Difference between revisions of "Forge"

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m (Making a Forge: Coal)
 
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{{Block
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|title=Forge
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|image=ForgeOff.png
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|image2=ForgeOn.gif
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|invimage=None
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|gravity=No
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|luminance=Yes, 15
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|tool=None
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|size=N/A
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|weight=N/A
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|blockid=Forge
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}}
  
== Introduction ==
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== Obtaining ==
  
[[File:forge.png|1024px]]
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Forges are created by making a 1x1 hole that is surrounded by any combination of [[cobblestone]], [[bricks]], [[stone]], or [[smooth stone]] on all four sides and underneath. Either seven pieces of [[charcoal]] or a [[coal|coal block]] are then placed with {{key|RMB}} in the hole, and lit with a [[firestarter]] or a [[flint & steel]]. Using the firestarter may take multiple tries before the forge is successfully lit.
  
The Forge is the upgrade to the [[firepit|fire pit]] allowing higher temperatures and having multiple slots allowing for several items to be heated at once. It can be fueled with [[Bituminous Coal|Coal]] or [[Charcoal]]. The [[Forge]] like the [[firepit|fire pit]] benefits from having air above it in a 3x2x3 area. (WxHxL) Unlike it's counterpart the [[Forge]] '''requires''' an open path to the sky. It should also be noted that the [[Forge]] considers a trap-door like air. You can use the forge to convert sand into glass (it takes a long time and requires very high temp). '''You can't use the forge to melt ores'''
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Once the forge has been lit it will quickly burn out unless more fuel is added to the GUI. In order to relight the forge, at least one piece of fuel must be placed in the fuel slots, and a firestarter or flint & steel must be used to {{key|RMB}} on the forge block.
  
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=== Chimney ===
  
{| class="wikitable" border="1"
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Forges must have proper ventilation in order to work. Forges can be exposed directly to the sky for ventilation, but will stop working during rain or snow. Alternatively, a chimney structure can be used to protect the forge from precipitation, while allowing it to still be properly ventilated. The following images are examples of where the air blocks must be in valid chimney structures, where the stained glass represents an air block. Note that the chimney cannot go diagonally from the forge block. Additionally, the vertical portion of the chimney's air blocks must have direct access to the sky (i.e. assume that the vertical stack of stained glass blocks goes all the way to the world's build height limit in the images). The horizontal line of stained glass can be either air blocks, or any non-opaque block such as [[bellows]] or a [[crucible]].
|-
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|<!--col1-->[[File:Minimalistforge.png|120px]]
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|<!--col2-->[[File:ForgeBloomeryDesigns.png|160px]]
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|<!--col3-->[[File:basicforge.png|130px]]
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|-
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|<!--col1-->An alternative forge design.
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|<!--col2-->All the ways a forge can be made(Left)
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|<!--col3-->Very basic forge
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|}<!--end wikitable-->
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<gallery mode="packed" heights=150px caption="Stained glass representing chimney air blocks.">
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File:ForgeChimney1.png|Near chimney.
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File:ForgeChimney2.png|Far chimney.
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File:ForgeChimney3.png|With bellows and crucible.
 +
</gallery>
  
== Making a Forge ==
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== Usage ==
  
The only requirements for making a forge is that you have a 1x1 block of air surrounded on five sides by some form of stone, with the top uncovered and a path to the sky (more on the sky bit later). You will also need 9 pieces of [[Coal]] or 8 pieces of charcoal [[Charcoal]] for fuel and some [[Firestarter|firestarters]].
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Forges are used to heat up items for [[smithing]], as well as for making [[torch]]es, and cooking [[sand]] to make glass. Forges also provide a heat source for [[crucible]]s and wrought iron grills. The forge on it's own ''cannot'' be used to cook [[food]] or to smelt [[ore]]s.
  
If you are using coal, craft the 9 pieces into a vanilla coal block and place the coal block in the hole. Use the firestarter on the block of coal. It may take a few (or a lot) of tries, but it should eventually transform the block into a forge.
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=== GUI ===
  
If you wish to use charcoal, place 8 pieces by right-clicking until you have a full block where the hole used to be. Use the firestarter on the block of charcoal. It may take a few (or a lot) of tries, but it should eventually transform the block into a forge.
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''Note: If the player is unable to access the GUI after the forge has been created, it is likely that the forge does not have a valid chimney.''
  
=== Forge Ventilation ===
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{| cellspacing=10
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|width=352|[[File:Forge_GUI.png]]
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|valign="top"|
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#Temperature Gauge - An estimate of the current temperature of the forge.
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#Heating Slots - Input slots for heating items. All slots heat items at the same rate.
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#Fuel Slots - Input slots for coal and charcoal. Fuel is always consumed from the bottom center slot, and fuel placed in other slots will move down if the lower slots are empty.
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#Storage Slots - Input slots for empty ceramic molds to catch molten metal. Items placed in these slots will cool down normally.
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|}
  
You can ventilate your forge by either having open sky, putting the forge at the mercy of Mother Nature, or by using a chimney. Below are some examples of different types of chimneys.<br>
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=== Heating Items ===
[[File:Chimney.png]]
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* ''Note: The "bend" in the chimney must be at the level immediately above the forge, as shown in the illustrations above.''
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Forges will gradually heat items in the heating slots as long as it is burning fuel. Items that reach their [[Item Temperature|melting temperature]] will grab an empty ceramic mold from the storage slots and attempt to place the unshaped ingots in the storage slots. If there is no room in the storage slots, the unshaped ingots will be spit out into the world. If there are no ceramic ingot molds in the storage slots, the melting metal will be destroyed.  
  
== Using your Forge ==
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=== Fuel ===
  
[[File:Forge_GUI.png]]
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Items in a forge can only get as hot as the current burning temperature of the fuel. A [[bellows]] can be used to increase the current burning temperature at the fuel, and heat the forge twice as fast at the expense of consuming the fuel twice as fast. ''Note: Bellows only affects how quickly the forge itself heats up. Items heating up inside of the the forge will heat up at the same rate regardless of if a bellows is used or not.''
;Warning: Any ingots that reach liquid stage are immediately lost unless a fresh ceramic mold exists to catch it.
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From Left to Right:
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*First we have the temperature gauge.
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*Slots 1-5 are the input slots
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**Slot 3 burns the hottest followed by slots 2 and 4, then slots 1 and 5.
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*Slots 6-10 are the fuel slots, they accept [[Charcoal]] and [[Bituminous Coal|Coal]] as fuel.
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**The centerpiece is always used first and when it's gone the outer pieces fall inward.
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*Slots 11-14 are the auxiliary slots
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**Right now their main use is holding ceramic molds to catch the metal from ingots and unfinished armor pieces. But you can place any item, meltable items placed there will not receive heat from the forge
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**Items in slot 11-14 retain their temperature. This is useful when trying to deal multiple items.
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== Problems while using the forge ==
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When the forge runs out of fuel, the items in the heating slots will start to cool down, and the forge will eventually turn off.
After creating a forge some problems may arise like not being able to reopen the GUI. To solve this make sure that the [[Forge#Forge Ventilation|ventilation]] is properly constructed and not covered by blocks that hinder the forge from seeing the sky.
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If you heat certain [[Metals|alloys & metals]] too much they might evaporate, leaving only an empty mold behind.
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{|class="wikitable"
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!width="100"|Legend:
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|width="100" align="center" style="background: #e09999;"|Without Bellows
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|width="100" align="center" style="background: #d06666;"|With Bellows
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|}
  
Heating an ingot past its melting point without having surplus molds in the [[Forge#Using your Forge|auxiliary slots]] will destroy the metal, so always make sure to stock up on empty ceramic molds.
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{| class="wikitable"
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|-
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!rowspan="2"| Fuel
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!colspan="5" style="background: #ffff99;"|Yellow White
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!colspan="5" style="background: #ffffe6;"|White
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!colspan="5" style="background: #ffffff;"|Brilliant White
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|-
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|width="13" align="center"|
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|width="13" align="center"|<span style="font-size:20px;">'''.'''
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|width="13" align="center"|<span style="font-size:20px;">''':'''
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|width="13" align="center"|<span style="font-size:20px;">''':.'''
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|width="13" align="center"|<span style="font-size:20px;">'''::'''
 +
|width="13" align="center"|
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|width="13" align="center"|<span style="font-size:20px;">'''.'''
 +
|width="13" align="center"|<span style="font-size:20px;">''':'''
 +
|width="13" align="center"|<span style="font-size:20px;">''':.'''
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|width="13" align="center"|<span style="font-size:20px;">'''::'''
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|width="15" colspan="5" align="center"|
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|-
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|{{GridImage|Coal}} Coal
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|colspan="6" align="center" style="background: #e09999;"|
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|colspan="5" align="center" style="background: #d06666;"|
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|-
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|{{GridImage|Charcoal}} Charcoal
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|colspan="3" align="center" style="background: #e09999;"|
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|colspan="8" align="center" style="background: #d06666;"|
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|}
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== Configuration ==
 +
 
 +
{{main|Configuration}}
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 +
{| class="wikitable"
 +
|-
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! Option
 +
! Default<br>Value
 +
! Description
 +
|-
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| {{TFCOptionGroup|general| |Miscellaneous options.}}
 +
|-
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| {{TFCOptionVar|generateSmoke|false|If true, forges will generate smoke blocks. '''''*Caution Unsupported*'''''}}
 +
 
 +
|-
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| {{TFCOptionGroup|time| |Options related to time.}}
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|-
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| {{TFCOptionVar|tempDecreaseMultiplier|1.0|This is a global multiplier for the rate at which items cool down. Increase to make items cool down faster.}}
 +
|-
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| {{TFCOptionVar|tempIncreaseMultiplier|1.0|This is a global multiplier for the rate at which items heat up. Increase to make items heat up faster.}}
 +
|}
 +
 
 +
== History ==
 +
 
 +
{{History|b}}
 +
{{History||v1|Added the Forge.}}
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{{History||v2 Build 15|Normalized the height-based temperature of the forge to the new map heights.}}
 +
{{History||v2 Build 25|Multiple ceramic molds can be used from a single stack, instead of requiring one mold per storage slot.}}
 +
{{History||v2 Build 40|Added forge sound effect when lit.}}
 +
{{History||v2 Build 46|Removed height factor from forge temperature calculations.}}
 +
{{History||Build 61|Forges can be created by using a firestarter to light a charcoal pile with at least 7 charcoal.}}
 +
{{History||77.0|Forges are destroyed when removing any of the containing walls.}}
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{{History||78.7|Forges can be created with a charcoal block, or a vanilla coal block.}}
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{{History||78.12|Forges will have a static temperature of 2,000 in debug mode.}}
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{{History||79.9|Large items that return more than one unshaped ingot worth of metal will grab a mold from the storage slots and attempt to place the unshaped ingot in the storage slots.|If there is no room in the storage slots, the unshaped ingots will be spit out into the world.}}
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{{History|foot}}
 +
 
 +
== Issues ==
 +
 
 +
*Forges currently cannot be accessed for adding fuel once a grill has been placed on top. Therefore the forge should have fuel in all of it's fuel slots and be lit before the grill can be placed on top and used for cooking food. Once the forge runs out of fuel, the grill must be broken in order to access the forge for refueling.
 +
 
 +
== Trivia ==
 +
 
 +
*The blocks around a forge can be chiseled once the forge has been created, as long as the forge does not receive a block update afterwards.
 +
*Without a bellows, the highest temperature a forge can reach is within the welding range for all tier 3 or higher metals except for platinum. Therefore the player can leave these metals in the forge without fear of the items melting as long as the bellows is not used.
 +
*Forges do not take up the full 1m³ space, and therefore will be broken by falling gravity-affected blocks.
 +
 
 +
== Gallery ==
 +
 
 +
<gallery mode="packed" heights=150px>
 +
File:ForgeStone.png|A mix and match of different stones making a valid hole for forge creation.
 +
</gallery>
  
To melt the higher tier metals like pig iron, wrought iron, steel, and blue & red steel in the forge you might want to place a [[Bellows|bellows]] next to it and right click in order to increase the work-temperature of the forge.
 
  
 
{{Blocks}}
 
{{Blocks}}
[[Category:Buildings]]
 

Latest revision as of 03:32, 14 March 2015

Forge
ForgeOff.png
ForgeOn.gif
Gravity

No

Luminance

Yes, 15

Tool

None

Stackable

N/A

Flammable

No

Weight

N/A

Size

N/A

BlockID

terrafirmacraft:Forge

Obtaining

Forges are created by making a 1x1 hole that is surrounded by any combination of cobblestone, bricks, stone, or smooth stone on all four sides and underneath. Either seven pieces of charcoal or a coal block are then placed with Rmb.png Right Click in the hole, and lit with a firestarter or a flint & steel. Using the firestarter may take multiple tries before the forge is successfully lit.

Once the forge has been lit it will quickly burn out unless more fuel is added to the GUI. In order to relight the forge, at least one piece of fuel must be placed in the fuel slots, and a firestarter or flint & steel must be used to Rmb.png Right Click on the forge block.

Chimney

Forges must have proper ventilation in order to work. Forges can be exposed directly to the sky for ventilation, but will stop working during rain or snow. Alternatively, a chimney structure can be used to protect the forge from precipitation, while allowing it to still be properly ventilated. The following images are examples of where the air blocks must be in valid chimney structures, where the stained glass represents an air block. Note that the chimney cannot go diagonally from the forge block. Additionally, the vertical portion of the chimney's air blocks must have direct access to the sky (i.e. assume that the vertical stack of stained glass blocks goes all the way to the world's build height limit in the images). The horizontal line of stained glass can be either air blocks, or any non-opaque block such as bellows or a crucible.

Usage

Forges are used to heat up items for smithing, as well as for making torches, and cooking sand to make glass. Forges also provide a heat source for crucibles and wrought iron grills. The forge on it's own cannot be used to cook food or to smelt ores.

GUI

Note: If the player is unable to access the GUI after the forge has been created, it is likely that the forge does not have a valid chimney.

Forge GUI.png
  1. Temperature Gauge - An estimate of the current temperature of the forge.
  2. Heating Slots - Input slots for heating items. All slots heat items at the same rate.
  3. Fuel Slots - Input slots for coal and charcoal. Fuel is always consumed from the bottom center slot, and fuel placed in other slots will move down if the lower slots are empty.
  4. Storage Slots - Input slots for empty ceramic molds to catch molten metal. Items placed in these slots will cool down normally.

Heating Items

Forges will gradually heat items in the heating slots as long as it is burning fuel. Items that reach their melting temperature will grab an empty ceramic mold from the storage slots and attempt to place the unshaped ingots in the storage slots. If there is no room in the storage slots, the unshaped ingots will be spit out into the world. If there are no ceramic ingot molds in the storage slots, the melting metal will be destroyed.

Fuel

Items in a forge can only get as hot as the current burning temperature of the fuel. A bellows can be used to increase the current burning temperature at the fuel, and heat the forge twice as fast at the expense of consuming the fuel twice as fast. Note: Bellows only affects how quickly the forge itself heats up. Items heating up inside of the the forge will heat up at the same rate regardless of if a bellows is used or not.

When the forge runs out of fuel, the items in the heating slots will start to cool down, and the forge will eventually turn off.

Legend: Without Bellows With Bellows
Fuel Yellow White White Brilliant White
. : :. :: . : :. ::
Grid Coal.png Coal
Grid Charcoal.png Charcoal

Configuration

Main article: Configuration
Option Default
Value
Description
general Miscellaneous options.
generateSmoke false
If true, forges will generate smoke blocks. *Caution Unsupported*
time Options related to time.
tempDecreaseMultiplier 1.0
This is a global multiplier for the rate at which items cool down. Increase to make items cool down faster.
tempIncreaseMultiplier 1.0
This is a global multiplier for the rate at which items heat up. Increase to make items heat up faster.

History

Beta
v1Added the Forge.
v2 Build 15Normalized the height-based temperature of the forge to the new map heights.
v2 Build 25Multiple ceramic molds can be used from a single stack, instead of requiring one mold per storage slot.
v2 Build 40Added forge sound effect when lit.
v2 Build 46Removed height factor from forge temperature calculations.
Build 61Forges can be created by using a firestarter to light a charcoal pile with at least 7 charcoal.
77.0Forges are destroyed when removing any of the containing walls.
78.7Forges can be created with a charcoal block, or a vanilla coal block.
78.12Forges will have a static temperature of 2,000 in debug mode.
79.9Large items that return more than one unshaped ingot worth of metal will grab a mold from the storage slots and attempt to place the unshaped ingot in the storage slots.
If there is no room in the storage slots, the unshaped ingots will be spit out into the world.

Issues

  • Forges currently cannot be accessed for adding fuel once a grill has been placed on top. Therefore the forge should have fuel in all of it's fuel slots and be lit before the grill can be placed on top and used for cooking food. Once the forge runs out of fuel, the grill must be broken in order to access the forge for refueling.

Trivia

  • The blocks around a forge can be chiseled once the forge has been created, as long as the forge does not receive a block update afterwards.
  • Without a bellows, the highest temperature a forge can reach is within the welding range for all tier 3 or higher metals except for platinum. Therefore the player can leave these metals in the forge without fear of the items melting as long as the bellows is not used.
  • Forges do not take up the full 1m³ space, and therefore will be broken by falling gravity-affected blocks.

Gallery


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