|The firepit has no item form, so has no stack limit, size, or weight.|
A firepit is made by dropping three sticks on the ground (the drop control defaults to ), then using a firestarter on the block under them until they finally catch fire. It could take several uses of a firestarter (or even several firestarters) until the firepit finally lights.
Adding a piece of paper to the sticks will increase the chance of a firepit being formed.
A firepit will not light if it is being rained on.
- Firepit StickPlacement.png
Drop three sticks, and light the block underneath with a firestarter.
A lit firepit.
For the firepit to reach maximum possible temperature from any fuel, the firepit's area must be free of obstacles. The firepit needs a 3x3x3 area, with the firepit being the central block of the bottom layer, in order to reach maximum temperature. The temperature can be increased by working a bellows facing the fire.
When the firepit runs out of fuel, or rain starts falling on it, it will cool down and go out (remaining fuel will not be consumed if the firepit is extinguished by rain). To relight an extinguished firepit, put wood or peat in the fuel slots and use a firestarter on it. To use a firepit even when it rains, it needs to have a solid block (no stairs, half-slabs, trapdoors or other transparent blocks) above it (in other words, it needs to be indoors or covered).
In addition to destroying a firepit directly, destroying the block underneath a firepit will cause the firepit to be destroyed. If a firepit is destroyed, it will drop its contents (fuel and products) but will not drop itself.
To access the firepit's GUI, right-click it with anything except a firestarter.
- Slots 1 to 4 - Fuel Input
- Each slot holds only one item. Used for adding peat or logs as fuel for the firepit.
- The bar beside the fuel input slots is the temperature gauge. It is used as an estimate to the current temperature of the fire.
- Slot 5 - Ingredient Input
- The ingredient slot can hold only one item, and will accept anything which can be cooked or smelted. It will also accept a stick for lighting into torches.
- Slot 6 and 7 - Product Output
- Each product output slot can hold one type of material and stacks up to the usual storage of that item.
- When smelting ores, if both slots contain a ceramic mold the firepit will attempt to finish filling a partially-filled mold before starting on the next.
- Blast Furnace - used to reduce iron ore to pig iron to make steel
- Bloomery - used to reduce iron ore to iron blooms to make wrought iron
- Crucible - used to smelt ores and mix alloys
- Forge - used for parallel cooking and heating ores and metal materials
|Construction||Barrels • Blueprints • Bricks • Firepit • Plank Blocks • Protection Meter • Quern • Smooth Stone • Straw & Hide Bed • Support Beams • Thatch|
|Environment||Altitude • The Player • Calendar • Cobblestone • Logs • Mobs • Saplings • Seasons • Stone • Temperature • Trees|
|Food||Agriculture • Animal Husbandry • Berries • Fruit Trees|
|Materials||Charcoal • Coal • Double Ingots • Double Sheets • Flux • Gems • Gunpowder • Hides • Ingots • Leather • Lumber • Minerals • Pottery • Redstone/Powders • Sheets • Sticks • Straw • Unshaped Metal • Wool|
|Metalworking||Alloys • Anvils • Armor • Bellows • Blast Furnace • Bloomery • Tool Molds • Crucible • Forge • Gold Pan • Metals • Ores • Sluice|
|Tools & Weapons||Arrows • Axe • Buckets • Chisel • Firestarter • Flint & Steel • Hammer • Hoe • Javelin • Knife • Mace • Pickaxe • Prospector's Pick • Saw • Shovel • Sword • Scythe • Shears • Spindle|
|Other||Crafting Differences • Item Index|