +
|| 0.78.0 || n/a || <span id="0.78.0"></span>
 +
=== 78.0 ===
 +
 +
n/a
 +
|}
 +
  
 
== Build 77 ==
 
== Build 77 ==
 +
 
{| class="collapsible wikitable" style="width:100%"
 
{| class="collapsible wikitable" style="width:100%"
 
!width="75"|Version
 
!width="75"|Version
Line 369: Line 550:
 
*Rain should properly play sounds when hitting the ground
 
*Rain should properly play sounds when hitting the ground
 
*Fixed several instances of blocks giving the wrong item back when destroyed by an explosion.
 
*Fixed several instances of blocks giving the wrong item back when destroyed by an explosion.
|-
 
 
|}
 
|}
  
 
{{Blocks}}
 
{{Blocks}}

Revision as of 16:52, 3 June 2014

This is not an official version history or change log. For the official list, please visit our Change Log page. For versions prior to 0.78.0, please check our Change Log Archive page.
This page is a work in progress.
Refrain from making major edits to it until this page is finished.

Build 78

Version Date Change Log
0.78.17 May 21, 2014

78.17

Tweaks

  • Altered leaves color changing somewhat to better utilize temperature
  • Can no longer split plank blocks back into plank items by hand, must have a saw.
  • Can now convert thatch back into 4 straw.

Bug Fixes

  • Log piles should now properly be destroyed when empty.
  • Disabled wood construct optimizations due to some derps that were causing incorrect rendering. I'll make another pass at this another time when I feel like messing with it more.
  • Fixed errant display number for satisfaction. I forgot to multiply by 100. Everything was working properly but you were seeing display numbers such as 0.3% instead of 30%
  • Fixed javelin ghost items from placing on tool rack.
  • Fixed short reach on firestarters
  • Fixed Ore sometimes having transparent background.
  • Fixed achievement triggers for bronze and iron age.
  • Added missing checks for ToolRack2.blockID. Fixes buggy acacia racks.
  • Plucking chickens deals 5 damage instead of 25.
  • Chickens should now properly eat, allowing them to regen health.
  • Removed ability to put milk buckets in food prep.
  • Cleaned up some horse breeding slightly and horses should now properly spawn with full health.
  • Female horses should no longer cling to their man after giving birth and will once again give him some space.
  • Fixed bloomery validation again.
  • Fixed forge validation
  • Fixed unsynced ceramic mold breaking. Had to fake returning the mold to the players inventory by dropping an item at the player's feet that is immediately picked up. This results in a pickup sound being played and is unavoidable for now.
0.78.16 May 16, 2014

78.16

Tweaks

  • Bloomery now requires at least 1 ore to be lit to prevent dopes from wasting charcoal :)
  • Sleeping should no longer autokill the player. When the players hunger plays catchup after sleeping, it now drains at half speed and the player will not take damage from this. However if the stomach is empty after playing catchup, the player will be subject to the normal damage rules regarding hunger.
  • Mortar Recipes are now shapeless
  • Ore blocks will no longer all sync to the client at worldgen/chunkload. Instead, only ore blocks that are exposed to air or a non-opaque block will attempt to sync. This should cut down on "Memory connection overburdened" console messages and speed up chunkloading.
  • Many blocks are now flammable if they make sense including thatch. You're welcome.
  • Added some "bad nbt" warnings to tooltips for items with bad nbt.

Bug Fixes

  • Bloomery doors should no longer go flying away when broken.
  • Saddles on horses now sync for the client when closing the horse inventory.
0.78.15 May 13, 2014

78.15

Bug Fixes

  • Stone anvils no longer show plans for copper tools since they couldn't be used to make them anyways.
  • Fixed removing logs from a lit pit kiln.
  • Fixed certain blocks breaking rendering by forcing all blocks to render all sides at all times.
  • Fixed ingot pile dupe bug
  • Fixed chalcolithic achievement not always being attainable.
  • Removed most of the Z-Fighting(Two faces trying to render in the exact same space causing flickering between textures) that would occur with placed planks and corrected the UV maps that they used for rendering.
  • Flint and steel should no longer set blocks on fire if used on a block that can be activated.
  • Wood Constructs now do some operations to render less blocks when possible. If an entire face is formed with identical wood types (8 planks side by side), instead of rendering 8 separate blocks, a single block is rendered instead.
0.78.14 May 11, 2014

78.14

Tweaks

  • Bushes can now refruit multiple times in the same year if they are within the proper seasonally adjusted growth times.
  • Multiuse crops no longer give seeds when right click harvested. They only yield seeds when broken like other crops. No more runaway tomato farms.
  • Firepits should no longer extinguish if they run out of fuel while having a log pile above them. Instead they will grab a log from the above logpile and use it as fuel instead. Should fix a few instances of charcoal pits not functioning. When the firepit decides that the requirements are met for charcoal production it will stop using fuel. This has not changed from before.
  • Maximum panning per chunk reduced from 100 to 50, silver removed from panning to slow the progression straight to bronze and quick-panning (panning gravel beneath flowing water) has been disabled. You'll now need to shovel the gravel out from under the water as you can no longer fill gold pans from blocks beneath water.
  • Finished spindles no longer stack.

Bug Fixes

  • Added missing workable/weldable/danger message to metal sheets and bloom items
  • Added door sounds to bloomery opening/closing
  • Fixed splitting 100% refined bloom. Plans now auto-select based on input if there is only one possible plan and select no plan if there is none available.
  • Fixed the bow removing arrows from the quiver even if it does not fire.
  • Fixed shift clicking ingots out of molds not keeping temp data
  • Fixed horses spawned from eggs only having 15 health
  • Added ASM fix for vanilla leashes so that they properly recognize TFC fences and don't break.
  • Fixed Acacia Support Beams not supporting
0.78.13 May 5, 2014

78.13

Bug Fixes

  • Food without proper NBT can no longer be placed in a vessel or food prep slots.
  • Corrected some derps with chicken and pheasant egg laying.
  • Nest boxes will no longer attract pheasant.
  • Fixed upper half of player inventory drawing too big a rectangle.
  • Fixed a number of issues related to horse breeding.
  • Fix ClassCastException while checking armor
  • Added non-tool metal sheets to heat index so double sheets can be made
  • Changed stalactite breaking texture

Tweaks

  • Tweaked the decay formula. This was actually an undocumented change from 78.12 that was released in a stealth update.
  • Changed the good nutrition hunger death prevention from 50% to 85%. If your average nutrition is above 85% then being hungry will not kill you.
  • In order to prevent sheepicide, wolves no longer attempt to slaughter them on sight and sheep now run away when they detect a wolf or bear nearby.
  • Chicken AI can now deal with not being able to reach a nest box. They should also be able to see nest boxes that are slightly above them.
  • Bears no longer run away when hit.
  • Wolves and bears should now properly damage the player when attacking.
  • Gold pan once again inserts directly into inventory, plays item pickup sound on success
  • Modified water drip particles on stalactites so they don't hang in midair.
0.78.12 n/a

78.12

n/a

0.78.11 n/a

78.11

n/a

0.78.10 n/a

78.10

n/a

0.78.9 n/a

78.9

n/a

0.78.8 n/a

78.8

n/a

0.78.7 n/a

78.7

n/a

0.78.6 n/a

78.6

n/a

0.78.5 n/a

78.5

n/a

0.78.4 n/a

78.4

n/a

0.78.3 n/a

78.3

n/a

0.78.2 n/a

78.2

n/a

0.78.1 n/a

78.1

n/a

0.78.0 n/a

78.0

n/a


Build 77

Version Date Change Log
0.77.22 Dec 02, 2013

77.22

Tweaks

  • Changed tuyere slot, liquid vessel and casting UI to only accept one item at a time.
  • Fixed the issue with placement of ingot into the existing pile of other metal kind.
  • Attempted to fix invisible cows.
  • Ingot Piles, Pottery and Food Prep properly break and drop only non-ghost items when the block underneath them is broken.
  • Ingots now act like log piles in that they must be placed on top of solid blocks, or a full ingot pile.
  • Removing an ingot from the middle or bottom of a multi-block pile results in all ingots above it to merge down. If a different type of metal is on top, it will break and drop the ingots.
  • Implementation of solid sides for partial blocks. Torches can be placed on the fully solid sides of chiseled blocks.
  • Added a +-0.01 tolerance to alloy percentages to hopefully help with rounding errors.
  • Ingots can no longer be placed in vessels.

Bug Fixes

  • Fixed Molten blocks not disappearing after bloomery completes.
  • Added check so bloomery will only accept as much ore as its size can hold, instead of always accepting amount allowed in max size.
  • Fixed shift click logic to prevent duplicating of items.
  • Vanilla Iron blocks should no longer appear in the world due to the river ravine gen.
  • Fixed Fruit Trees regrowing instantly.
0.77.21 Oct 09, 2013

77.21

Bug Fixes

  • Fixed the Blast Furnace not properly heating ore.
0.77.20 Oct 08, 2013

77.20

Tweaks

  • Bloomery can now be built twice as tall and handle twice as much iron ore.
  • Blast furnace now needs to be lit like the bloomery.
  • A cook delay was added to the smelting process to prevent sudden instant liquefaction of the all the ore at once. Removed debug cook rate of the Blast Furnace. Blast Furnace now cooks ore much slower.

Bug Fixes

  • Fixed Douglas Firs not growing properly due to "id" not being set
  • Fixed straw spawning and flying off with crazy velocity.
  • Bears and Wolves can no longer mate.
  • Fixed deer so they are no longer shearable animals that mate with chickens to produce cows.
  • Animal baby heads now render correctly and removed code that lead to grossly over/under sized animals.
  • Animals should now correctly be able to eat grass to heal again.
0.77.19 Oct 01, 2013

77.19

Bug Fixes

  • Hopefully fixed the ChunkCache exception that folks were getting with detailed blocks. My testing looked good but we'll see when this gets more widespread testing.
0.77.18 Sep 30, 2013

77.18

Bug Fixes

  • Fixed metal % display in the crucible so that it doesn't show incorrect metal ratios due to rounding errors caused by the conversion of floats into ints.
  • Female wolves should now properly spawn.
  • Fixed TileEntityCrop cast to TileEntityFarmland crash
  • Fixed Vanilla Zombies being spawned in the zombie re-reinforcement wave.
  • Removed Vanilla Slab and Stair recipes.
  • Fixed breaking leaves not triggering a block update.
  • Tweaked animal mating so that animals properly face each other and move towards one another at a normal speed instead of a crawl.
  • Fixed missing leather armor names.
  • Fixed some derpy vanilla rendering so that detailed blocks don't have uv issues.
  • Should now sync the casting progress bar in SMP.
  • Liquid vessel removed from the creative ui. Fixes Crash due to no attached NBT data.
  • Trees should now in most cases only replace air when growing leaves.
0.77.17 Sep 24, 2013

77.17

Bug Fixes

  • Pulling alloys out of the crucible should no longer result in negative percentages of metal in the crucible due to Bioxx derp math.
0.77.16: Obligatory TFC Tuesday Bugfix  ???

77.16

Bug Fixes

  • Fixed crucibles not loading metal from NBT correctly which was causing 0% metal bugs.
  • Fixed Water Flow bug
0.77.15  ???

77.15

Bug Fixes

  • Entities should now properly take damage.
0.77.14  ???

77.14

Built on Forge v9.10.1.871
Tweaks

  • Charcoal pits should properly give you a short respite after lighting before the entire pit goes up in flames.
  • Widened the spawn parameters for cows. They should now be somewhat easier to find.
  • Must now sneak to retrieve pottery items. Should help prevent accidentally dislodging of items when working with the kiln.

Bug Fixes

  • Fixed CTD when right clicking a tamed dog with nothing in your hand.
  • You shouldn't be able to place stacks of items in the anvil input slots now.(Doesn't affect flux)
  • Fixed dupe related top using the number keys to switch vessels on your toolbar. Attempting to do so while in a vessel will now close the gui.
  • Fixed a crucible metal dupe bug.
  • The mcmod.info file should function properly now.
  • Fixed some issues with the api that incorrectly made it rely on the main codebase.
  • Fixed a completely damaged tuyere not being broken.
  • Fixed ClassCastException when placing pottery on top of firepits. Pottery now expects a block underneath it with a solid top face.
0.77.13 Sep 17, 2013

77.13

Tweaks

  • Shift clicking liquid metal molds into a crucible now defaults to the output slot in order to prevent accidentally adding the wrong type of metal to your alloy.
  • Changed Quern handstone to Medium/Heavy
  • Grinding with a full quern output spot spits the new items onto the ground.
  • Items moved around in Creative to better utilize the TFC tabs.
  • Casting UI and tooltip now only accessible via castable metals. Note that this is partially a slight bug. Only the casting tooltip should be disabled. Will be fixed later.
  • Limonite can now be ground in a quern to make Yellow dye.
  • Reverse and double knife recipes added for knapping.
  • Sheep can now be sheared with knives; however shears give more wool.

Bug Fixes

  • Fixed Cheese texture having improper capitalization.
  • Fixed Armor bug that was using the wrong incoming damage value. Armor should be more effective.
0.77.12 Sep 12, 2013

77.12

New Features

  • Added feature to the "empty" function of the barrel which will fill an empty bucket in the barrel's slot instead of emptying the barrel. Note: this only works for valid liquids, ie: water, limewater, vinegar and milk.
  • Added recipe to make white carpet from wool cloth, and recipes to dye carpets
  • Added Vinegar and Cheese items; Vinegar is made by re-sealing a barrel of alcohol. Cheese is made by adding milk to a barrel and at least 1 bucket of vinegar and then sealing the barrel

Tweaks

  • It's now possible to fill water bottles from barrels.
  • Added Lapis, Malachite and Hematite quern grinding for Blue, Green and Red dye.
  • Changed breaking bottles to play glass breaking sound instead of ceramic.
  • Fixed player starting with only 50% thirst.
  • Increased length of time after powder keg is activated that it explodes, from 0.75 s to 3 s. Additionally, right clicking on an ignited powder keg will defuse it.
  • Ingots and unshaped ingots now carry temperature values over when crafted.
  • Male sheep now have horns
  • Added config option for people who don't like onions
  • Localization update.

Bug Fixes

  • Fixed propick having an improper search radius.
  • Fixed lambs dying at birth.
  • Fixed bottles not properly disappearing when broken.
  • Fixed charcoal pit resetting when chunk unloads.
  • Fixed incorrect alloy amount when using a liquid mold.
  • Fixed tuyeres not taking damage.
  • Fixed out of control crucible temperatures.
  • Fixed roosters laying eggs (theoretically, assuming it was because of vanilla code)
0.77.11  ???

77.11

Tweaks

  • Bones can be turned into bonemeal(still no real use), and Cryolite/Cinnabar can be turned into redistone with the quern. The old recipes were removed.
  • Anvil hit volume lowered.
  • Refactored propick to be less memory intensive.
  • Removed all LASTTHREE anvil rules since they were redundant. Changed Hoe Recipe to properly function and altered Shovel recipe

Bug Fixes

  • Snow should no longer replace saplings.
  • Fixed grass not converting to dry grass if the climate conditions change.
  • MMB picking ore in creative disabled to prevent crashes.
  • Fixed metal dupe exploit with the crucible resetting its output count.
  • Added missing unmolding recipes for Silver, Unknown Metal and HC Steels
0.77.10 Aug 28, 2013

77.10

Important

  • WorldGen stuttering should now be gone 95% of the time. As a side effect however, initial world creation has slowed down quite a bit. It is recommended to close your world and reopen it immediately after it is created in order to get around some extremely visible render issues related to how mojang chooses to render the lowest subchunks first. You should only need to do this one time after the world has been created if you experiance this issue.

Tweaks

  • Glass bottles now break at the same frequency as Ceramic Jugs. Frequency decreased to 1 in 50 instead of 1 in 25. Glass water bottles now fill 12000(1/4 bar) water and Ceramic jugs fill 24000(1/2 bar).
  • Localization Update: New German and Dutch translation
  • Tweaked tree gen to stop forests growing where they shouldn't.
  • Ceramic Vessels containing liquid metal now only stay liquid for about 10 in game hours (after the firing completes) before they must be reheated. Liquid Ceramic vessels now list the metal name in the tooltip as well as a notification of weather it is still in a liquid state or not for easier management.
  • Ceramic Vessels containing Items now list their contents in the tooltip as well as the current stacksize.
  • Fixed chunks being generated in rotated positions and added some opt out checks to forest and loose rock gens so that they wont try to run if the biome is ocean in order to speed up worldgen for these chunks.
  • Should be possible to place a stack of flux in an anvil now.
  • The bloomery now requires that an equal or greater amount of charcoal than ore be thrown into the stack before it can be lit. This is on top of the primer stack of charcoal that is required at the bottom of the stack.

Bug Fixes

  • Fixed losing ingot when trying to place high-carbon/weak steels.
  • Dying of alcohol poisoning now drops your items correctly (oops).
  • Tool mode now renders in creative.
  • Crucibles should no longer consume items when moving them around.
  • Fixed crash with trying to smelt High Carbon and Weak ingots.
  • Anvils are now properly smeltable in a crucible.
0.77.9  ???

77.9

Tweaks

  • Re-enabled the vanilla recipe for writable books
  • Animals should not follow the player in slowmotion when being led by wheat.

Bug Fixes

  • Caves should once again generate properly.
0.77.8  ???

77.8

Tweaks

  • Blast radius on powder kegs 4x higher.
  • Animal spawning changed to a system that is in line with the TFC Climate systems instead of trying to use the vanilla biomes.

Bug Fixes

  • Double ingots should no longer cause an unrecoverable crash with the crucible. This will fix any worlds that are corrupted due to the crucible crashing.
  • Water should correctly restore in creative mode when drinking.
  • Fix leatherworking not functioning due to the clay background not being reset.
  • Fixed shearing giving wool blocks instead of wool items.
  • Fixed extreme lag that would occur when an item was placed inside of a barrel due to the UpdateGUI packet being sent every single tick because of the presence of the item.
  • Barrels should properly render all faces when placed adjacent to a solid block.
0.77.7  ???

77.7

Tweaks

  • Fix HUD rendering. Vanilla food bar is no more rendered under TFC bars and TFC bars are drawn only once in one render call instead of multiple times.
  • Updated some localizations.
  • A bunch of tiny performance tweaks to reduce GC churn and eliminate unnecessary processing.
  • Adds Wool Yarn Recipes for the Fishing Rod
  • Upped lure speed from .25 Steve's walking speed to .5 to make it more obvious that wheat luring is working.

Bug Fixes

  • Fix occasional alloying failures due to rounding error.
  • Crucible should avoid to attempt to add metal to the alloy if the ore is unsmeltable.
  • Fix crucible item disappearing and duping.
  • Fix StackOverflow when the leaves decay.
  • Fixed Super-Fast Cow Pregnancy length.
  • Fixed the other occurrence of the 0% bloom bug.
0.77.6  ???

77.6

Tweaks

  • Food and water should no longer try to play catchup when exiting creative mode.
  • Changed Hoe anvil recipe slightly to make more sense.
  • Updated black bronze recipe so that the minimum level of 50% copper is actually attainable by increasing the max of Silver and Gold to 25% from 20%.
  • Thatch is now considered an opaque block.

Bug Fixes

  • Fixed the XP bar number value that is to high and behind the heath, water and food bars. Also hides all bars in creative game mode.
  • Fixed a bug where the Anvil rules display was incorrectly showing that a LAST rule was achievable like an ANY rule.
  • Kilns should now properly require a full log pile to start.
  • It should no longer be possible to smelt iron ore in a kiln.
  • Pottery items should no longer replace some blocks if you attempt to place them in a block that is already occupied.
  • Bloom blocks should no longer lose their iron amount information if unloaded. No more 0% bloom items.
  • Flipped Medium Hit and Heavy Hit Ids so that they don't use the wrong method calls.
  • Typo, improvements and corrections for spanish, italian, portuguese and russian
  • The Blast furnace now properly only accepts ore at a 1:1 ratio with flux. It will no longer suck up any ore unless there is flux present as well.
0.77.5  ???

77.5

Tweaks

  • Basic thirst level doubled to make it less annoying to play with
  • Made Minecarts HUGE & HEAVY instead of MEDIUM & MEDIUM
  • Javelin skeletons should not all have the flame enchantment.
  • Zombies and Skeletons should no longer spawn with enchanted equipment.
  • Spawn protection radius increased to a 5x5 chunk area centered on the player. Was 3x3. Tested and this has always been working 100% as intended. Anyone who says otherwise doesn't know what they are talking about.

Bug Fixes

  • The Firestarter and Flint & Steel should properly be destroyed when they run out of uses.
  • Knapping gui should now drop the crafting result (if there is one) when you close the container.
  • Re-added the reduced animal spawns that I unwittingly reverted.
  • Leather armor is now properly considered a TFC armor.
  • By default, no item that extends ItemTerra should have a damage value listed in game. ItemSpindle now properly extends ItemTerra.
  • Fixed visual glitches with the mold GUI.
  • Fixed certain ingots being placeable that shouldn't have been.
0.77.4  ???

77.4

Tweaks

  • Lowered zombie health and damage for better balance against the vanilla reinforcement mechanic.
  • Gave stone javelins a slight damage boost.
  • Adjusted mob spawns to hopefulyl not spawn in as large groups.

Bug Fixes

  • Spiders now have the correct collision box size.
  • Liquid vessels should no longer consume an item in the input slot when the container is closed. Sorry Pakratt!
  • Weapons should be using the correct damage values.
0.77.3  ???

77.3

Tweaks

  • Finite water removed. Originally this was going to wait for 0.78.0, however I decided to do this now since I was fixing some bucket related crashes anyways.
  • Day Length is no longer configurable. This caused far more bugs than it was worth. Especially anything vanilla didn't like this.

Bug Fixes

  • Fixed skeleton super speed issue for real this time.
  • Fixed slow effect not being added to the player when they are dehydrated.
  • Added some code to the knapping gui so that resizing the gui does not allow for infinite knapping.
0.77.2  ???

77.2

Tweaks

  • Liquid metal vessels now output metal at temperatures of 150% the melting temperature of the metal to ensure that the player can cast the metal.
0.77.1  ???

77.1

Bug Fixes

  • Skeletons should no longer have super speed.
  • Fixed crash with emptying a water bucket.

Tweaks

  • Updated language files.
  • Code tweaks to reduce the load on the JVM garbage collector.
  • Jugs are no longer stackable.
  • Thatch and some other organics should have grass sound effects instead of stone.
0.77.0 Aug 19, 2013

77.0

Built on Forge v9.10.0.837
Notes

  • Only basic information will be provided here. You'll have to wait for wiki entries and proper guides to be written up if you cant figure things out.
  • Requires that you generate new worlds. Many block ids have changed among other things that will make established worlds crash.

New Features

  • Pit kiln - Created by placing any pottery on the ground(Sneak+RMB) in a 2 deep pit. Add 16 pieces of straw to the pottery by right clicking. Add a full logpile above this and light with a firestarter to cook the pottery.
  • Blast furnace (introducing new iron/steel work)
  • Pottery - Pottery is created by right clicking with a stack of 5 or more clay. Similar to knapping.
  • Implemented Ceramic Vessel as an early game type of bag. Can be used to carry 4 stacks of Small or smaller items. Also used for early smelting and alloy production. Placing ore in the vessel and then firing it again in the pit kiln will give back a container with liquid metal.
  • Added Tool casting and tool molds - Ceramic tool molds can be created and filled with metal for Copper or Bronze tier weapons and tools. To fill a mold, you'll need to right click anywhere with a ceramic mold containing liquid metal.
  • Crucible - Mid-Late game alloy production and ore smelting. Any metal can be smelted in the crucible except for iron ores.
  • Multi language support
    • Complete or almost complete: Dutch, French, German, Italian, Japanese, Portuguese, Russian, Spanish, Danish, Simplified Chinese
    • In progress: Finnish, Romanian, Serbian, Swedish
  • New armor/damage types - All armor has defensive properties capable of reducing damage from Blunt, Slashing, or Piercing attacks. All weapons have been given a corresponding damage type. Similarly, all mobs now deal specific types of damage.
  • Added random body part hitting and effects for not wearing armor on head/feet
  • Added the ability to blow up barrels of gunpowder
  • New animal textures and models
  • Thatched roof
  • Alcohol can be added to glass bottles and gives status effects when you drink too muich.
  • Added Tuyere - this is a metal pipe used for pumping air into a blast furnace. Created by working a metal 2x sheet in an anvil. No plan is required.
  • Added Metal javelins.
  • Added Kaolinite Powder, Graphite Powder, and Fire Clay. Kaolinite powder and graphite powder are made by crusing the ore in the quern
  • Dead squid drop calamari
  • Rebalanced Armor now takes reduced item damage
  • Added javelin skeletons.

Tweaks

  • Grass and sapling growth will now only occur if the temp is greater than 20C
  • Random sapling growth now requires a clear line of sight to the sky
  • Lowered tool efficiency
  • Armor now takes damage at a reduced amount, based upon the damage received.
  • Hold shift to see the advanced info of armor/weapons and help instruction for some items (clay, rock...)
  • Added ability to shift click the contents of a bucket directly into a barrel and fixed numbers in barrels for balance
  • Removed dependence upon Player API
  • Implemented new Anvil Gui
  • Creating a meal prep area now requires a bowl in your inventory along with the knife
  • Peat is no longer placeable
  • Bellows no longer works directly on a bloomery but must be connected to a tuyere
  • Bellow animation
  • Ingots are no longer crafted but are removed form a mold by placing in a crafting grid, or added back to a mold by combining it with a ceramic mold
  • Get straw from removing grain from crops and use of knife/scythe on grass
  • Small surface ore spawning change to make copper more prevalent and tin less so
  • Chiseling underside now only checks if the block and the one above it are raw stone. Can now chisel the underside of bricks, cobblestone, smooth stone and planks without restrictions
  • Removed metalurgy table
  • Enabled Kaolinite spawning and made Graphite more rare
  • Removed axe plank making
  • Chickens now take a full day to lay a new egg. (stopgap until we have a proper nestbox)
  • Removed all Tin, Zinc, Rose Gold, and Bismuth Tools
  • Removed double metal ore
  • Removed the decorative features from the armors
  • Making a food prep block with a knife now requires that the block beneath be of either wood, stone, or iron material types
  • TFC Flint & Steel now has proper size/weight parameters
  • New animated textures for the bloomery
  • Moved static Block and Item IDs, there will no longer be block ID conflict with new releases
  • Logpiles can no longer be created on top of nonsolid blocks or other logpiles that are not completely full of logs.
  • Need to place 8 charcoal instead of trow them on the ground to make the forge
  • Wolf activaly kill chicken and pig
  • Only female chicken lay eggs

Bug Fixes

  • Logpiles now properly burn
  • Forge will be destroyed when you removed one of the containing walls
  • Log pile will disappear when destroyed
  • Explosion of ore blocks give the right drop
  • Burning sheed drop cooked mutton
  • Toolrack drop the correct type of toolrack when broken
  • Fixed double doors not being mirrored properly
  • Placing charcoal should no longer replace partial blocks
  • Fixed animal behaviours
  • Fixed Barrel item rendering in hand and inventory
  • Fixed iron golem crash
  • Fixed StackOverflow with big charcoal pits
  • Fixed crash when using blueprint on non-superdetailed block
  • Thirst should be far less intrusive now. Drains once per day instead of 5 times per day
  • Fixed skeletons not reporting a name in death messages
  • Making a minecart with chest will give the TFC version, no the Vanilla one
  • Fix wrong color of tree flowers or fruits on the top face
  • Gave meals individual icons
  • Fixes age old issue of items with temperature causing ghost dupes
  • Made sequoia leaves/logs smarter when they get placed by the treegen to not replace pre-existing blocks
  • Charcoal pit must be covered to work properly
  • Rain should properly play sounds when hitting the ground
  • Fixed several instances of blocks giving the wrong item back when destroyed by an explosion.
Navigation
Construction Barrels • Blueprints • Bricks • Firepit • Plank Blocks • Protection Meter • Quern • Smooth Stone • Straw & Hide Bed • Support Beams • Thatch
Environment Altitude • The Player • Calendar • Cobblestone • Logs • Mobs • Saplings • Seasons • Stone • Temperature • Trees
Food Agriculture • Animal Husbandry • Berries • Fruit Trees
Materials Charcoal • Coal • Double Ingots • Double Sheets • Flux • Gems • Gunpowder • Hides • Ingots • Leather • Lumber • Minerals • Pottery • Redstone/Powders • Sheets • Sticks • Straw • Unshaped Metal • Wool
Metalworking Alloys • Anvils • Armor • Bellows • Blast Furnace • Bloomery • Tool Molds • Crucible • Forge • Gold Pan • Metals • Ores • Sluice
Tools & Weapons Arrows • Axe • Buckets • Chisel • Firestarter • Flint & Steel • Hammer • Hoe • Javelin • Knife • Mace • Pickaxe • Prospector's Pick • Saw • Shovel • Sword • Scythe • Shears • Spindle
Other Crafting Differences • Item Index