http://1710-wiki.terrafirmacraft.com/index.php?title=Armor&feed=atom&action=history
Armor - Revision history
2024-03-28T23:49:13Z
Revision history for this page on the wiki
MediaWiki 1.26.2
http://1710-wiki.terrafirmacraft.com/index.php?title=Armor&diff=15045&oldid=prev
Kreicus: Recycle info added. Generic Damage type TBD
2014-10-08T02:17:17Z
<p>Recycle info added. Generic Damage type TBD</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 02:17, 8 October 2014</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l68" >Line 68:</td>
<td colspan="2" class="diff-lineno">Line 68:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Second is to weld more metal to the basic shape of the armor.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Second is to weld more metal to the basic shape of the armor.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Finally you work the piece to seal all the seams and make it into a usable armor section.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Finally you work the piece to seal all the seams and make it into a usable armor section.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">''Unfinished metal armor can be recycled back into molten metal in a [[Crucible]], or in a [[Forge]] that has ceramic molds in the side slots.''</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{| cellspacing="10"</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{| cellspacing="10"</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l253" >Line 253:</td>
<td colspan="2" class="diff-lineno">Line 255:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{History||Build 67|All armor durability increased.}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{History||Build 67|All armor durability increased.}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{History||77.0|Removed the decorative features from the armors.|Added armor/damage types.|Armor takes damage at a reduced amount, based upon the damage received.}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{History||77.0|Removed the decorative features from the armors.|Added armor/damage types.|Armor takes damage at a reduced amount, based upon the damage received.}}</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{History||79.4|Unfinished metal armor is smeltable back into liquid metal.}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{History|foot}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{History|foot}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Blocks}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Blocks}}</div></td></tr>
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Kreicus
http://1710-wiki.terrafirmacraft.com/index.php?title=Armor&diff=14010&oldid=prev
Kittychanley at 20:19, 31 May 2014
2014-05-31T20:19:52Z
<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 20:19, 31 May 2014</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l197" >Line 197:</td>
<td colspan="2" class="diff-lineno">Line 197:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>=== <del class="diffchange diffchange-inline">[[</del>Damage Type<del class="diffchange diffchange-inline">]] </del>Protection ===</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>=== Damage Type Protection ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{main|Damage Type}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The damage type protection on a piece of armor can be viewed by pressing {{key|Shift}} and hovering over the item to read the tool-tip. These numbers are used in the calculation for decreasing the amount of damage taken (1,000/(1,000 + Armor Rating)). ''For example: Copper armor has a piercing rating of 400. 1,000/1,400 is about 70%, so a piercing attack which would normally do 100 damage would only do 70 damage if the area is protected with copper armor.''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The damage type protection on a piece of armor can be viewed by pressing {{key|Shift}} and hovering over the item to read the tool-tip. These numbers are used in the calculation for decreasing the amount of damage taken (1,000/(1,000 + Armor Rating)). ''For example: Copper armor has a piercing rating of 400. 1,000/1,400 is about 70%, so a piercing attack which would normally do 100 damage would only do 70 damage if the area is protected with copper armor.''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{| class="wikitable sortable" style="text-align:right"</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{| class="wikitable sortable" style="text-align:right"</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l244" >Line 244:</td>
<td colspan="2" class="diff-lineno">Line 245:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| 2000 || 2500 || 2000</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| 2000 || 2500 || 2000</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Note that all armor offers zero resistance to [[Damage Type#General|General Damage]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">''</ins>Note that all armor offers zero resistance to [[Damage Type#General|General Damage]].<ins class="diffchange diffchange-inline">''</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td></tr>
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Kittychanley
http://1710-wiki.terrafirmacraft.com/index.php?title=Armor&diff=13990&oldid=prev
Physicist: /* Damage Type Protection */ Punctuation.
2014-05-31T08:39:54Z
<p><span dir="auto"><span class="autocomment">Damage Type Protection: </span> Punctuation.</span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 08:39, 31 May 2014</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l244" >Line 244:</td>
<td colspan="2" class="diff-lineno">Line 244:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| 2000 || 2500 || 2000</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| 2000 || 2500 || 2000</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Note that all armor offers zero resistance to [[Damage Type#General|General Damage]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Note that all armor offers zero resistance to [[Damage Type#General|General Damage]]<ins class="diffchange diffchange-inline">.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td></tr>
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Physicist
http://1710-wiki.terrafirmacraft.com/index.php?title=Armor&diff=13989&oldid=prev
Physicist: /* Damage Type Protection */ Added link to Damage Type page and specified that armor does not protect against General Damage.
2014-05-31T08:39:11Z
<p><span dir="auto"><span class="autocomment">Damage Type Protection: </span> Added link to Damage Type page and specified that armor does not protect against General Damage.</span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 08:39, 31 May 2014</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l197" >Line 197:</td>
<td colspan="2" class="diff-lineno">Line 197:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>=== Damage Type Protection ===</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>=== <ins class="diffchange diffchange-inline">[[</ins>Damage Type<ins class="diffchange diffchange-inline">]] </ins>Protection ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The damage type protection on a piece of armor can be viewed by pressing {{key|Shift}} and hovering over the item to read the tool-tip. These numbers are used in the calculation for decreasing the amount of damage taken (1,000/(1,000 + Armor Rating)). ''For example: Copper armor has a piercing rating of 400. 1,000/1,400 is about 70%, so a piercing attack which would normally do 100 damage would only do 70 damage if the area is protected with copper armor.''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The damage type protection on a piece of armor can be viewed by pressing {{key|Shift}} and hovering over the item to read the tool-tip. These numbers are used in the calculation for decreasing the amount of damage taken (1,000/(1,000 + Armor Rating)). ''For example: Copper armor has a piercing rating of 400. 1,000/1,400 is about 70%, so a piercing attack which would normally do 100 damage would only do 70 damage if the area is protected with copper armor.''</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l244" >Line 244:</td>
<td colspan="2" class="diff-lineno">Line 244:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| 2000 || 2500 || 2000</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| 2000 || 2500 || 2000</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Note that all armor offers zero resistance to [[Damage Type#General|General Damage]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td></tr>
</table>
Physicist
http://1710-wiki.terrafirmacraft.com/index.php?title=Armor&diff=13361&oldid=prev
Kittychanley: /* Usage */ Vulnerable Feed & Head, Durability, and Protection Calculation
2014-05-16T01:50:24Z
<p><span dir="auto"><span class="autocomment">Usage: </span> Vulnerable Feed & Head, Durability, and Protection Calculation</span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 01:50, 16 May 2014</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l157" >Line 157:</td>
<td colspan="2" class="diff-lineno">Line 157:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Usage ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Usage ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The armor system in TerraFirmaCraft is completely different from vanilla Minecraft. When an entity takes damage, a slot is chosen at random for the damage to be dealt to. The feet and head are least likely to be hit, followed by the legs, and finally the chest which is most likely to be hit. If the entity is wearing armor in that slot, the damage dealt will depend on the tier of the armor, and how well it protects against that specific [[Damage Type]]. If the entity is not wearing any armor in that slot, they will take the full amount of damage. ''For example: If a player is wearing only a helmet, and takes a hit to the chest, they will take the same amount of damage as if they weren't wearing a helmet.''</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The armor system in TerraFirmaCraft is completely different from vanilla Minecraft. When an entity takes damage, a slot is chosen at random for the damage to be dealt to. The feet and head are least likely to be hit, followed by the legs, and finally the chest which is most likely to be hit. If the entity is wearing armor in that slot, the damage dealt will depend on the tier of the armor, and how well it protects against that specific [[Damage Type]]. If the entity is not wearing any armor in that slot, they will take the full amount of damage. ''For example: If a player is wearing only a helmet, and takes a hit to the chest, they will take the same amount of damage as if they weren't wearing a helmet.'' <ins class="diffchange diffchange-inline">The feet and head are also especially vulnerable, in that an unprotected hit to the head will do critical damage (75% extra), and an unprotected hit to the feet will result in a slowness debuff. The amount of durability damage that a piece of armor takes when being hit is dependent on the amount of damage dealt to the player after the protection is applied.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Tiers ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Tiers ===</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l199" >Line 199:</td>
<td colspan="2" class="diff-lineno">Line 199:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Damage Type Protection ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Damage Type Protection ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The damage type protection on a piece of armor can be viewed by pressing {{key|Shift}} and hovering over the item to read the tool-tip.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The damage type protection on a piece of armor can be viewed by pressing {{key|Shift}} and hovering over the item to read the tool-tip. <ins class="diffchange diffchange-inline">These numbers are used in the calculation for decreasing the amount of damage taken (1,000/(1,000 + Armor Rating)). ''For example: Copper armor has a piercing rating of 400. 1,000/1,400 is about 70%, so a piercing attack which would normally do 100 damage would only do 70 damage if the area is protected with copper armor.''</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{| class="wikitable sortable" style="text-align:right"</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{| class="wikitable sortable" style="text-align:right"</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>! scope="col"| Tier</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>! scope="col"| Tier</div></td></tr>
</table>
Kittychanley
http://1710-wiki.terrafirmacraft.com/index.php?title=Armor&diff=13078&oldid=prev
Kittychanley: Updated to B78
2014-05-13T02:11:57Z
<p>Updated to B78</p>
<a href="http://1710-wiki.terrafirmacraft.com/index.php?title=Armor&diff=13078&oldid=11922">Show changes</a>
Kittychanley
http://1710-wiki.terrafirmacraft.com/index.php?title=Armor&diff=11922&oldid=prev
Kittychanley at 02:47, 18 October 2013
2013-10-18T02:47:14Z
<p></p>
<p><b>New page</b></p><div>==Armor Types==<br />
Armor is far more difficult to craft in TFC than it is in Vanilla Minecraft; however, what TFC armor lacks in accessibility it more than makes up for in protection. For a given attack the bulk of the damage will be taken by the armor with only a small amount going to the player.<br />
<br />
{| class="wikitable" border="1"<br />
|-<br />
!colspan=1|Tier 0<br />
!Tier 1<br />
!colspan=3|Tier 2<br />
|-<br />
!Leather<br />
!Copper<br />
!Bismuth Bronze<br />
!Black Bronze<br />
!Bronze<br />
|-<br />
|[[File:Armor (Leather).png|125px]]<br />
|[[File:Armor (Copper).png|125px]]<br />
|[[File:Armor (Bismuth Bronze).png|125px]]<br />
|[[File:Armor (Black Bronze).png|125px]]<br />
|[[File:Armor (Bronze).png|125px]]<br><br />
|-<br />
!Tier 3<br />
!Tier 4<br />
!Tier 5<br />
!colspan=2|Tier 6<br />
|-<br />
!Wrought Iron<br />
!Steel<br />
!Black Steel<br />
!Blue Steel<br />
!Red Steel<br />
|-<br />
|[[File:Armor (Wrought Iron).png|125px]]<br />
|[[File:Armor (Steel).png|125px]]<br />
|[[File:Armor (Black Steel).png|125px]]<br />
|[[File:Armor (Blue Steel).png|125px]]<br />
|[[File:Armor (Red Steel).png|125px]]<br />
|}<br />
<br/><br/><br />
<br />
==Leather Armor==<br />
{{main|Leather}}<br />
To begin crafting Leather Armor, place a piece of [[Leather]] into the crafting grid with a [[Knife]], or right click with a piece of Leather in hand, and a knife in your hotbar. This will open up an interface similar to that of the knapping interface. The patterns you can make are the same as the patterns used for metal armor [[Plans]].<br />
<br />
Just as in Vanilla, Leather Armor can be dyed different colors by placing it in a crafting grid with some dye.<br />
<br />
{| cellspacing="10"<br />
|{{Grid/Inventory Table<br />
|A1= |B1= Copper Knife |C1= <br />
|A2= |B2= Leather (TFC) |C2= <br />
|A3= |B3= |C3= <br />
|Output= Leather (TFC)<br />
|}}<br />
|-<br />
|{{Knapping<br />
|A1= Leather Block |B1= Leather Block |C1= Leather Block |D1= Leather Block |E1= Leather Block<br />
|A2= Leather Block |B2= |C2= |D2= |E2= Leather Block<br />
|A3= Leather Block |B3= |C3= |D3= |E3= Leather Block<br />
|A4= |B4= |C4= |D4= |E4=<br />
|A5= |B5= |C5= |D5= |E5=<br />
|Output= Leather Helmet<br />
|}}<br />
|{{Knapping<br />
|A1= Leather Block |B1= |C1= |D1= |E1= Leather Block<br />
|A2= Leather Block |B2= Leather Block |C2= Leather Block |D2= Leather Block |E2= Leather Block<br />
|A3= Leather Block |B3= Leather Block |C3= Leather Block |D3= Leather Block |E3= Leather Block<br />
|A4= Leather Block |B4= Leather Block |C4= Leather Block |D4= Leather Block |E4= Leather Block<br />
|A5= Leather Block |B5= Leather Block |C5= Leather Block |D5= Leather Block |E5= Leather Block<br />
|Output= Leather Chest<br />
|}}<br />
|-<br />
|{{Knapping<br />
|A1= Leather Block |B1= Leather Block |C1= Leather Block |D1= Leather Block |E1= Leather Block<br />
|A2= Leather Block |B2= Leather Block |C2= Leather Block |D2= Leather Block |E2= Leather Block<br />
|A3= Leather Block |B3= Leather Block |C3= |D3= Leather Block |E3= Leather Block<br />
|A4= Leather Block |B4= Leather Block |C4= |D4= Leather Block |E4= Leather Block<br />
|A5= Leather Block |B5= Leather Block |C5= |D5= Leather Block |E5= Leather Block<br />
|Output= Leather Leggings<br />
|}}<br />
|{{Knapping<br />
|A1= Leather Block |B1= Leather Block |C1= |D1= |E1= <br />
|A2= Leather Block |B2= Leather Block |C2= |D2= |E2= <br />
|A3= Leather Block |B3= Leather Block |C3= |D3= |E3= <br />
|A4= Leather Block |B4= Leather Block |C4= Leather Block |D4= Leather Block |E4= <br />
|A5= Leather Block |B5= Leather Block |C5= Leather Block |D5= Leather Block |E5= Leather Block<br />
|Output= Leather Boots <br />
|}}<br />
|}<br />
<br/><br/><br />
<br />
==Metal Sheets==<br />
Metal sheets are the base components of armors in Terra Firma.<br />
{| cellspacing="10"<br />
! Work Double Ingot = Metal Sheet<br />
! Weld 2 Metal Sheets = Double Sheet<br />
|-align="center"<br />
|{{Grid/Anvil<br />
|A1= Steel Ingot 2x, Steel Sheet |B1=<br />
|A2= |B2=<br />
|A3= <br />
|Weld=<br />
|Tool= Stone Hammer |Flux=<br />
}}<br />
|{{Grid/Anvil<br />
|A1= |B1=<br />
|A2= Steel Sheet, |B2= Steel Sheet,<br />
|A3= , Steel Sheet 2x<br />
|Weld=Weld<br />
|Tool= Stone Hammer |Flux= Flux,<br />
}}<br />
|}<br />
<br/><br/><br />
<br />
==Making Metal Armor==<br />
Making metal armor in Terra Firma is done in three steps on an anvil. <br />
*First is to work out the basic shape using a [[Plans|plan]] for that specific armor piece. <br />
*Second is to weld more metal to the basic shape of the armor. <br />
*Finally you work the piece to seal all the seams and make it into a usable armor section.<br />
<br/><br />
{| cellspacing="10"<br />
|<h2>Helmet</h2><br />
|<h2>Chestplate</h2><br />
|-<br />
!Sheet + [[Plans Plate Helmet|Plan: Plate Helmet]] = "Unf. Helmet Stage 1"<br />
!Double Sheet + [[Plans Chestplate|Plan: Chestplate]] = "Unf. Chest. Stage 1"<br />
|-<br />
|{{Grid/Anvil<br />
|A1= Steel Sheet, Steel Helmet |B1= Plans Plate Helmet<br />
|A2= |B2=<br />
|A3= <br />
|Weld=<br />
|Tool= Stone Hammer |Flux=<br />
}}<br />
|{{Grid/Anvil<br />
|A1= Steel Sheet 2x, Steel Chestplate |B1= Plans Chestplate<br />
|A2= |B2=<br />
|A3= <br />
|Weld=<br />
|Tool= Stone Hammer |Flux=<br />
}}<br />
|-<br />
!'''Weld''' "Unf. Helmet Stage 1" + Sheet = "Unf. Helmet Stage 2"<br />
!Weld "Unf. Chest. Stage 1" + Double Sheet = "Unf. Chest. Stage 2"<br />
|-<br />
|{{Grid/Anvil<br />
|A1= |B1=<br />
|A2= Steel Helmet, |B2= Steel Sheet,<br />
|A3= , Steel Helmet<br />
|Weld=Weld<br />
|Tool= Stone Hammer |Flux=Flux,<br />
}}<br />
|{{Grid/Anvil<br />
|A1= |B1=<br />
|A2= Steel Chestplate, |B2= Steel Sheet 2x,<br />
|A3= , Steel Chestplate<br />
|Weld=Weld<br />
|Tool= Stone Hammer |Flux=Flux,<br />
}}<br />
|-<br />
!'''Work''' "Unf. Helmet Stage 2" = Helmet<br />
!Work "Unf. Chest. Stage 2" = Chestplate<br />
|-<br />
|{{Grid/Anvil<br />
|A1= Steel Helmet |B1=<br />
|A2= |B2=<br />
|A3=<br />
|Weld=<br />
|Tool= Stone Hammer |Flux=<br />
}}<br />
|{{Grid/Anvil<br />
|A1= Steel Chestplate |B1=<br />
|A2= |B2=<br />
|A3=<br />
|Weld=<br />
|Tool= Stone Hammer |Flux=<br />
}}<br />
|}<br />
<br/><br />
<br />
{| cellspacing="10"<br />
|<h2>Greaves</h2><br />
|<h2>Boots</h2><br />
|-<br />
!Double Sheet + [[Plans Plate Greaves|Plan: Plate Greaves]] = "Unf. Greaves Stage 1"<br />
!Sheet + [[Plans Plate Boots|Plan: Plate Boots]] = "Unf. Boots Stage 1"<br />
|-<br />
|{{Grid/Anvil<br />
|A1= Steel Sheet 2x, Steel Greaves |B1= Plans Plate Greaves<br />
|A2= |B2=<br />
|A3= <br />
|Weld=<br />
|Tool= Stone Hammer |Flux=<br />
}}<br />
|{{Grid/Anvil<br />
|A1= Steel Sheet, Steel Boots |B1= Plans Plate Boots<br />
|A2= |B2=<br />
|A3=<br />
|Weld=<br />
|Tool= Stone Hammer |Flux=<br />
}}<br />
|-<br />
!Weld "Unf. Greaves Stage 1" + Sheet = "Unf. Greaves Stage 2"<br />
!'''Weld''' "Unf. Boots Stage 1" + Sheet = "Unf. Boots Stage 2"<br />
|-<br />
|{{Grid/Anvil<br />
|A1= |B1=<br />
|A2= Steel Greaves, |B2= Steel Sheet, <br />
|A3= , Steel Greaves<br />
|Weld=Weld<br />
|Tool= Stone Hammer |Flux=Flux,<br />
}}<br />
|{{Grid/Anvil<br />
|A1= |B1=<br />
|A2= Steel Boots, |B2= Steel Sheet,<br />
|A3= , Steel Boots<br />
|Weld=Weld<br />
|Tool= Stone Hammer |Flux=Flux,<br />
}}<br />
|-<br />
!Work "Unf. Greaves Stage 2" = Greaves<br />
!'''Work''' "Unf. Boots Stage 2" = Boots<br />
|-<br />
|{{Grid/Anvil<br />
|A1= Steel Greaves |B1=<br />
|A2= |B2=<br />
|A3=<br />
|Weld=<br />
|Tool= Stone Hammer |Flux=<br />
}}<br />
|{{Grid/Anvil<br />
|A1= Steel Boots |B1=<br />
|A2= |B2=<br />
|A3=<br />
|Weld=<br />
|Tool= Stone Hammer |Flux=<br />
}}<br />
|}<br />
<br/><br />
<br />
{{Blocks}}</div>
Kittychanley