Difference between revisions of "Skill"

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m (added level requirement to nutrient mode)
m (Hopefully clears up confusion about benefits from skills that don't have extra bonuses from the individual levels.)
 
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There are currently three categories of skills.
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[[File:SkillsTab.png|right|link=]]
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== Skills Tab ==
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The skills tab is accessed by clicking the appropriate tab in [[the player]]'s inventory. The screen displays the name of each skill that can be increased, the current level of that skill in blue text, and a progress bar indicating the skill level within that current level.
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Every skill has four levels: Novice, Adept, Expert and Master.
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There are currently eight skills: General Smithing, Tool Smithing, Armor Smithing, Weapon Smithing, Agriculture, Cooking, Prospecting and Butchering.
  
 
== Smithing ==
 
== Smithing ==
  
The smithing skill in increased every time the player creates something on an [[Anvil]]. The higher the smithing skill, the more durability the finished item will have.
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Smithing skills are increased each time the player smiths almost anything using an [[Anvil]]. As the player's smithing skill increases, the items they create on the anvil will have more durability, as well as deal more damage for weapons. After selecting a plan on the anvil interface, the the skills section on the right of the interface will display a percentage. This percentage is the amount of extra durability/damage dealt that will be applied to the completed item.
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''For Example: If a player's smithing skill is at the point where the anvil interface shows 25%, and the tool they are creating has 200 durability points by default, the completed tool will have a total durability of 200 + 200 * 0.25 = 250 durability.''
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''There are no additional bonuses for reaching the individual levels of smithing skills. There are only the benefits gotten from generally increasing the skill.''
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=== General Smithing ===
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{|
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|{{GridImage|Steel Sheet}}
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|{{GridImage|Steel Pickaxe}}
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|{{GridImage|Steel Shovel}}
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|{{GridImage|Steel Axe}}
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|{{GridImage|Steel Hoe}}
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|{{GridImage|Steel Hammer}}
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|{{GridImage|Steel Chisel}}
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|{{GridImage|Steel Prospector's Pick}}
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|{{GridImage|Steel Saw}}
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|{{GridImage|Steel Sword}}
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|{{GridImage|Steel Mace}}
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|{{GridImage|Steel Scythe}}
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|-
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|{{GridImage|Steel Knife}}
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|{{GridImage|Steel Javelin}}
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|{{GridImage|Steel Helmet}}
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|{{GridImage|Steel Chestplate}}
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|{{GridImage|Steel Greaves}}
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|{{GridImage|Steel Boots}}
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|{{GridImage|Blue Steel Bucket}}
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|{{GridImage|Steel Tuyere}}
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|{{GridImage|Grill}}
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|{{GridImage|Shears}}
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|{{GridImage|Trap Door (Metal)}}
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|}
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General smithing skill is increased when smithing almost any item on the anvil. The player's general smithing skill is used in combination with the other smithing skills in an average to determine the amount of buff is given on the completed item.
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=== Tool Smithing ===
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 +
{|
 +
|{{GridImage|Steel Pickaxe}}
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|{{GridImage|Steel Shovel}}
 +
|{{GridImage|Steel Axe}}
 +
|{{GridImage|Steel Hoe}}
 +
|{{GridImage|Steel Hammer}}
 +
|{{GridImage|Steel Chisel}}
 +
|{{GridImage|Steel Prospector's Pick}}
 +
|{{GridImage|Steel Saw}}
 +
|{{GridImage|Steel Scythe}}
 +
|}
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Tool smithing skill is increased when creating a tool head on the anvil. The player's tool smithing skill is averaged with their general smithing skill to determine the durability of the final product.
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=== Armor Smithing ===
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 +
{|
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|{{GridImage|Steel Helmet}}
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|{{GridImage|Steel Chestplate}}
 +
|{{GridImage|Steel Greaves}}
 +
|{{GridImage|Steel Boots}}
 +
|}
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Armor smithing skill is increased when creating a piece of armor on the anvil. The player's armor smithing skill is averaged with their general smithing skill to determine the durability of the final product.
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=== Weapon Smithing ===
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{|
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|{{GridImage|Steel Sword}}
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|{{GridImage|Steel Mace}}
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|{{GridImage|Steel Knife}}
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|{{GridImage|Steel Javelin}}
 +
|}
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Weapon smithing skill is increased when creating a weapon head on the anvil. The player's weapon smithing skill is averaged with their general smithing skill to determine the durability of the final product, as well as the amount of damage that it deals.
  
 
== Agriculture ==
 
== Agriculture ==
  
Agriculture skill is increased every time the player harvests the [[Agriculture|crop]] from a plant. The higher the agriculture skill, the more likely 2 seeds will be dropped when breaking a plant. In addition, an Agriculture skill of at least Expert is needed to utilize nutrient mode on metal [[hoe]]s.
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{|
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|{{GridImage|Copper Hoe}}
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|{{GridImage|Wheat (Seed)}}
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|}
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Agriculture skill is increased each time the player harvests a ''mature¹'' [[Agriculture|crop]]. As the player's agriculture skill increases, the more likely two seeds will be dropped when breaking a ''mature¹'' crop. In addition, a minimum agriculture skill level of Expert is required to utilize nutrient mode on metal [[hoe]]s, as well as to display the nutrient type on the tooltip of seeds.
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¹''A crop is considered mature when it has reached the second to last stage of growth. For the majority of crops, this means the stage right before it is ready to harvest. For bell peppers, it is the stage when the peppers are green.''
  
 
== Cooking ==
 
== Cooking ==
  
Cooking skill is increased every time the player makes a [[Food#Meals|meal]]. The higher the cooking skill, the better the taste on meals that are non-terrible combinations.
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{|
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|{{GridImage|Sandwich}}
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|{{GridImage|Salad}}
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|}
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Cooking skill is increased each time the player makes a [[Food#Preparation|sandwich or salad]]. As the player's cooking skill increases, the advanced tooltip (Default: {{key|L-Ctrl}}) on a piece of food will be more descriptive of how close the taste of that food is to the player's desired taste profile. ''Note: For prepared food such as sandwiches and salads, the tooltip is dependent on the skill level of the player that created the meal.''
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'''Note: In the below explanations the word "Taste" will be used to represent all of the different taste profiles (e.g. Sweet, Sour, Savory, etc).'''
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=== Novice ===
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At the novice cooking skill level, the advanced tooltip will show one of two possibilities:
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*Taste - The flavor is greater than or equal to the desired flavor profile.
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*Not Taste - The flavor is less than the desired flavor profile.
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=== Adept ===
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At the adept cooking skill level, the advanced tooltip will show one of eight possibilities:
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*Not Taste - The flavor is extremely less than the desired flavor profile.
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*Not Very Taste - The flavor is a lot less than the desired flavor profile.
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*Somewhat Taste - The flavor is less than the desired flavor profile.
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*Moderately Taste - The flavor is a little less than the desired flavor profile.
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*Perfectly Taste - The flavor is essentially identical to the desired flavor profile.
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*Overly Taste - The flavor is a little more than the desired flavor profile.
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*Very Taste - The flavor is more than the desired flavor profile.
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*Extremely Taste - The flavor is a lot more than the desired flavor profile.
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*Ridiculously Taste - The flavor is extremely more than the desired flavor profile.
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=== Expert ===
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At the expert cooking skill level, the advanced tooltip will show the same tooltips as adept, in addition to a vague number difference.
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*Not Taste - The flavor is at least 20 less than the desired flavor profile.
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*Not Very Taste (+-20) - The flavor is between 15 and 20 less than the desired flavor profile.
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*Somewhat Taste (+-15) - The flavor is between 10 and 15 less than the desired flavor profile.
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*Moderately Taste (+-10) - The flavor is between 5 and 10 less than the desired flavor profile.
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*Perfectly Taste (+-5) - The flavor is between 0 and 5 away from the desired flavor profile.
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*Overly Taste (+-10) - The flavor is between 5 and 10 more than the desired flavor profile.
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*Very Taste(+-15) - The flavor is between 10 and 15 more than the desired flavor profile.
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*Extremely Taste (+-20) - The flavor is between 15 and 20 more than the desired flavor profile.
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*Ridiculously Taste - The flavor is at least 20 more than the desired flavor profile.
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=== Master ===
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At the master cooking skill level, the advanced tooltip will show the same tooltips as expert, but the number difference will display the exact number.
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== Prospecting ==
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{|
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|{{GridImage|Black Bronze Prospector's Pick}}
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|{{GridImage|Gold Pan}}
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|}
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Prospecting skill is increased by using a [[Prospector's Pick]] or getting a piece of [[ore]] from a [[Gold Pan]]. As the player's prospecting skill increases, the chance of a gold pan giving ore increases. In addition, when the player reaches the Master skill level, the prospector's pick will no longer give false negatives. A minimum prospecting skill level of Adept is required in order for the gold pan to give [[Silver|Native Silver]], and a minimum level of Expert is required in order for the gold pan to give [[Gold|Native Gold]].
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''Note: Due to the fact that the prospecting skill can be increased by simply spam-using a prospector's pick, it is the slowest of all skills to increase the levels.
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== Butchering ==
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{|
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|{{GridImage|Cow}}
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|{{GridImage|Chicken}}
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|{{GridImage|Deer}}
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|{{GridImage|Raw Fish}}
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|{{GridImage|Horse}}
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|{{GridImage|Pig}}
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|{{GridImage|Pheasant}}
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|{{GridImage|Sheep}}
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|{{GridImage|Squid}}
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|}
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Butchering skill is increased by killing [[mobs]] that drop [[food]]. As the player's butchering skill increases, the mobs that they kill will drop larger amounts of food. ''Note: When using a fishing rod, a bass mob is spawned in the world, and then killed to drop raw fish. Therefore fishing is a valid method of increasing butchering skill.''
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''There are no additional bonuses for reaching the individual levels of butchering skill. There are only the benefits gotten from generally increasing the skill.''
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== History ==
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 +
{{History|b}}
 +
{{History||78.0|Added Skills Tab to the player's inventory|Added Skills System for different smithing, cooking and agriculture.}}
 +
{{History||78.7|The extra seed bonus from agriculture skill only applies to mature crops.}}
 +
{{History||79.0|Skills properly sync to the player upon respawning, instead of looking like they were lost on death.|Agriculture skill level affects the ability to view nutrient levels of crops. You must be an Expert to get this information.|Updated Skills tab to show progress bars rather than numbers.|Smithing kill affects the damage done by forged weapons.|Added Prospecting and Butchering Skills. With no skill in butchery, only 1% of current amounts will drop as usable meat to simulate the players lack of knowledge about general animal anatomy.}}
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{{History||79.8|Animals drop a minimum of 0.1oz of meat when butchering skill is low.}}
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{{History||79.14|Added nutrient tool tip to seeds. Only visible with at least expert agriculture skill.}}
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{{History|foot}}
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== Trivia ==
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*Refining and Splitting [[Bloom]]s, refining ingots, as well as welding are some anvil actions which do not increase smithing skill.
  
  
 
{{Blocks}}
 
{{Blocks}}

Latest revision as of 04:22, 8 May 2015

SkillsTab.png

Skills Tab

The skills tab is accessed by clicking the appropriate tab in the player's inventory. The screen displays the name of each skill that can be increased, the current level of that skill in blue text, and a progress bar indicating the skill level within that current level.

Every skill has four levels: Novice, Adept, Expert and Master.

There are currently eight skills: General Smithing, Tool Smithing, Armor Smithing, Weapon Smithing, Agriculture, Cooking, Prospecting and Butchering.

Smithing

Smithing skills are increased each time the player smiths almost anything using an Anvil. As the player's smithing skill increases, the items they create on the anvil will have more durability, as well as deal more damage for weapons. After selecting a plan on the anvil interface, the the skills section on the right of the interface will display a percentage. This percentage is the amount of extra durability/damage dealt that will be applied to the completed item.

For Example: If a player's smithing skill is at the point where the anvil interface shows 25%, and the tool they are creating has 200 durability points by default, the completed tool will have a total durability of 200 + 200 * 0.25 = 250 durability.

There are no additional bonuses for reaching the individual levels of smithing skills. There are only the benefits gotten from generally increasing the skill.

General Smithing

Grid Steel Sheet.png Grid Steel Pickaxe.png Grid Steel Shovel.png Grid Steel Axe.png Grid Steel Hoe.png Grid Steel Hammer.png Grid Steel Chisel.png Grid Steel Prospector's Pick.png Grid Steel Saw.png Grid Steel Sword.png Grid Steel Mace.png Grid Steel Scythe.png
Grid Steel Knife.png Grid Steel Javelin.png Grid Steel Helmet.png Grid Steel Chestplate.png Grid Steel Greaves.png Grid Steel Boots.png Grid Blue Steel Bucket.png Grid Steel Tuyere.png Grid Grill.png Grid Shears.png Grid Trap Door (Metal).png

General smithing skill is increased when smithing almost any item on the anvil. The player's general smithing skill is used in combination with the other smithing skills in an average to determine the amount of buff is given on the completed item.

Tool Smithing

Grid Steel Pickaxe.png Grid Steel Shovel.png Grid Steel Axe.png Grid Steel Hoe.png Grid Steel Hammer.png Grid Steel Chisel.png Grid Steel Prospector's Pick.png Grid Steel Saw.png Grid Steel Scythe.png

Tool smithing skill is increased when creating a tool head on the anvil. The player's tool smithing skill is averaged with their general smithing skill to determine the durability of the final product.

Armor Smithing

Grid Steel Helmet.png Grid Steel Chestplate.png Grid Steel Greaves.png Grid Steel Boots.png

Armor smithing skill is increased when creating a piece of armor on the anvil. The player's armor smithing skill is averaged with their general smithing skill to determine the durability of the final product.

Weapon Smithing

Grid Steel Sword.png Grid Steel Mace.png Grid Steel Knife.png Grid Steel Javelin.png

Weapon smithing skill is increased when creating a weapon head on the anvil. The player's weapon smithing skill is averaged with their general smithing skill to determine the durability of the final product, as well as the amount of damage that it deals.

Agriculture

Grid Copper Hoe.png Grid Wheat (Seed).png

Agriculture skill is increased each time the player harvests a mature¹ crop. As the player's agriculture skill increases, the more likely two seeds will be dropped when breaking a mature¹ crop. In addition, a minimum agriculture skill level of Expert is required to utilize nutrient mode on metal hoes, as well as to display the nutrient type on the tooltip of seeds.

¹A crop is considered mature when it has reached the second to last stage of growth. For the majority of crops, this means the stage right before it is ready to harvest. For bell peppers, it is the stage when the peppers are green.

Cooking

Grid Sandwich.png Grid Salad.png

Cooking skill is increased each time the player makes a sandwich or salad. As the player's cooking skill increases, the advanced tooltip (Default: L-Ctrl) on a piece of food will be more descriptive of how close the taste of that food is to the player's desired taste profile. Note: For prepared food such as sandwiches and salads, the tooltip is dependent on the skill level of the player that created the meal.

Note: In the below explanations the word "Taste" will be used to represent all of the different taste profiles (e.g. Sweet, Sour, Savory, etc).

Novice

At the novice cooking skill level, the advanced tooltip will show one of two possibilities:

  • Taste - The flavor is greater than or equal to the desired flavor profile.
  • Not Taste - The flavor is less than the desired flavor profile.

Adept

At the adept cooking skill level, the advanced tooltip will show one of eight possibilities:

  • Not Taste - The flavor is extremely less than the desired flavor profile.
  • Not Very Taste - The flavor is a lot less than the desired flavor profile.
  • Somewhat Taste - The flavor is less than the desired flavor profile.
  • Moderately Taste - The flavor is a little less than the desired flavor profile.
  • Perfectly Taste - The flavor is essentially identical to the desired flavor profile.
  • Overly Taste - The flavor is a little more than the desired flavor profile.
  • Very Taste - The flavor is more than the desired flavor profile.
  • Extremely Taste - The flavor is a lot more than the desired flavor profile.
  • Ridiculously Taste - The flavor is extremely more than the desired flavor profile.

Expert

At the expert cooking skill level, the advanced tooltip will show the same tooltips as adept, in addition to a vague number difference.

  • Not Taste - The flavor is at least 20 less than the desired flavor profile.
  • Not Very Taste (+-20) - The flavor is between 15 and 20 less than the desired flavor profile.
  • Somewhat Taste (+-15) - The flavor is between 10 and 15 less than the desired flavor profile.
  • Moderately Taste (+-10) - The flavor is between 5 and 10 less than the desired flavor profile.
  • Perfectly Taste (+-5) - The flavor is between 0 and 5 away from the desired flavor profile.
  • Overly Taste (+-10) - The flavor is between 5 and 10 more than the desired flavor profile.
  • Very Taste(+-15) - The flavor is between 10 and 15 more than the desired flavor profile.
  • Extremely Taste (+-20) - The flavor is between 15 and 20 more than the desired flavor profile.
  • Ridiculously Taste - The flavor is at least 20 more than the desired flavor profile.

Master

At the master cooking skill level, the advanced tooltip will show the same tooltips as expert, but the number difference will display the exact number.

Prospecting

Grid Black Bronze Prospector's Pick.png Grid Gold Pan.png

Prospecting skill is increased by using a Prospector's Pick or getting a piece of ore from a Gold Pan. As the player's prospecting skill increases, the chance of a gold pan giving ore increases. In addition, when the player reaches the Master skill level, the prospector's pick will no longer give false negatives. A minimum prospecting skill level of Adept is required in order for the gold pan to give Native Silver, and a minimum level of Expert is required in order for the gold pan to give Native Gold.

Note: Due to the fact that the prospecting skill can be increased by simply spam-using a prospector's pick, it is the slowest of all skills to increase the levels.

Butchering

Grid Cow.png Grid Chicken.png Grid Deer.png Grid Raw Fish.png Grid Horse.png Grid Pig.png Grid Pheasant.png Grid Sheep.png Grid Squid.png

Butchering skill is increased by killing mobs that drop food. As the player's butchering skill increases, the mobs that they kill will drop larger amounts of food. Note: When using a fishing rod, a bass mob is spawned in the world, and then killed to drop raw fish. Therefore fishing is a valid method of increasing butchering skill.

There are no additional bonuses for reaching the individual levels of butchering skill. There are only the benefits gotten from generally increasing the skill.

History

Beta
78.0Added Skills Tab to the player's inventory
Added Skills System for different smithing, cooking and agriculture.
78.7The extra seed bonus from agriculture skill only applies to mature crops.
79.0Skills properly sync to the player upon respawning, instead of looking like they were lost on death.
Agriculture skill level affects the ability to view nutrient levels of crops. You must be an Expert to get this information.
Updated Skills tab to show progress bars rather than numbers.
Smithing kill affects the damage done by forged weapons.
Added Prospecting and Butchering Skills. With no skill in butchery, only 1% of current amounts will drop as usable meat to simulate the players lack of knowledge about general animal anatomy.
79.8Animals drop a minimum of 0.1oz of meat when butchering skill is low.
79.14Added nutrient tool tip to seeds. Only visible with at least expert agriculture skill.

Trivia

  • Refining and Splitting Blooms, refining ingots, as well as welding are some anvil actions which do not increase smithing skill.


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Other Crafting Differences • Item Index