Difference between revisions of "Biome"
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− | Biome | + | The Biome determines the shape of the terrain and basic temperature and rainfall guidelines. |
+ | Unlike in vanilla, it does '''not''' directly define tree and plant growth. | ||
+ | For determination of trees, and animals see [[Climate]]. | ||
== Biome Types == | == Biome Types == | ||
− | There are | + | There are 7 Main Biomes and 5 Technical Biomes. Biomes are pseudo-randomly generated using the map seed. Main biomes provide the general shape of the terrain along with the altitude. Technical biomes provide smoother transitions between main biome types, or introduce extra custom features within a main biome, such as rivers, beaches and border areas. |
=== Main Biomes === | === Main Biomes === | ||
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| Ocean | | Ocean | ||
− | |An extremely large, open biome made entirely of water, with underwater relief on the sea floor, such as small mountains and plains, usually including dirt, sand and clay. Small islands with infrequent vegetation can be found in oceans. | + | |An extremely large, open biome made entirely of water, with underwater relief on the sea floor, such as small mountains and plains, usually including dirt, sand and clay. Small islands with infrequent vegetation can be found in oceans. [[Squid]] will also spawn in the water. Oceans can also be generated as technical biomes, appearing as deep ponds on beaches. |
|[[File:Biome_Ocean.png|500px]] | |[[File:Biome_Ocean.png|500px]] | ||
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| High Plains | | High Plains | ||
− | | | + | |Similar to the Plains biome but at a higher altitude. |
|[[File:Biome_High_Plains.png|500px]] | |[[File:Biome_High_Plains.png|500px]] | ||
|- | |- | ||
| Swamp | | Swamp | ||
− | |A biome characterized by a mix of flat, dry areas around the sea level and shallow pools of water with floating lily pads. [[Land|Peat, clay, sand, and dirt]] are commonly found at the bottom of these pools. The colors of the water, grass, leaves, and vines are much darker than in other biomes. | + | |A biome characterized by a mix of flat, dry areas around the sea level and shallow pools of water with floating lily pads. [[Land|Peat, clay, sand, and dirt]] are commonly found at the bottom of these pools. The colors of the water, grass, leaves, and vines are much darker than in other biomes. Mushrooms and reeds are very abundant. |
|[[File:Biome_Swamp.png|500px]] | |[[File:Biome_Swamp.png|500px]] | ||
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| High Hills | | High Hills | ||
− | |Similar to the Mountain biome. | + | |Similar to the Mountain biome but not as high. |
|[[File:Biome_High_Hills.png|500px]] | |[[File:Biome_High_Hills.png|500px]] | ||
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| Beach | | Beach | ||
|Generated on the shores of oceans, beaches are composed of sand. Unlike in vanilla, reeds do not generate on beaches. | |Generated on the shores of oceans, beaches are composed of sand. Unlike in vanilla, reeds do not generate on beaches. | ||
− | | | + | |[[File:Biome_Beach.png|500px]] |
|- | |- | ||
| Gravel Beach | | Gravel Beach | ||
|Much like a regular beach, but composed of gravel. | |Much like a regular beach, but composed of gravel. | ||
− | | | + | |[[File:Biome_Gravel_Beach.png|500px]] |
|- | |- | ||
| Lake | | Lake | ||
− | |A pool of fresh water. | + | |A large pool of fresh water. |
− | | | + | |[[File:Biome_Lake.png|500px]] |
|- | |- | ||
| Edge | | Edge | ||
− | |Provide smoother transitions between main biome types. Currently there are High Hills and Mountain Edge biomes. | + | |Provide smoother transitions between main biome types. Currently there are High Hills, Rolling Hills and Mountain Edge biomes. |
− | | | + | |N/A |
|} | |} | ||
{{Blocks}} | {{Blocks}} |
Latest revision as of 20:28, 7 May 2015
The Biome determines the shape of the terrain and basic temperature and rainfall guidelines. Unlike in vanilla, it does not directly define tree and plant growth. For determination of trees, and animals see Climate.
Biome Types
There are 7 Main Biomes and 5 Technical Biomes. Biomes are pseudo-randomly generated using the map seed. Main biomes provide the general shape of the terrain along with the altitude. Technical biomes provide smoother transitions between main biome types, or introduce extra custom features within a main biome, such as rivers, beaches and border areas.
Main Biomes
Name | Description | Images |
---|---|---|
Ocean | An extremely large, open biome made entirely of water, with underwater relief on the sea floor, such as small mountains and plains, usually including dirt, sand and clay. Small islands with infrequent vegetation can be found in oceans. Squid will also spawn in the water. Oceans can also be generated as technical biomes, appearing as deep ponds on beaches. | ![]() |
Plains | A relatively flat biome. | ![]() |
High Plains | Similar to the Plains biome but at a higher altitude. | ![]() |
Swamp | A biome characterized by a mix of flat, dry areas around the sea level and shallow pools of water with floating lily pads. Peat, clay, sand, and dirt are commonly found at the bottom of these pools. The colors of the water, grass, leaves, and vines are much darker than in other biomes. Mushrooms and reeds are very abundant. | ![]() |
Mountains | Can reach as high as y = 230. | ![]() |
Rolling Hills | Similar to the Plains biome, with slightly more hilly terrain reaching up to y = 155 | ![]() |
High Hills | Similar to the Mountain biome but not as high. | ![]() |
Technical Biomes
Navigation | |
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Construction | Barrels • Blueprints • Bricks • Firepit • Plank Blocks • Protection Meter • Quern • Smooth Stone • Straw & Hide Bed • Support Beams • Thatch |
Environment | Altitude • The Player • Calendar • Cobblestone • Logs • Mobs • Saplings • Seasons • Stone • Temperature • Trees |
Food | Agriculture • Animal Husbandry • Berries • Fruit Trees |
Materials | Charcoal • Coal • Double Ingots • Double Sheets • Flux • Gems • Gunpowder • Hides • Ingots • Leather • Lumber • Minerals • Pottery • Redstone/Powders • Sheets • Sticks • Straw • Unshaped Metal • Wool |
Metalworking | Alloys • Anvils • Armor • Bellows • Blast Furnace • Bloomery • Tool Molds • Crucible • Forge • Gold Pan • Metals • Ores • Sluice |
Tools & Weapons | Arrows • Axe • Buckets • Chisel • Firestarter • Flint & Steel • Hammer • Hoe • Javelin • Knife • Mace • Pickaxe • Prospector's Pick • Saw • Shovel • Sword • Scythe • Shears • Spindle |
Other | Crafting Differences • Item Index |