Difference between revisions of "Squid"

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Revision as of 23:12, 10 July 2014

This page contains content about features that are outdated, or have possibly been removed from the game.
These features only exist in older, outdated versions of TFC. This information is to be used at your own risk, as it is possible that is no longer correct in the current latest version of TFC: 0.79.29.922. It is also possible that this page is missing information regarding new mechanics in the current version. For a brief summary of accurate, up-to-date information, please check the Changelog.
Squid
Squid.png
Health Points

400

Spawn

1 or more blocks of water, any light level, between y-level 128 and 145

Drops

Sprite Ink Sac.png Ink Sac (1-3) upon death
Sprite Raw Calamari.png Raw Calamari (2-7) upon death

Appearance

Squid have 8 tentacles, blueish-teal skin and teeth that can be found underneath the head. They have two eyes which appear wall-eyed. Despite being called squid in-game, their body arrangement is closer to that of a real-world octopus.

Usage

Ink Sacs are mainly used to craft markings, which are used to make blueprint. Like any other dye, an ink sac can be crafted with or applied to various items to recolor them: wool carpets, leather armor, a sheep, or a dog's collar.

Calamari has a filling value of ✭✭✩✩✩, and is therefore often used as a final option when finding food, especially when the player is stranded in an area surrounded by water.

Behavior

When moving about, the squid's tentacles open and close, giving them an appearance of pushing themselves forward. Squid will hover in place and wander around one layer aimlessly, are not attracted to light and do not deliberately interact with the player, except if attacked. The squid will then try to swim away from the player.

Squid suffocate in air. They can take fall damage and burn like any land mob, but due to being aquatic, they cannot drown. Squid (unlike land-based mobs) can swim against a current and not get pushed by it.

Since squid cannot be bred, they will continue to spawn and despawn randomly in generated chunks.

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