Difference between revisions of "Skill"

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m (Reverted edits by Physicist (talk) to last revision by Kittychanley)
m (added level requirement to nutrient mode)
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== Agriculture ==
 
== Agriculture ==
  
Agriculture skill is increased every time the player harvests the [[Agriculture|crop]] from a plant. The higher the agriculture skill, the more likely 2 seeds will be dropped when breaking a plant.
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Agriculture skill is increased every time the player harvests the [[Agriculture|crop]] from a plant. The higher the agriculture skill, the more likely 2 seeds will be dropped when breaking a plant. In addition, an Agriculture skill of at least Expert is needed to utilize nutrient mode on metal [[hoe]]s.
  
 
== Cooking ==
 
== Cooking ==

Revision as of 02:36, 17 November 2014

There are currently three categories of skills.

Smithing

The smithing skill in increased every time the player creates something on an Anvil. The higher the smithing skill, the more durability the finished item will have.

Agriculture

Agriculture skill is increased every time the player harvests the crop from a plant. The higher the agriculture skill, the more likely 2 seeds will be dropped when breaking a plant. In addition, an Agriculture skill of at least Expert is needed to utilize nutrient mode on metal hoes.

Cooking

Cooking skill is increased every time the player makes a meal. The higher the cooking skill, the better the taste on meals that are non-terrible combinations.


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Environment Altitude • The Player • Calendar • Cobblestone • Logs • Mobs • Saplings • Seasons • Stone • Temperature • Trees
Food Agriculture • Animal Husbandry • Berries • Fruit Trees
Materials Charcoal • Coal • Double Ingots • Double Sheets • Flux • Gems • Gunpowder • Hides • Ingots • Leather • Lumber • Minerals • Pottery • Redstone/Powders • Sheets • Sticks • Straw • Unshaped Metal • Wool
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Other Crafting Differences • Item Index