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The firepit is one of the earliest blocks used by the player and has some similarities to vanilla's furnace. It is where the player will start off cooking food and creating torches.


A firepit is made by dropping three sticks on the ground (the drop control defaults to Q), then using a firestarter on the block under them until they finally catch fire. It could take several uses of a firestarter (or even several firestarters) until the firepit finally lights.

Adding a piece of paper to the sticks will increase the chance of a firepit being formed.

A firepit will not light if it is being rained on.


File:Outdoor protected firepit.jpg
A rain-protected outdoor firepit.

The firepit can be used to cook food, create torches from sticks (each stick makes two torches), and smelt low-temperature ores (bismuth, lead, tin, and zinc).

The player must supply the firepit with logs or peat to keep it lit (coal and charcoal cannot be used in a firepit). Some logs burn hotter and longer than others (see Trees).

For the firepit to reach maximum possible temperature from any fuel, the firepit's area must be free of obstacles. The firepit needs a 3x3x3 area, with the firepit being the central block of the bottom layer, in order to reach maximum temperature. The temperature can be increased by working a bellows facing the fire.

When the firepit runs out of fuel, or rain starts falling on it, it will cool down and go out (remaining fuel will not be consumed if the firepit is extinguished by rain). To relight an extinguished firepit, put wood or peat in the fuel slots and use a firestarter on it. To use a firepit even when it rains, it needs to have a solid block (no stairs, half-slabs, trapdoors or other transparent blocks) above it (in other words, it needs to be indoors or covered).

In addition to destroying a firepit directly, destroying the block underneath a firepit will cause the firepit to be destroyed. If a firepit is destroyed, it will drop its contents (fuel and products) but will not drop itself.


To access the firepit's GUI, right-click it with anything except a firestarter.

The firepit GUI

Slots 1 to 4 - Fuel Input
Each slot holds only one item. Used for adding peat or logs as fuel for the firepit.
The bar beside the fuel input slots is the temperature gauge. It is used as an estimate to the current temperature of the fire.
Slot 5 - Ingredient Input
The ingredient slot can hold only one item, and will accept anything which can be cooked or smelted. It will also accept a stick for lighting into torches.
Slot 6 and 7 - Product Output
Each product output slot can hold one type of material and stacks up to the usual storage of that item.
When smelting ores, if both slots contain a ceramic mold the firepit will attempt to finish filling a partially-filled mold before starting on the next.

See also

Construction Barrels • Blueprints • Bricks • Firepit • Plank Blocks • Protection Meter • Quern • Smooth Stone • Straw & Hide Bed • Support Beams • Thatch
Environment Altitude • The Player • Calendar • Cobblestone • Logs • Mobs • Saplings • Seasons • Stone • Temperature • Trees
Food Agriculture • Animal Husbandry • Berries • Fruit Trees
Materials Charcoal • Coal • Double Ingots • Double Sheets • Flux • Gems • Gunpowder • Hides • Ingots • Leather • Lumber • Minerals • Pottery • Redstone/Powders • Sheets • Sticks • Straw • Unshaped Metal • Wool
Metalworking Alloys • Anvils • Armor • Bellows • Blast Furnace • Bloomery • Tool Molds • Crucible • Forge • Gold Pan • Metals • Ores • Sluice
Tools & Weapons Arrows • Axe • Buckets • Chisel • Firestarter • Flint & Steel • Hammer • Hoe • Javelin • Knife • Mace • Pickaxe • Prospector's Pick • Saw • Shovel • Sword • Scythe • Shears • Spindle
Other Crafting Differences • Item Index