Difference between revisions of "User:Kreicus/Temp"
Line 1: | Line 1: | ||
− | == | + | == Slashing == |
− | == | + | {| class="wikitable" |
+ | !colspan=5| Dealt By | ||
+ | |- | ||
+ | |{{GridImage|Steel Axe}} [[Axe]]s | ||
+ | |{{GridImage|Steel Sword}} [[Sword]]s | ||
+ | |{{GridImage|Bear}} [[Bear]]s | ||
+ | |{{GridImage|Wolf}} [[Wolf|Wolves]] | ||
+ | |{{GridImage|Zombie}} [[Zombie]]s | ||
+ | |} | ||
− | + | *[[Endermen]] and [[Zombie]]s are weak against slashing damage, while [[Skeleton]]s are a strong against it. | |
− | + | ||
− | + | The following armor is geared to protect best against slashing damage: | |
− | + | {| class="wikitable" | |
− | {| | + | !colspan=6| [[Armor]] |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
− | |{{ | + | |{{GridImage|Copper Chestplate}} [[Copper]] |
− | | | + | |{{GridImage|Black Bronze Chestplate}} [[Black Bronze]] |
− | | | + | |{{GridImage|Bronze Chestplate}} [[Bronze]] |
− | | | + | |{{GridImage|Wrought Iron Chestplate}} [[Wrought Iron]] |
− | | | + | |{{GridImage|Steel Chestplate}} [[Steel]] |
− | | | + | |{{GridImage|Red Steel Chestplate}} [[Red Steel]] |
− | + | ||
− | |}} | + | |
− | |{{ | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | |}} | + | |
|} | |} | ||
− | == | + | == Piercing == |
− | + | {| class="wikitable" | |
− | {| | + | !colspan=5| Dealt By |
− | ! | + | |- |
− | + | |{{GridImage|Arrow}} [[Arrows]] | |
− | |- | + | |{{GridImage|Steel Javelin}} [[Javelin]]s |
− | |{{ | + | |{{GridImage|Steel Knife}} [[Knife|Knives]] |
− | + | |{{GridImage|Skeleton}} [[Skeleton]]s | |
− | | | + | |{{GridImage|Spider}} [[Spider]]s |
− | }} | + | |
− | |{{ | + | |
− | | | + | |
− | | | + | |
− | | | + | |
− | }} | + | |
|} | |} | ||
− | + | *[[Bear]]s, [[Creeper]]s, [[Endermen]] and [[Wolves]] are weak against piercing damage, while [[Skeleton]]s are completely immune to it. | |
− | + | The following armor is geared to protect best against piercing damage: | |
− | + | {| class="wikitable" | |
− | + | !colspan=6| [[Armor]] | |
− | + | |- | |
+ | |{{GridImage|Copper Chestplate}} [[Copper]] | ||
+ | |{{GridImage|Bismuth Bronze Chestplate}} [[Bismuth Bronze]] | ||
+ | |{{GridImage|Bronze Chestplate}} [[Bronze]] | ||
+ | |{{GridImage|Wrought Iron Chestplate}} [[Wrought Iron]] | ||
+ | |{{GridImage|Black Steel Chestplate}} [[Black Steel]] | ||
+ | |{{GridImage|Blue Steel Chestplate}} [[Blue Steel]] | ||
+ | |} | ||
− | + | == Crushing == | |
− | {| | + | {| class="wikitable" |
− | | | + | !colspan=2| Dealt By |
− | + | ||
|- | |- | ||
− | + | |{{GridImage|Steel Hammer}} [[Hammer]]s | |
− | + | |{{GridImage|Steel Mace}} [[Mace]]s | |
− | + | ||
− | |{{ | + | |
− | | | + | |
− | + | ||
− | }} | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | |{{ | + | |
− | | | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | }} | + | |
|} | |} | ||
− | {| | + | *[[Endermen]] and [[Skeleton]]s are weak against crushing damage, while [[Creeper]]s and [[Zombie]]s are strong against it. |
− | + | ||
− | + | The following armor is geared to protect best against crushing damage: | |
+ | {| class="wikitable" | ||
+ | ! [[Armor]] | ||
|- | |- | ||
− | + | |{{GridImage|Leather Chest}} [[Leather]]¹ | |
− | + | ||
− | + | ||
− | |{{ | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | | | + | |
− | }} | + | |
|} | |} | ||
+ | ¹''Except for [[Copper]], all higher tier armors provide better protection.'' | ||
− | == | + | == Generic == |
− | + | Damage that is dealt by players or mobs that are not listed in any of the above categories is considered generic damage. This includes damage dealt by players wielding tools such as pickaxes, shovels, etc. Generic damage is reduced based on the [[armor]]'s average protection to all three damage types. | |
− | == | + | == Environmental == |
− | + | Environmental Damage Examples: Fire, Falling, Drowning, Lava, Suffocation, Falling Blocks, Explosion, etc. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | === | + | === Explosion === |
− | + | Explosion damage counts as Generic Type, and is done by [[Creeper]]s and [[Barrel#Powder Keg|Powder Kegs]]. Explosion damage scales with proximity, meaning the closer the player is to the source, the more damage that will be dealt to the player and armor. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
== History == | == History == | ||
{{History|b}} | {{History|b}} | ||
− | {{History|| | + | {{History||77.0|New armor/damage types - All armor has defensive properties capable of reducing damage from Blunt, Slashing, or Piercing attacks.|All weapons have been given a corresponding damage type.|Mobs deal specific types of damage.}} |
− | {{History|| | + | {{History||78.0|Mobs taking damage is affected by the different damage types.}} |
− | {{History|| | + | {{History||78.4|Hammers properly deal crushing damage.}} |
+ | {{History||79.4|Wolves do slashing damage instead of generic.}} | ||
{{History|foot}} | {{History|foot}} | ||
{{Blocks}} | {{Blocks}} |
Revision as of 04:47, 8 October 2014
Slashing
Dealt By | ||||
---|---|---|---|---|
Axes | Swords | Bears | Wolves | Zombies |
The following armor is geared to protect best against slashing damage:
Armor | |||||
---|---|---|---|---|---|
Copper | Black Bronze | Bronze | Wrought Iron | Steel | Red Steel |
Piercing
Dealt By | ||||
---|---|---|---|---|
Arrows | Javelins | Knives | Skeletons | Spiders |
- Bears, Creepers, Endermen and Wolves are weak against piercing damage, while Skeletons are completely immune to it.
The following armor is geared to protect best against piercing damage:
Armor | |||||
---|---|---|---|---|---|
Copper | Bismuth Bronze | Bronze | Wrought Iron | Black Steel | Blue Steel |
Crushing
Dealt By | |
---|---|
Hammers | Maces |
- Endermen and Skeletons are weak against crushing damage, while Creepers and Zombies are strong against it.
The following armor is geared to protect best against crushing damage:
Armor |
---|
Leather¹ |
¹Except for Copper, all higher tier armors provide better protection.
Generic
Damage that is dealt by players or mobs that are not listed in any of the above categories is considered generic damage. This includes damage dealt by players wielding tools such as pickaxes, shovels, etc. Generic damage is reduced based on the armor's average protection to all three damage types.
Environmental
Environmental Damage Examples: Fire, Falling, Drowning, Lava, Suffocation, Falling Blocks, Explosion, etc.
Explosion
Explosion damage counts as Generic Type, and is done by Creepers and Powder Kegs. Explosion damage scales with proximity, meaning the closer the player is to the source, the more damage that will be dealt to the player and armor.
History
Beta | ||
---|---|---|
77.0 | New armor/damage types - All armor has defensive properties capable of reducing damage from Blunt, Slashing, or Piercing attacks. | |
All weapons have been given a corresponding damage type. | ||
Mobs deal specific types of damage. | ||
78.0 | Mobs taking damage is affected by the different damage types. | |
78.4 | Hammers properly deal crushing damage. | |
79.4 | Wolves do slashing damage instead of generic. |
Navigation | |
---|---|
Construction | Barrels • Blueprints • Bricks • Firepit • Plank Blocks • Protection Meter • Quern • Smooth Stone • Straw & Hide Bed • Support Beams • Thatch |
Environment | Altitude • The Player • Calendar • Cobblestone • Logs • Mobs • Saplings • Seasons • Stone • Temperature • Trees |
Food | Agriculture • Animal Husbandry • Berries • Fruit Trees |
Materials | Charcoal • Coal • Double Ingots • Double Sheets • Flux • Gems • Gunpowder • Hides • Ingots • Leather • Lumber • Minerals • Pottery • Redstone/Powders • Sheets • Sticks • Straw • Unshaped Metal • Wool |
Metalworking | Alloys • Anvils • Armor • Bellows • Blast Furnace • Bloomery • Tool Molds • Crucible • Forge • Gold Pan • Metals • Ores • Sluice |
Tools & Weapons | Arrows • Axe • Buckets • Chisel • Firestarter • Flint & Steel • Hammer • Hoe • Javelin • Knife • Mace • Pickaxe • Prospector's Pick • Saw • Shovel • Sword • Scythe • Shears • Spindle |
Other | Crafting Differences • Item Index |