Difference between revisions of "User:Morganiq/Ceramics"

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Ceramic items become useful early in the game, and crafting them begins the progression from the [[Stone Age]] to the [[Bronze Age]]. Items of '''pottery''' (the jug and vessel) remain useful throughout the game, whereas '''molds''' used for [[casting]] tools and weapons are eventually superseded by [[smithing]].
+
[[File:PlacedPottery.png|thumb|Several placed soft clay (blue) and hardened ceramic (brown) items.]]
 +
 
 +
'''Ceramic''' items become useful early in the game, and crafting them begins the progression from the [[User:morganiq/Technology#Stone Age|Stone Age]] to the [[User:morganiq/Technology#Bronze Age|Bronze Age]]. Items of '''pottery''' (the jug and vessel) remain useful throughout the game, whereas '''shaped molds''', which are used for [[User:morganiq/Casting|casting]] tools and weapons during the Bronze Age, are eventually superseded by the use of '''unshaped molds''', which cast ingots for use in [[User:morganiq/Smithing|smithing]] during the [[User:morganiq/Technology#Iron Age|Iron Age]].
  
 
Ceramic items are initially crafted out of '''clay'''. These clay items are soft and useless until ''fired'' (heated at a high temperature) to harden them into '''ceramics'''. Firing is done in a '''pit kiln''', an uncrafted structure built in the world.
 
Ceramic items are initially crafted out of '''clay'''. These clay items are soft and useless until ''fired'' (heated at a high temperature) to harden them into '''ceramics'''. Firing is done in a '''pit kiln''', an uncrafted structure built in the world.
  
[[File:PlacedPottery.png|thumb|Several placed clay and ceramic items.]]
+
Both soft clay and hard ceramic items may be '''placed''' on any solid block by sneaking (default: {{key|Shift}}) and right-clicking while holding the item. Up to four items may be placed on a single block, one in each corner. Placed items float above the block and spin slowly, similar to a dropped item, except that they do not despawn. To retrieve a placed item, "un-place" it by sneak-right-clicking it again. Multiple placed items in a single block may be collected all at once by breaking the block they're in. Item placing is useful for storing goods in vessels, and it is necessary to place unfired clay items in the pit kiln.
Both soft clay and hard ceramic items may be '''placed''' on any solid block by sneaking (default: {{key|Shift}}) and right-clicking while holding the item. Up to four items may be placed on a single block, one in each corner. Placed items float above the block and spin slowly, similar to a dropped item, except that they do not despawn. Item placing is useful for storing goods in vessels, and it is necessary to place unfired clay items in the pit kiln. To retrieve a placed item, "un-place" it by sneak-right-clicking it again. Multiple placed items in a single block may all be collected at once by breaking the block they're in.
+
  
 
= Clay forming =
 
= Clay forming =
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Note that unlike crafting, but like knapping, the material is consumed ''at the time the interface is brought up'', not at the time an object is dragged out. This means 5 clay will ''always'' be consumed by the interface, whether or not a clay object was produced.
 
Note that unlike crafting, but like knapping, the material is consumed ''at the time the interface is brought up'', not at the time an object is dragged out. This means 5 clay will ''always'' be consumed by the interface, whether or not a clay object was produced.
  
In the case of the knife, while two blades can be knapped from the same stone, only a single blade may be molded.
+
In the case of the knife, while two blades can be knapped from the same stone, only a single blade may be molded. However, similar to knapping, some mold patterns can be shifted a block left, right, up, or down, so long as the shape of the hollowed-out space remains the same and a border remains to hold the liquid. (Patterns which unavoidably stretch to the edges are still considered to hold liquid.)
  
 
== Pottery recipes ==
 
== Pottery recipes ==
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|-
 
|-
 
|{{Knapping
 
|{{Knapping
|A1= Clay Flat Dark|B1= Clay flat light, Clay Flat Dark |C1= Clay Flat Dark|D1= Clay Flat Dark, Clay flat light |E1= Clay Flat Dark
+
|A1= CFD|B1= CFL, CFD |C1= CFD|D1= CFD, CFL |E1= CFD
|A2= Clay flat light, Clay Flat Dark|B2= Clay flat light|C2= Clay flat light|D2= Clay flat light |E2= Clay Flat Dark, Clay flat light
+
|A2= CFL, CFD|B2= CFL|C2= CFL|D2= CFL |E2= CFD, CFL
|A3= Clay flat light|B3= Clay flat light, Clay Flat Dark|C3= Clay flat light|D3= Clay Flat Dark, Clay flat light |E3= Clay flat light
+
|A3= CFL|B3= CFL, CFD|C3= CFL|D3= CFD, CFL |E3= CFL
|A4= Clay flat light, Clay Flat Dark|B4= Clay flat light|C4= Clay flat light|D4= Clay flat light |E4= Clay Flat Dark, Clay flat light
+
|A4= CFL, CFD|B4= CFL|C4= CFL|D4= CFL |E4= CFD, CFL
|A5= Clay flat light, Clay Flat Dark|B5= Clay flat light, Clay Flat Dark|C5= Clay flat light|D5= Clay Flat Dark, Clay flat light |E5= Clay Flat Dark, Clay flat light
+
|A5= CFL, CFD|B5= CFL, CFD|C5= CFL|D5= CFD, CFL |E5= CFD, CFL
 
|Output= Clay Jug
 
|Output= Clay Jug
 
}}
 
}}
 
|{{Knapping
 
|{{Knapping
|A1= Clay Flat Dark|B1= Clay flat light|C1= Clay flat light|D1= Clay flat light |E1= Clay Flat Dark
+
|A1= CFD|B1= CFL|C1= CFL|D1= CFL |E1= CFD
|A2= Clay flat light|B2= Clay flat light|C2= Clay flat light|D2= Clay flat light |E2= Clay flat light
+
|A2= CFL|B2= CFL|C2= CFL|D2= CFL |E2= CFL
|A3= Clay flat light|B3= Clay flat light|C3= Clay flat light|D3= Clay flat light |E3= Clay flat light
+
|A3= CFL|B3= CFL|C3= CFL|D3= CFL |E3= CFL
|A4= Clay flat light|B4= Clay flat light|C4= Clay flat light|D4= Clay flat light |E4= Clay flat light
+
|A4= CFL|B4= CFL|C4= CFL|D4= CFL |E4= CFL
|A5= Clay Flat Dark|B5= Clay flat light|C5= Clay flat light|D5= Clay flat light|E5= Clay Flat Dark
+
|A5= CFD|B5= CFL|C5= CFL|D5= CFL|E5= CFD
 
|Output= Clay Vessel
 
|Output= Clay Vessel
 
}}
 
}}
 
|}
 
|}
 
  
 
== Mold recipes ==
 
== Mold recipes ==
  
=== Unshaped mold ===
+
=== Unshaped (ingot) mold ===
  
 
{| cellspacing="10"
 
{| cellspacing="10"
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|-
 
|-
 
|{{Knapping
 
|{{Knapping
|A1= Clay flat light|B1= Clay flat light|C1= Clay flat light|D1= Clay flat light |E1= Clay flat light
+
|A1= CFL|B1= CFL|C1= CFL|D1= CFL |E1= CFL
|A2= Clay flat light|B2= Clay Flat Dark, Clay flat light|C2= Clay Flat Dark|D2= Clay flat light, Clay Flat Dark |E2= Clay flat light
+
|A2= CFL|B2= CFD, CFL|C2= CFD|D2= CFL, CFD |E2= CFL
|A3= Clay flat light|B3= Clay Flat Dark, Clay flat light|C3= Clay Flat Dark|D3= Clay flat light, Clay Flat Dark |E3= Clay flat light
+
|A3= CFL|B3= CFD, CFL|C3= CFD|D3= CFL, CFD |E3= CFL
|A4= Clay flat light|B4= Clay Flat Dark, Clay flat light|C4= Clay Flat Dark|D4= Clay flat light, Clay Flat Dark |E4= Clay flat light
+
|A4= CFL|B4= CFD, CFL|C4= CFD|D4= CFL, CFD |E4= CFL
|A5= Clay flat light|B5= Clay flat light|C5= Clay flat light|D5= Clay flat light|E5= Clay flat light
+
|A5= CFL|B5= CFL|C5= CFL|D5= CFL|E5= CFL
 
|Output= Clay Mold, 2
 
|Output= Clay Mold, 2
 
}}
 
}}
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|-
 
|-
 
|{{Knapping
 
|{{Knapping
|A1= Clay flat light|B1= Clay Flat Dark, Clay flat light|C1= Clay flat light|D1= Clay flat light, Clay Flat Dark |E1= Clay flat light
+
|A1= CFL|B1= CFD, CFL|C1= CFL|D1= CFL, CFD |E1= CFL
|A2= Clay Flat Dark, Clay flat light|B2= Clay Flat Dark |C2= Clay Flat Dark |D2= Clay Flat Dark |E2= Clay flat light, Clay Flat Dark
+
|A2= CFD, CFL|B2= CFD |C2= CFD |D2= CFD |E2= CFL, CFD
|A3= Clay Flat Dark |B3= Clay Flat Dark |C3= Clay Flat Dark |D3= Clay Flat Dark |E3= Clay Flat Dark
+
|A3= CFD |B3= CFD |C3= CFD |D3= CFD |E3= CFD
|A4= Clay Flat Dark, Clay flat light|B4= Clay Flat Dark |C4= Clay Flat Dark |D4= Clay Flat Dark |E4= Clay flat light, Clay Flat Dark
+
|A4= CFD, CFL|B4= CFD |C4= CFD |D4= CFD |E4= CFL, CFD
|A5= Clay flat light|B5= Clay Flat Dark, Clay flat light|C5= Clay flat light|D5= Clay flat light, Clay Flat Dark |E5=Clay flat light
+
|A5= CFL|B5= CFD, CFL|C5= CFL|D5= CFL, CFD |E5=CFL
 
|Output= Clay Mold Axe
 
|Output= Clay Mold Axe
 
}}
 
}}
 
|{{Knapping
 
|{{Knapping
|A1= Clay flat light|B1= Clay flat light|C1= Clay Flat Dark|D1= Clay flat light |E1= Clay flat light
+
|A1= CFL|B1= CFL|C1= CFD|D1= CFL |E1= CFL
|A2= Clay flat light|B2= Clay flat light|C2= Clay Flat Dark|D2= Clay flat light |E2= Clay flat light
+
|A2= CFL|B2= CFL|C2= CFD|D2= CFL |E2= CFL
|A3= Clay flat light|B3= Clay flat light|C3= Clay Flat Dark|D3= Clay flat light |E3= Clay flat light
+
|A3= CFL|B3= CFL|C3= CFD|D3= CFL |E3= CFL
|A4= Clay flat light|B4= Clay flat light|C4= Clay Flat Dark|D4= Clay flat light |E4= Clay flat light
+
|A4= CFL|B4= CFL|C4= CFD|D4= CFL |E4= CFL
|A5= Clay flat light|B5= Clay flat light|C5= Clay Flat Dark|D5= Clay flat light |E5= Clay flat light
+
|A5= CFL|B5= CFL|C5= CFD|D5= CFL |E5= CFL
 
|Output= Clay Mold Chisel
 
|Output= Clay Mold Chisel
 
}}
 
}}
 
|{{Knapping
 
|{{Knapping
|A1= Clay flat light|B1= Clay flat light|C1= Clay flat light|D1= Clay flat light |E1= Clay flat light
+
|A1= CFL|B1= CFL|C1= CFL|D1= CFL |E1= CFL
|A2= Clay Flat Dark|B2= Clay Flat Dark|C2= Clay Flat Dark|D2= Clay Flat Dark |E2= Clay Flat Dark
+
|A2= CFD|B2= CFD|C2= CFD|D2= CFD |E2= CFD
|A3= Clay Flat Dark|B3= Clay Flat Dark|C3= Clay Flat Dark|D3= Clay Flat Dark |E3= Clay Flat Dark
+
|A3= CFD|B3= CFD|C3= CFD|D3= CFD |E3= CFD
|A4= Clay flat light|B4= Clay flat light|C4= Clay Flat Dark|D4= Clay flat light |E4= Clay flat light
+
|A4= CFL|B4= CFL|C4= CFD|D4= CFL |E4= CFL
|A5= Clay flat light|B5= Clay flat light|C5= Clay flat light|D5= Clay flat light |E5= Clay flat light
+
|A5= CFL|B5= CFL|C5= CFL|D5= CFL |E5= CFL
 
|Output= Clay Mold Hammer
 
|Output= Clay Mold Hammer
 
}}
 
}}
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|-
 
|-
 
|{{Knapping
 
|{{Knapping
|A1= Clay flat light|B1= Clay flat light|C1= Clay flat light|D1= Clay flat light |E1= Clay flat light
+
|A1= CFL|B1= CFL|C1= CFL|D1= CFL |E1= CFL
|A2= Clay Flat Dark|B2= Clay Flat Dark|C2= Clay Flat Dark|D2= Clay Flat Dark |E2= Clay Flat Dark
+
|A2= CFD|B2= CFD|C2= CFD|D2= CFD |E2= CFD
|A3= Clay flat light, Clay Flat Dark|B3= Clay flat light, Clay Flat Dark|C3= Clay flat light|D3= Clay Flat Dark, Clay flat light |E3= Clay Flat Dark, Clay flat light
+
|A3= CFL, CFD|B3= CFL, CFD|C3= CFL|D3= CFD, CFL |E3= CFD, CFL
|A4= Clay flat light|B4= Clay flat light|C4= Clay flat light|D4= Clay flat light |E4= Clay flat light
+
|A4= CFL|B4= CFL|C4= CFL|D4= CFL |E4= CFL
|A5= Clay flat light|B5= Clay flat light|C5= Clay flat light|D5= Clay flat light |E5= Clay flat light
+
|A5= CFL|B5= CFL|C5= CFL|D5= CFL |E5= CFL
 
|Output= Clay Mold Hoe  
 
|Output= Clay Mold Hoe  
 
}}
 
}}
 
|{{Knapping
 
|{{Knapping
|A1= Clay flat light |B1= Clay flat light |C1= Clay Flat Dark |D1= Clay flat light |E1= Clay flat light
+
|A1= CFL |B1= CFL |C1= CFD |D1= CFL |E1= CFL
|A2= Clay flat light |B2= Clay flat light, Clay Flat Dark |C2= Clay Flat Dark |D2= Clay Flat Dark, Clay flat light |E2= Clay flat light
+
|A2= CFL |B2= CFL, CFD |C2= CFD |D2= CFD, CFL |E2= CFL
|A3= Clay flat light |B3= Clay flat light, Clay Flat Dark |C3= Clay Flat Dark |D3= Clay Flat Dark, Clay flat light |E3= Clay flat light
+
|A3= CFL |B3= CFL, CFD |C3= CFD |D3= CFD, CFL |E3= CFL
|A4= Clay flat light |B4= Clay flat light, Clay Flat Dark |C4= Clay Flat Dark |D4= Clay Flat Dark, Clay flat light |E4= Clay flat light
+
|A4= CFL |B4= CFL, CFD |C4= CFD |D4= CFD, CFL |E4= CFL
|A5= Clay flat light |B5= Clay flat light, Clay Flat Dark |C5= Clay Flat Dark |D5= Clay Flat Dark, Clay flat light |E5= Clay flat light
+
|A5= CFL |B5= CFL, CFD |C5= CFD |D5= CFD, CFL |E5= CFL
 
|Output= Clay Mold Knife  
 
|Output= Clay Mold Knife  
 
}}
 
}}
 
|{{Knapping
 
|{{Knapping
|A1= Clay flat light |B1= Clay flat light |C1= Clay flat light |D1= Clay flat light |E1= Clay flat light
+
|A1= CFL |B1= CFL |C1= CFL |D1= CFL |E1= CFL
|A2= Clay flat light |B2= Clay Flat Dark |C2= Clay Flat Dark |D2= Clay Flat Dark |E2= Clay flat light
+
|A2= CFL |B2= CFD |C2= CFD |D2= CFD |E2= CFL
|A3= Clay Flat Dark |B3= Clay flat light |C3= Clay flat light |D3= Clay flat light |E3= Clay Flat Dark
+
|A3= CFD |B3= CFL |C3= CFL |D3= CFL |E3= CFD
|A4= Clay flat light |B4= Clay flat light |C4= Clay flat light |D4= Clay flat light |E4= Clay flat light
+
|A4= CFL |B4= CFL |C4= CFL |D4= CFL |E4= CFL
|A5= Clay flat light |B5= Clay flat light |C5= Clay flat light |D5= Clay flat light |E5= Clay flat light
+
|A5= CFL |B5= CFL |C5= CFL |D5= CFL |E5= CFL
 
|Output= Clay Mold Pick  
 
|Output= Clay Mold Pick  
 
}}
 
}}
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|-
 
|-
 
|{{Knapping
 
|{{Knapping
|A1= Clay flat light |B1= Clay flat light |C1= Clay flat light |D1= Clay flat light |E1= Clay flat light
+
|A1= CFL |B1= CFL |C1= CFL |D1= CFL |E1= CFL
|A2= Clay flat light, Clay Flat Dark |B2= Clay Flat Dark |C2= Clay Flat Dark |D2= Clay Flat Dark |E2= Clay Flat Dark, Clay flat light
+
|A2= CFL, CFD |B2= CFD |C2= CFD |D2= CFD |E2= CFD, CFL
|A3= Clay Flat Dark |B3= Clay flat light |C3= Clay flat light |D3= Clay flat light |E3= Clay Flat Dark
+
|A3= CFD |B3= CFL |C3= CFL |D3= CFL |E3= CFD
|A4= Clay flat light, Clay Flat Dark |B4= Clay flat light |C4= Clay flat light |D4= Clay flat light |E4= Clay Flat Dark, Clay flat light
+
|A4= CFL, CFD |B4= CFL |C4= CFL |D4= CFL |E4= CFD, CFL
|A5= Clay flat light |B5= Clay flat light |C5= Clay flat light |D5= Clay flat light |E5= Clay flat light
+
|A5= CFL |B5= CFL |C5= CFL |D5= CFL |E5= CFL
 
|Output= Clay Mold ProPick  
 
|Output= Clay Mold ProPick  
 
}}
 
}}
 
|{{Knapping
 
|{{Knapping
|A1= Clay Flat Dark, Clay flat light |B1= Clay Flat Dark, Clay flat light |C1= Clay flat light|D1= Clay flat light, Clay Flat Dark|E1=Clay flat light, Clay Flat Dark
+
|A1= CFD, CFL |B1= CFD, CFL |C1= CFL|D1= CFL, CFD|E1=CFL, CFD
|A2= Clay Flat Dark, Clay flat light |B2= Clay Flat Dark, Clay flat light |C2= Clay Flat Dark |D2=Clay flat light, Clay Flat Dark |E2=Clay flat light, Clay Flat Dark
+
|A2= CFD, CFL |B2= CFD, CFL |C2= CFD |D2=CFL, CFD |E2=CFL, CFD
|A3= Clay flat light|B3= Clay Flat Dark |C3= Clay Flat Dark |D3= Clay Flat Dark |E3= Clay flat light
+
|A3= CFL|B3= CFD |C3= CFD |D3= CFD |E3= CFL
|A4= Clay flat light, Clay Flat Dark|B4= Clay Flat Dark |C4= Clay Flat Dark |D4= Clay Flat Dark |E4= Clay Flat Dark, Clay flat light
+
|A4= CFL, CFD|B4= CFD |C4= CFD |D4= CFD |E4= CFD, CFL
|A5= Clay flat light, Clay Flat Dark|B5=Clay flat light, Clay Flat Dark |C5= Clay flat light|D5= Clay Flat Dark, Clay flat light |E5= Clay Flat Dark, Clay flat light
+
|A5= CFL, CFD|B5=CFL, CFD |C5= CFL|D5= CFD, CFL |E5= CFD, CFL
 
|Output= Clay Mold Saw
 
|Output= Clay Mold Saw
 
}}
 
}}
 
|{{Knapping
 
|{{Knapping
|A1= Clay flat light|B1= Clay flat light|C1= Clay flat light|D1= Clay flat light|E1=Clay flat light
+
|A1= CFL|B1= CFL|C1= CFL|D1= CFL|E1=CFL
|A2= Clay Flat Dark, Clay flat light |B2= Clay Flat Dark |C2= Clay Flat Dark |D2= Clay Flat Dark |E2= Clay flat light, Clay Flat Dark
+
|A2= CFD, CFL |B2= CFD |C2= CFD |D2= CFD |E2= CFL, CFD
|A3= Clay flat light, Clay Flat Dark|B3= Clay Flat Dark |C3= Clay Flat Dark |D3= Clay Flat Dark |E3= Clay Flat Dark, Clay flat light
+
|A3= CFL, CFD|B3= CFD |C3= CFD |D3= CFD |E3= CFD, CFL
|A4= Clay flat light, Clay Flat Dark|B4= Clay flat light, Clay Flat Dark|C4= Clay flat light|D4= Clay Flat Dark, Clay flat light |E4= Clay Flat Dark, Clay flat light
+
|A4= CFL, CFD|B4= CFL, CFD|C4= CFL|D4= CFD, CFL |E4= CFD, CFL
|A5= Clay flat light|B5= Clay flat light|C5= Clay flat light|D5= Clay flat light|E5=Clay flat light
+
|A5= CFL|B5= CFL|C5= CFL|D5= CFL|E5=CFL
 
|Output= Clay Mold Scythe
 
|Output= Clay Mold Scythe
 
}}
 
}}
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|-
 
|-
 
|{{Knapping
 
|{{Knapping
|A1= Clay flat light |B1= Clay Flat Dark |C1= Clay Flat Dark |D1= Clay Flat Dark |E1=Clay flat light
+
|A1= CFL |B1= CFD |C1= CFD |D1= CFD |E1=CFL
|A2= Clay flat light |B2= Clay Flat Dark |C2= Clay Flat Dark |D2= Clay Flat Dark |E2=Clay flat light
+
|A2= CFL |B2= CFD |C2= CFD |D2= CFD |E2=CFL
|A3= Clay flat light|B3= Clay Flat Dark |C3= Clay Flat Dark |D3= Clay Flat Dark |E3=Clay flat light
+
|A3= CFL|B3= CFD |C3= CFD |D3= CFD |E3=CFL
|A4= Clay flat light|B4= Clay Flat Dark |C4= Clay Flat Dark|D4= Clay Flat Dark |E4=Clay flat light
+
|A4= CFL|B4= CFD |C4= CFD|D4= CFD |E4=CFL
|A5= Clay flat light|B5= Clay flat light|C5= Clay Flat Dark |D5=Clay flat light |E5=Clay flat light
+
|A5= CFL|B5= CFL|C5= CFD |D5=CFL |E5=CFL
 
|Output= Clay Mold Shovel
 
|Output= Clay Mold Shovel
 
}}
 
}}
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|-
 
|-
 
|{{Knapping
 
|{{Knapping
|A1= Clay flat light |B1= Clay flat light |C1= Clay Flat Dark |D1= Clay flat light |E1= Clay flat light
+
|A1= CFL |B1= CFL |C1= CFD |D1= CFL |E1= CFL
|A2= Clay flat light |B2= Clay Flat Dark |C2= Clay Flat Dark |D2= Clay Flat Dark |E2= Clay flat light
+
|A2= CFL |B2= CFD |C2= CFD |D2= CFD |E2= CFL
|A3= Clay flat light |B3= Clay Flat Dark |C3= Clay Flat Dark |D3= Clay Flat Dark |E3= Clay flat light
+
|A3= CFL |B3= CFD |C3= CFD |D3= CFD |E3= CFL
|A4= Clay flat light |B4= Clay Flat Dark |C4= Clay Flat Dark |D4= Clay Flat Dark |E4= Clay flat light
+
|A4= CFL |B4= CFD |C4= CFD |D4= CFD |E4= CFL
|A5= Clay flat light |B5= Clay flat light |C5= Clay Flat Dark |D5= Clay flat light |E5= Clay flat light
+
|A5= CFL |B5= CFL |C5= CFD |D5= CFL |E5= CFL
 
|Output= Clay Mold Mace  
 
|Output= Clay Mold Mace  
 
}}
 
}}
 
|{{Knapping
 
|{{Knapping
|A1= Clay Flat Dark, Clay flat light |B1= Clay Flat Dark, Clay flat light |C1= Clay Flat Dark |D1= Clay flat light, Clay Flat Dark |E1= Clay flat light, Clay Flat Dark
+
|A1= CFD, CFL |B1= CFD, CFL |C1= CFD |D1= CFL, CFD |E1= CFL, CFD
|A2= Clay Flat Dark, Clay flat light |B2= Clay Flat Dark |C2= Clay Flat Dark |D2= Clay Flat Dark |E2= Clay flat light, Clay Flat Dark
+
|A2= CFD, CFL |B2= CFD |C2= CFD |D2= CFD |E2= CFL, CFD
|A3= Clay Flat Dark |B3= Clay Flat Dark |C3= Clay Flat Dark |D3= Clay Flat Dark |E3= Clay Flat Dark
+
|A3= CFD |B3= CFD |C3= CFD |D3= CFD |E3= CFD
|A4= Clay flat light, Clay flat light |B4= Clay Flat Dark |C4= Clay Flat Dark |D4= Clay Flat Dark |E4= Clay flat light, Clay flat light
+
|A4= CFL, CFL |B4= CFD |C4= CFD |D4= CFD |E4= CFL, CFL
|A5= Clay flat light, Clay flat light |B5= Clay flat light, Clay flat light |C5= Clay Flat Dark |D5= Clay flat light, Clay flat light |E5= Clay flat light, Clay flat light
+
|A5= CFL, CFL |B5= CFL, CFL |C5= CFD |D5= CFL, CFL |E5= CFL, CFL
 
|Output= Clay Mold Javelin  
 
|Output= Clay Mold Javelin  
 
}}
 
}}
 
|{{Knapping
 
|{{Knapping
|A1= Clay flat light, Clay Flat Dark|B1= Clay flat light, Clay Flat Dark|C1= Clay flat light |D1= Clay Flat Dark, Clay flat light |E1= Clay Flat Dark, Clay flat light
+
|A1= CFL, CFD|B1= CFL, CFD|C1= CFL |D1= CFD, CFL |E1= CFD, CFL
|A2= Clay flat light, Clay Flat Dark|B2= Clay flat light, Clay Flat Dark|C2= Clay Flat Dark |D2= Clay Flat Dark, Clay flat light |E2= Clay Flat Dark, Clay flat light
+
|A2= CFL, CFD|B2= CFL, CFD|C2= CFD |D2= CFD, CFL |E2= CFD, CFL
|A3= Clay flat light|B3= Clay Flat Dark |C3= Clay Flat Dark |D3= Clay Flat Dark |E3= Clay flat light
+
|A3= CFL|B3= CFD |C3= CFD |D3= CFD |E3= CFL
|A4= Clay flat light|B4= Clay Flat Dark, Clay flat light |C4= Clay Flat Dark |D4= Clay flat lightClay Flat Dark|E4= Clay flat light
+
|A4= CFL|B4= CFD, CFL |C4= CFD |D4= CFLCFD|E4= CFL
|A5= Clay Flat Dark, Clay flat light |B5= Clay flat light|C5= Clay flat light |D5= Clay flat light|E5= Clay flat light, Clay Flat Dark
+
|A5= CFD, CFL |B5= CFL|C5= CFL |D5= CFL|E5= CFL, CFD
 
|Output= Clay Mold Sword
 
|Output= Clay Mold Sword
 
}}
 
}}
 
|}
 
|}
  
= Firing in the Pit Kiln =
+
= Firing =
  
 
Clay objects are soft, and of no use until they are ''fired'' (heated at a high temperature) in a '''pit kiln''' to harden them into ceramics.
 
Clay objects are soft, and of no use until they are ''fired'' (heated at a high temperature) in a '''pit kiln''' to harden them into ceramics.
Line 203: Line 203:
 
'''Required resources:'''
 
'''Required resources:'''
 
*8 [[straw]]
 
*8 [[straw]]
*: ''Straw is obtained by breaking 1-high grass blocks with a [[knife]] or [[scythe]]. It is also a byproduct of [[Agriculture#Refining|refining grains]].''
 
 
*8 [[logs]]
 
*8 [[logs]]
*1 [[firestarter]] or [[flint & steel]]
+
*1 or more [[firestarters]] or [[Metals#Flint_.26_Steel|flint & steel]]
*up to 4 clay items to be fired
+
*up to 4 soft clay items to be fired
 +
 
 +
''Straw is obtained by breaking 1-high grass with a [[knife]] or [[scythe]]. It is also a byproduct of [[Agriculture#Refining|refining grains]].''
  
 
'''Building a pit kiln:'''
 
'''Building a pit kiln:'''
Line 217: Line 218:
 
#Place 8 logs on top of the straw. The logs will fill the remaining space.
 
#Place 8 logs on top of the straw. The logs will fill the remaining space.
 
#: ''As with straw, the logs must be placed by right-clicking '''only'''.''
 
#: ''As with straw, the logs must be placed by right-clicking '''only'''.''
#Light the logs using a [[firestarter]] or [[flint & steel]].
+
#Light the logs using a [[firestarter]] or [[Metals#Flint_.26_Steel|flint & steel]]. (It may take several attempts.)
  
The pit kiln will burn for 8 hours. When the fire burns out, individual ceramic items may be un-placed by sneak-right-clicking, or the entire set of fired items may be collected in one step by breaking the block they're placed in.
+
The pit kiln will burn for 8 in-game hours. When the fire burns out, individual ceramic items may be un-placed by sneak-right-clicking, or the entire set of fired items may be collected in one step by breaking the block they're placed in.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 245: Line 246:
 
|}
 
|}
  
 +
= Ceramic items =
  
{| cellspacing=10
+
Finished ceramic items include '''pottery''' items, which are used for storage, and '''molds''', which are used in [[User:morganiq/Casting|casting]] of tools, weapons, and metal ingots.
|[[File:Fancykiln1.jpg|A fancy kiln done by AliceinGame]]
+
|If you would like to make your kiln a bit fancier, instead of a dirt hole, try adding stone to spice things up. ''Note: The Pottery/Straw block must be surrounded by solid blocks on all sides. Chisel work can only be done above that block.''
+
|}
+
  
=== [[Configuration]] ===
+
Each time a ceramic item is used, there is a chance of it breaking; this chance is different for each type of item.
  
{| class="wikitable"
+
== Pottery ==
|-
+
! Option
+
! Default<br>Value
+
! Description
+
|-
+
| {{TFCOptionGroup|general| |Miscellaneous options.}}
+
|-
+
| {{TFCOptionVar|pitKilnBurnTime|8|The number of hours that the pit kiln should burn before being completed.}}
+
|}
+
  
== Using Ceramic Items ==
+
=== [[File:Grid_Ceramic_Jug.png|link=|A ceramic jug]] Jug ===
  
Each time you use a ceramic item there is a chance of it breaking. The percentage is different for each type of item. When the item breaks, it will make a distinct sound.
+
The jug is used to carry water to quench the Player's thirst. It can be filled by right-clicking on a block of ''still [[fresh water]]'' (flowing water and salt water will not work), or by placing it in a [[water barrel]] set to ''out''. Right-clicking while holding the jug will consume the water in it, replenishing three bars of thirst and completely emptying the jug. Jugs occasionally need to be replaced, as there is a very small chance that the jug will break on each use.
  
Ceramic items may be placed on top of blocks and retrieved from them in the same manner as described above for unfired clay items.
+
=== [[File:Grid_Ceramic_Vessel.png|link=|A ceramic vessel]] Vessel ===
  
=== [[File:Grid_Ceramic_Jug.png|link=]] Ceramic Jug ===
+
:''Main article: [[User:morganiq/Smelting|Smelting]]''
  
The Ceramic Jug is used to carry water.  It can be filled by right-clicking it into a block of standing fresh water. Flowing water and salt water will not work. You can drink from a jug of water by holding down the right mouse button, the same as you would when eating food. Drinking will replenish three bars of thirst and completely empty the jug. There is a very small chance that the jug will break on use.
+
The vessel is a container used both for storage of small items and as an essential component of [[User:morganiq/Smelting|smelting]] and [[User:morganiq/Casting|casting]] of Bronze Age metals.
  
=== [[File:Grid_Ceramic_Vessel.png|link=]] Ceramic Vessel ===
+
[[File:VesselFilled.png|thumb|A ceramic vessel filled with small items]]
 +
As a simple storage container, it will hold up to 4 stacks of items whose sizes are either ''small'', ''very small'', or ''tiny''. To view a vessel's contents, right-click while holding it; this brings up the inventory screen, and items may be added or removed as with a [[chest]].
  
The ceramic vessel is one of the most versatile ceramic items. It has many uses; storage, smelting, metallurgy and casting.
+
A vessel can be stored in a chest or carried in the Player's inventory, even when it contains items. As such it be used to extend both the Player's inventory and the inventory of chests by condensing four stacks into one.
  
==== Storage ====
+
As with other ceramic items, vessels can be placed on solid blocks, or un-placed from blocks, by sneak-right-clicking. This is a useful storage technique, especially early in the game before the Player has obtained a [[saw]] to create a [[chest]].
  
A Ceramic Vessel can be used to store up to four stacks of items. The items must have a size of small, very small or tiny.
+
Vessels are particularly useful for storing [[food]] items, which will decay at 50% of the normal rate when stored in a vessel.
  
To place items into a vessel, right-click with the vessel in hand to open up its GUI. You can use the GUI to transfer items between the vessel and your inventory, in the same manner as you would with a [[Chest]].
+
== Molds ==
  
A Ceramic Vessel with items in it can still be stored in your inventory, in a Chest or placed on the ground, thereby providing increased storage capacity. ''Note: [[Food]] stored inside of a vessel will decay at 50% the normal rate.''
+
:''Main article: [[User:morganiq/Casting|Casting]]''
  
[[File:VesselFilled.png|link=]]
+
Molds are used to [[User:morganiq/Casting|cast]] liquid metal into a solid form. There are two types of mold, ''shaped'' and ''unshaped''. Shaped molds are those which have the shape of a tool or weapon, and are used to cast the corresponding item during the [[Bronze Age]]. Unshaped molds simply form [[ingots]], which are used to [[User:morganiq/Smithing|smith]] tools, weapons, and [[armor]] during the [[User:morganiq/Technology#Iron Age|Iron Age]]. See ''[[User:morganiq/Smelting|Smelting]]'' and ''[[User:morganiq/Casting|Casting]]'' for more information about casting with molds.
  
==== Smelting Ore ====
+
= [[Configuration]] =
  
''Note: The Vessel can only smelt ores. If you have turned your metals into ingots, you will need to heat them in a forge to liquefy them, or use a [[Crucible]] if you plan on making alloys.''
+
{| class="wikitable"
 
+
|-
A Ceramic Vessel can be used to smelt [[Native Copper]], [[Tetrahedrite]] and [[Malachite]] ores into pure molten copper metal. To do this, fill the vessel with ore (stacks of different ores may be placed together in the same vessel) and then fire it in a kiln.
+
! Option
 
+
! Default<br>Value
After the firing, retrieve the vessel from the kiln and right-click it to open up its GUI. You will see that now instead of the usual four slots the vessel has only one and contains text describing the amount of metal it contains. This metal will remain liquid for about 10 Minecraft hours, starting after the firing completes. If the metal inside solidifies, you must fire it in a pit kiln again to re-melt it. ''Note: Vessels with molten metal inside will have a white, "Liquid" tooltip on them.''
+
! Description
 
+
|-
Once the metal has been completely drained from a vessel its GUI will revert to the normal four slots for storage the next time you open it.
+
| {{TFCOptionGroup|general| |Miscellaneous options.}}
 
+
|-
A vessel containing molten metal can be placed or stored like a normal vessel.
+
| {{TFCOptionVar|pitKilnBurnTime|8|The number of hours that the pit kiln should burn before being completed.}}
 
+
[[File:VesselCopperOre.png|link=]]
+
 
+
==== Metallurgy ====
+
 
+
A Ceramic Vessel can also be used to create [[Bronze]], [[Black Bronze]] and [[Bismuth Bronze]].
+
 
+
'''Before Firing:'''
+
Place the necessary ores into a Ceramic Vessel, in the proper proportions for the desired type of bronze. For example, if you wanted to create normal [[Bronze]] then you would put copper ore (any combination of Native Copper, Malachite or Tetrahedrite) and Cassiterite into the vessel. For each alloy there is a [[Alloys|range of proportions]] which will produce the desired alloy so you don't have to hit an exact percentage, just be within the range.
+
 
+
[[File:VesselOresForBronze.png|link=]]
+
 
+
'''After Firing:'''
+
If you got the proportions right then when you right-click the vessel it will open up the same single-slot GUI as described above for smelting pure ores. You can then transfer the molten bronze metal to a Ceramic Mold in the same way. If you got the proportions wrong then when you right-click the vessel you'll get the four-slot storage GUI showing the raw ores still sitting in the vessel, unchanged.
+
 
+
[[File:VesselMoltenBronze.png|link=]]
+
 
+
==== Casting ====
+
 
+
Ceramic tool and weapon molds can be filled directly from a vessel containg [[Copper]], [[Bronze]], [[Black Bronze]] or [[Bismuth Bronze]].
+
 
+
'''All the recipes for tool and weapon molds can be found at the [[Clay Tool Molds]] page.''' [[File:Grid_Ceramic_Mold_Pick.png|link=Clay Tool Molds]]
+
 
+
Place an empty or partially filled [[Pottery#Ceramic Mold|Ceramic Tool, Weapon, or Ingot Mold]] into the slot to fill it with metal from the vessel. It takes 100 units of metal to completely fill an empty Ceramic Mold. The text in the vessel's GUI will be updated to show the amount of metal remaining in the vessel.
+
 
+
[[File:VesselFill.gif|link=]]
+
 
+
=== [[File:Grid_Ceramic_Mold.png]] Ceramic Mold ===
+
 
+
[[Pottery#Ceramic_Mold|Ceramic Molds]] can be used to transfer molten metal from a Ceramic Vessel to a ceramic tool or weapon mold, and to create [[Ingot]]s.
+
 
+
==== Casting ====
+
 
+
While the full ceramic mold is at liquid temperature, right click with it in your hand to open the casting GUI. You will see an arrow with one slot to its left and two to its right. The leftmost slot will contain the filled mold. Place a ''single'' empty tool or weapon mold into the first slot on the right to begin the transfer. Once the transfer is complete the tool mold will move into the output slot and will show itself filled with metal.
+
 
+
[[File:MoldGUI.gif|link=]]
+
 
+
Retrieve the filled tool mold and the now-empty Ceramic Mold from the slots on the left. There is a chance that the Ceramic Ingot Mold will be broken and lost during this process.
+
 
+
Once the mold is full, place it into your crafting area and retrieve the finished tool or weapon head from the output. The mold will be destroyed in the process.
+
 
+
{| cellspacing=10
+
|{{Grid/Inventory Table
+
|B2= Ceramic Mold Axe (Copper)
+
|Output = Axe Head (Copper)
+
}}
+
|{{Grid/Inventory Table
+
|B1= Axe Head (Copper)
+
|B2= Stick
+
|Output = Copper Axe
+
}}
+
 
|}
 
|}
 
==== Combining ====
 
 
The casting interface can also be used to combine partially filled liquid unshaped metals. While both partially filled molds are at liquid temperature, right click with one in your hand to open the casting GUI. You will see an arrow with one slot to its left and two to its right. The leftmost slot will contain the clicked partially filled mold. Place the second partially filled mold into the first slot on the right to begin the transfer. If the combination of the two partially filled molds contains more units than a single mold can hold, the transfer will simply stop when the second mold is full, leaving any remaining metal in the first mold.
 
 
==== Ingots ====
 
 
A Ceramic Mold which is filled with metal can also be used to create an ingot. Simply place the filled mold in your crafting area and retrieve the ingot from the output. The empty mold will be returned to your inventory although there is a chance of it breaking and being lost.
 
 
Creating an ingot in this way will only work if the metal is in a solid state. The temperature will be carried over from the unshaped ingot temperature.
 
 
{{Grid/Inventory Table
 
|B2= Unshaped Copper
 
|Output= Copper Ingot
 
}}
 
 
{{Blocks}}
 
 
[[Bismuth Bronze]], [[Black Bronze]], [[Bronze]] and [[Copper]] tools can be made by making clay tool molds corresponding to each tool, firing them in a pit kiln, and casting metal into them.
 
 
These molds are created using an interface similar to knapping. To open this interface, you must right-click with a stack of 5 or more clay.
 
 
''Note: '''Some''' of these molds may have slightly different patterns; moving the entire pattern 1 block left, right, up , or down. However it is important to keep the outer border intact whenever possible.''
 

Latest revision as of 04:46, 9 June 2015

Several placed soft clay (blue) and hardened ceramic (brown) items.

Ceramic items become useful early in the game, and crafting them begins the progression from the Stone Age to the Bronze Age. Items of pottery (the jug and vessel) remain useful throughout the game, whereas shaped molds, which are used for casting tools and weapons during the Bronze Age, are eventually superseded by the use of unshaped molds, which cast ingots for use in smithing during the Iron Age.

Ceramic items are initially crafted out of clay. These clay items are soft and useless until fired (heated at a high temperature) to harden them into ceramics. Firing is done in a pit kiln, an uncrafted structure built in the world.

Both soft clay and hard ceramic items may be placed on any solid block by sneaking (default: ⇧ Shift) and right-clicking while holding the item. Up to four items may be placed on a single block, one in each corner. Placed items float above the block and spin slowly, similar to a dropped item, except that they do not despawn. To retrieve a placed item, "un-place" it by sneak-right-clicking it again. Multiple placed items in a single block may be collected all at once by breaking the block they're in. Item placing is useful for storing goods in vessels, and it is necessary to place unfired clay items in the pit kiln.

Clay forming

Having found and harvested some clay, holding a stack of at least 5 clay items Clay.png and right-clicking will bring up the clay forming interface, which works similarly to that of knapping. The major difference is that in the case of molds for tools and weapons, clay forming is the inverse of knapping: rather than clicking to remove unused material as done with a stone, molds are clicked to hollow out space where metal will be poured. (Pottery items are still formed by removing unused material.)

Note that unlike crafting, but like knapping, the material is consumed at the time the interface is brought up, not at the time an object is dragged out. This means 5 clay will always be consumed by the interface, whether or not a clay object was produced.

In the case of the knife, while two blades can be knapped from the same stone, only a single blade may be molded. However, similar to knapping, some mold patterns can be shifted a block left, right, up, or down, so long as the shape of the hollowed-out space remains the same and a border remains to hold the liquid. (Patterns which unavoidably stretch to the edges are still considered to hold liquid.)

Pottery recipes

Clay Jug Clay Vessel
CFD CFL CFD CFD CFD title= Clay Jug
CFL CFL CFL CFL CFD
CFL CFL CFL CFD CFL
CFL CFL CFL CFL CFD
CFL CFL CFL CFD CFD
CFD CFL CFL CFL CFD title= Clay Vessel
CFL CFL CFL CFL CFL
CFL CFL CFL CFL CFL
CFL CFL CFL CFL CFL
CFD CFL CFL CFL CFD

Mold recipes

Unshaped (ingot) mold

Clay Mold
CFL CFL CFL CFL CFL title= Clay Mold2
CFL CFD CFD CFL CFL
CFL CFD CFD CFL CFL
CFL CFD CFD CFL CFL
CFL CFL CFL CFL CFL

Tool molds

Axe Mold Chisel Mold Hammer Mold
CFL CFD CFL CFL CFL title= Clay Mold Axe
CFD CFD CFD CFD CFL
CFD CFD CFD CFD CFD
CFD CFD CFD CFD CFL
CFL CFD CFL CFL CFL
CFL CFL CFD CFL CFL title= Clay Mold Chisel
CFL CFL CFD CFL CFL
CFL CFL CFD CFL CFL
CFL CFL CFD CFL CFL
CFL CFL CFD CFL CFL
CFL CFL CFL CFL CFL title= Clay Mold Hammer
CFD CFD CFD CFD CFD
CFD CFD CFD CFD CFD
CFL CFL CFD CFL CFL
CFL CFL CFL CFL CFL
Hoe Mold Knife Mold Pickaxe Mold
CFL CFL CFL CFL CFL title= Clay Mold Hoe
CFD CFD CFD CFD CFD
CFL CFL CFL CFD CFD
CFL CFL CFL CFL CFL
CFL CFL CFL CFL CFL
CFL CFL CFD CFL CFL title= Clay Mold Knife
CFL CFL CFD CFD CFL
CFL CFL CFD CFD CFL
CFL CFL CFD CFD CFL
CFL CFL CFD CFD CFL
CFL CFL CFL CFL CFL title= Clay Mold Pick
CFL CFD CFD CFD CFL
CFD CFL CFL CFL CFD
CFL CFL CFL CFL CFL
CFL CFL CFL CFL CFL
Prospector's Pick Mold Saw Mold Scythe Mold
CFL CFL CFL CFL CFL title= Clay Mold ProPick
CFL CFD CFD CFD CFD
CFD CFL CFL CFL CFD
CFL CFL CFL CFL CFD
CFL CFL CFL CFL CFL
CFD CFD CFL CFL CFL title= Clay Mold Saw
CFD CFD CFD CFL CFL
CFL CFD CFD CFD CFL
CFL CFD CFD CFD CFD
CFL CFL CFL CFD CFD
CFL CFL CFL CFL CFL title= Clay Mold Scythe
CFD CFD CFD CFD CFL
CFL CFD CFD CFD CFD
CFL CFL CFL CFD CFD
CFL CFL CFL CFL CFL
Shovel Mold
CFL CFD CFD CFD CFL title= Clay Mold Shovel
CFL CFD CFD CFD CFL
CFL CFD CFD CFD CFL
CFL CFD CFD CFD CFL
CFL CFL CFD CFL CFL

Weapon molds

Mace Mold Javelin Mold Sword Mold
CFL CFL CFD CFL CFL title= Clay Mold Mace
CFL CFD CFD CFD CFL
CFL CFD CFD CFD CFL
CFL CFD CFD CFD CFL
CFL CFL CFD CFL CFL
CFD CFD CFD CFL CFL title= Clay Mold Javelin
CFD CFD CFD CFD CFL
CFD CFD CFD CFD CFD
CFL CFD CFD CFD CFL
CFL CFL CFD CFL CFL
CFL CFL CFL CFD CFD title= Clay Mold Sword
CFL CFL CFD CFD CFD
CFL CFD CFD CFD CFL
CFL CFD CFD CFL CFL
CFD CFL CFL CFL CFL

Firing

Clay objects are soft, and of no use until they are fired (heated at a high temperature) in a pit kiln to harden them into ceramics.

Required resources:

Straw is obtained by breaking 1-high grass with a knife or scythe. It is also a byproduct of refining grains.

Building a pit kiln:

  1. Dig a 1-deep hole.
  2. Place up to 4 items you wish to fire into the hole.
    Items cannot be thrown; they must be placed by sneaking (default: ⇧ Shift) and right-clicking with the item in hand.
  3. Place 8 straw in the same block as the items to fire. The straw will fill the block to just below the top of the items.
    Straw must be placed by right-clicking only. Sneak-right-clicking will un-place items.
  4. Place 8 logs on top of the straw. The logs will fill the remaining space.
    As with straw, the logs must be placed by right-clicking only.
  5. Light the logs using a firestarter or flint & steel. (It may take several attempts.)

The pit kiln will burn for 8 in-game hours. When the fire burns out, individual ceramic items may be un-placed by sneak-right-clicking, or the entire set of fired items may be collected in one step by breaking the block they're placed in.

Top View
Pit Kiln with items placed, top view Pit Kiln with straw placed, top view Pit Kiln with logs placed, top view
With items placed With straw placed With logs placed
Side View
Important: The pit kiln will not work as pictured below. These images are in cross section, with the required surrounding blocks removed for visibility.
Pit Kiln with items placed, cross section view Pit Kiln with straw placed, cross section view Pit Kiln with logs placed, cross section view
With items placed With straw placed With logs placed

Ceramic items

Finished ceramic items include pottery items, which are used for storage, and molds, which are used in casting of tools, weapons, and metal ingots.

Each time a ceramic item is used, there is a chance of it breaking; this chance is different for each type of item.

Pottery

A ceramic jug Jug

The jug is used to carry water to quench the Player's thirst. It can be filled by right-clicking on a block of still fresh water (flowing water and salt water will not work), or by placing it in a water barrel set to out. Right-clicking while holding the jug will consume the water in it, replenishing three bars of thirst and completely emptying the jug. Jugs occasionally need to be replaced, as there is a very small chance that the jug will break on each use.

A ceramic vessel Vessel

Main article: Smelting

The vessel is a container used both for storage of small items and as an essential component of smelting and casting of Bronze Age metals.

A ceramic vessel filled with small items

As a simple storage container, it will hold up to 4 stacks of items whose sizes are either small, very small, or tiny. To view a vessel's contents, right-click while holding it; this brings up the inventory screen, and items may be added or removed as with a chest.

A vessel can be stored in a chest or carried in the Player's inventory, even when it contains items. As such it be used to extend both the Player's inventory and the inventory of chests by condensing four stacks into one.

As with other ceramic items, vessels can be placed on solid blocks, or un-placed from blocks, by sneak-right-clicking. This is a useful storage technique, especially early in the game before the Player has obtained a saw to create a chest.

Vessels are particularly useful for storing food items, which will decay at 50% of the normal rate when stored in a vessel.

Molds

Main article: Casting

Molds are used to cast liquid metal into a solid form. There are two types of mold, shaped and unshaped. Shaped molds are those which have the shape of a tool or weapon, and are used to cast the corresponding item during the Bronze Age. Unshaped molds simply form ingots, which are used to smith tools, weapons, and armor during the Iron Age. See Smelting and Casting for more information about casting with molds.

Configuration

Option Default
Value
Description
general Miscellaneous options.
pitKilnBurnTime 8
The number of hours that the pit kiln should burn before being completed.