Difference between revisions of "User:Hubertus"
(These are the changes I proposed to the date format. I would post them in the relevant talk page, but that page has been deleted and I can't remake it.) |
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+ | In summary, the proposed changes to the Version History/Beta page are as follows: | ||
+ | |||
+ | Date format pre-edit: June 18th, 2015 | ||
+ | Date format post-edit: June 18, 2015 | ||
+ | |||
+ | The entire page, when edited, will look like this: | ||
+ | |||
{{:Version history/disclaimer}} | {{:Version history/disclaimer}} | ||
{{wip}} | {{wip}} | ||
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!width="90"|Date | !width="90"|Date | ||
!Change Log | !Change Log | ||
+ | |||
+ | |- | ||
+ | || 0.79.19 || June 18, 2015 || <span id="0.79.19"></span> | ||
+ | === 79.19 === | ||
+ | ''New Features'' | ||
+ | |||
+ | * Added WAILA config option for displaying ore quality. Config option appears in the TerraFirmaCraft "module" section of the WAILA config screen. | ||
+ | * Added baby pheasant texture so they don't look so weird when the calendar screws up and they spawn as babies. | ||
+ | * Added chat message for failed attempts at using a forge due to an invalid chimney. | ||
+ | * Added localisation support for "Male", "Female", and "Pregnant" chat messages. | ||
+ | * Dog tails rotate according to the animal's health, just like with vanilla dogs. | ||
+ | * Added number overlay to the health bar displayed while riding animals. Fixed the "Press 'sneak' to dismount" message appearing when opening up a horse/donkey inventory. Fixed the experience bar not rendering while riding a boat/pig/minecart/etc, even though they have no jump bar that would replace it. | ||
+ | * Prospector's Pick results now display ore quality for players with a master prospecting skill. | ||
+ | |||
+ | ''Tweaks'' | ||
+ | |||
+ | * Tweaked alcohol production so it only works with 4 to 12 oz of food per water bucket, instead of having no upper bounds. | ||
+ | ** Note: Even with the added upper bounds, there are still a few cases where processing sugarcane will result in a barrel with a little fresh water that can convert to rum if left unattended. | ||
+ | * Gold pans have a 1 in 100 chance of breaking on the last of the 5 uses of a filled pan. | ||
+ | * Pheasant textures are now 64x32 like all other small animal textures. This fixes pheasants not rendering properly for players with very old graphics cards. | ||
+ | * Glass and Stained Glass blocks (not panes) are now considered solid blocks when checking for a valid chimney going straight up from the forge block. | ||
+ | * All TFC info messages that appear in chat are now grey and italicized to help distinguish from standard chat. | ||
+ | * Dirt, grass, gravel and sand blocks once again trigger block updates when destroyed by explosion. Should fix flying debris/tall grass/flowers/etc. leftover from surface explosions. | ||
+ | * Chopping down a tree now spawns combined itemstacks of logs instead of an individual log item entity for each block. While breaking from the top down, each time a full stack of 16 logs is reached the full itemstack entity is spawned at that height. Any leftover logs that don't make up a full stack of 16 will be spawned in an itemstack entity at the location of the block broken to trigger felling the tree. | ||
+ | * Switched bow to use four pulling textures instead of three. | ||
+ | ** Bow is drawing, but cannot be fired. | ||
+ | ** Bow can be fired with the minimum amount of force. | ||
+ | ** Bow is a bit more drawn just to help fill the animation gap. | ||
+ | ** Bow is fully drawn. | ||
+ | * Crucibles with nothing in them now say "Empty" instead of "Unknown". | ||
+ | * Newly generated swamp biomes will have dirt underneath the water, instead of stone. | ||
+ | * Removed the grain restriction on the food prep slots while it is in sandwich mode, because there is no restriction on those slots while it is in salad mode so it was easy to get around anyways. | ||
+ | * Changed knapping interface to only consume the items from your inventory under specific conditions. Clay is consumed when the first valid recipe is formed. Rocks and leather are consumed when the first piece is removed from the screen. | ||
+ | |||
+ | ''Bug Fixes'' | ||
+ | |||
+ | * Fixed clicking on a placed metal sheet with a metal sheet of a different type converting the sheet in the player's hand to be the same type as the one that is placed. | ||
+ | * Fixed support beams being invisible to other players in SMP when placed top-down. | ||
+ | * Fixed lamps consuming fuel while they are turned off. | ||
+ | * Fixed ClassCastExceptions caused by forest generation, fence gates, saplings generating on farmland, debris generation, and biome decoration. | ||
+ | * Fixed NullPointerException in the anvil GUI. | ||
+ | * Hopefully fixed drunk players getting kicked from servers when attempting to type in chat. | ||
+ | * Fixed barrels attempting hide processing when food is sealed in a water barrel and is not a valid alcohol recipe. | ||
+ | * Fixed bloomery block deleting itself without dropping the item if the chimney is no longer valid. | ||
+ | * Hopefully fixed the ceramic break sound not playing for the player who broke the ceramic item. | ||
+ | * Fixed Chalcolithic achievement not triggering if filling the mold completely drains the vessel of liquid metal. | ||
+ | * Fixed loom duplication of string/yarn/jute fiber exploit. | ||
+ | * Fixed the height of a riding player not adjusting with the size of the ridden horse/donkey/mule. | ||
+ | * Fixed blast furnace destroying the ore if the crucible below it doesn't have enough space to hold the molten metal. | ||
+ | * Fixed tamed dogs with a collar becoming fully healed when pet. | ||
+ | * Hopefully fixed the rare case of the fire block being extinguished when the pit kiln timer completes, which resulted in the pit kiln failing to complete its conversion process. | ||
+ | * Fixed pond weed not being able to generate in fresh water. | ||
+ | * Fixed grass spreading to dirt blocks that are underwater. | ||
+ | * Semi-fixed the duplication bug from using NEI to look up a recipe while in the knapping interface. Rocks and leather will properly save the state they were previously in when the player looks up a recipe. Clay will reset, but is still somewhat buggy. If the clay screen is reset before the output item is taken, the interface will look like it has been reset, but in reality all the same spots have still been removed (exit interface to truly reset without losing clay if there was no valid output). If the clay is reset after the output item is taken, the interface properly resets and you are able to form a new item which will consume another 5 clay. | ||
+ | |||
+ | |||
|- | |- | ||
− | || 0.79.18 || April | + | || 0.79.18 || April 27, 2015 || <span id="0.79.18"></span> |
=== 79.18 === | === 79.18 === | ||
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* Items melted in the forge that result in only one ingot will go into the input slot rather than try to be moved over to the storage slots. | * Items melted in the forge that result in only one ingot will go into the input slot rather than try to be moved over to the storage slots. | ||
− | * Bloom Overhaul - This change means that all large blooms must be split in the anvil in order to get the full amount of wrought iron. Once the bloom has been split into 100 unit or less pieces, it is up to the player if they wish to turn it into an ingot by using the anvil, forge, or crucible. | + | * Bloom Overhaul - ''This change means that all large blooms must be split in the anvil in order to get the full amount of wrought iron. Once the bloom has been split into 100 unit or less pieces, it is up to the player if they wish to turn it into an ingot by using the anvil, forge, or crucible.'' |
** Crucible input slot will no longer accept refined blooms larger than 100 units, or raw blooms of any size. | ** Crucible input slot will no longer accept refined blooms larger than 100 units, or raw blooms of any size. | ||
** Raw blooms that are melted in a forge will now give unknown metal. | ** Raw blooms that are melted in a forge will now give unknown metal. | ||
** Refined & Raw Blooms of any size that are melted in the forge will give at maximum 100 units of metal. Any remaining units of metal will be destroyed. | ** Refined & Raw Blooms of any size that are melted in the forge will give at maximum 100 units of metal. Any remaining units of metal will be destroyed. | ||
* Removed the majority of plans being automatically selected in the anvil. Players must now manually select the plan. | * Removed the majority of plans being automatically selected in the anvil. Players must now manually select the plan. | ||
− | * Splitting blooms no longer auto-places the blooms in the player's inventory. Instead, split blooms are spawned in the world on top of the anvil. Note: Due to how finicky item entities are in Minecraft, it is strongly suggested that you stand directly next to the anvil while splitting blooms to make sure you pick the items up. | + | * Splitting blooms no longer auto-places the blooms in the player's inventory. Instead, split blooms are spawned in the world on top of the anvil. ''Note: Due to how finicky item entities are in Minecraft, it is strongly suggested that you stand directly next to the anvil while splitting blooms to make sure you pick the items up.'' |
* Changed wooden button crafting recipe to just use one plank block again. | * Changed wooden button crafting recipe to just use one plank block again. | ||
* Seaweed can be quickly harvested using left or right click with a knife. | * Seaweed can be quickly harvested using left or right click with a knife. | ||
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''Bug Fixes'' | ''Bug Fixes'' | ||
− | * Fixed anvils not taking world seed into account when determining placement of the red arrow for smithing. A "superseed" which is never shared with the client, and is determined on initial world load has also been added, so even worlds with the same seed that were generated at different times will have different red arrow placements for specific smithing recipes. Note: Unfortunately this change means that the red arrow placement on all existing worlds has changed, and your current combinations of moves will likely no longer work. However, this new arrow placement should not change even if the server reboots. | + | * Fixed anvils not taking world seed into account when determining placement of the red arrow for smithing. A "superseed" which is never shared with the client, and is determined on initial world load has also been added, so even worlds with the same seed that were generated at different times will have different red arrow placements for specific smithing recipes.'' '''Note: Unfortunately this change means that the red arrow placement on all existing worlds has changed, and your current combinations of moves will likely no longer work. However, this new arrow placement should not change even if the server reboots.''' '' |
* Fixed mortar creation draining too much lime water, often resulting in a negative amount of liquid left in the barrel. | * Fixed mortar creation draining too much lime water, often resulting in a negative amount of liquid left in the barrel. | ||
* Fixed sugarcane processing not properly checking the water : cane ratio, resulting in less than an ounce of sugar if too much cane was processed. | * Fixed sugarcane processing not properly checking the water : cane ratio, resulting in less than an ounce of sugar if too much cane was processed. | ||
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|- | |- | ||
− | || 0.79.17 || April | + | || 0.79.17 || April 6, 2015 || <span id="0.79.17"></span> |
=== 79.17 === | === 79.17 === | ||
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|- | |- | ||
− | || 0.79.16 || April | + | || 0.79.16 || April 5, 2015 || <span id="0.79.16"></span> |
− | === 79.16 === | + | === 79.16: Attack of the Kitty=== |
''Notes'' | ''Notes'' | ||
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* Added official WAILA support for the majority of blocks. | * Added official WAILA support for the majority of blocks. | ||
− | ** Note: Support for mobs and extended support for containers may or may not be added in future builds. | + | ** ''Note: Support for mobs and extended support for containers may or may not be added in future builds.'' |
− | * Added ability to blow in empty jugs. Right click to blow, and look around to change the pitch. Note: The sound for this is a little quiet through standard speakers; best experienced while wearing headphones. | + | * Added ability to blow in empty jugs. Right click to blow, and look around to change the pitch. ''Note: The sound for this is a little quiet through standard speakers; best experienced while wearing headphones.'' |
* Added Lamps. | * Added Lamps. | ||
** Made from a single Gold, Platinum, Rose Gold, Silver, Sterling Silver or Blue Steel ingot in an anvil. | ** Made from a single Gold, Platinum, Rose Gold, Silver, Sterling Silver or Blue Steel ingot in an anvil. | ||
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* Lilypads properly spawn in 1 deep water in swamp and lake biomes. | * Lilypads properly spawn in 1 deep water in swamp and lake biomes. | ||
* Expanded EVT range for peat generation to be <= 0.25 | * Expanded EVT range for peat generation to be <= 0.25 | ||
− | * Added error message for when an invalid entry is located in TFCOre.cfg. Note: The game will still crash, but the error message will appear in the crash report as well as the console to point at which entry was invalid. | + | * Added error message for when an invalid entry is located in TFCOre.cfg. ''Note: The game will still crash, but the error message will appear in the crash report as well as the console to point at which entry was invalid.'' |
* Added chat message for attempting to plant seeds when there isn't enough sunlight. | * Added chat message for attempting to plant seeds when there isn't enough sunlight. | ||
* Localisation Updates | * Localisation Updates | ||
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* Snow melts a bit slower. | * Snow melts a bit slower. | ||
* Collapsible Block Overhaul. | * Collapsible Block Overhaul. | ||
− | ** Support beams will now properly hold up dirt, gravel and cobblestone blocks. Sand is still not, and will never be supported by support beams. Note: Support beams will not catch blocks that are already falling, they are still for prevention, NOT protection. Fixed weird behavior when placing these blocks around support beams that caused them to occasionally shift sideways. Fixed supported dirt blocks disappearing when turning into grass. | + | ** Support beams will now properly hold up dirt, gravel and cobblestone blocks. Sand is still not, and will never be supported by support beams. ''Note: Support beams will not catch blocks that are already falling, they are still for prevention, NOT protection.'' Fixed weird behavior when placing these blocks around support beams that caused them to occasionally shift sideways. Fixed supported dirt blocks disappearing when turning into grass. |
− | ** Cave ins now properly propagate to ore blocks, turning them into falling cobblestone. Ore blocks will also now be destroyed by falling blocks, so cave ins that happen above an ore vein that fall onto it will DESTROY the ore. Note that in both of these cases, no ore items will be dropped, as the ore has been destroyed. This behavior can be changed in the configs. | + | ** Cave ins now properly propagate to ore blocks, turning them into falling cobblestone. Ore blocks will also now be destroyed by falling blocks, so cave ins that happen above an ore vein that fall onto it will '' '''DESTROY''' '' the ore. Note that in both of these cases, no ore items will be dropped, as the ore has been destroyed. This behavior can be changed in the configs. |
** Fixed getDrops method of ore blocks, so that they properly drop the correct quality of ore or item/powder, instead of the generic ore/mineral item - This will hopefully fix issues with blocks that break other blocks from other mods, such as buildcraft quarries. | ** Fixed getDrops method of ore blocks, so that they properly drop the correct quality of ore or item/powder, instead of the generic ore/mineral item - This will hopefully fix issues with blocks that break other blocks from other mods, such as buildcraft quarries. | ||
* Added missing size information to TFC flint & steel. | * Added missing size information to TFC flint & steel. | ||
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* Major Horse Cleanup | * Major Horse Cleanup | ||
** When opening a horse inventory it will now always be the horse you are either riding, or properly the one clicked on - Fixes saddle duplication bugs and other random crashes related to opening inventory. | ** When opening a horse inventory it will now always be the horse you are either riding, or properly the one clicked on - Fixes saddle duplication bugs and other random crashes related to opening inventory. | ||
− | ** Rewrote horse inventory to use TFC's modular inventory system. Note: Clicking a horse with a saddle will no longer do anything. Players must open the horse inventory manually in order to add the saddle. | + | ** Rewrote horse inventory to use TFC's modular inventory system. ''Note: Clicking a horse with a saddle will no longer do anything. Players must open the horse inventory manually in order to add the saddle.'' |
** Breeding horses now properly results in variations. Donkeys and Horses can be bred to create mules. | ** Breeding horses now properly results in variations. Donkeys and Horses can be bred to create mules. | ||
* Feeding an animal while breeding or familiarizing now properly replenishes some hunger. Pigs struck by lightning no longer turn into vanilla zombie pigmen. | * Feeding an animal while breeding or familiarizing now properly replenishes some hunger. Pigs struck by lightning no longer turn into vanilla zombie pigmen. | ||
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* Fixed a bunch of Class Cast Exceptions and Null Pointer Exceptions reported through players who have OpenEye installed. | * Fixed a bunch of Class Cast Exceptions and Null Pointer Exceptions reported through players who have OpenEye installed. | ||
* The seal date should now be correctly read from broken barrels. :P | * The seal date should now be correctly read from broken barrels. :P | ||
− | * Fixed majority of crashes caused by cheating in leather racks. Creative mode is only for debugging. Use at your own risk. | + | * Fixed majority of crashes caused by cheating in leather racks. '''Creative mode is only for debugging. Use at your own risk.''' |
* Fixed forges not dropping contents when broken. | * Fixed forges not dropping contents when broken. | ||
* Fixed Chest and Barrel dropping when doTileDrops is false. | * Fixed Chest and Barrel dropping when doTileDrops is false. | ||
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|- | |- | ||
− | || 0.79.15 || January | + | || 0.79.15 || January 2, 2015 || <span id="0.79.15"></span> |
=== 79.15 === | === 79.15 === | ||
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** Wolf collars can be dyed using both vanilla and TFC dyes. | ** Wolf collars can be dyed using both vanilla and TFC dyes. | ||
** Wolves will only accept bones if they don't have an owner. | ** Wolves will only accept bones if they don't have an owner. | ||
− | ** Note: Wolf behavior in general is still a bit wonky, and likely will be until they are completely rewritten. | + | ** ''Note: Wolf behavior in general is still a bit wonky, and likely will be until they are completely rewritten.'' |
''Bug Fixes'' | ''Bug Fixes'' | ||
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* Fixed seeds displaying the propick's "Found nothing of interest" message instead of "It's too cold to plant this, it wouldn't survive very long." | * Fixed seeds displaying the propick's "Found nothing of interest" message instead of "It's too cold to plant this, it wouldn't survive very long." | ||
* Fixed crafted items such as bricks not stacking when crafted using a smithed tool. | * Fixed crafted items such as bricks not stacking when crafted using a smithed tool. | ||
− | ** Note: Existing items that do not stack will still experience the bug; this fix is only for items crafted from this update onwards. | + | ** ''Note: Existing items that do not stack will still experience the bug; this fix is only for items crafted from this update onwards.'' |
* Fixed graphite only spawning in schist. | * Fixed graphite only spawning in schist. | ||
− | ** Note: This fix only applies to newly generated terrain. Chunks that have been loaded before this update will not have this fix, and the graphite will still only be located in schist rock. Unfortunately there is no simple way to retroactively generate the mineral. Deleting the region data for an area and regenerating the terrain will correctly spawn the graphite in all the intended stone types. Delete with caution as any changes to that area since it was originally generated will be reverted. | + | ** ''Note: This fix only applies to newly generated terrain. Chunks that have been loaded before this update will not have this fix, and the graphite will still only be located in schist rock. Unfortunately there is no simple way to retroactively generate the mineral. Deleting the region data for an area and regenerating the terrain will correctly spawn the graphite in all the intended stone types. Delete with caution as any changes to that area since it was originally generated will be reverted.'' |
* Fixed NullPointerException for the majority of cases where an item is missing necessary NBT data. An error message will print in the console if such an item is created. Please let us know if you ever see the error message in your console log. | * Fixed NullPointerException for the majority of cases where an item is missing necessary NBT data. An error message will print in the console if such an item is created. Please let us know if you ever see the error message in your console log. | ||
* Fixed hunger bar showing part of the thirst bar to the right of it while the player is saturated. | * Fixed hunger bar showing part of the thirst bar to the right of it while the player is saturated. | ||
* Fixed door duplicating when broken by a falling block. | * Fixed door duplicating when broken by a falling block. | ||
− | ** Note: Not all instances of the falling block duplicating were fixed. | + | ** ''Note: Not all instances of the falling block duplicating were fixed.'' |
* Fixed donkeys not always dropping their chest contents on death. | * Fixed donkeys not always dropping their chest contents on death. | ||
* Fixed NullPointerException from putting hot items in a barrel with no liquid. | * Fixed NullPointerException from putting hot items in a barrel with no liquid. | ||
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|- | |- | ||
− | || 0.79.14 || December | + | || 0.79.14 || December 19, 2014 || <span id="0.79.14"></span> |
=== 79.14 === | === 79.14 === | ||
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* Added nutrient tool tip to seeds. Only visible with at least expert agriculture skill (same as using nutrient hoe mode). | * Added nutrient tool tip to seeds. Only visible with at least expert agriculture skill (same as using nutrient hoe mode). | ||
* Decreased speed that crucible inputs single liquid unshaped metal units for easier precision. Increased speed that crucible outputs into molds. | * Decreased speed that crucible inputs single liquid unshaped metal units for easier precision. Increased speed that crucible outputs into molds. | ||
− | * Disabled Hemp Seeds. Note: This will result in a Forge Mod Loader error when you first load up your existing worlds. It is perfectly safe to hit "Yes". | + | * Disabled Hemp Seeds. ''Note: This will result in a Forge Mod Loader error when you first load up your existing worlds. It is perfectly safe to hit "Yes".'' |
* Disabled autoselection of plans in the anvil because this process cannot determine who the lastworker is. This can cause a number of issues. Will revisit this at a later point if a good way to determine the lastworker is found. | * Disabled autoselection of plans in the anvil because this process cannot determine who the lastworker is. This can cause a number of issues. Will revisit this at a later point if a good way to determine the lastworker is found. | ||
* Added Turkish Localization | * Added Turkish Localization | ||
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|- | |- | ||
− | || 0.79.13 || November | + | || 0.79.13 || November 25, 2014 || <span id="0.79.13"></span> |
=== 79.13 === | === 79.13 === | ||
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|- | |- | ||
− | || 0.79.12 || | + | || 0.79.12 || November 12, 2014 || <span id="0.79.12"></span> |
− | === 79.12 === | + | === 79.12: Attack of the Pull Requests === |
''Notes'' | ''Notes'' | ||
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|- | |- | ||
− | || 0.79.11 || | + | || 0.79.11 || November 12, 2014 || <span id="0.79.11"></span> |
=== 79.11 === | === 79.11 === | ||
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|- | |- | ||
− | || 0.79.10 || | + | || 0.79.10 || October 28, 2014 || <span id="0.79.10"></span> |
=== 79.10 === | === 79.10 === | ||
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|- | |- | ||
− | || 0.79.9 || | + | || 0.79.9 || October 22, 2014 || <span id="0.79.9"></span> |
=== 79.9 === | === 79.9 === | ||
''Tweaks'' | ''Tweaks'' | ||
− | * Adjusted chiseling rules so that you can not chisel any block with with 2 raw stone blocks above it. I'm aware that this can be a pain for decoration but I put the usefulness of support beams above that. | + | * Adjusted chiseling rules so that you can not chisel any block with with 2 raw stone blocks above it. ''I'm aware that this can be a pain for decoration but I put the usefulness of support beams above that.'' |
* TFC Gravel should now drop flint the same way as vanilla | * TFC Gravel should now drop flint the same way as vanilla | ||
* Deer no longer run from players if familiarized enough. | * Deer no longer run from players if familiarized enough. | ||
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* Compressed entity data when sent to the client. Less precise client-side values, but that's alright. Saves a lot of space and allows for a lot more information to be sent. | * Compressed entity data when sent to the client. Less precise client-side values, but that's alright. Saves a lot of space and allows for a lot more information to be sent. | ||
* Added familiarity indicator to animals. Sneak to see it. It will have a white border if the familiarity will no longer decay. It will turn gold when familiarity is maxed out. | * Added familiarity indicator to animals. Sneak to see it. It will have a white border if the familiarity will no longer decay. It will turn gold when familiarity is maxed out. | ||
− | ** '''Note: Currently only working properly for wolves. Indicator will be empty for all other animals. #DunkCode''' | + | ** ''' ''Note: Currently only working properly for wolves. Indicator will be empty for all other animals. #DunkCode'' ''' |
* Vanilla sticks and planks will get replaced with TFC items on pickup. Temporary solution to boat crash drops. | * Vanilla sticks and planks will get replaced with TFC items on pickup. Temporary solution to boat crash drops. | ||
* Config Changes - Removed enableInnerGrassFix config, added configs for disabling cave ins and changing the spawn protection buffer. | * Config Changes - Removed enableInnerGrassFix config, added configs for disabling cave ins and changing the spawn protection buffer. | ||
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|- | |- | ||
− | || 0.79.8 || | + | || 0.79.8 || October 18, 2014 || <span id="0.78.8"></span> |
=== 79.8 === | === 79.8 === | ||
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* Updated Chinese localizations | * Updated Chinese localizations | ||
* You can now drink by right clicking any fresh water. Removed feet drinking. | * You can now drink by right clicking any fresh water. Removed feet drinking. | ||
− | * Rewrote Detailed Block Rendering. Performance should be a lot better. Also fixes odd lighting issues that have been around since forever. Should also fix the Detailed block crash that affects some people with too many detailed blocks in a chunk. Big thanks to Fuami for rewriting this! | + | * Rewrote Detailed Block Rendering. Performance should be a lot better. Also fixes odd lighting issues that have been around since forever. Should also fix the Detailed block crash that affects some people with too many detailed blocks in a chunk. ''Big thanks to Fuami for rewriting this!'' |
* Tweaked fallingblock code to be provide more consistency. Caveins cannot be prevented by placing planks above your head -_- | * Tweaked fallingblock code to be provide more consistency. Caveins cannot be prevented by placing planks above your head -_- | ||
* Tweaked nutrition calculations once again. | * Tweaked nutrition calculations once again. | ||
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|- | |- | ||
− | || 0.79.7 || | + | || 0.79.7 || October 13, 2014 || <span id="0.79.7"></span> |
=== 79.7 === | === 79.7 === | ||
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* Fixed tannin recipe requiring too much water so that you couldn't make it in a Large Vessel. | * Fixed tannin recipe requiring too much water so that you couldn't make it in a Large Vessel. | ||
* Fixed Prospecting skill not saving. | * Fixed Prospecting skill not saving. | ||
− | * Fixed crafting recipe for glass bottles. Now gives TFC glass bottles instead of vanilla. | + | * Fixed crafting recipe for glass bottles. ''Now gives TFC glass bottles instead of vanilla.'' |
* Fixed barrel and vessel not ticking food decay. | * Fixed barrel and vessel not ticking food decay. | ||
* Fixed crafting recipe for paper. | * Fixed crafting recipe for paper. | ||
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|- | |- | ||
− | || 0.79.6 || | + | || 0.79.6 || October 8, 2014 || <span id="0.79.6"></span> |
=== 79.6 === | === 79.6 === | ||
''Tweaks'' | ''Tweaks'' | ||
− | * Added some more code to prevent superfog on world load for some people. Hopefully it helps. This bug does not affect everyone so I just have to keep trying things until we get it right. | + | * Added some more code to prevent superfog on world load for some people. ''Hopefully it helps. This bug does not affect everyone so I just have to keep trying things until we get it right.'' |
* Attempting to place collapsible blocks like dirt on top of thatch will now break the thatch block. | * Attempting to place collapsible blocks like dirt on top of thatch will now break the thatch block. | ||
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* Fixed isSupported off by one error causing certain blocks to be unable to find a wood support that should be close enough. | * Fixed isSupported off by one error causing certain blocks to be unable to find a wood support that should be close enough. | ||
* Fixed barrels being filled with rainwater under thatch. | * Fixed barrels being filled with rainwater under thatch. | ||
− | * Fixed not being able to place logs and ingots in the liquid side of a barrel thereby preventing certain recipes. Oops! | + | * Fixed not being able to place logs and ingots in the liquid side of a barrel thereby preventing certain recipes. ''Oops!'' |
* Saplings should now properly grow. | * Saplings should now properly grow. | ||
* Fixed some barrel/vessel shift click issues. | * Fixed some barrel/vessel shift click issues. | ||
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|- | |- | ||
− | || 0.79.5 || | + | || 0.79.5 || October 8, 2014 || <span id="0.79.5"></span> |
=== 79.5 === | === 79.5 === | ||
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|- | |- | ||
− | || 0.79.4 || | + | || 0.79.4 || October 8, 2014 || <span id="0.79.4"></span> |
=== 79.4 === | === 79.4 === | ||
Line 590: | Line 653: | ||
* The Size/Weight of food stacks has been changed so that full food stacks weigh less in the inventory. As a result, they fit in more slots without needing to be split. | * The Size/Weight of food stacks has been changed so that full food stacks weigh less in the inventory. As a result, they fit in more slots without needing to be split. | ||
* Wolves now do slashing damage instead of generic. | * Wolves now do slashing damage instead of generic. | ||
− | * Removed placement restrictions on thatch blocks. Note: It is still not a solid block. | + | * Removed placement restrictions on thatch blocks. ''Note: It is still not a solid block.'' |
* Tweaked tree worldgen spawn parameters. Allowed a few tree types to spawn further south and reduced the minimum biotemp for jungle trees so that they recede back towards the equator. | * Tweaked tree worldgen spawn parameters. Allowed a few tree types to spawn further south and reduced the minimum biotemp for jungle trees so that they recede back towards the equator. | ||
* Added a check to try and prevent fog from being super dense for some people. | * Added a check to try and prevent fog from being super dense for some people. | ||
Line 600: | Line 663: | ||
* Fixed loom chat spam. | * Fixed loom chat spam. | ||
* Fixed tannin production crash. | * Fixed tannin production crash. | ||
− | * Fixed grass blocks not having grass material. Fruit trees are now plantable on grass, oops! | + | * Fixed grass blocks not having grass material. ''Fruit trees are now plantable on grass, oops!'' |
* Fixed barrels filled via right clicking water not causing overburden. | * Fixed barrels filled via right clicking water not causing overburden. | ||
* Pondweed and cattails should no longer drop items when destroyed. | * Pondweed and cattails should no longer drop items when destroyed. | ||
Line 609: | Line 672: | ||
|- | |- | ||
− | || 0.79.3 || | + | || 0.79.3 || October 7, 2014 || <span id="0.79.3"></span> |
=== 79.3 === | === 79.3 === | ||
Line 616: | Line 679: | ||
* Disabled spawning on beaches. This should prevent spawning in oceans and also be a lot less cool. | * Disabled spawning on beaches. This should prevent spawning in oceans and also be a lot less cool. | ||
* Added missing jute barrel recipe. | * Added missing jute barrel recipe. | ||
− | * Wild crops no longer drop seeds when they die from environmental causes. This stops the world from eventually becoming overrun by seeds. | + | * Wild crops no longer drop seeds when they die from environmental causes. ''This stops the world from eventually becoming overrun by seeds.'' |
''Bug Fixes'' | ''Bug Fixes'' | ||
Line 635: | Line 698: | ||
|- | |- | ||
− | || 0.79.2 || | + | || 0.79.2 || October 6, 2014 || <span id="0.79.2"></span> |
=== 79.2 === | === 79.2 === | ||
Line 641: | Line 704: | ||
* Fixed creeper crash | * Fixed creeper crash | ||
− | * Fixed a different seaweed crash Forgot a null check :/ | + | * Fixed a different seaweed crash. ''Forgot a null check :/'' |
* Fixed barrels not retaining solid storage | * Fixed barrels not retaining solid storage | ||
* Fixes goldenrods spawning in water | * Fixes goldenrods spawning in water | ||
|- | |- | ||
− | || 0.79.1 || | + | || 0.79.1 || October 6, 2014 || <span id="0.79.1"></span> |
=== 79.1 === | === 79.1 === | ||
Line 661: | Line 724: | ||
|- | |- | ||
− | || 0.79.0 || | + | || 0.79.0 || October 5, 2014 || <span id="0.79.0"></span> |
=== 79.0 === | === 79.0 === | ||
Line 668: | Line 731: | ||
IMPORTANT | IMPORTANT | ||
− | Minecraft 1.7 is known to have very bad lighting calculations which are exacerbated by TFC’s 256 height worlds. As a result, minecraft may run very poorly with TFC installed. To fix this and many other issues with minecraft performance it is highly recommended that you use FastCraft by Player . This mod is optional and can be run by both a server or client to correct issues with vanilla code. | + | Minecraft 1.7 is known to have very bad lighting calculations which are exacerbated by TFC’s 256 height worlds. As a result, minecraft may run very poorly with TFC installed. To fix this and many other issues with minecraft performance it is highly recommended that you use [http://forum.industrial-craft.net/index.php?page=Thread&threadID=10820 FastCraft by Player] . This mod is optional and can be run by both a server or client to correct issues with vanilla code. |
− | Chickenbone’s NEI as well as Dries007’s NEI Plugin are both recommended for looking up the new recipes while the wiki is still under construction. | + | Chickenbone’s [http://chickenbones.net/Pages/links.html NEI] as well as [http://terrafirmacraft.com/f/topic/6733-tfc-07917-terrafirmacraft-nei-plugin/ Dries007’s NEI Plugin]are both recommended for looking up the new recipes while the wiki is still under construction. |
''New Features'' | ''New Features'' | ||
* Added Ore Dictionary support for many items. | * Added Ore Dictionary support for many items. | ||
** I did not add everything because there are just so many things, so please let me know if there is something specific you would like added. -Kitty | ** I did not add everything because there are just so many things, so please let me know if there is something specific you would like added. -Kitty | ||
− | * Added Leather Rack. Right click on the top a horizontal placed log with a soaked hide. Then right click on all of the spots on the hide with a knife to scrape the pieces off. Scraping the last piece off will give the scraped hide. | + | * Added Leather Rack. Right click on the top a ''horizontal placed'' log with a soaked hide. Then right click on all of the spots on the hide with a knife to scrape the pieces off. Scraping the last piece off will give the scraped hide. |
* Added a bunch of new flowers. No use for them yet other than to be pretty. | * Added a bunch of new flowers. No use for them yet other than to be pretty. | ||
* Hot Springs now regenerate player health. | * Hot Springs now regenerate player health. | ||
Line 830: | Line 893: | ||
* Fixed API accessing outside classes. | * Fixed API accessing outside classes. | ||
* Skills now properly sync to the player upon respawning. | * Skills now properly sync to the player upon respawning. | ||
− | * Crops now properly check for sky access as they grow. Sorry guys, no more underground farms. | + | * Crops now properly check for sky access as they grow. ''Sorry guys, no more underground farms.'' |
* Fixed a few chiseling bugs. | * Fixed a few chiseling bugs. | ||
* Fixed pheasants spawning everywhere. | * Fixed pheasants spawning everywhere. | ||
Line 992: | Line 1,055: | ||
* The config value of decayRateMultiplier now also multiplies the initial decay when an item is first receiving decay. Setting this to 0 will now also stop initial decay from adding to the item. | * The config value of decayRateMultiplier now also multiplies the initial decay when an item is first receiving decay. Setting this to 0 will now also stop initial decay from adding to the item. | ||
|- | |- | ||
− | || 0.78.11 || | + | || 0.78.11 || April 29, 2014 || <span id="0.78.11"></span> |
=== 78.11 === | === 78.11 === | ||
Line 1,012: | Line 1,075: | ||
* Breeding animals now consumes 5 oz of the specific food, not the entire item. | * Breeding animals now consumes 5 oz of the specific food, not the entire item. | ||
|- | |- | ||
− | || 0.78.10 || | + | || 0.78.10 || April 26, 2014 || <span id="0.78.10"></span> |
=== 78.10 === | === 78.10 === | ||
Line 1,053: | Line 1,116: | ||
* Slightly expanded creatures spawn parameters. | * Slightly expanded creatures spawn parameters. | ||
|- | |- | ||
− | || 0.78.9 || | + | || 0.78.9 || April 23, 2014 || <span id="0.78.9"></span> |
=== 78.9 === | === 78.9 === | ||
Line 1,069: | Line 1,132: | ||
* Semi-reverted the item heat changes. Temperature once again uses floats instead of shorts. The shorts ended up being harder to understand. However many of the aspects which unified item temp handling have remained, so overall it's a net positive. | * Semi-reverted the item heat changes. Temperature once again uses floats instead of shorts. The shorts ended up being harder to understand. However many of the aspects which unified item temp handling have remained, so overall it's a net positive. | ||
|- | |- | ||
− | || 0.78.8 || | + | || 0.78.8 || April 22, 2014 || <span id="0.78.8"></span> |
=== 78.8 === | === 78.8 === | ||
Line 1,098: | Line 1,161: | ||
* Sweeping change to how item temperatures are handled. Instead of using actual temperatures, all heatable items now store a 16bit short which tracks how long it has been cooking. This equates to the old temperature and to the end user little should be different other than perhaps cooking times. Because this is a short, the rate of temp change is now based on ticks instead of some complex math. This is far easier to manage for us on the back-end. ''I tried to do this change in a way that old worlds would not be affected. I think that I succeeded. If not then I apologize. The only issue that I'm expecting is items that have heat already when you update your world, may never lose the the old temperature tag. This should really only affect stacking ingots.'' | * Sweeping change to how item temperatures are handled. Instead of using actual temperatures, all heatable items now store a 16bit short which tracks how long it has been cooking. This equates to the old temperature and to the end user little should be different other than perhaps cooking times. Because this is a short, the rate of temp change is now based on ticks instead of some complex math. This is far easier to manage for us on the back-end. ''I tried to do this change in a way that old worlds would not be affected. I think that I succeeded. If not then I apologize. The only issue that I'm expecting is items that have heat already when you update your world, may never lose the the old temperature tag. This should really only affect stacking ingots.'' | ||
|- | |- | ||
− | || 0.78.7 || | + | || 0.78.7 || April 17, 2014 || <span id="0.78.7"></span> |
=== 78.7 === | === 78.7 === | ||
Line 1,144: | Line 1,207: | ||
* Forge can be created with charcoal block, or vanilla coal block. | * Forge can be created with charcoal block, or vanilla coal block. | ||
|- | |- | ||
− | || 0.78.6 || | + | || 0.78.6 || April 15, 2014 || <span id="0.78.6"></span> |
=== 78.6 === | === 78.6 === | ||
Line 1,170: | Line 1,233: | ||
* Bloom items now appear in creative correctly. | * Bloom items now appear in creative correctly. | ||
|- | |- | ||
− | || 0.78.5 || | + | || 0.78.5 || April 14, 2014 || <span id="0.78.5"></span> |
=== 78.5 === | === 78.5 === | ||
Line 1,183: | Line 1,246: | ||
* Added Canadian translation of gold pan overworked message. | * Added Canadian translation of gold pan overworked message. | ||
|- | |- | ||
− | || 0.78.4 || | + | || 0.78.4 || April 14, 2014 || <span id="0.78.4"></span> |
=== 78.4 === | === 78.4 === | ||
Line 1,222: | Line 1,285: | ||
* Food now has a new Food Decay Protection (FDP) system in place to help stem the effects of decay upon server players. There is a new variable in play that determines a length of time at which food decay is severely reduced. The default setting is 18 MC days. This means that if a piece of food has sat in an unloaded chunk for >= 18 MC Days, FDP will kick in and no time past this point will affect the food. additionally, when the chunk is loaded for the first time and the food is ticked, the food will only receive 24 hours worth of decay instead of the full amount that it would normally receive. If your food is being stored properly and logged off with very little decay, chances are good that you will return with your food still sitting in your ceramic vessels. Additionally, for any length of time between 1 hour and 18 MC days there is a scaling multiplier on decay where food decay gets decreased each time it ticks. ''**Note that FDP CAN be disabled in the configs.'' | * Food now has a new Food Decay Protection (FDP) system in place to help stem the effects of decay upon server players. There is a new variable in play that determines a length of time at which food decay is severely reduced. The default setting is 18 MC days. This means that if a piece of food has sat in an unloaded chunk for >= 18 MC Days, FDP will kick in and no time past this point will affect the food. additionally, when the chunk is loaded for the first time and the food is ticked, the food will only receive 24 hours worth of decay instead of the full amount that it would normally receive. If your food is being stored properly and logged off with very little decay, chances are good that you will return with your food still sitting in your ceramic vessels. Additionally, for any length of time between 1 hour and 18 MC days there is a scaling multiplier on decay where food decay gets decreased each time it ticks. ''**Note that FDP CAN be disabled in the configs.'' | ||
|- | |- | ||
− | || 0.78.3 || | + | || 0.78.3 || April 12, 2014 || <span id="0.78.3"></span> |
=== 78.3 === | === 78.3 === | ||
Line 1,241: | Line 1,304: | ||
* Shift Clicking food from the players inventory into the crafting slots is now possible. ''Only food is affected by this.'' | * Shift Clicking food from the players inventory into the crafting slots is now possible. ''Only food is affected by this.'' | ||
|- | |- | ||
− | || 0.78.2 || | + | || 0.78.2 || April 11, 2014 || <span id="0.78.2"></span> |
=== 78.2 === | === 78.2 === | ||
Line 1,248: | Line 1,311: | ||
* Fixed Severe memory leak due to water plant rendering. ''Thanks to Enqueuing and the others in IRC for helping me narrow this down.'' | * Fixed Severe memory leak due to water plant rendering. ''Thanks to Enqueuing and the others in IRC for helping me narrow this down.'' | ||
|- | |- | ||
− | || 0.78.1 || | + | || 0.78.1 || April 11, 2014 || <span id="0.78.1"></span> |
=== 78.1 === | === 78.1 === | ||
Line 1,256: | Line 1,319: | ||
* Fixed bread so that it now cooks using the new food system properly | * Fixed bread so that it now cooks using the new food system properly | ||
|- | |- | ||
− | || 0.78.0 || | + | || 0.78.0 || April 10, 2014 || <span id="0.78.0"></span> |
=== 78.0 === | === 78.0 === | ||
Line 1,372: | Line 1,435: | ||
!Change Log | !Change Log | ||
|- | |- | ||
− | || 0.77.22 || | + | || 0.77.22 || December 02, 2013 || <span id="0.77.22"></span> |
=== 77.22 === | === 77.22 === | ||
''Tweaks'' | ''Tweaks'' | ||
Line 1,391: | Line 1,454: | ||
*Fixed Fruit Trees regrowing instantly. | *Fixed Fruit Trees regrowing instantly. | ||
|- | |- | ||
− | || 0.77.21 || | + | || 0.77.21 || October 09, 2013 || <span id="0.77.21"></span> |
=== 77.21 === | === 77.21 === | ||
''Bug Fixes'' | ''Bug Fixes'' | ||
*Fixed the Blast Furnace not properly heating ore. | *Fixed the Blast Furnace not properly heating ore. | ||
|- | |- | ||
− | || 0.77.20 || | + | || 0.77.20 || October 08, 2013 || <span id="0.77.20"></span> |
=== 77.20 === | === 77.20 === | ||
''Tweaks'' | ''Tweaks'' | ||
Line 1,410: | Line 1,473: | ||
*Animals should now correctly be able to eat grass to heal again. | *Animals should now correctly be able to eat grass to heal again. | ||
|- | |- | ||
− | || 0.77.19 || | + | || 0.77.19 || October 01, 2013 || <span id="0.77.19"></span> |
=== 77.19 === | === 77.19 === | ||
''Bug Fixes'' | ''Bug Fixes'' | ||
*Hopefully fixed the ChunkCache exception that folks were getting with detailed blocks. My testing looked good but we'll see when this gets more widespread testing. | *Hopefully fixed the ChunkCache exception that folks were getting with detailed blocks. My testing looked good but we'll see when this gets more widespread testing. | ||
|- | |- | ||
− | || 0.77.18 || | + | || 0.77.18 || September 30, 2013 || <span id="0.77.18"></span> |
=== 77.18 === | === 77.18 === | ||
''Bug Fixes'' | ''Bug Fixes'' | ||
Line 1,431: | Line 1,494: | ||
*Trees should now in most cases only replace air when growing leaves. | *Trees should now in most cases only replace air when growing leaves. | ||
|- | |- | ||
− | || 0.77.17 || | + | || 0.77.17 || September 24, 2013 || <span id="0.77.17"></span> |
=== 77.17 === | === 77.17 === | ||
''Bug Fixes'' | ''Bug Fixes'' | ||
*Pulling alloys out of the crucible should no longer result in negative percentages of metal in the crucible due to Bioxx derp math. | *Pulling alloys out of the crucible should no longer result in negative percentages of metal in the crucible due to Bioxx derp math. | ||
|- | |- | ||
− | || 0.77.16: Obligatory TFC Tuesday Bugfix || | + | || 0.77.16: Obligatory TFC Tuesday Bugfix || September 24, 2013 || <span id="0.77.16: Obligatory TFC Tuesday Bugfix"></span> |
=== 77.16 === | === 77.16 === | ||
''Bug Fixes'' | ''Bug Fixes'' | ||
Line 1,442: | Line 1,505: | ||
*Fixed Water Flow bug | *Fixed Water Flow bug | ||
|- | |- | ||
− | || 0.77.15 || | + | || 0.77.15 || September 21, 2013 || <span id="0.77.15"></span> |
=== 77.15 === | === 77.15 === | ||
''Bug Fixes'' | ''Bug Fixes'' | ||
*Entities should now properly take damage. | *Entities should now properly take damage. | ||
|- | |- | ||
− | || 0.77.14 || | + | || 0.77.14 || September 21, 2013 || <span id="0.77.14"></span> |
=== 77.14 === | === 77.14 === | ||
'''Built on Forge v9.10.1.871'''<br> | '''Built on Forge v9.10.1.871'''<br> | ||
Line 1,464: | Line 1,527: | ||
*Fixed ClassCastException when placing pottery on top of firepits. Pottery now expects a block underneath it with a solid top face. | *Fixed ClassCastException when placing pottery on top of firepits. Pottery now expects a block underneath it with a solid top face. | ||
|- | |- | ||
− | || 0.77.13 || | + | || 0.77.13 || September 17, 2013 || <span id="0.77.13"></span> |
=== 77.13 === | === 77.13 === | ||
''Tweaks'' | ''Tweaks'' | ||
Line 1,479: | Line 1,542: | ||
*Fixed Armor bug that was using the wrong incoming damage value. Armor should be more effective. | *Fixed Armor bug that was using the wrong incoming damage value. Armor should be more effective. | ||
|- | |- | ||
− | || 0.77.12 || | + | || 0.77.12 || September 12, 2013 || <span id="0.77.12"></span> |
=== 77.12 === | === 77.12 === | ||
''New Features'' | ''New Features'' | ||
Line 1,505: | Line 1,568: | ||
*Fixed roosters laying eggs (theoretically, assuming it was because of vanilla code) | *Fixed roosters laying eggs (theoretically, assuming it was because of vanilla code) | ||
|- | |- | ||
− | || 0.77.11 || | + | || 0.77.11 || August 31, 2013 || <span id="0.77.11"></span> |
=== 77.11 === | === 77.11 === | ||
''Tweaks'' | ''Tweaks'' | ||
Line 1,519: | Line 1,582: | ||
*Added missing unmolding recipes for Silver, Unknown Metal and HC Steels | *Added missing unmolding recipes for Silver, Unknown Metal and HC Steels | ||
|- | |- | ||
− | || 0.77.10 || | + | || 0.77.10 || August 28, 2013 || <span id="0.77.10"></span> |
=== 77.10 === | === 77.10 === | ||
'''''Important''''' | '''''Important''''' | ||
Line 1,540: | Line 1,603: | ||
*Anvils are now properly smeltable in a crucible. | *Anvils are now properly smeltable in a crucible. | ||
|- | |- | ||
− | || 0.77.9 || | + | || 0.77.9 || August 28, 2013 || <span id="0.77.9"></span> |
=== 77.9 === | === 77.9 === | ||
''Tweaks'' | ''Tweaks'' | ||
Line 1,548: | Line 1,611: | ||
*Caves should once again generate properly. | *Caves should once again generate properly. | ||
|- | |- | ||
− | || 0.77.8 || | + | || 0.77.8 || August 27, 2013 || <span id="0.77.8"></span> |
=== 77.8 === | === 77.8 === | ||
''Tweaks'' | ''Tweaks'' | ||
Line 1,561: | Line 1,624: | ||
*Barrels should properly render all faces when placed adjacent to a solid block. | *Barrels should properly render all faces when placed adjacent to a solid block. | ||
|- | |- | ||
− | || 0.77.7 || | + | || 0.77.7 || August 25, 2013 || <span id="0.77.7"></span> |
=== 77.7 === | === 77.7 === | ||
''Tweaks'' | ''Tweaks'' | ||
Line 1,577: | Line 1,640: | ||
*Fixed the other occurrence of the 0% bloom bug. | *Fixed the other occurrence of the 0% bloom bug. | ||
|- | |- | ||
− | || 0.77.6 || | + | || 0.77.6 || August 23, 2013 || <span id="0.77.6"></span> |
=== 77.6 === | === 77.6 === | ||
''Tweaks'' | ''Tweaks'' | ||
Line 1,595: | Line 1,658: | ||
*The Blast furnace now properly only accepts ore at a 1:1 ratio with flux. It will no longer suck up any ore unless there is flux present as well. | *The Blast furnace now properly only accepts ore at a 1:1 ratio with flux. It will no longer suck up any ore unless there is flux present as well. | ||
|- | |- | ||
− | || 0.77.5 || | + | || 0.77.5 || August 21, 2013 || <span id="0.77.5"></span> |
=== 77.5 === | === 77.5 === | ||
''Tweaks'' | ''Tweaks'' | ||
Line 1,612: | Line 1,675: | ||
*Fixed certain ingots being placeable that shouldn't have been. | *Fixed certain ingots being placeable that shouldn't have been. | ||
|- | |- | ||
− | || 0.77.4 || | + | || 0.77.4 || August 20, 2013 || <span id="0.77.4"></span> |
=== 77.4 === | === 77.4 === | ||
''Tweaks'' | ''Tweaks'' | ||
Line 1,623: | Line 1,686: | ||
*Weapons should be using the correct damage values. | *Weapons should be using the correct damage values. | ||
|- | |- | ||
− | || 0.77.3 || | + | || 0.77.3 || August 20, 2013 || <span id="0.77.3"></span> |
=== 77.3 === | === 77.3 === | ||
''Tweaks'' | ''Tweaks'' | ||
Line 1,633: | Line 1,696: | ||
*Added some code to the knapping gui so that resizing the gui does not allow for infinite knapping. | *Added some code to the knapping gui so that resizing the gui does not allow for infinite knapping. | ||
|- | |- | ||
− | || 0.77.2 || | + | || 0.77.2 || August 20, 2013 || <span id="0.77.2"></span> |
=== 77.2 === | === 77.2 === | ||
''Tweaks'' | ''Tweaks'' | ||
*Liquid metal vessels now output metal at temperatures of 150% the melting temperature of the metal to ensure that the player can cast the metal. | *Liquid metal vessels now output metal at temperatures of 150% the melting temperature of the metal to ensure that the player can cast the metal. | ||
|- | |- | ||
− | || 0.77.1 || | + | || 0.77.1 || August 20, 2013 || <span id="0.77.1"></span> |
=== 77.1 === | === 77.1 === | ||
''Bug Fixes'' | ''Bug Fixes'' | ||
Line 1,649: | Line 1,712: | ||
*Thatch and some other organics should have grass sound effects instead of stone. | *Thatch and some other organics should have grass sound effects instead of stone. | ||
|- | |- | ||
− | || 0.77.0 || | + | || 0.77.0 || August 19, 2013 || <span id="0.77.0"></span> |
=== 77.0 === | === 77.0 === | ||
'''Built on Forge v9.10.0.837'''<br> | '''Built on Forge v9.10.0.837'''<br> |
Latest revision as of 06:01, 22 June 2015
In summary, the proposed changes to the Version History/Beta page are as follows:
Date format pre-edit: June 18th, 2015 Date format post-edit: June 18, 2015
The entire page, when edited, will look like this:
This is not an official version history or change log. For the official list, please visit our Change Log page. For versions prior to 0.78.0, please check our Change Log Archive page. |
This page is a work in progress. Refrain from making major edits to it until this page is finished.
|
Contents
Build 79
Version | Date | Change Log |
---|---|---|
0.79.19 | June 18, 2015 |
79.19New Features
Tweaks
Bug Fixes
|
0.79.18 | April 27, 2015 |
79.18New Features
Tweaks
Bug Fixes
|
0.79.17 | April 6, 2015 |
79.17Bug Fixes
|
0.79.16 | April 5, 2015 |
79.16: Attack of the KittyNotes
New Features
Tweaks
Bug Fixes
|
0.79.15 | January 2, 2015 |
79.15Tweaks
Bug Fixes
|
0.79.14 | December 19, 2014 |
79.14Notes Important: I highly recommend updating to forge v1272 to help with lag. Tweaks
Bug Fixes
|
0.79.13 | November 25, 2014 |
79.13Notes Important: This update will cause stairs to disappear from your world due to the rewrite. I apologize. Tweaks
Bug Fixes
|
0.79.12 | November 12, 2014 |
79.12: Attack of the Pull RequestsNotes Upgraded to Forge 10.13.2.1236 Tweaks
Bug Fixes
|
0.79.11 | November 12, 2014 |
79.11Notes Upgraded to Forge 10.13.2.1236 Tweaks
Bug Fixes
|
0.79.10 | October 28, 2014 |
79.10Tweaks
Bug Fixes
|
0.79.9 | October 22, 2014 |
79.9Tweaks
Bug Fixes
|
0.79.8 | October 18, 2014 |
79.8Tweaks
Bug Fixes
|
0.79.7 | October 13, 2014 |
79.7Tweaks
Bug Fixes
|
0.79.6 | October 8, 2014 |
79.6Tweaks
Bug Fixes
|
0.79.5 | October 8, 2014 |
79.5Tweaks
Bug Fixes
|
0.79.4 | October 8, 2014 |
79.4Tweaks
Bug Fixes
|
0.79.3 | October 7, 2014 |
79.3Tweaks
Bug Fixes
|
0.79.2 | October 6, 2014 |
79.2Bug Fixes
|
0.79.1 | October 6, 2014 |
79.1Bug Fixes
|
0.79.0 | October 5, 2014 |
79.0Notes IMPORTANT Minecraft 1.7 is known to have very bad lighting calculations which are exacerbated by TFC’s 256 height worlds. As a result, minecraft may run very poorly with TFC installed. To fix this and many other issues with minecraft performance it is highly recommended that you use FastCraft by Player . This mod is optional and can be run by both a server or client to correct issues with vanilla code. Chickenbone’s NEI as well as Dries007’s NEI Pluginare both recommended for looking up the new recipes while the wiki is still under construction. New Features
Tweaks
Bug Fixes
|
Build 78
Version | Date | Change Log |
---|---|---|
0.78.17 | May 21, 2014 |
78.17Tweaks
Bug Fixes
|
0.78.16 | May 16, 2014 |
78.16Tweaks
Bug Fixes
|
0.78.15 | May 13, 2014 |
78.15Bug Fixes
|
0.78.14 | May 8, 2014 |
78.14Tweaks
Bug Fixes
|
0.78.13 | May 5, 2014 |
78.13Bug Fixes
Tweaks
|
0.78.12 | May 01, 2014 |
78.12Bug Fixes
Tweaks
|
0.78.11 | April 29, 2014 |
78.11Bug Fixes
Tweaks
|
0.78.10 | April 26, 2014 |
78.10Important
Bug Fixes
Tweaks
|
0.78.9 | April 23, 2014 |
78.9Bug Fixes
Tweaks
|
0.78.8 | April 22, 2014 |
78.8Bug Fixes
Tweaks
|
0.78.7 | April 17, 2014 |
78.7New Features
Bug Fixes
Tweaks
|
0.78.6 | April 15, 2014 |
78.6Bug Fixes
Tweaks
|
0.78.5 | April 14, 2014 |
78.5Bug Fixes
Tweaks
|
0.78.4 | April 14, 2014 |
78.4Bug Fixes
Tweaks
New Features
|
0.78.3 | April 12, 2014 |
78.3Bug Fixes
Tweaks
|
0.78.2 | April 11, 2014 |
78.2Bug Fixes
|
0.78.1 | April 11, 2014 |
78.1Bug Fixes
|
0.78.0 | April 10, 2014 |
78.0Built on Forge v9.11.1.965 Notes
New Features
Tweaks
Bug Fixes
|
Build 77
Version | Date | Change Log |
---|---|---|
0.77.22 | December 02, 2013 |
77.22Tweaks
Bug Fixes
|
0.77.21 | October 09, 2013 |
77.21Bug Fixes
|
0.77.20 | October 08, 2013 |
77.20Tweaks
Bug Fixes
|
0.77.19 | October 01, 2013 |
77.19Bug Fixes
|
0.77.18 | September 30, 2013 |
77.18Bug Fixes
|
0.77.17 | September 24, 2013 |
77.17Bug Fixes
|
0.77.16: Obligatory TFC Tuesday Bugfix | September 24, 2013 |
77.16Bug Fixes
|
0.77.15 | September 21, 2013 |
77.15Bug Fixes
|
0.77.14 | September 21, 2013 |
77.14Built on Forge v9.10.1.871
Bug Fixes
|
0.77.13 | September 17, 2013 |
77.13Tweaks
Bug Fixes
|
0.77.12 | September 12, 2013 |
77.12New Features
Tweaks
Bug Fixes
|
0.77.11 | August 31, 2013 |
77.11Tweaks
Bug Fixes
|
0.77.10 | August 28, 2013 |
77.10Important
Tweaks
Bug Fixes
|
0.77.9 | August 28, 2013 |
77.9Tweaks
Bug Fixes
|
0.77.8 | August 27, 2013 |
77.8Tweaks
Bug Fixes
|
0.77.7 | August 25, 2013 |
77.7Tweaks
Bug Fixes
|
0.77.6 | August 23, 2013 |
77.6Tweaks
Bug Fixes
|
0.77.5 | August 21, 2013 |
77.5Tweaks
Bug Fixes
|
0.77.4 | August 20, 2013 |
77.4Tweaks
Bug Fixes
|
0.77.3 | August 20, 2013 |
77.3Tweaks
Bug Fixes
|
0.77.2 | August 20, 2013 |
77.2Tweaks
|
0.77.1 | August 20, 2013 |
77.1Bug Fixes
Tweaks
|
0.77.0 | August 19, 2013 |
77.0Built on Forge v9.10.0.837
New Features
Tweaks
Bug Fixes
|
Navigation | |
---|---|
Construction | Barrels • Blueprints • Bricks • Firepit • Plank Blocks • Protection Meter • Quern • Smooth Stone • Straw & Hide Bed • Support Beams • Thatch |
Environment | Altitude • The Player • Calendar • Cobblestone • Logs • Mobs • Saplings • Seasons • Stone • Temperature • Trees |
Food | Agriculture • Animal Husbandry • Berries • Fruit Trees |
Materials | Charcoal • Coal • Double Ingots • Double Sheets • Flux • Gems • Gunpowder • Hides • Ingots • Leather • Lumber • Minerals • Pottery • Redstone/Powders • Sheets • Sticks • Straw • Unshaped Metal • Wool |
Metalworking | Alloys • Anvils • Armor • Bellows • Blast Furnace • Bloomery • Tool Molds • Crucible • Forge • Gold Pan • Metals • Ores • Sluice |
Tools & Weapons | Arrows • Axe • Buckets • Chisel • Firestarter • Flint & Steel • Hammer • Hoe • Javelin • Knife • Mace • Pickaxe • Prospector's Pick • Saw • Shovel • Sword • Scythe • Shears • Spindle |
Other | Crafting Differences • Item Index |