Difference between revisions of "User:JuanVino/WorldGen"

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== World Generation ==
 
== World Generation ==
  
Unlike Vanilla Minecraft, which world generation depends on biomes, Terrafirmacraft has more variables that affect the terrain and its vegetation. The terrain is first generated by a biome, which creates the skeleton of the map, such as altitude, noise, hills and others. Similarly to the original game, everything that generates under sea level (Currently at y: 144) will become fresh water. Allowing the creation of lakes and ponds. The current biome list is: Mountains, High Hills, High Plains, Rolling Hills and Plains. Oceans and rivers will also be generated through the world. On mountain and high hills biomes, if a mountain reaches over the layer 215, it will generate with a stone layer of the area's surface rock. Hot springs will be scattered around the map regardless of the environment; even on water bodies. These will be a few blocks deep and surrounded with a wall of the bottom layer igneous rock. [writing reminder, write a more detailed section of stability and biomes later, a summary of tree generation will be where this is]
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Unlike Vanilla Minecraft, which world generation depends on biomes, Terrafirmacraft has more variables that affect the terrain and its vegetation. The terrain is first generated by a biome, which creates the skeleton of the map, such as altitude, noise, hills and others. Similarly to the original game, everything that generates under sea level (Currently at y: 144) will become fresh water. Allowing the creation of lakes and ponds. The current biome list is: Mountains, High Hills, High Plains, Rolling Hills and Plains. Oceans and rivers will also be generated through the world. On mountain and high hills biomes, if a mountain reaches over the layer 215, it will generate with a stone layer of the area's surface rock. Hot springs will be scattered around the map regardless of the environment; even on water bodies. These will be a few blocks deep and surrounded with a wall of the bottom layer igneous rock. Tree generation is based on rain values, temperature and EVT.
  
 
=== Landscape and Biomes ===
 
=== Landscape and Biomes ===
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Main Article: Biome

Revision as of 22:35, 29 July 2014

Please message me when you are ready to have this page reviewed for public posting. --Kittychanley (talk) 00:32, 28 July 2014 (UTC) Should be done by next week or earlier, it may happen that I need a backup on anything, so if I have any doubts about anything, I'll leave you a message or put something here.

World Generation

Unlike Vanilla Minecraft, which world generation depends on biomes, Terrafirmacraft has more variables that affect the terrain and its vegetation. The terrain is first generated by a biome, which creates the skeleton of the map, such as altitude, noise, hills and others. Similarly to the original game, everything that generates under sea level (Currently at y: 144) will become fresh water. Allowing the creation of lakes and ponds. The current biome list is: Mountains, High Hills, High Plains, Rolling Hills and Plains. Oceans and rivers will also be generated through the world. On mountain and high hills biomes, if a mountain reaches over the layer 215, it will generate with a stone layer of the area's surface rock. Hot springs will be scattered around the map regardless of the environment; even on water bodies. These will be a few blocks deep and surrounded with a wall of the bottom layer igneous rock. Tree generation is based on rain values, temperature and EVT.

Landscape and Biomes

Main Article: Biome