Difference between revisions of "Knife"

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(Recipe Uses)
(Updated to B78)
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==Knife Uses==
+
{{Item
 
+
|title= Knife
[[File:Knives.gif|left]]Knives can be utilized as a weak melee weapon, though their best use is in a crafting table where you can carve bowls, make leather armor or process cereal crops, [[Hides|sheepskin and soaked hide]]. As of Build 77, Knives are also used to collect [[Straw]] from tall grass. Knives are available in either stone or metal material; metal knives work exactly like stone knives do, the only difference is durability.<br><br>
+
|image= Stone Knife.png; Copper Knife.png; Bismuth Bronze Knife.png; Black Bronze Knife.png; Bronze Knife.png; Wrought Iron Knife.png; Steel Knife.png; Black Steel Knife.png; Blue Steel Knife.png; Red Steel Knife.png
 
+
|invimage= Stone Knife
===Recipe Uses===
+
|invimage2= Copper Knife
 
+
|invimage3= Bismuth Bronze Knife
{| cellspacing="10"
+
|invimage4= Black Bronze Knife
|width="200" valign="top"|<h4>Wooden Bowls</h4>
+
|invimage5= Bronze Knife
|width="200" valign="top"|<h4>Grain from Cereals</h4>
+
|invimage6= Wrought Iron Knife
|-
+
|invimage7= Steel Knife
|{{Grid/Inventory Table
+
|invimage8= Black Steel Knife
|A1= |B1= Stone Knife
+
|invimage9= Blue Steel Knife
|A2= |B2= Log (Oak)
+
|invimage10= Red Steel Knife
|Output= Wooden Bowl, 4
+
|stackable= No
 +
|size= Small
 +
|weight= Medium
 +
|itemid= 16929 - 16937, 16954
 
}}
 
}}
|{{Grid/Inventory Table
 
|shapeless=1
 
|A1= |B1= Stone_Knife |C1=
 
|A2= |B2= Wheat_(Harvest)|C2= 
 
|A3= |B3= |C3=
 
|Output= Wheat_(Grain),4
 
}}
 
|-
 
|<h4>Wool from Sheepskin</h4>
 
|<h4>Scraped Hide</h4>
 
|-
 
|{{Grid/Inventory Table
 
|A1= |B1= Copper Knife |C1=
 
|A2= |B2= Sheepskin |C2=
 
|A3= |B3= |C3=
 
|Output= Wool
 
}}
 
|{{Grid/Inventory Table
 
|A1= |B1= Copper Knife |C1=
 
|A2= |B2= Hide (Soaked) |C2=
 
|A3= |B3= |C3=
 
|Output= Hide (Scraped)
 
}}
 
|-
 
|''Raw Hide will drop as well.''
 
|
 
|}
 
  
Craft Leather Armor by placing a piece of [[Leather]] into the crafting grid with a knife, or by right clicking with a piece of Leather in hand and a knife in your hotbar.  This will open up an interface similar to that of the knapping interface.
+
== Obtaining ==
{| cellspacing="10"
+
 
|{{Grid/Inventory Table
+
=== Stone Knife ===
|A1= |B1= Copper Knife |C1=  
+
|A2= |B2= Leather (TFC) |C2=
+
|A3= |B3= |C3=  
+
|Output= Leather (TFC)
+
}}
+
|-
+
|{{Knapping
+
|A1= Leather Block |B1= Leather Block |C1= Leather Block |D1= Leather Block |E1= Leather Block
+
|A2= Leather Block |B2= |C2= |D2= |E2= Leather Block
+
|A3= Leather Block |B3= |C3= |D3= |E3= Leather Block
+
|A4= |B4= |C4= |D4= |E4=
+
|A5= |B5= |C5= |D5= |E5=
+
|Output= Leather Helmet
+
|}}
+
|{{Knapping
+
|A1= Leather Block |B1= |C1= |D1= |E1= Leather Block
+
|A2= Leather Block |B2= Leather Block |C2= Leather Block |D2= Leather Block |E2= Leather Block
+
|A3= Leather Block |B3= Leather Block |C3= Leather Block |D3= Leather Block |E3= Leather Block
+
|A4= Leather Block |B4= Leather Block |C4= Leather Block |D4= Leather Block |E4= Leather Block
+
|A5= Leather Block |B5= Leather Block |C5= Leather Block |D5= Leather Block |E5= Leather Block
+
|Output= Leather Chest
+
|}}
+
|{{Knapping
+
|A1= Leather Block |B1= Leather Block |C1= Leather Block |D1= Leather Block |E1= Leather Block
+
|A2= Leather Block |B2= Leather Block |C2= Leather Block |D2= Leather Block |E2= Leather Block
+
|A3= Leather Block |B3= Leather Block |C3= |D3= Leather Block |E3= Leather Block
+
|A4= Leather Block |B4= Leather Block |C4= |D4= Leather Block |E4= Leather Block
+
|A5= Leather Block |B5= Leather Block |C5= |D5= Leather Block |E5= Leather Block
+
|Output= Leather Leggings
+
|}}
+
|{{Knapping
+
|A1= Leather Block |B1= Leather Block |C1= |D1= |E1=
+
|A2= Leather Block |B2= Leather Block |C2= |D2= |E2=
+
|A3= Leather Block |B3= Leather Block |C3= |D3= |E3=
+
|A4= Leather Block |B4= Leather Block |C4= Leather Block |D4= Leather Block |E4=
+
|A5= Leather Block |B5= Leather Block |C5= Leather Block |D5= Leather Block |E5= Leather Block
+
|Output= Leather Boots
+
|}}
+
|}
+
  
==Crafting Knifes==
 
===Stone Knife===
 
Stone Knifes in order of increasing durability: Sedimentary, Metamorphic, Igneous Intrusive, Igneous Extrusive.
 
 
{{main|Rock}}
 
{{main|Rock}}
 +
Unlike most stone tools, stone knives have the same durability regardless of the type of stone used to make them. Stone Knives can only be crafted with a [[stick]] as the handle.
  
 
{| cellspacing="10"
 
{| cellspacing="10"
Line 94: Line 29:
 
! Finishing the Knife.
 
! Finishing the Knife.
 
|-
 
|-
|{{Knapping
+
|{{Grid/Knapping
|B1= terraRock 01 |D1= terraRock 01
+
|A1= terraRock 01; terraRock 01; ; |B1= ; ; terraRock 01; terraRock 01 |D1= terraRock 01; |E1= ; terraRock 01
 
|A2= terraRock 01 |B2= terraRock 01 |D2= terraRock 01 |E2= terraRock 01
 
|A2= terraRock 01 |B2= terraRock 01 |D2= terraRock 01 |E2= terraRock 01
 
|A3= terraRock 01 |B3= terraRock 01 |D3= terraRock 01 |E3= terraRock 01
 
|A3= terraRock 01 |B3= terraRock 01 |D3= terraRock 01 |E3= terraRock 01
Line 109: Line 44:
 
}}
 
}}
 
|}
 
|}
===Metal Knife===
 
Metal Knifes can only be made from [[Metals#Tool Metals|tool metals]].  They can be cast in ceramic molds, or worked on a metal anvil.
 
  
====Casting====
+
=== Metal Knife ===
 +
 
 +
Metal Knives can only be made from [[Metals#Tool Metals|tool metals]].  They can be cast in ceramic molds, or worked on a metal anvil.
 +
 
 +
==== Casting ====
 +
 
 
{{main|Metalworking Industry#Casting|Casting}}
 
{{main|Metalworking Industry#Casting|Casting}}
As of Build 77, [[Bismuth Bronze]], [[Black Bronze]], [[Bronze]], and [[Copper]] Knifes can be cast using a [[Vessel]] and a [[Ceramic Mold]] instead of working on an anvil.
+
[[Bismuth Bronze]], [[Black Bronze]], [[Bronze]], and [[Copper]] Knives can be cast using a [[Vessel]] or a [[Ceramic Mold]] instead of working on an anvil.
 +
 
 +
===== Ceramic Mold =====
  
Once you have your [[Unshaped Copper]] (or a bronze) you need to make a Ceramic Knife Mold:
 
 
{| cellspacing="10"
 
{| cellspacing="10"
 
!Making the Clay Tool Mold
 
!Making the Clay Tool Mold
 +
!Firing the Mold
 
|-
 
|-
|{{Knapping
+
|{{Grid/Knapping
 
|A1= Clay flat light |B1= Clay flat light |C1= Clay Flat Dark |D1= Clay flat light |E1= Clay flat light
 
|A1= Clay flat light |B1= Clay flat light |C1= Clay Flat Dark |D1= Clay flat light |E1= Clay flat light
|A2= Clay flat light |B2= Clay flat light, Clay Flat Dark |C2= Clay Flat Dark |D2= Clay Flat Dark, Clay flat light |E2= Clay flat light
+
|A2= Clay flat light |B2= Clay flat light; Clay Flat Dark |C2= Clay Flat Dark |D2= Clay Flat Dark; Clay flat light |E2= Clay flat light
|A3= Clay flat light |B3= Clay flat light, Clay Flat Dark |C3= Clay Flat Dark |D3= Clay Flat Dark, Clay flat light |E3= Clay flat light
+
|A3= Clay flat light |B3= Clay flat light; Clay Flat Dark |C3= Clay Flat Dark |D3= Clay Flat Dark; Clay flat light |E3= Clay flat light
|A4= Clay flat light |B4= Clay flat light, Clay Flat Dark |C4= Clay Flat Dark |D4= Clay Flat Dark, Clay flat light |E4= Clay flat light
+
|A4= Clay flat light |B4= Clay flat light; Clay Flat Dark |C4= Clay Flat Dark |D4= Clay Flat Dark; Clay flat light |E4= Clay flat light
|A5= Clay flat light |B5= Clay flat light, Clay Flat Dark |C5= Clay Flat Dark |D5= Clay Flat Dark, Clay flat light |E5= Clay flat light
+
|A5= Clay flat light |B5= Clay flat light; Clay Flat Dark |C5= Clay Flat Dark |D5= Clay Flat Dark; Clay flat light |E5= Clay flat light
 
|Output= Clay Mold Knife
 
|Output= Clay Mold Knife
 
}}
 
}}
|valign="top"|Fire the clay mold in a [[Pottery#Pit Kiln|Pit Kiln]] to get:<br>Ceramic Knife Mold {{GridBlank|Ceramic Mold Knife}}
+
|{{Grid/Pit Kiln
 +
|A1= Clay Mold Knife
 +
|Output= Ceramic Mold Knife
 +
}}
 
|}
 
|}
  
To pour your mold, right click your ''liquid'' unshaped ingot to open the casting interface:
+
===== Vessel =====
 +
 
 +
Place an empty or partially filled Knife mold into the slot to fill it with metal from the vessel. It takes 100 units of metal to completely fill an empty Ceramic Mold. The text in the vessel's GUI will be updated to show the amount of metal remaining in the vessel.
 +
 
 +
{{Grid/Vessel
 +
|Units=100
 +
|A1= Ceramic Mold Knife; Ceramic Mold Knife (Copper)
 +
}}
 +
 
 +
===== Unshaped Ingot =====
 +
 
 +
To fill the Knife mold from a ceramic ingot mold, right click the ''liquid'' unshaped ingot to open the casting interface:
 
{| cellspacing="10"
 
{| cellspacing="10"
 
|{{Grid/Ceramic Mold
 
|{{Grid/Ceramic Mold
|A1= Unshaped Copper, Unshaped Bismuth Bronze, Unshaped Black Bronze, Unshaped Bronze |A2= Ceramic Mold Knife
+
|A1= Unshaped Copper;; Unshaped Bismuth Bronze;; Unshaped Black Bronze;; Unshaped Bronze; |A2= Ceramic Mold Knife; Ceramic Mold
|Output= Ceramic Mold Knife (Copper), Ceramic Mold Knife (Bismuth Bronze), Ceramic Mold Knife (Black Bronze), Ceramic Mold Knife (Bronze)
+
|Output= ; Ceramic Mold Knife (Copper);; Ceramic Mold Knife (Bismuth Bronze);; Ceramic Mold Knife (Black Bronze);; Ceramic Mold Knife (Bronze)
 
}}
 
}}
 
|}
 
|}
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|-
 
|-
 
|{{Grid/Inventory Table
 
|{{Grid/Inventory Table
|A1=  |B1= |C1=
+
|A2=  |B2= Ceramic Mold Knife (Copper); Ceramic Mold Knife (Bismuth Bronze); Ceramic Mold Knife (Black Bronze); Ceramic Mold Knife (Bronze)
|A2=  |B2= Ceramic Mold Knife (Copper), Ceramic Mold Knife (Bismuth Bronze), Ceramic Mold Knife (Black Bronze), Ceramic Mold Knife (Bronze)|C2=
+
|Output= Knife Blade (Copper); Knife Blade (Bismuth Bronze); Knife Blade (Black Bronze); Knife Blade (Bronze)
|A3=  |B3= |C3=
+
|Output= Knife Blade (Copper), Knife Blade (Bismuth Bronze), Knife Blade (Black Bronze), Knife Blade (Bronze)
+
 
}}
 
}}
 
|{{Grid/Inventory Table
 
|{{Grid/Inventory Table
|A1=  |B1= Knife Blade (Copper), Knife Blade (Bismuth Bronze), Knife Blade (Black Bronze), Knife Blade (Bronze) |C1=
+
|A1=  |B1= Knife Blade (Copper); Knife Blade (Bismuth Bronze); Knife Blade (Black Bronze); Knife Blade (Bronze)
|A2=  |B2= Stick       |C2=
+
|A2=  |B2= Stick
|A3=  |B3=            |C3=
+
|Output= Copper Knife; Bismuth Bronze Knife; Black Bronze Knife; Bronze Knife
|Output= Copper Knife, Bismuth Bronze Knife, Black Bronze Knife, Bronze Knife
+
 
}}
 
}}
 
|}
 
|}
<br>
 
  
====Smithing====
+
==== Smithing ====
 +
 
 
{{main|Anvil#Working|Working}}
 
{{main|Anvil#Working|Working}}
Knife blades can also be crafted by using ingots on an [[anvil]] with a [[hammer]]. This is the only option for higher tier metals that cannot be cast. The durability depends both on the metal used and the skill of the smith forging the tool.
+
Knife Blades can also be crafted by using ingots on an [[anvil]] with a [[hammer]]. This is the only option for higher tier metals that cannot be cast. The durability depends both on the metal used and the skill of the smith forging the tool.
  
 
===== Smithing the Knife Blade =====
 
===== Smithing the Knife Blade =====
Line 178: Line 129:
  
 
{{Grid/Anvil
 
{{Grid/Anvil
|A1=Steel Ingot |C1= AnvilPlan Knife Blade
+
|A1=Steel Ingot; |B1= ; Knife Blade (Steel) |C1= Knife Blade (Steel)
|A2=  |B2=
+
|Tool= Stone Hammer
|A3=
+
|Weld=
+
|Tool= Stone Hammer |Flux=
+
 
}}
 
}}
 
  
 
===== Finishing the Knife =====
 
===== Finishing the Knife =====
  
 
{{Grid/Inventory Table
 
{{Grid/Inventory Table
|A1=  |B1= Knife Blade (Steel) |C1=
+
|A1=  |B1= Knife Blade (Steel)
|A2=  |B2= Stick       |C2=
+
|A2=  |B2= Stick
|A3=  |B3=            |C3=
+
 
|Output= Steel Knife
 
|Output= Steel Knife
 
}}
 
}}
  
[[Category:Tools]]
+
== Usage ==
 +
 
 +
Knives can be utilized as a weak melee weapon inflicing [[Damage Type|piercing damage]], though their best use is in a crafting table to carve bowls, remove [[Food#Decay|decay]], process cereal crops, cut food into smaller pieces, and scrape [[Hides|sheepskin and soaked hide]]. Knives are also used to collect [[straw]] from tall grass, to create a [[Food#Meals|food prep area]], and to open the [[Leather#Leather_Working|leather working interface]].
 +
 
 +
=== Wooden Bowls ===
 +
 
 +
{{Grid/Inventory Table
 +
|A1= |B1= Stone Knife
 +
|A2= |B2=  Log (Oak)
 +
|Output= Wooden Bowl, 4
 +
}}
 +
 
 +
=== Decay Removal & Splitting ===
 +
 
 +
{{Grid/Inventory Table
 +
|shapeless=1
 +
|A1= |B1= Stone_Knife |C1=
 +
|A2= |B2= Raw Beef|C2= 
 +
|A3= |B3= |C3=
 +
|Output= Raw Beef
 +
}}
 +
 
 +
=== Cereal Grains ===
 +
 
 +
{{Grid/Inventory Table
 +
|shapeless=1
 +
|A1= |B1= Stone_Knife |C1=
 +
|A2= |B2= Wheat_(Harvest)|C2= 
 +
|A3= |B3= |C3=
 +
|Output= Wheat_(Grain),4
 +
}}
 +
 
 +
=== Wool from Sheepskin ===
 +
 
 +
Small sheepskin will give 1 wool, medium sheepskin will give 2 wool, and large sheepskin will give 3 wool.
 +
{{Grid/Inventory Table
 +
|A1= |B1= Stone Knife |C1=
 +
|A2= |B2= Sheepskin |C2=
 +
|A3= |B3= |C3=
 +
|Output= Wool; Wool, 2; Wool, 3
 +
}}
 +
''Raw Hide will drop as well.''
 +
 
 +
=== Scraped Hide ===
 +
 
 +
{{Grid/Inventory Table
 +
|A1= |B1= Stone Knife |C1=
 +
|A2= |B2= Hide (Soaked) |C2=
 +
|A3= |B3= |C3=
 +
|Output= Hide (Scraped)
 +
}}
 +
 
 +
== Achievements ==
 +
 
 +
{{main|Achievements}}
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Icon
 +
! Achievement
 +
! In-game description
 +
! Prerequisites
 +
! Actual requirements (if different)
 +
|-
 +
| {{Achievement|Stone Axe Head}}
 +
! Paleolithic!
 +
| Knap a stone tool to enter the Stone Age
 +
| Definitely a rock
 +
|
 +
|-
 +
| {{Achievement|Axe Head (Copper)}}
 +
! Chalcolithic!
 +
| Cast something in metal to enter the Copper Age
 +
| No stone unturned
 +
| Fill a tool mold in a ceramic vessel filled with liquid metal.
 +
|}
 +
 
 +
== History ==
 +
 
 +
{{History|b}}
 +
{{History||v2 Build 40|Added Knives (No use as of yet. Added as a favor.)}}
 +
{{History||v2 Build 46|Buffed Knife damage as a weapon. Weaker than an axe but better than fighting bare handed.}}
 +
{{History||v2 Build 47b|Added bowl recipe.}}
 +
{{History||v2 Build 48|Added grain processing.}}
 +
{{History||Build 53|Added food prep area.}}
 +
{{History||77.0|Added getting straw by breaking tall grass with a knife.}}
 +
{{History||77.13|Reverse and double knife recipes added for knapping.}}
 +
{{History||78.0|Nerfed stone knife damage. Use javelins instead!}}
 +
{{History||78.8|Removed crafting of leather & knife to open leather working interface.}}
 +
{{History|foot}}
 +
 
 +
== Trivia ==
 +
 
 +
*If the output slot is shift-clicked while splitting food, it will result in each piece having a weight of half the one before it. ''For example: Splitting a 160 oz piece of food with shift-click will result in an 80 oz piece, a 40 oz piece, a 20 oz piece, a 10 oz piece, a 5 oz piece, etc.''
 +
 
 +
== See Also ==
 +
 
 +
*[[Armor]]
 +
 
 +
 
 
{{Blocks}}
 
{{Blocks}}
 +
[[Category:Tools]]

Revision as of 06:36, 21 May 2014

Knife
Stone Knife.png
Stone KnifeCopper KnifeBismuth Bronze KnifeBlack Bronze KnifeBronze KnifeWrought Iron KnifeSteel KnifeBlack Steel KnifeBlue Steel KnifeRed Steel Knife
Stackable

No

Size

Small

Weight

Medium

ItemID

terrafirmacraft:item.16929 - 16937, 16954

Obtaining

Stone Knife

Main article: Rock

Unlike most stone tools, stone knives have the same durability regardless of the type of stone used to make them. Stone Knives can only be crafted with a stick as the handle.

Knapping out the Knife Blade. Finishing the Knife.
terraRock 01 title= terraRock 01 title= Stone Knife Blade2
terraRock 01 terraRock 01 title= terraRock 01 terraRock 01
terraRock 01 terraRock 01 title= terraRock 01 terraRock 01
terraRock 01 terraRock 01 title= terraRock 01 terraRock 01
terraRock 01 terraRock 01 title= terraRock 01 terraRock 01
Stone Knife Head Stone Knife
Grid layout Arrow (small).png
Stick

Metal Knife

Metal Knives can only be made from tool metals. They can be cast in ceramic molds, or worked on a metal anvil.

Casting

Main article: Casting

Bismuth Bronze, Black Bronze, Bronze, and Copper Knives can be cast using a Vessel or a Ceramic Mold instead of working on an anvil.

Ceramic Mold
Making the Clay Tool Mold Firing the Mold
Clay flat light Clay flat light Clay Flat Dark Clay flat light Clay flat light title= Clay Mold Knife
Clay flat light Clay flat light Clay Flat Dark Clay Flat Dark Clay flat light
Clay flat light Clay flat light Clay Flat Dark Clay Flat Dark Clay flat light
Clay flat light Clay flat light Clay Flat Dark Clay Flat Dark Clay flat light
Clay flat light Clay flat light Clay Flat Dark Clay Flat Dark Clay flat light
Pit Kiln Pit Kiln Ceramic Mold Knife
Pit Kiln
Clay Mold Knife
Vessel

Place an empty or partially filled Knife mold into the slot to fill it with metal from the vessel. It takes 100 units of metal to completely fill an empty Ceramic Mold. The text in the vessel's GUI will be updated to show the amount of metal remaining in the vessel.

Copper
100 Units
Ceramic Mold Knife


Unshaped Ingot

To fill the Knife mold from a ceramic ingot mold, right click the liquid unshaped ingot to open the casting interface:

Unshaped Copper Grid layout Arrow (small).png Ceramic Mold Knife

Put the ceramic Knife mold in the second input slot and wait for the filled mold to finished.

Removing the Blade from the Mold Finishing the Knife
Knife Blade (Copper)
Grid layout Arrow (small).png
Ceramic Mold Knife (Copper)
Knife Blade (Copper) Copper Knife
Grid layout Arrow (small).png
Stick

Smithing

Main article: Working

Knife Blades can also be crafted by using ingots on an anvil with a hammer. This is the only option for higher tier metals that cannot be cast. The durability depends both on the metal used and the skill of the smith forging the tool.

Smithing the Knife Blade
Working Rules
Grid Anvil Hit Light.png Grid Anvil Hit Medium.png Grid Anvil Hit Heavy.png Grid Anvil Draw.png Grid Anvil Draw.png
Hit, Last Draw, Second From Last Draw, Third From Last
Grid Anvil Rules Blank.png
Steel Ingot
AnvilButton.png
Knife Blade (Steel)
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png
Finishing the Knife
Knife Blade (Steel) Steel Knife
Grid layout Arrow (small).png
Stick

Usage

Knives can be utilized as a weak melee weapon inflicing piercing damage, though their best use is in a crafting table to carve bowls, remove decay, process cereal crops, cut food into smaller pieces, and scrape sheepskin and soaked hide. Knives are also used to collect straw from tall grass, to create a food prep area, and to open the leather working interface.

Wooden Bowls

Stone Knife Wooden Bowl4
Grid layout Arrow (small).png
Log (Oak)

Decay Removal & Splitting

Stone_Knife Raw Beef
Grid layout Arrow (small).png
Raw Beef
Grid layout Shapeless.png

Cereal Grains

Stone_Knife Wheat_(Grain)4
Grid layout Arrow (small).png
Wheat_(Harvest)
Grid layout Shapeless.png

Wool from Sheepskin

Small sheepskin will give 1 wool, medium sheepskin will give 2 wool, and large sheepskin will give 3 wool.

Stone Knife Wool
Grid layout Arrow (small).png
Sheepskin

Raw Hide will drop as well.

Scraped Hide

Stone Knife Hide (Scraped)
Grid layout Arrow (small).png
Hide (Soaked)

Achievements

Main article: Achievements
Icon Achievement In-game description Prerequisites Actual requirements (if different)
Achievement-plain.png
Grid Stone Axe Head.png
Paleolithic! Knap a stone tool to enter the Stone Age Definitely a rock
Achievement-plain.png
Grid Axe Head (Copper).png
Chalcolithic! Cast something in metal to enter the Copper Age No stone unturned Fill a tool mold in a ceramic vessel filled with liquid metal.

History

Beta
v2 Build 40Added Knives (No use as of yet. Added as a favor.)
v2 Build 46Buffed Knife damage as a weapon. Weaker than an axe but better than fighting bare handed.
v2 Build 47bAdded bowl recipe.
v2 Build 48Added grain processing.
Build 53Added food prep area.
77.0Added getting straw by breaking tall grass with a knife.
77.13Reverse and double knife recipes added for knapping.
78.0Nerfed stone knife damage. Use javelins instead!
78.8Removed crafting of leather & knife to open leather working interface.

Trivia

  • If the output slot is shift-clicked while splitting food, it will result in each piece having a weight of half the one before it. For example: Splitting a 160 oz piece of food with shift-click will result in an 80 oz piece, a 40 oz piece, a 20 oz piece, a 10 oz piece, a 5 oz piece, etc.

See Also


Navigation
Construction Barrels • Blueprints • Bricks • Firepit • Plank Blocks • Protection Meter • Quern • Smooth Stone • Straw & Hide Bed • Support Beams • Thatch
Environment Altitude • The Player • Calendar • Cobblestone • Logs • Mobs • Saplings • Seasons • Stone • Temperature • Trees
Food Agriculture • Animal Husbandry • Berries • Fruit Trees
Materials Charcoal • Coal • Double Ingots • Double Sheets • Flux • Gems • Gunpowder • Hides • Ingots • Leather • Lumber • Minerals • Pottery • Redstone/Powders • Sheets • Sticks • Straw • Unshaped Metal • Wool
Metalworking Alloys • Anvils • Armor • Bellows • Blast Furnace • Bloomery • Tool Molds • Crucible • Forge • Gold Pan • Metals • Ores • Sluice
Tools & Weapons Arrows • Axe • Buckets • Chisel • Firestarter • Flint & Steel • Hammer • Hoe • Javelin • Knife • Mace • Pickaxe • Prospector's Pick • Saw • Shovel • Sword • Scythe • Shears • Spindle
Other Crafting Differences • Item Index