Configuration

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TerraFirmaCraft places three configuration files into your Minecraft config folder: TFCOptions.cfg, TFCOre.cfg and TFC.cfg.

TFCOptions.cfg

This file contains various settings which can be used to configure the behavior of TFCraft.

Option Default
Value
Description
anvilrulecolor0 Border colour of the leftmost rule in the anvil GUI.
Blue 36
Blue component of color. Ranges from 0 to 255.
Green 28
Green component of color. Ranges from 0 to 255.
Red 37
Red component of color. Ranges from 0 to 255.
anvilrulecolor1 Border colour of the middle rule in the anvil GUI.
Blue 34
Blue component of color. Ranges from 0 to 255.
Green 101
Green component of color. Ranges from 0 to 255.
Red 242
Red component of color. Ranges from 0 to 255.
anvilrulecolor2 Border colour of the rightmost rule in the anvil GUI.
Blue 49
Blue component of color. Ranges from 0 to 255.
Green 148
Green component of color. Ranges from 0 to 255.
Red 247
Red component of color. Ranges from 0 to 255.
cavein options Options which affect cave-ins.
initialCollapseRatio 20
Chance that when you mine a block it will start a collapse. For example, if the number is 40 then there is a 1 in 40 chance of a collapse occurring.
minimumRockLoad 1
The minimum number of solid blocks that must be over a open section in order for it to collapse. You can think of this as the weight of stone required over an open block before a collapse becomes possible.
propogateCollapseChance 55
When a collapse occurs, each block within a random range of the initial one will be given this percentage chance of collapsing as well.
colornutrienta Color used by hoes when displaying the levels for nutrient A.
Alpha 200
Opacity, where 0 is completely transparent and 255 is completely opaque.
Blue 36
Blue component of color. Ranges from 0 to 255.
Green 28
Green component of color. Ranges from 0 to 255.
Red 237
Red component of color. Ranges from 0 to 255.
colornutrientb Color used by hoes when displaying the levels for nutrient B.
Alpha 200
Opacity, where 0 is completely transparent and 255 is completely opaque.
Blue 34
Blue component of color. Ranges from 0 to 255.
Green 101
Green component of color. Ranges from 0 to 255.
Red 242
Red component of color. Ranges from 0 to 255.
colornutrientc Color used by hoes when displaying the levels for nutrient C.
Alpha 200
Opacity, where 0 is completely transparent and 255 is completely opaque.
Blue 49
Blue component of color. Ranges from 0 to 255.
Green 148
Green component of color. Ranges from 0 to 255.
Red 247
Red component of color. Ranges from 0 to 255.
cropfertilizercolor Color used by hoes when displaying the levels for fertilizer.
Alpha 200
Opacity, where 0 is completely transparent and 255 is completely opaque.
Blue 0
Blue component of color. Ranges from 0 to 255.
Green 255
Green component of color. Ranges from 0 to 255.
Red 255
Red component of color. Ranges from 0 to 255.
crops Options which affect crop growth.
enableCropsDie false
Should ripe crops eventually die if they aren't harvested?
food decay Options which affect food decay.
FoodDecayMultiplier 1.0
This is a global multiplier for food decay. Unlike FoodDecayRate which only modifies the base decay and not the environmental effect upon decay, this multiplier will multiply against the entire amount. Set to 0 to turn decay off.
FoodDecayRate 1.0170378966055869
This number causes base decay to equal 50% gain per day. If you wish to change, I recommend you look up a y-root calculator 1.0170378966055869517978300569768 ^ 24 = 1.5
decayProtectionDays 24
If a food item has not been ticked for greater than or equal to this number of days than when it is ticked for the first time, only a small amount of decay will occur.
useDecayProtection true
Set this to false if you want food to auto decay when a chunk is loaded instead of limiting decay when a chunk has been unloaded for a long period.
general Miscellaneous options.
enableBetterGrass true
If true, then if the side of a grass block has another grass block adjacent and one block lower than it, that side will show as completely grass rather than grass at the top and dirt at the bottom. This provides a nice, smooth visual flow between grass blocks on gentle slopes.
enableDebugMode false
When true various additional information is displayed in TFCraft GUIs and on the console. This information is generally only of interest to TFCraft developers, when trying to track down bugs.
enableInnerGrassFix true
If true then the sides of grass blocks will render even when viewed from inside. This may cause lag on some systems.
enableNotOnions false
If true converts all instances of onions to rutabagas.
enableOreTest false
If true, will generate only ore in your world with nothing else. *Caution Unsupported*
enableVanillaDiamondRecipe false
If true then TFCraft diamonds can be converted to vanilla Minecraft diamonds by placing them in your crafting space. A "Normal" TFCraft diamond will give one vanilla diamond. "Flawless' will give two and "Exquisite" three. "Chipped" and "Flawed" TFCraft diamonds do not give any vanilla diamonds.
enableVanillaFurnaceRecipes false
Not currently used. Its functionality has been subsumed into the enableVanillaRecipes option.
enableVanillaGoldRecipe false
If true then TFCraft gold ingots can be converted to vanilla Minecraft gold ingots by placing them in your crafting space.
enableVanillaIronRecipe false
If true then TFCraft wrought iron ingots can be converted to vanilla Minecraft iron ingots by placing them in your crafting space.
enableVanillaRecipes false
If true then the vanilla Minecraft recipes for creating the following items are enabled: wooden tools and weapons, furnaces, torches, sticks, planks, storage minecarts, red and yellow dye, bonemeal, fences, fence gates, wood stairs, wood slabs, wool blocks and leather armor. In addition, the following recipes are added for converting TFCraft blocks and items to their corresponding vanilla Minecraft blocks and items: red apples, cobblestone, leather, and stone shovels, hoes and axes.
pitKilnBurnTime 8
The number of hours that the pit kiln should burn before being completed.
yearLength 96
The number of days in a year. Must be a multiple of 12.
player Options affecting Steve.
HealthGainCap 3000
Maximum health possible in the game. Players start with a cap of 1000 points of health, meaning that they have that many points when fully healed. The cap can increase as they rise in levels, but cannot go beyond the value set for this option.
HealthGainRate 20
Number of additional health points players gain with each level of experience. Set to 0 to turn off
protection Options affecting spawn protection.
maxProtectionMonths 10
The maximum number of months of spawn protection that can accumulate.
protectionGain 8
The number of hours of spawn protection added to a 5x5 chunk for each hour that a player spends in it.

TFCOre.cfg

This file is used to determine the world generation of ores. Other mod ores can be added to this file to have them generate with TFC's terrain.

Option Default
Value
Description
bismuthinite
Horizontal Density 60
How dense the ore vein is horizontally, out of 100.
Maximum Height 128
The maximum y-level the vein can spawn at.
Minimum Height 5
The minimum y-level the vein can spawn at.
Vertical Density 80
How dense the ore vein is vertically, out of 100.
baseRocks igneous extrusive
sedimentary
The stone type the ore can spawn in. Can be a category or a specific rock. Entries should be all lowercase, with each new entry on a new line.
oreID 2096
The Block ID of the ore.
oreMeta 7
The metadata (damage value) of the ore.
rarity 100
Veins will spawn in 1 out of X chunks.
size medium
The size of the vein. Choices are large, medium or small.
type veins
The shape of the ore spawn. A type of default will spawn the ore in clusters.

TFC.cfg

This file is used internally by TFCraft to keep track of its block and item ids. You shouldn't change the contents of this file unless you like seeing your existing worlds get trashed when Minecraft starts up.

If you upgrade to a new version of TFCraft be sure to delete this file first.


Navigation
Construction Barrels • Blueprints • Bricks • Firepit • Plank Blocks • Protection Meter • Quern • Smooth Stone • Straw & Hide Bed • Support Beams • Thatch
Environment Altitude • The Player • Calendar • Cobblestone • Logs • Mobs • Saplings • Seasons • Stone • Temperature • Trees
Food Agriculture • Animal Husbandry • Berries • Fruit Trees
Materials Charcoal • Coal • Double Ingots • Double Sheets • Flux • Gems • Gunpowder • Hides • Ingots • Leather • Lumber • Minerals • Pottery • Redstone/Powders • Sheets • Sticks • Straw • Unshaped Metal • Wool
Metalworking Alloys • Anvils • Armor • Bellows • Blast Furnace • Bloomery • Tool Molds • Crucible • Forge • Gold Pan • Metals • Ores • Sluice
Tools & Weapons Arrows • Axe • Buckets • Chisel • Firestarter • Flint & Steel • Hammer • Hoe • Javelin • Knife • Mace • Pickaxe • Prospector's Pick • Saw • Shovel • Sword • Scythe • Shears • Spindle
Other Crafting Differences • Item Index