Difference between revisions of "Damage Type"

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(Updated to B78)
(Wolves do slashing damage. Generic damage description. b79)
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{| class="wikitable"
 
{| class="wikitable"
!colspan=4| Dealt By
+
!colspan=5| Dealt By
 
|-
 
|-
 
|{{GridImage|Steel Axe}} [[Axe]]s
 
|{{GridImage|Steel Axe}} [[Axe]]s
|{{GridImage|Bear}} [[Bear]]s
 
 
|{{GridImage|Steel Sword}} [[Sword]]s
 
|{{GridImage|Steel Sword}} [[Sword]]s
 +
|{{GridImage|Bear}} [[Bear]]s
 +
|{{GridImage|Wolf}} [[Wolf|Wolves]]
 
|{{GridImage|Zombie}} [[Zombie]]s
 
|{{GridImage|Zombie}} [[Zombie]]s
 
|}
 
|}
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¹''Except for [[Copper]], all higher tier armors provide better protection.''
 
¹''Except for [[Copper]], all higher tier armors provide better protection.''
  
== General ==
+
== Generic ==
  
General damage refers to both falling blocks and vanilla damage types: fall damage, fire damage, suffocation, and [[Enderman]] attacks.  General damage causes full damage to a player with or without [[Armor]], and damages the armor for the full amount the player takes.
+
Generic damage refers to both falling blocks and vanilla damage types: fall damage, fire damage, suffocation, and [[Enderman]] attacks.  Generic damage is reduced based on the [[armor]]'s average protection to all three damage types.
  
 
=== Explosion ===
 
=== Explosion ===
  
Explosion damage counts as General Type, and is done by [[Creeper]]s and [[Barrel#Powder Keg|Powder Kegs]]. Explosion damage scales with proximity, meaning the closer the player is to the source, the more damage that will be dealt to the player and armor.
+
Explosion damage counts as Generic Type, and is done by [[Creeper]]s and [[Barrel#Powder Keg|Powder Kegs]]. Explosion damage scales with proximity, meaning the closer the player is to the source, the more damage that will be dealt to the player and armor.
  
 
== History ==
 
== History ==
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{{History||78.0|Mobs taking damage is affected by the different damage types.}}
 
{{History||78.0|Mobs taking damage is affected by the different damage types.}}
 
{{History||78.4|Hammers properly deal crushing damage.}}
 
{{History||78.4|Hammers properly deal crushing damage.}}
 +
{{History||79.4|Wolves do slashing damage instead of generic.}}
 
{{History|foot}}
 
{{History|foot}}
  
  
 
{{Blocks}}
 
{{Blocks}}

Revision as of 02:50, 8 October 2014

Slashing

Dealt By
Grid Steel Axe.png Axes Grid Steel Sword.png Swords Grid Bear.png Bears Grid Wolf.png Wolves Grid Zombie.png Zombies

The following armor is geared to protect best against slashing damage:

Armor
Grid Copper Chestplate.png Copper Grid Black Bronze Chestplate.png Black Bronze Grid Bronze Chestplate.png Bronze Grid Wrought Iron Chestplate.png Wrought Iron Grid Steel Chestplate.png Steel Grid Red Steel Chestplate.png Red Steel

Piercing

Dealt By
Grid Arrow.png Arrows Grid Steel Javelin.png Javelins Grid Steel Knife.png Knives Grid Skeleton.png Skeletons Grid Spider.png Spiders

The following armor is geared to protect best against piercing damage:

Armor
Grid Copper Chestplate.png Copper Grid Bismuth Bronze Chestplate.png Bismuth Bronze Grid Bronze Chestplate.png Bronze Grid Wrought Iron Chestplate.png Wrought Iron Grid Black Steel Chestplate.png Black Steel Grid Blue Steel Chestplate.png Blue Steel

Crushing

Dealt By
Grid Steel Hammer.png Hammers Grid Steel Mace.png Maces

The following armor is geared to protect best against crushing damage:

Armor
Grid Leather Chest.png Leather¹

¹Except for Copper, all higher tier armors provide better protection.

Generic

Generic damage refers to both falling blocks and vanilla damage types: fall damage, fire damage, suffocation, and Enderman attacks. Generic damage is reduced based on the armor's average protection to all three damage types.

Explosion

Explosion damage counts as Generic Type, and is done by Creepers and Powder Kegs. Explosion damage scales with proximity, meaning the closer the player is to the source, the more damage that will be dealt to the player and armor.

History

Beta
77.0New armor/damage types - All armor has defensive properties capable of reducing damage from Blunt, Slashing, or Piercing attacks.
All weapons have been given a corresponding damage type.
Mobs deal specific types of damage.
78.0Mobs taking damage is affected by the different damage types.
78.4Hammers properly deal crushing damage.
79.4Wolves do slashing damage instead of generic.


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