Difference between revisions of "Damage Type"

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m (Kittychanley moved page Damage Types to Damage Type without leaving a redirect)
 
(Updated to B78)
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== Slashing ==
 
== Slashing ==
Slashing damage is done by [[Sword]]s, [[Axe]]s, [[Bear]]s and [[Zombie]]s.
 
  
[[Copper]], [[Black Bronze]], [[Bronze]], [[Wrought Iron]], [[Steel]] and [[Red Steel]] [[Armor]] protect best against Slashing damage.
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{| class="wikitable"
 +
!colspan=4| Dealt By
 +
|-
 +
|{{GridImage|Steel Axe}} [[Axe]]s
 +
|{{GridImage|Bear}} [[Bear]]s
 +
|{{GridImage|Steel Sword}} [[Sword]]s
 +
|{{GridImage|Zombie}} [[Zombie]]s
 +
|}
 +
 
 +
*[[Endermen]] and [[Zombie]]s are weak against slashing damage, while [[Skeleton]]s are a strong against it.
 +
 
 +
The following armor is geared to protect best against slashing damage:
 +
{| class="wikitable"
 +
!colspan=6| [[Armor]]
 +
|-
 +
|{{GridImage|Copper Chestplate}} [[Copper]]
 +
|{{GridImage|Black Bronze Chestplate}} [[Black Bronze]]
 +
|{{GridImage|Bronze Chestplate}} [[Bronze]]
 +
|{{GridImage|Wrought Iron Chestplate}} [[Wrought Iron]]
 +
|{{GridImage|Steel Chestplate}} [[Steel]]
 +
|{{GridImage|Red Steel Chestplate}} [[Red Steel]]
 +
|}
  
 
== Piercing ==
 
== Piercing ==
Piercing damage is done by [[Javelin]]s, [[Spider]]s, [[Arrows]], [[Knife|Knives]], and [[Skeleton]]s.
 
  
[[Copper]], [[Bismuth Bronze]], [[Bronze]], [[Wrought Iron]], [[Black Steel]], and [[Blue Steel]] [[Armor]] protect best against Piercing damage.
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{| class="wikitable"
 +
!colspan=5| Dealt By
 +
|-
 +
|{{GridImage|Arrow}} [[Arrows]]
 +
|{{GridImage|Steel Javelin}} [[Javelin]]s
 +
|{{GridImage|Steel Knife}} [[Knife|Knives]]
 +
|{{GridImage|Skeleton}} [[Skeleton]]s
 +
|{{GridImage|Spider}} [[Spider]]s
 +
|}
 +
 
 +
*[[Bear]]s, [[Creeper]]s, [[Endermen]] and [[Wolves]] are weak against piercing damage, while [[Skeleton]]s are completely immune to it.
 +
 
 +
The following armor is geared to protect best against piercing damage:
 +
{| class="wikitable"
 +
!colspan=6| [[Armor]]
 +
|-
 +
|{{GridImage|Copper Chestplate}} [[Copper]]
 +
|{{GridImage|Bismuth Bronze Chestplate}} [[Bismuth Bronze]]
 +
|{{GridImage|Bronze Chestplate}} [[Bronze]]
 +
|{{GridImage|Wrought Iron Chestplate}} [[Wrought Iron]]
 +
|{{GridImage|Black Steel Chestplate}} [[Black Steel]]
 +
|{{GridImage|Blue Steel Chestplate}} [[Blue Steel]]
 +
|}
  
 
== Crushing ==
 
== Crushing ==
Crushing damage is done by [[Mace]]s.
 
  
[[Leather]] [[Armor]] protects best against Crushing Damage.
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{| class="wikitable"
 +
!colspan=2| Dealt By
 +
|-
 +
|{{GridImage|Steel Hammer}} [[Hammer]]s
 +
|{{GridImage|Steel Mace}} [[Mace]]s
 +
|}
 +
 
 +
*[[Endermen]] and [[Skeleton]]s are weak against crushing damage, while [[Creeper]]s and [[Zombie]]s are strong against it.
 +
 
 +
The following armor is geared to protect best against crushing damage:
 +
{| class="wikitable"
 +
! [[Armor]]
 +
|-
 +
|{{GridImage|Leather Chest}} [[Leather]]¹
 +
|}
 +
¹''Except for [[Copper]], all higher tier armors provide better protection.''
  
 
== General ==
 
== General ==
General damage refers to vanilla damage types such as fall damage, fire damage and [[Enderman]] attacks. General damage affects all [[Armor]] types in the same way.
+
 
 +
General damage refers to both falling blocks and vanilla damage types: fall damage, fire damage, suffocation, and [[Enderman]] attacks. General damage causes full damage to a player with or without [[Armor]], and damages the armor for the full amount the player takes.
  
 
=== Explosion ===
 
=== Explosion ===
Explosion damage is done by [[Creeper]]s and [[Barrel#Powder Keg|Powder Kegs]]. Explosion damage scales with proximity, meaning the closer the player is to the source, the more damage that will be dealt.
+
 
 +
Explosion damage counts as General Type, and is done by [[Creeper]]s and [[Barrel#Powder Keg|Powder Kegs]]. Explosion damage scales with proximity, meaning the closer the player is to the source, the more damage that will be dealt to the player and armor.
 +
 
 +
== History ==
 +
 
 +
{{History|b}}
 +
{{History||77.0|New armor/damage types - All armor has defensive properties capable of reducing damage from Blunt, Slashing, or Piercing attacks.|All weapons have been given a corresponding damage type.|Mobs deal specific types of damage.}}
 +
{{History||78.0|Mobs taking damage is affected by the different damage types.}}
 +
{{History||78.4|Hammers properly deal crushing damage.}}
 +
{{History|foot}}
 +
 
 +
 
 +
{{Blocks}}

Revision as of 23:17, 31 May 2014

Slashing

Dealt By
Grid Steel Axe.png Axes Grid Bear.png Bears Grid Steel Sword.png Swords Grid Zombie.png Zombies

The following armor is geared to protect best against slashing damage:

Armor
Grid Copper Chestplate.png Copper Grid Black Bronze Chestplate.png Black Bronze Grid Bronze Chestplate.png Bronze Grid Wrought Iron Chestplate.png Wrought Iron Grid Steel Chestplate.png Steel Grid Red Steel Chestplate.png Red Steel

Piercing

Dealt By
Grid Arrow.png Arrows Grid Steel Javelin.png Javelins Grid Steel Knife.png Knives Grid Skeleton.png Skeletons Grid Spider.png Spiders

The following armor is geared to protect best against piercing damage:

Armor
Grid Copper Chestplate.png Copper Grid Bismuth Bronze Chestplate.png Bismuth Bronze Grid Bronze Chestplate.png Bronze Grid Wrought Iron Chestplate.png Wrought Iron Grid Black Steel Chestplate.png Black Steel Grid Blue Steel Chestplate.png Blue Steel

Crushing

Dealt By
Grid Steel Hammer.png Hammers Grid Steel Mace.png Maces

The following armor is geared to protect best against crushing damage:

Armor
Grid Leather Chest.png Leather¹

¹Except for Copper, all higher tier armors provide better protection.

General

General damage refers to both falling blocks and vanilla damage types: fall damage, fire damage, suffocation, and Enderman attacks. General damage causes full damage to a player with or without Armor, and damages the armor for the full amount the player takes.

Explosion

Explosion damage counts as General Type, and is done by Creepers and Powder Kegs. Explosion damage scales with proximity, meaning the closer the player is to the source, the more damage that will be dealt to the player and armor.

History

Beta
77.0New armor/damage types - All armor has defensive properties capable of reducing damage from Blunt, Slashing, or Piercing attacks.
All weapons have been given a corresponding damage type.
Mobs deal specific types of damage.
78.0Mobs taking damage is affected by the different damage types.
78.4Hammers properly deal crushing damage.


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