Difference between revisions of "Fence"

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File:TwitterFence.png|Sycamore fences and fence gate.
 
File:TwitterFence.png|Sycamore fences and fence gate.
 
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== See Also ==
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*[[Fence Gate]]
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Revision as of 03:26, 19 May 2014

Fence
Fences.gif
Fence (Acacia)Fence (Ash)Fence (Aspen)Fence (Birch)Fence (Chestnut)Fence (Douglas Fir)Fence (Hickory)Fence (Kapok)Fence (Maple)Fence (Oak)Fence (Pine)Fence (Sequoia)Fence (Spruce)Fence (Sycamore)Fence (White Cedar)Fence (White Elm)Fence (Willow)
Gravity

No

Tool

Grid Steel Axe.png

Stackable

Yes, 32

Flammable

No

Weight

Heavy

Size

Very Small

BlockID

terrafirmacraft:2113:0 - 2113:15
2131

Obtaining

Fences are crafted with 4 Logs and 2 Planks from the same type of Tree.

Log (Oak) File:Grid Plank (Oak).png Log (Oak) Grid layout Arrow (small).png Fence (Oak)6
Log (Oak) File:Grid Plank (Oak).png Log (Oak)


Usage

A fence's primary use is for enclosing an area. Functionally, the fence serves to keep mobs and players either inside or outside. A wide area can be made monster-resistant by enclosing it in fences and lighting the inside portion heavily. This stops any monsters from spawning within the fence, and stops most monsters which spawned outside the fence from coming in; the exception is spiders, which can climb over it. In addition, while skeletons are unable to cross a fence, they can shoot over it; also, if there is not a roof, or the roof is three blocks high or higher, Endermen can still teleport in.

Fences can also be used as railings, especially on the edges of balconies, bridges, or floating platforms. Since fences cannot be jumped over, this keeps players and mobs from falling off while still allowing them to easily see past the fence. If there is water at some distance, they can easily be fished over, by aiming above the horizon level.

Fences can replace glass for windows, as mobs cannot see through them. Unlike glass, fences can be moved around trivially, and are easily renewable.

Because fences are 1.5 blocks high, they can be used with other blocks to create shallow stairs (the kind you can sprint up). They have the advantage of allowing a view through the stairs, in case of a monster lurking underneath.

Fencing tips

  • Watch out for blocks standing near the fence, from which monsters, or captive animals, could jump onto the fence and then over. If you're not sure about a spot, try the jump yourself.
    • It matters which side of the fence you're "defending"! For animal pens, you're more worried about escapes -- a monster getting into the pen may be inconvenient, but they're also trapped there. For perimeter fences, you're more worried about preventing entry from outside. Some fences serve both purposes at once.
    • Any block next to, or one space away from, the fence, is an obvious hazard. Remove the blocks or make the fence higher.
    • For similar reasons, any time your fence goes downhill by one block, make the downhill side two-high for at least two blocks.
    • A less obvious problem: If you build a two-high fence next to 1-high blocks, a mob (or you) can step from those blocks, up a half-block to the lower row of fence (where it joins the blocks), then jump up one block up to the top of the fence.
  • If you are roofing over only part of an fenced enclosure, you will need to fence off the overhanging roof, to keep monsters from jumping down. (Also, you may need to light or fence off the roof itself.)
  • Wooden fences will not attach themselves to most transparent blocks, with the exception of other wooden fences and fence gates. Thus they will not attach to walls, nor to chiseled blocks, or doors. Likewise, they will not attach to glass, ice, pumpkins/jack-o-lanterns, chests or anvils. However, the gaps produced can be useful: e.g., the gap between a fence and a door is too narrow for mobs, but the player can attack through it.
  • Mobs cannot pathfind through the gap between two diagonal fences. However, other mobs can push them through such a gap, so your animal pens still need corner pieces.
  • Regularly walk your borders and check your pens, in case an Enderman has sabotaged your fence by dropping a block nearby.
  • Think about your entries and exits:
    • A one-way path -- a gate or door with a pressure plate, an archway with a chests on one side, or even a "stray" block in the right place -- can be useful. They can let an escaped animal wander back into its pen, or a monster wander back out of your territory.
    • A gate with pressure plate also lets you quickly get in or out of a pen with minimal chances of escapees. If you still manage to leave the gate open, the first mob through will shut the gate after them as soon as they get past the plate. (A mass of animals can still be a problem.)
    • If a carpet is placed on top of a fence, a player can jump onto the carpet, while mobs cannot (and won't even try). This is safer than a fence gate that might be left open, but it also can't be opened to mobs short of breaking it.

Configuration

By default, Vanilla Fences cannot be crafted.

Option Default
Value
Description
enableVanillaRecipes false
If true then the vanilla recipe for crafting vanilla fences is enabled.

History

Beta
78.0Added Custom TFC Fence Gates.
Removed vanilla fence gate crafting recipe by default.

Gallery

See Also


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