Difference between revisions of "Biome"

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|Similar to the TFC Plains biome, with slightly more hilly terrain reaching up to y = 155
 
|Similar to the TFC Plains biome, with slightly more hilly terrain reaching up to y = 155
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Revision as of 20:44, 19 April 2015

Biome refers to the b value in the Debug Screen (Default Button: F3) and only determines the shape of the terrain and basic temperature and rainfall guidelines. For determination of trees, and animals see Climate.

Biome Types

There are 8 Main Biomes and 3 Technical Biomes. Biomes are pseudo-randomly generated using the map seed. Main biomes provide the general shape of the terrain along with the altitude. Technical biomes provide smoother transitions between main biome types, or introduce extra custom features within a main biome, such as rivers, beaches, border areas.

Main Biomes

Name Description Images
Ocean An extremely large, open biome made entirely of water, with underwater relief on the sea floor, such as small mountains and plains, usually including dirt, sand and clay. Small islands with infrequent vegetation can be found in oceans. Squid will also spawn in the water. Oceans can also be generated as technical biomes, appearing as deep ponds on beaches. Biome Ocean.png
Forest A biome with a lot of trees, occasional hills, and a fair amount of grass. This is one of the best biomes to start out in, due to the abundance of wood. The frequency of trees makes it dangerous to navigate at night, due to obscured vision, and ease of mobs to spawn.
TFC Plains A relatively flat biome with no trees, a lot of grass and the occasional flower. Biome Plains.png
Taiga A colder version of the Forest biome, with roughly half as many trees and grass.
Swamp A biome characterized by a mix of flat, dry areas around the sea level and shallow pools of water with floating lily pads. Peat, clay, sand, and dirt are commonly found at the bottom of these pools. The colors of the water, grass, leaves, and vines are much darker than in other biomes. Trees are often covered with vines and can be found growing out from the water, and mushrooms and sugar canes are very abundant, along with the occasional dead bush.
Mountains Can reach as high as y = 230
Rolling Hills Similar to the TFC Plains biome, with slightly more hilly terrain reaching up to y = 155 Biome Rolling Hills.png
High Hills Similar to the Mountain biome with a lot of trees and a fair amount of grass. Biome High Hills.png

Technical Biomes

Name Description Images
River A biome that consists of water blocks that form in an elongated, curving shape similar to a real river. Rivers cut through terrain or separate the main biomes. They attempt to join up with ocean on the other side, but will sometimes loop around to the same area of ocean. Rarely, they can have no connection to the ocean and form a circle. They have no current. These biomes are good for fishing.
Beach Generated on the shores of oceans, beaches are composed of sand. Unlike in vanilla, reeds do not generate on beaches.
Edge Provide smoother transitions between main biome types. Currently there are High Hills and Mountain Edge biomes.
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Environment Altitude • The Player • Calendar • Cobblestone • Logs • Mobs • Saplings • Seasons • Stone • Temperature • Trees
Food Agriculture • Animal Husbandry • Berries • Fruit Trees
Materials Charcoal • Coal • Double Ingots • Double Sheets • Flux • Gems • Gunpowder • Hides • Ingots • Leather • Lumber • Minerals • Pottery • Redstone/Powders • Sheets • Sticks • Straw • Unshaped Metal • Wool
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Other Crafting Differences • Item Index