Difference between revisions of "Talk:Anvil"

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{{Block
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== Page Edit Suggestions: ==
|title= Anvil
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|image= Anvils.gif
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|invimage= Anvil (Copper)
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|invimage2= Anvil (Bronze)
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|invimage3= Anvil (Bismuth Bronze)
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|invimage4= Anvil (Black Bronze)
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|invimage5= Anvil (Rose Gold)
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|invimage6= Anvil (Wrought Iron)
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|invimage7= Anvil (Steel)
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|invimage8= Anvil (Black Steel)
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|invimage9= Anvil (Blue Steel)
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|invimage10= Anvil (Red Steel)
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|gravity= No
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|transparent= Yes
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|tool= Pickaxe
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|stackable= No
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|size= Huge
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|weight= Heavy
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|blockid= 2010:# - 2011:#
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|notes=
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}}
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== Obtaining ==
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=== Stone ===
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Stone anvils are created by right-clicking with a [[Hammer]] on the top of a [[Stone|Raw Igneous¹ Stone]] block, distinguishable by its decreased height. Right click the anvil to open the GUI and place the hammer inside to keep the anvil from turning back into a regular stone block.
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{| class="wikitable"
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!colspan=5| [[Stone|¹Igneous Stone]]
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|-
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! Igneous Intrusive
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| {{GridImage|Diorite}} Diorite
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| {{GridImage|Gabbro}} Gabbro
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| {{GridImage|Granite}} Granite
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|
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|-
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! Igneous Extrusive
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| {{GridImage|Andesite}} Andesite
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| {{GridImage|Basalt}} Basalt
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| {{GridImage|Dacite}} Dacite
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| {{GridImage|Rhyolite}} Rhyolite
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|}
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=== Metal ===
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Metal Anvils are crafted with [[Double Ingots]].
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{{Grid/Crafting Table
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|A1= Copper Ingot 2x; Bronze Ingot 2x; Bismuth Bronze Ingot 2x; Black Bronze Ingot 2x; Rose Gold Ingot 2x; Wrought Iron Ingot 2x; Steel Ingot 2x; Black Steel Ingot 2x; Blue Steel Ingot 2x; Red Steel Ingot 2x
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|B1= Copper Ingot 2x; Bronze Ingot 2x; Bismuth Bronze Ingot 2x; Black Bronze Ingot 2x; Rose Gold Ingot 2x; Wrought Iron Ingot 2x; Steel Ingot 2x; Black Steel Ingot 2x; Blue Steel Ingot 2x; Red Steel Ingot 2x
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|C1= Copper Ingot 2x; Bronze Ingot 2x; Bismuth Bronze Ingot 2x; Black Bronze Ingot 2x; Rose Gold Ingot 2x; Wrought Iron Ingot 2x; Steel Ingot 2x; Black Steel Ingot 2x; Blue Steel Ingot 2x; Red Steel Ingot 2x
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|A2=
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|B2=  Copper Ingot 2x; Bronze Ingot 2x; Bismuth Bronze Ingot 2x; Black Bronze Ingot 2x; Rose Gold Ingot 2x; Wrought Iron Ingot 2x; Steel Ingot 2x; Black Steel Ingot 2x; Blue Steel Ingot 2x; Red Steel Ingot 2x |C2=
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|A3= Copper Ingot 2x; Bronze Ingot 2x; Bismuth Bronze Ingot 2x; Black Bronze Ingot 2x; Rose Gold Ingot 2x; Wrought Iron Ingot 2x; Steel Ingot 2x; Black Steel Ingot 2x; Blue Steel Ingot 2x; Red Steel Ingot 2x
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|B3= Copper Ingot 2x; Bronze Ingot 2x; Bismuth Bronze Ingot 2x; Black Bronze Ingot 2x; Rose Gold Ingot 2x; Wrought Iron Ingot 2x; Steel Ingot 2x; Black Steel Ingot 2x; Blue Steel Ingot 2x; Red Steel Ingot 2x
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|C3= Copper Ingot 2x; Bronze Ingot 2x; Bismuth Bronze Ingot 2x; Black Bronze Ingot 2x; Rose Gold Ingot 2x; Wrought Iron Ingot 2x; Steel Ingot 2x; Black Steel Ingot 2x; Blue Steel Ingot 2x; Red Steel Ingot 2x
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|Output=  Anvil (Copper); Anvil (Bronze); Anvil (Bismuth Bronze); Anvil (Black Bronze); Anvil (Rose Gold); Anvil (Wrought Iron); Anvil (Steel); Anvil (Black Steel); Anvil (Blue Steel); Anvil (Red Steel)
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}}
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== Usage ==
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Anvils are the crafting interface for nearly all advanced tools and armors.
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{| class="wikitable"
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!align="left"|Input
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!align="left"|Work Type
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!align="left"|Output
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|-
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|{{GridImage|Steel Ingot}} [[Ingot]]
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|align="Center"|[[Anvil#Anvil_GUI|Plan selector]]
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|{{GridImage|Axe Head (Steel)}} [[Axe|Axe Head]] {{GridImage|Chisel Head (Steel)}} [[Chisel|Chisel Head]] {{GridImage|Hammer Head (Steel)}} [[Hammer|Hammer Head]] {{GridImage|Hoe Head (Steel)}} [[Hoe|Hoe Head]] {{GridImage|Javelin Head (Steel)}} [[Javelin|Javelin Head]] {{GridImage|Knife Blade (Steel)}} [[Knife|Knife Blade]] {{GridImage|Pick Head (Steel)}} [[Pickaxe|Pickaxe Head]] {{GridImage|ProPick  Head (Steel)}} [[Prospector%27s_Pick|Prospector's Pick Head]] {{GridImage|Saw Blade (Steel)}} [[Saw|Saw Blade]] {{GridImage|Shovel Head (Steel)}} [[Shovel|Shovel Head]] {{GridImage|Scythe Blade (Steel)}} [[Scythe|Scythe Blade]]
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|-
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|{{GridImage|Copper Ingot}} 2 [[Ingot]]s + [[Flux]]
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|align="Center"|Weld
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|{{GridImage|Copper Ingot 2x}} [[Double Ingot]]
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|-
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|{{GridImage|Bronze Ingot 2x}} [[Double Ingot]]
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|align="Center"|[[Anvil#Anvil_GUI|Plan selector]]
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|{{GridImage|Mace Head (Bronze)}} [[Mace|Mace Head]] {{GridImage|Sword Blade (Bronze)}} [[Sword|Sword Blade]] {{GridImage|Bronze Sheet}} [[Metal Sheet|Sheet]]
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|-
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|{{GridImage|Bismuth Bronze Sheet}} [[Metal Sheet|Sheet]]
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|align="Center"|Armor Process¹
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|{{GridImage|Bismuth Bronze Helmet}} [[Armor|Helmet]] {{GridImage|Bismuth Bronze Boots}} [[Armor|Boots]]
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|-
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|{{GridImage|Blue Steel Sheet}} [[Metal Sheet|Sheet]]
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|align="Center"|Hammer²
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|{{GridImage|Blue Steel Bucket}} [[Bucket|Blue Steel Bucket]] {{GridImage|Red Steel Bucket}} [[Bucket|Red Steel Bucket]]
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|-
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|{{GridImage|Black Bronze Sheet}} 2 [[Metal Sheet|Sheet]]s + [[Flux]]
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|align="Center"|Weld
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|{{GridImage|Black Bronze Sheet 2x}} [[Metal Double Sheet]]
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|-
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|{{GridImage|Black Steel Sheet 2x}} [[Metal Double Sheet]]
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|align="Center"|Armor Process¹
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|{{GridImage|Black Steel Chestplate}} [[Armor|Chestplate]] {{GridImage|Black Steel Greaves}} [[Armor|Greaves]]
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|-
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|{{GridImage|Wrought Iron Sheet 2x}} [[Metal Double Sheet]]
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|align="Center"|[[Anvil#Anvil_GUI|Plan selector]]
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|{{GridImage|Wrought Iron Tuyere}} [[Blast Furnace#Making the Tuyere|Tuyere]]
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|}
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{|
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|¹ ||{{Further|Armor}}
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|-
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|² ||{{Further|Bucket}}
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|}
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== Tiers ==
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There are a number of different anvils, divided into tiers. Each tier is able to work more difficult metals than the previous tiers. Anvils can weld ingots one tier higher together into double ingots. All other smithing must be done on an anvil of equal or higher tier.
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''For Example: Stone anvils can only weld Copper Ingots. Copper anvils can weld Bronze Ingots and work Copper Ingots.''
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{| class="wikitable"
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!Tier
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!Anvil
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!Weld Ingots
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!Work Metal
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|-
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! Tier 0
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| {{GridImage|Basalt}} Stone
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|Tier 0 - 1
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|None
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|-
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! Tier 1
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| {{GridImage|Anvil (Copper)}} Copper
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|Tier 0 - 2
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|Tier 1
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|-
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! rowspan="4"|Tier 2
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| {{GridImage|Anvil (Bronze)}} Bronze
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|Tier 0 - 3
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|Tier 1 - 2
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|-
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| {{GridImage|Anvil (Bismuth Bronze)}} Bismuth Bronze
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|Tier 0 - 3
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|Tier 1 - 2
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|-
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| {{GridImage|Anvil (Black Bronze)}} Black Bronze
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|Tier 0 - 3
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|Tier 1 - 2
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|-
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| {{GridImage|Anvil (Rose Gold)}} Rose Gold
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|Tier 0 - 3
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|Tier 1 - 2
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|-
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! Tier 3
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| {{GridImage|Anvil (Wrought Iron)}} Wrought Iron
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|Tier 0 - 4
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|Tier 1 - 3
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|-
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! Tier 4
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| {{GridImage|Anvil (Steel)}} Steel
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|Tier 0 - 5
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|Tier 1 - 4
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|-
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! Tier 5
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| {{GridImage|Anvil (Black Steel)}} Black Steel
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|Tier 0 - 6
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|Tier 1 - 5
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|-
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! rowspan="2"|Tier 6
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| {{GridImage|Anvil (Blue Steel)}} Blue Steel
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|Tier 0 - 6
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|Tier 1 - 6
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|-
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| {{GridImage|Anvil (Red Steel)}} Red Steel
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|Tier 0 - 6
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|Tier 1 - 6
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|}
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== Anvil GUI ==
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{|
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|[[File:Anvilgui.png]]
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|
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|
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|valign="top"|
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#Working Slot - Input slot for workable items, including [[Ingots]], [[Double Ingots]], [[Metal Sheet]]s, [[Metal Double Sheet]]s and unfinished pieces of [[Armor]].
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#Unused Slot - Slot currently has no purpose. Will eventually be used as a secondary working slot to work two items at once together.
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#Plan Selector - Button for selecting what item is to be made.
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#Hammer Slot - Input slot for [[Hammer]], required for all smithing.
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#Flux Slot - Input slot for [[Flux]], required for all welding.
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#Welding Area - 2 Input slots for weldable [[Ingots]], [[Metal Sheet]]s, and unfinished pieces of [[Armor]].  Outputs to 3rd slot.
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#*"Weld" button: When you have two weldable items at the appropriate temperature, and flux in slot 5, press this button to weld the two items together.
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#Rules: When working an item, three rules will appear at the top. To complete an item, you much meet all three requirements (they will turn green as you meet them).
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#Progress Bar - Indicates the current state of a workable item and the goal it needs to reach to completed. (further explanation below in ''working'')
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#Red Techniques - These move the arrow to the left (further explanation below in ''working'')
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#Green Techniques - These move the arrow to the right (further explanation below in ''working'')
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#[[Skills]] - Shows your current skill level.
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|}
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=== Working ===
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Smithing metal items, or ''working'' them, is a difficult process in TerraFirmaCraft. Before beginning, make sure your basic requirements are met. For basic working, you will need:
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*A [[hammer]] in slot 4 (having backups handy is also a good idea).
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*A metal item heated to [[Item_Temperature#Metals|working temperature.]]
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*Access to a [[firepit]] or [[forge]] for reheating (as needed).
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Once you are ready with your heated metal item, place it in slot 1 and select what you want to make using button 3.
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==== Plan Selector ====
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[[File:AnvilPlan.png]]
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After placing a metal item in slot 1 and pressing button 3, an interface will appear showing all possible anvil recipes for that item. ''Note: If the metal item is too high of a tier for the anvil to work, no options will appear. Remember that a metal item can only be worked on an anvil of the same or higher tier.''
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After selecting a plan, an image of the planned item will appear on button 3 and the red arrow in the progress bar will move to a new location on the progress bar. We must use the red and green techniques (9 & 10) to move the green arrow so that it lines up again with the red arrow.
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==== Techniques ====
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{|
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|height="34" align="right"|Hit, Light
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|rowspan="2"|[[File:Anvil Red Rules.png]]
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|Hit, Medium
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|width="20"|
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|height="34" align="right"|Punch
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|rowspan="2"|[[File:Anvil Green Rules.png]]
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|Bend
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|-
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|align="right"|Hit, Heavy
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|Draw
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|
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|align="right"|Upset
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|Shrink
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|}
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Each red technique moves the green arrow further to the left.  Each green technique moves the green arrow further to the right.  The severity of the movement increases as you use stronger techniques, increasing from left to right, top to bottom for each of the two colors.
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'''Important''' - You cannot move the red arrow, only the green one. If you move the green arrow beyond the boundaries of the progress bar, you will have overworked your metal, and the ingot or unshaped metal will be lost.
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==== Rules ====
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Unfortunately, simply lining up the arrows is not enough, you must also meet the rules. The rules will dictate what the final three techniques must be to finish the time. For instance, to make a metal sheet from a double ingot, the rules dictate the final three techniques must all be "Hit". "Hit" is a red technique, and moves the green arrow to the left, thus you must move the green arrow to the right ''beyond'' the red arrow so that the three hits will line up the arrows properly. ''Note: Any of the three Hits (Light, Medium Heavy) will satisfy the "Hit" rule.''
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Each technique used adds an icon to the rules row, feeding in from the left to the right. The most recent technique being the icon on the farthest left.  The horizontal lines beneath the required rules show when those rules should be used.
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Looking at the example shown in the anvil GUI picture above we see that the required rules for finishing the tool is:
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#Punch, Last
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#Bend, Not Last
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#Draw, Not Last
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''The order in which you bend or draw can be switched, but the punch must be last.''
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=== Welding ===
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To weld two items together, they must both be heated above workable temperature (just a bit below melting temp). You must also have flux in slot 5, and a hammer in slot 4. To weld the two items, place them in the input slots of area 6 and press the "Weld" button. If all requirements have been met, your welded item will appear in the output slot of area 6.
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== [[Configuration]] ==
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{| class="wikitable"
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|-
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! Option
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! Default<br>Value
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! Description
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|-
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| {{TFCOptionColorGroup|anvilrulecolor0|#ED1C24| |Border colour of the leftmost rule in the anvil GUI.}}
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|-
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| {{TFCOptionVar|Blue|36|Blue component of color. Ranges from 0 to 255.}}
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|-
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| {{TFCOptionVar|Green|28|Green component of color. Ranges from 0 to 255.}}
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|-
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| {{TFCOptionVar|Red|37|Red component of color. Ranges from 0 to 255.}}
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|-
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| {{TFCOptionColorGroup|anvilrulecolor1|#F26522| |Border colour of the middle rule in the anvil GUI.}}
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|-
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| {{TFCOptionVar|Blue|34|Blue component of color. Ranges from 0 to 255.}}
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|-
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| {{TFCOptionVar|Green|101|Green component of color. Ranges from 0 to 255.}}
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|-
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| {{TFCOptionVar|Red|242|Red component of color. Ranges from 0 to 255.}}
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|-
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| {{TFCOptionColorGroup|anvilrulecolor2|#F79431| |Border colour of the rightmost rule in the anvil GUI.}}
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|-
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| {{TFCOptionVar|Blue|49|Blue component of color. Ranges from 0 to 255.}}
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|-
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| {{TFCOptionVar|Green|148|Green component of color. Ranges from 0 to 255.}}
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|-
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| {{TFCOptionVar|Red|247|Red component of color. Ranges from 0 to 255.}}
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|}
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== Achievements ==
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{{main|Achievements}}
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{| class="wikitable"
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|-
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! Icon
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! Achievement
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! In-game description
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! Prerequisites
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! Actual requirements (if different)
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|-
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| {{Achievement|Stone Hammer}}
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! Hammer Time
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| Make a stone anvil
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| Paleolithic!
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| Right click with a hammer on top of a raw igneous stone block.
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|-
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| {{Achievement|Anvil (Bronze)}}
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! The Bronze Age
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| Craft a bronze anvil to enter the Bronze age
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| Chalcolithic!
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| Pull a bronze anvil out of the output slot of a crafting grid.
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|}
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== History ==
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{{History|b}}
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{{History||v1|Added all anvil recipes.}}
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{{History||v1f Hotfix 1|Clarified the rules text on the anvil when it says Hammer. Now reads Hit.}}
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{{History||v2 Build 3|Added three new tier 2 anvils to provide alternate routes past Bronze. (Bismuth Bronze, Black Bronze, Rose Gold)}}
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{{History||v2 Build 13|Implemented a range that is needed to be reached in order complete a crafting recipe. The farther from the center, the more of a durability loss that the resulting item will receive. |To compensate for how easy this makes smithing, all recipes are random.}}
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{{History||v2 Build 27|Modified how a few Anvil Rules are worded in order to clarify them. May stretch off screen slightly in lower resolutions.}}
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{{History||v2 Build 40|Added new sound effects for working on an anvil.}}
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{{History||v2 Build 47|Changed creation of stone anvils to right clicking on the top of a raw stone block with a hammer. Turns raw stone into a temporary stone anvil as long as the GUI is open.}}
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{{History||v2 Build 47c|Removed crafting recipe for stone anvils.}}
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{{History||v2 Build 49|Stone anvils are now semi permanent. As long as a hammer is in the hammer slot when the gui is closed, it will stay an anvil, otherwise it will revert to the stone type it was before. |Stone anvil creation is no longer tied to the dominate rock layer but the Igneous Intrusive/Extrusive restriction is back in effect.| Stone anvils render the hammer icon on the surface.}}
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{{History||v2 Build 52d|Anvils are considered Huge/Heavy.}}
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{{History||Build 72|Added anvil recipes for non tool-metal sheets and weld recipes for 2x sheets (Brass, Gold, Lead, Nickel, Pig Iron, Platinum, Silver, Sterling Silver).}}
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{{History||Build 76|Anvils render as blocks in your inventory instead of 2D textures.}}
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{{History||77.0|Implemented new Anvil GUI.}}
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{{History||77.10|Anvils can be melted in a crucible|Flux slot accepts a full stack of 64.}}
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{{History||77.11|Volume of working sound effect lowered.|Removed all LASTTHREE rules.}}
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{{History||78.0|Anvils render the item in the working slot on top in addition to the hammer.|Removed plans slots from GUI and added plan selector button and skills display.|Replaced +/- 5 red arrow range with a single arrow. All smithing must now land exactly on the center of the arrow.|Added smithing skill gains from using the anvil.}}
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{{History|foot}}
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== Trivia ==
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*The position of the red arrow on the progress bar for each tool recipe is dependent on the world seed. Because of this, a combination of techniques to make a perfect tool in one world, will not work in another world of a different seed.
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== Gallery ==
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<gallery mode="packed" heights=150px>
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File:Stonecopperanvil.png|A stone anvil made from exposed basalt(right) next to a copper anvil(left).
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File:AnvilItemsRender.png|The hammer and the item in the working input slot rendered on top of the anvil.
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</gallery>
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{{Blocks}}
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[[Category:Crafting]]
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[[Category:Manufactured Items]]
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Latest revision as of 20:56, 13 April 2015

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