Difference between revisions of "Firepit"

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{{Block
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|gravity=No
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|transparent=Yes
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|tool=Any
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|stackable=n/a
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|size=n/a
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|weight=n/a
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|blockid=?
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|notes=The firepit has no item form, so has no stack limit, size, or weight.
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}}
 
== Introduction ==
 
== Introduction ==
  
[[File:Firepit.png|800px]]
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The '''firepit''' is one of the earliest blocks used by the player and has some similarities to vanilla's [[mcwiki:furnace|furnace]]. It is where the player will start off cooking [[food]] and creating [[torch]]es.
  
The [[Firepit|Fire pit]] is one of the most essential world blocks in TerraFirmaCraft and it is TFC's equivalent to vanilla's furnace block. It is where you will start off cooking food, smelting ores, and lighting torches. It is made using 3 sticks (optionally a piece of paper can be used to help facilitate ignition) and a [[firestarter]] and kept going using logs or peat. The fire pit's temperature is affected by the air around the fire pit, the type of fuel, and any [[bellows]] pumping air at it.
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== Obtaining ==
  
== Making a fire pit ==
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A firepit is made by dropping three [[stick]]s on the ground (the drop control defaults to {{key|Q}}), then using a [[firestarter]] on the block under them until they finally catch fire. It could take several uses of a firestarter (or even several firestarters) until the firepit finally lights.
[[File:Firepit_StickPlacement.png|800px]]
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Adding a piece of [[paper]] to the sticks will increase the chance of a firepit being formed.
  
A [[firepit|fire pit]] is simply made by dropping 3 sticks onto the ground (Default: {{key|Q}}), then using a [[firestarter]] on the block under it until they finally catch fire. It could take several uses of a [[firestarter]] (or even several [[firestarter]]s) until they finally light).
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A firepit will not light if it is being rained on.  
  
A piece of paper may be used in order to increase the chance of a [[firepit|fire pit]] being formed. This is done by throwing the piece of paper onto the sticks before trying to light it. A extinguished fire pit can be relight by putting wood or peat in the fuel slots and using the [[firestarter]] on it.  
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<gallery>
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File:Firepit_StickPlacement.png|Drop three sticks, and light the block underneath with a [[firestarter]].
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File:Firepit.png|A lit firepit.
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</gallery>
  
For the fire pit to reach maximum possible temperature from any fuel it is important to keep the [[firepit|fire pit]]'s area free from obstacles. The fire pit needs a 3x3x3 area, with the [[firepit|fire pit]] being the central block of the bottom layer, in order to reach maximum temperature.
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== Usage ==
  
It is important to note that if it is raining, the fire pit cannot be crafted or relight. If the fire pit was already flaming when the rain starts is will slowly go out, not consuming any additional fuel. To use a fire pit even when it rains it needs to have a solid block (no stairs, half-slabs, trapdoors or other transparent blocks) above it. In other words, it needs to be indoors or covered.
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[[File:Outdoor protected firepit.jpg|thumb|A rain-protected outdoor firepit.]]
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The firepit can be used to cook [[food]], create [[torch]]es from sticks (each stick makes two torches), and smelt low-temperature [[ores]] ([[bismuth]], [[lead]], [[tin]], and [[zinc]]).
  
[[File:Outdoor protected firepit.jpg|300px|center|A rain protected outdoor fire pit]]
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The player must supply the firepit with [[log]]s or [[Land#Peat|peat]] to keep it lit ([[coal]] and [[charcoal]] cannot be used in a firepit). Some logs burn hotter and longer than others (see [[Trees]]).
  
== Usage ==
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For the firepit to reach maximum possible temperature from any fuel, the firepit's area must be free of obstacles. The firepit needs a 3x3x3 area, with the firepit being the central block of the bottom layer, in order to reach maximum temperature. The temperature can be increased by working a [[bellows]] facing the fire.
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When the firepit runs out of fuel, or rain starts falling on it, it will cool down and go out (remaining fuel will not be consumed if the firepit is extinguished by rain). To relight an extinguished firepit, put wood or peat in the fuel slots and use a firestarter on it. To use a firepit even when it rains, it needs to have a solid block (no stairs, half-slabs, trapdoors or other transparent blocks) above it (in other words, it needs to be indoors or covered).
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In addition to destroying a firepit directly, destroying the block underneath a firepit will cause the firepit to be destroyed. If a firepit is destroyed, it will drop its contents (fuel and products) but will not drop itself.
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=== Interface ===
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To access the firepit's GUI, right-click it with anything ''except'' a firestarter.
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[[File:Firepit_GUI.png|300px|The firepit GUI]]
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; Slots 1 to 4 - Fuel Input
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: Each slot holds only one item. Used for adding peat or logs as fuel for the firepit.
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:The bar beside the fuel input slots is the temperature gauge. It is used as an estimate to the current temperature of the fire.
  
[[File:Firepit_GUI.png|340px]]
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; Slot 5 - Ingredient Input
  
To access the firepit's GUI right click it with anything '''other than the firestarter'''.
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: The ingredient slot can hold only one item, and will accept anything which can be cooked or smelted. It will also accept a stick for lighting into torches.
It is important to note, that as in most TFCraft GUIs all of the above slots only hold one item.
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Slots 1-4: Fuel input slots. Used for adding peat or wood as fuel for the firepit, some wood logs burn hotter and longer than others. {{main|Trees}}
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; Slot 6 and 7 - Product Output
  
The bar beside the input slots is the temperature gauge. It is used as an estimate to the current temperature of the fire. This is extremely important as some [[Ores]] can only be smelted at extremely high temperatures. There are only a few basic [[Ores]] which can be liquefied for shaping using the fire pit. ''Note: A [[bellows]] may be used to reach slightly higher temperatures.''
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: Each product output slot can hold one type of material and stacks up to the usual storage of that item.
  
Slot 5: This is the input slot, it will accept anything which can be cooked or smelted. It will also accept sticks for lighting into torches.
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:When smelting ores, if both slots contain a [[Ceramic Mold|ceramic mold]] the firepit will attempt to finish filling a partially-filled mold before starting on the next.
  
Slot 6-7: The output slots, each slots can hold 1 type of material and stacks up to the usual storage of that item. In the case of [[Smelting]] [[ores]], if you have an half-finished liquid metal, it will finish that rather then using the second output slot, given that you have a [[Ceramic Mold]] in both slots.
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== See also ==
  
Slot 8-11: The byproduct slots, currently unused.
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* [[Blast Furnace]] - used to reduce iron ore to [[pig iron]] to make [[steel]]
*In past versions used for slag, and charcoal pit output.
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* [[Bloomery]] - used to reduce iron ore to iron blooms to make [[wrought iron]]
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* [[Crucible]] - used to smelt ores and mix alloys
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* [[Forge]] - used for parallel cooking and heating ores and metal materials
  
  
 
{{Blocks}}
 
{{Blocks}}
 
[[Category:Buildings]]
 
[[Category:Buildings]]

Revision as of 02:27, 3 June 2014

Firepit
No block image.png
Firepit
Gravity

No

Tool

Any tool

Stackable

n/a

Flammable

No

Weight

n/a

Size

n/a

BlockID

terrafirmacraft:?

Introduction

The firepit is one of the earliest blocks used by the player and has some similarities to vanilla's furnace. It is where the player will start off cooking food and creating torches.

Obtaining

A firepit is made by dropping three sticks on the ground (the drop control defaults to Q), then using a firestarter on the block under them until they finally catch fire. It could take several uses of a firestarter (or even several firestarters) until the firepit finally lights.

Adding a piece of paper to the sticks will increase the chance of a firepit being formed.

A firepit will not light if it is being rained on.

Usage

File:Outdoor protected firepit.jpg
A rain-protected outdoor firepit.

The firepit can be used to cook food, create torches from sticks (each stick makes two torches), and smelt low-temperature ores (bismuth, lead, tin, and zinc).

The player must supply the firepit with logs or peat to keep it lit (coal and charcoal cannot be used in a firepit). Some logs burn hotter and longer than others (see Trees).

For the firepit to reach maximum possible temperature from any fuel, the firepit's area must be free of obstacles. The firepit needs a 3x3x3 area, with the firepit being the central block of the bottom layer, in order to reach maximum temperature. The temperature can be increased by working a bellows facing the fire.

When the firepit runs out of fuel, or rain starts falling on it, it will cool down and go out (remaining fuel will not be consumed if the firepit is extinguished by rain). To relight an extinguished firepit, put wood or peat in the fuel slots and use a firestarter on it. To use a firepit even when it rains, it needs to have a solid block (no stairs, half-slabs, trapdoors or other transparent blocks) above it (in other words, it needs to be indoors or covered).

In addition to destroying a firepit directly, destroying the block underneath a firepit will cause the firepit to be destroyed. If a firepit is destroyed, it will drop its contents (fuel and products) but will not drop itself.

Interface

To access the firepit's GUI, right-click it with anything except a firestarter.

The firepit GUI

Slots 1 to 4 - Fuel Input
Each slot holds only one item. Used for adding peat or logs as fuel for the firepit.
The bar beside the fuel input slots is the temperature gauge. It is used as an estimate to the current temperature of the fire.
Slot 5 - Ingredient Input
The ingredient slot can hold only one item, and will accept anything which can be cooked or smelted. It will also accept a stick for lighting into torches.
Slot 6 and 7 - Product Output
Each product output slot can hold one type of material and stacks up to the usual storage of that item.
When smelting ores, if both slots contain a ceramic mold the firepit will attempt to finish filling a partially-filled mold before starting on the next.

See also


Navigation
Construction Barrels • Blueprints • Bricks • Firepit • Plank Blocks • Protection Meter • Quern • Smooth Stone • Straw & Hide Bed • Support Beams • Thatch
Environment Altitude • The Player • Calendar • Cobblestone • Logs • Mobs • Saplings • Seasons • Stone • Temperature • Trees
Food Agriculture • Animal Husbandry • Berries • Fruit Trees
Materials Charcoal • Coal • Double Ingots • Double Sheets • Flux • Gems • Gunpowder • Hides • Ingots • Leather • Lumber • Minerals • Pottery • Redstone/Powders • Sheets • Sticks • Straw • Unshaped Metal • Wool
Metalworking Alloys • Anvils • Armor • Bellows • Blast Furnace • Bloomery • Tool Molds • Crucible • Forge • Gold Pan • Metals • Ores • Sluice
Tools & Weapons Arrows • Axe • Buckets • Chisel • Firestarter • Flint & Steel • Hammer • Hoe • Javelin • Knife • Mace • Pickaxe • Prospector's Pick • Saw • Shovel • Sword • Scythe • Shears • Spindle
Other Crafting Differences • Item Index